Luiz Fernando Testa Contador - Aplicando DevOps em grandes corporaçõesAgile Trends
Assunto que será abordado:
Por onde e como começar aplicar DevOps em grandes corporações?
Diferenças entre DevOps para Start-Ups vs Grandes Corporações
Principais barreiras a serem quebradas
Mudança de MindSet Corporativo
Principais ganhos para a corporação
Moje doświadczenie jako coacha i trenera Agile w organizacjach różnej wielkości, z resztą bardzo podobne jest doświadczenie kolegów, potwierdza, że korporacje są dosyć charakterystyczne pod względem sposobu pracy i kultury organizacji. O ile udaje się zaimplementować Scrum w zespołach IT, to zwiększenie wpływu Agile tak, żeby z tego podejścia korzystały biznes i wyższa kadra managerska jest trudne.
Znajdziemy tutaj na pewno procesy, których trzeba rygorystycznie przestrzegać, jasną hierarchię władzy, wewnętrzne gry polityczne itp. Rzadko w tego typu organizacjach myśli się o produktach, a dużo częściej praca jest zorganizowana wokół projektów, dla których budżet jest przydzielany na początku roku. Kadra managerska wierzy w skuteczność twardych metod zarządzania projektami i wkłada opowieści o samoorganizacji zespołów między bajki. Kolejnym elementem, który wpływa niekorzystnie na wydajność jest to, że każdy projekt ma wielu interesariuszy, którym zależy na osiągnięciu własnych celów rocznych. Szybko dowiadujemy się, że kiedy wprowadzamy Scrum, osoby w rolach SM i PO nie mają wystarczającego umocowania, żeby dobrze służyć swoim zespołom.
Czy zdając sobie sprawę ze specyfiki dużych przedsiębiorstw i widząc elementy, które stoją w sprzeczności z Manifestem Agile powinniśmy powiedzieć “Nie, Agile nie jest dla Was”? A może dobrym rozwiązaniem byłoby rozluźnienie standardów i krzyżując Agile z Waterfall stworzyć mutanta, którego będzie kochała tylko jego matka? A co z ludźmi? Czy wieloletni pracownicy korporacji będą potrafili stworzyć motywujące środowisko przyjazne samoorganizacji?
Istnieją sprawdzone w praktyce mechanizmy, które umożliwiają rozprzestrzenienie Agile w całym przedsiębiorstwie. Zapraszam na moją prezentację, gdzie przedstawię kilka z nich.
Technology-Driven Development: Using Automation and Development Techniques to...Hiroyuki Ito
This is the report presented at Agile2014 on "Experience Report" track.
「Agile2014」の「Experience Report」トラックで発表したスライドです。
Agile2014
http://agile2014.agilealliance.org/
Track information
http://agile2014.sched.org/event/356d50c44035cafe4c27c33da03c2b80#
Automation and development techniques such as Continuous Integration/Continuous Delivery, TDD (Test-Driven Development) and BDD (Behavior-Driven Development) are useful for not only efficiency but also learning and collaboration.
I explained these practices as "Technology-Driven Development".
CI/CD・TDD・BDD といった自動化技術・技術プラクティスは、業務効率化だけではなく、メンバーの成長およびコラボレーションの促進にも効果があります。
これらのプラクティスを "Technology-Driven Development" と命名・整理した資料になります。
No te pierdas la oportunidad de conocer sobre este tema que está dando de qué hablar en el mundo del desarrollo de software, no importa si eres developer o tester, recuerda que todos debemos tener como prioridad la calidad.
From Monolith to Microservices - What Could Go Wrong?Phuong Mai Nguyen
Almost every tech organisation right from start-ups to unimaginably big ones have had monolithic applications in the past and have moved on to nimbler approaches like microservices, making use of powerful cloud technologies. But not every organisation has made this move yet, with most of them still in analysing phase.
If you are part of this or interested in exploring how major players in the industry have managed to convert monoliths to microservices, join us in the talk to get an in-depth knowledge about things that could go wrong and how to make the right choices using AWS services. On top of practical techniques and real-life case studies, we will also be exploring agile methodologies and discuss if microservices are the right choice for your field of work.
This presentation shows some notes about learning with agile projects. As the final words of the AgileDev Tour, this presenation combines learning and agile methodologies with reflection on the current context of VNese students.
Luiz Fernando Testa Contador - Aplicando DevOps em grandes corporaçõesAgile Trends
Assunto que será abordado:
Por onde e como começar aplicar DevOps em grandes corporações?
Diferenças entre DevOps para Start-Ups vs Grandes Corporações
Principais barreiras a serem quebradas
Mudança de MindSet Corporativo
Principais ganhos para a corporação
Moje doświadczenie jako coacha i trenera Agile w organizacjach różnej wielkości, z resztą bardzo podobne jest doświadczenie kolegów, potwierdza, że korporacje są dosyć charakterystyczne pod względem sposobu pracy i kultury organizacji. O ile udaje się zaimplementować Scrum w zespołach IT, to zwiększenie wpływu Agile tak, żeby z tego podejścia korzystały biznes i wyższa kadra managerska jest trudne.
Znajdziemy tutaj na pewno procesy, których trzeba rygorystycznie przestrzegać, jasną hierarchię władzy, wewnętrzne gry polityczne itp. Rzadko w tego typu organizacjach myśli się o produktach, a dużo częściej praca jest zorganizowana wokół projektów, dla których budżet jest przydzielany na początku roku. Kadra managerska wierzy w skuteczność twardych metod zarządzania projektami i wkłada opowieści o samoorganizacji zespołów między bajki. Kolejnym elementem, który wpływa niekorzystnie na wydajność jest to, że każdy projekt ma wielu interesariuszy, którym zależy na osiągnięciu własnych celów rocznych. Szybko dowiadujemy się, że kiedy wprowadzamy Scrum, osoby w rolach SM i PO nie mają wystarczającego umocowania, żeby dobrze służyć swoim zespołom.
Czy zdając sobie sprawę ze specyfiki dużych przedsiębiorstw i widząc elementy, które stoją w sprzeczności z Manifestem Agile powinniśmy powiedzieć “Nie, Agile nie jest dla Was”? A może dobrym rozwiązaniem byłoby rozluźnienie standardów i krzyżując Agile z Waterfall stworzyć mutanta, którego będzie kochała tylko jego matka? A co z ludźmi? Czy wieloletni pracownicy korporacji będą potrafili stworzyć motywujące środowisko przyjazne samoorganizacji?
Istnieją sprawdzone w praktyce mechanizmy, które umożliwiają rozprzestrzenienie Agile w całym przedsiębiorstwie. Zapraszam na moją prezentację, gdzie przedstawię kilka z nich.
Technology-Driven Development: Using Automation and Development Techniques to...Hiroyuki Ito
This is the report presented at Agile2014 on "Experience Report" track.
「Agile2014」の「Experience Report」トラックで発表したスライドです。
Agile2014
http://agile2014.agilealliance.org/
Track information
http://agile2014.sched.org/event/356d50c44035cafe4c27c33da03c2b80#
Automation and development techniques such as Continuous Integration/Continuous Delivery, TDD (Test-Driven Development) and BDD (Behavior-Driven Development) are useful for not only efficiency but also learning and collaboration.
I explained these practices as "Technology-Driven Development".
CI/CD・TDD・BDD といった自動化技術・技術プラクティスは、業務効率化だけではなく、メンバーの成長およびコラボレーションの促進にも効果があります。
これらのプラクティスを "Technology-Driven Development" と命名・整理した資料になります。
No te pierdas la oportunidad de conocer sobre este tema que está dando de qué hablar en el mundo del desarrollo de software, no importa si eres developer o tester, recuerda que todos debemos tener como prioridad la calidad.
From Monolith to Microservices - What Could Go Wrong?Phuong Mai Nguyen
Almost every tech organisation right from start-ups to unimaginably big ones have had monolithic applications in the past and have moved on to nimbler approaches like microservices, making use of powerful cloud technologies. But not every organisation has made this move yet, with most of them still in analysing phase.
If you are part of this or interested in exploring how major players in the industry have managed to convert monoliths to microservices, join us in the talk to get an in-depth knowledge about things that could go wrong and how to make the right choices using AWS services. On top of practical techniques and real-life case studies, we will also be exploring agile methodologies and discuss if microservices are the right choice for your field of work.
This presentation shows some notes about learning with agile projects. As the final words of the AgileDev Tour, this presenation combines learning and agile methodologies with reflection on the current context of VNese students.
Design Sprints have become widely adopted globally by companies as a tool for #innovation and problem-solving and one of the most hyped processes around.
We designed Design Sprint 3.0 as a response to being in Sprints where we realised our clients did not know what the problem was, or if it even existed. Or alternatively, the problems we were tackling were too broad to allow a practical solution or too narrow to be worth the investment.
So we have re-engineered the Design Sprint framework to conclusively define the problem before the sprint, get the stakeholder buy-in, and ensure the sprint team is working on a problem worth the investment.
Here's how it differs from the original process popularised by the book SPRINT by Jake Knapp, that we will refer to as Design Sprint 1.0.
Find out more by clicking the link on our profile!
A big part of the Agile manifesto and history of it coming together has to do with the need and desire to respond to change, adaptability being achieved by replacing project phases with short iterations, a strong quality foundation enabling teams to change direction and adjust to customer feedback.
We've come a long way and now realise that making software softer isn't enough, software development is complex and systemic. This talk is a reflection on the frontiers of agility, at its outer bounds. It's about further softening the edges and improving the effectiveness of software by truly empathising with those whose lives it touches.
What do you get when user experience drives the agile process? Dual-Track Agile, where the features of the product are discovered alongside the development of the product itself. This session will explain what dual-track agile is, the benefits of dual-track agile, the role of UX, and what to expect. It will focus on the discovery cycle, the role of validated hypotheses and assumptions and how UX uniquely contributes to this invaluable process.
How large companies can be as fast and agile as the successful startups? And what is MVP and Dual-track Agile, anyway? We are to discuss a real case of implementation of some methods of Lean Startup and Customer Development in Kaspersky Lab.
The Scrum Roles and Responsibilities explained by the Scrumlies. I use these figures and characters to explain the roles in Scrum. ScrumMaster, Product Owner, Team, User, Customer, Manager.
Used also in Certified ScrumMaster class 2009
Slides Ari Tiktin recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
Presentation from IT Brunch online conference "Visiting Agile practitioners" (November 2011) about building of small hyper-productive teams and managing them to drive projects to success.
Navigating Ambiguity: UX in Early-Stage Product DevelopmentElisa Poquette
How do you align business and user needs when you don't know who your users are and you don't have a viable business? Good question! During this talk, we will discuss tips and tricks for systematically validating our assumptions and shaping a product throughout a nebulous development cycle.
Don't work in a start-up? No problem. As UX professionals, we all create new things. The structure of this talk will be fairly informal, so come prepared to share your thoughts and experiences!
Design Sprints have become widely adopted globally by companies as a tool for #innovation and problem-solving and one of the most hyped processes around.
We designed Design Sprint 3.0 as a response to being in Sprints where we realised our clients did not know what the problem was, or if it even existed. Or alternatively, the problems we were tackling were too broad to allow a practical solution or too narrow to be worth the investment.
So we have re-engineered the Design Sprint framework to conclusively define the problem before the sprint, get the stakeholder buy-in, and ensure the sprint team is working on a problem worth the investment.
Here's how it differs from the original process popularised by the book SPRINT by Jake Knapp, that we will refer to as Design Sprint 1.0.
Find out more by clicking the link on our profile!
A big part of the Agile manifesto and history of it coming together has to do with the need and desire to respond to change, adaptability being achieved by replacing project phases with short iterations, a strong quality foundation enabling teams to change direction and adjust to customer feedback.
We've come a long way and now realise that making software softer isn't enough, software development is complex and systemic. This talk is a reflection on the frontiers of agility, at its outer bounds. It's about further softening the edges and improving the effectiveness of software by truly empathising with those whose lives it touches.
What do you get when user experience drives the agile process? Dual-Track Agile, where the features of the product are discovered alongside the development of the product itself. This session will explain what dual-track agile is, the benefits of dual-track agile, the role of UX, and what to expect. It will focus on the discovery cycle, the role of validated hypotheses and assumptions and how UX uniquely contributes to this invaluable process.
How large companies can be as fast and agile as the successful startups? And what is MVP and Dual-track Agile, anyway? We are to discuss a real case of implementation of some methods of Lean Startup and Customer Development in Kaspersky Lab.
The Scrum Roles and Responsibilities explained by the Scrumlies. I use these figures and characters to explain the roles in Scrum. ScrumMaster, Product Owner, Team, User, Customer, Manager.
Used also in Certified ScrumMaster class 2009
Slides Ari Tiktin recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
Presentation from IT Brunch online conference "Visiting Agile practitioners" (November 2011) about building of small hyper-productive teams and managing them to drive projects to success.
Navigating Ambiguity: UX in Early-Stage Product DevelopmentElisa Poquette
How do you align business and user needs when you don't know who your users are and you don't have a viable business? Good question! During this talk, we will discuss tips and tricks for systematically validating our assumptions and shaping a product throughout a nebulous development cycle.
Don't work in a start-up? No problem. As UX professionals, we all create new things. The structure of this talk will be fairly informal, so come prepared to share your thoughts and experiences!
Creating A Culture Of Storytelling from NTEN's 2010 Nonprofit Technology Conf...Roger Burks
We know that storytelling is the most powerful way to get your organization's message out there, heard and remembered. We know that compelling stories inspire action and change. But how do you get your organization to commit to storytelling?
In this session - a continuation of last year's Better Online Storytelling panel - we'll explore successful, specific techniques to get your organization started finding and telling its best stories. From stories to emails, blogs to social media, you can create a culture of storytelling.
This presentation was delivered on the second week of my Ubiquity Lab internship to introduce the development team to different Service Design and UX Tools and Methodologies.
A presentation given at the Nonprofit Storytelling Conference in Seattle, WA November 6 & 7 2014. Tips and ideas for improving your non-profit's storytelling.
Want to unlock the full potential of your design team? Need to understand how interaction, animation, and visual elements combine to shape an experience for your users? Leveraging the prototyping process you can build a realistic version of your idea, validate your design direction, and share your vision with stakeholders.
The 2015 Storytelling Non-Profit Virtual ConferenceVanessa Chase
We could not be more excited to announce the 2nd annual Storytelling Non-Profit Virtual Conference!
Our 2014 conference was attended by over 2,000 non-profit professionals who were interested in learning how they could leverage the power of storytelling to achieve their fundraising and communications goals.
This year we've got a brand new line up of speakers and amazing sessions to help you be a storytelling super star! Join Vanessa Chase, Mazarine Treyz, Brady Josephson, Marc Pitman, Natasha Golinsky, Sheena Greer Andrea Brody and Claire Axelrad some next level learning.
Still not convinced this sounds like an awesome opportunity?
This is a FREE conference. Totally the icing on the cake!
Introduction to storytelling for experience design - Melbourne Geeknight, Feb...Liam Keogh
Storytelling is a powerful tool for communicating the methods and outcomes of Experience Design. This presentation will unpick story structure and explaining how elements such as plot, character and tone work together to formulate a cohesive and engaging tale.
I will describe how these basic elements can map to our daily tasks of communicating decisions and aid in explaining the artifacts that illustrate User Centred Design, such as journey maps and personas, but also how you can better communicate across multiple levels from peers to stakeholders.
In this tutorial for experienced practitioners you will learn how to manage work and make great experiences one sprint at a time. We'll look at common Agile methodologies such as Scrum and Kanban and what opportunities and risks are inherent for UX teams. We will look at team makeup, balancing longer-term research with production needs and strategies for making the most of design spikes. We'll also go through the pros and cons of a Sprint Zero and alternatives. We'll look at how Lean Startup practices are changing business development, and how your UX skills can be a key part in making that successful. Participants will come away with the tools they need to be successful in their Agile/Lean environment
A non-technical design guide for development professionals.
Designing the old way was a bloated process that could involve four months of discovery, annotating scores of wireframes with review notes and the massive budget to match. Something had to give.
Born out of the necessity to create more value for the end users without increasing hour allocations or project spend, lean UX helps condense the process delivering working software in as little as 4 weeks. Particularly good for startups or innovation accelerators, lean UX uses an iterative approach to visualize and deliver. From time to investment dollars to sanity, lean UX saves big. Learn from our design and delivery teams.
Part of a series of presentations at the Start-up Institute. The topic looks at the power of pitching your products as stories. Moving past features and usability and towards real world examples.
UX Antwerp Meetup, 24th of May 2016
Sander Spolspoel, independent animation movie creator at Swörl
If you want to show the UI of an app or website in a fast paced video animation, you’ll discover that it’s far too complex. In order to simplify, many best practices of UI visual design can be supersized. This talk shows you how extreme a UI can be simplified and abstracted for animated stories, served with side order or humor.
Introduction to storytelling for experience designLiam Keogh
Storytelling is a powerful tool for communicating the methods and outcomes of Experience Design. This presentation will unpick story structure and explaining how elements such as plot, character and tone work together to formulate a cohesive and engaging tale.
I will describe how these basic elements can map to our daily tasks of communicating decisions and aid in explaining the artifacts that illustrate User Centred Design, such as journey maps and personas, but also how you can better communicate across multiple levels from peers to stakeholders.
We are all born storytellers. But not many of us know how to create and tell stories in the right way. Especially, in presentations and public speaking. Learn about the art of storytelling in our short slide deck covering valuable tips and tricks about it.
Check out our training: http://yanyhbash.ru/training-courses/let-me-speak-from-my-heart-storitelling-v-prezentatsiyakh/
100 slides = 2 years of daily reading + project experiments + midnight webinar + online/offline courses. This slide is designed for complete beginners to gain an overview and learn more about Digital Marketing / Growth Hacking in the shortest time. And also for marketers to be more user-centric.
Lean UX in the Enterprise: A Government Case Studyuxpin
You'll learn:
- How to quickly identify user groups despite vague assumptions.
- How to define clear features amidst complex requirements and business objectives.
- How to establish efficient UX processes across disjointed teams.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Task maps. Customer journeys. Cognitive walk-throughs. All are artifacts of our process of seeking understanding about our users that we likely create on a regular basis. But how can we better connect that work to the process of web site data collection and analysis?
Learn how we can adapt our existing process and artifacts to drive the definition of what user data we need to collect, as well as how to better analyze and validate what we do, including:
- Using existing site analytics to set a behavioral baseline.
- Defining what we want to measure based on task maps and other UX artifacts.
The result? Consensus on user behavior as expressed through data that can be used to tell the evolving story about our users and create better products for them.
A Practical Approach to Agile Adoption - Case Studies from Egypt by Amr Noama...Agile ME
Agile Adoption is a big organization transition project. A big bang approach to Agile Adoption involves real risks and may lead to failure. Instead, small, continuous, and valuable improvements are more viable for most organizations. In this interactive session, we will start with an overview of the Agile mindset, values and principles, and will highlight the major differences between Agile and traditional approaches to managing software projects. Then, we will explain our approach for adopting agile which is incremental and iterative in nature. Finally, we will present some case studies and will share some interesting observations and conclusions collected through working with more than 40 companies during the last 6 years.
Early Signal Testing: Designing Atlassian’s New LookAtlassian
You probably have noticed the new look of Atlassian's Cloud products. Our new Design Guidelines took many months to create, and our team had many tough decisions to make. Luckily, we incorporated customer research along the way to guide us.
One of our most valuable research tools is called “early signal testing”, and we think it can help you too. Early signal testing can help you gain confidence in a direction, rather than being paralyzed by a choice. It can help assess your design's usability, clarity, comprehension, and more. This talk explains how your team can gather measurable user feedback in as little as a week, for even the very biggest of problems.
Bringing User-CenteredDesign Practices intoAgile Development Projectsabcd82
Bringing User-CenteredDesign Practices intoAgile Development Projects -This full day tutorial seeks to explain Agile Development\'s incremental release and iterative development strategy from the perspective of a user centered design practitioner. Practical advice is given on making Agile development more user-centric.
Modern Agile – What's It Good For? - Jacob Creech - AgileNZ 2017AgileNZ Conference
The Agile Manifesto has been around since 2001 and, although the industry has rapidly developed, the principles still hold very true. However, there are lots of great new ideas that people have been experimenting with since the Manifesto was signed and, in this talk, attendees will hear about a few of these developments, focusing on the concept of Modern Agile.
About Jacob Creech:
Jacob started out in web development around 2000 and discovered that people constantly asked for things they didn't actually need, which led him on a journey of discovery that ended up in this thing called 'Agile'. He found himself in China helping develop virtual products for Second Life and then as the one and only non-Chinese person in a web development agency – good for language practice, not so much for delivering amazing work.
After some time back in New Zealand on a usability product among other things, he returned to China to co-found an Agile consulting company, worked with a variety of large, impressive-sounding international companies at a scale that would make most New Zealand cities look tiny, and managed to stumble into a range of interesting opportunities all around Asia that kept him busy for the next few years.
However, after some time, he got the itch to return to NZ and ended up at Assurity in late 2015 where he now heads up the Agile practice and works with government and non-government clients to deliver work in ever-improving ways. In his spare time, he (poorly) plays table tennis and enjoys naming babies after entrepreneurs.
With the expertise of our CEO, we've put together a webinar about MVP readiness. If you're low on time, budget, and resources, build a lean solution. A minimum viable product has enough design and development to launch within a shorter time frame. Not only do you save time and money, you'll be able to make iterations and versions post-launch.
See how to prepare for an MVP with Ali Allage, the CEO of Boost Labs.
For more about MVPs, contact us!
Agile and data driven product development oleh Dhiku VP Product KMK OnlineRein Mahatma
Di webinar ini Dhiku akan membawakan materi seputar tips product management, bagaimana proses membangun product digital dengan agile dan data driven. Dimulai dari memahami kebutuhan user, melakukan usability testing, menganalisa data, melakukan prioritas fitur dan perencanaan product roadmap, incremental deployment ke user, sampai evaluasi data untuk pengembangan product yang lebih baik.
Oleh http://www.startupbisnis.com dan http://www.codepolitan.com
This presentation is part of a Citrix Labs workshop introducing the concepts of rapid prototyping for developers. It focuses on the creation of early samples, models, or releases of a product built to test a concept or process or to act as a thing to be replicated or learned from.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
2. 2Lean UX, Andrew Filev, Wrike slideWrike
How to build market
leading product, 5 days
at a time.
3. 3Lean UX, Andrew Filev, Wrike slideWrike
➔ Less focused on deliverables and more focused on
outcomes
➔ Goal is to get feedback as early as possible and
iterate with quick decisions
➔ Follows the cycles of Agile development
➔ Focused on working from “Problem Statements”
over detailed list of requirements. Team
formulates problem statements that leads to
product assumptions and hypothesis
Lean UX
5. 5Lean UX, Andrew Filev, Wrike slideWrike
Design a better experience for Pocket.
The results: 58% more new users saved their first item to Pocket, leading to higher activation
rates and more active users (link).
Case study: Pocket sprints
6. 6Lean UX, Andrew Filev, Wrike slideWrike
1. Help new users of Pocket become active users.
2. Lots of people were downloading and signing up for
Pocket, but it needs a way to turn those people to
active long-term users.
What they did
➔ Three design sprints in three weeks.
➔ Prototyped and tested new getting-started flows
in iOS and Android apps.
From DAY 1 - DAY 5
DAY 1
Understanding goals & challenges
DAY 2
Sketching possible solutions
DAY 3
Deciding which solutions to prototype
DAY 4
Prototyping
DAY 5
Testing prototypes with real people
The challenge
7. 7Lean UX, Andrew Filev, Wrike slideWrike
➔ Methodology for solving problems in 5 day
intervals
➔ Prioritizing problems based off of customer
adoption and engagement issues
➔ Solving problems, outcome focused over
deliverable focus - meeting needs of multiple
personas
➔ Utilizing tools like usertesting.com to validate our
users through direct inquiry
Problem Solving with Design Sprints
9. 9Lean UX, Andrew Filev, Wrike slideWrike
Preparing for your Design Sprint
1. Gather preliminary data from “users”
2. Block out schedules for key stakeholders and
contributors
3. Set agenda and timeframe for activities on
each day
4. Start planning how to validate and test early
10. 10Lean UX, Andrew Filev, Wrike slideWrike
Day 1 - Map
1. Understand the problem
2. Set sprint goal and questions
3. Make a map (customer - goals)
4. Experts interviews
5. Vote notes and pick a target
11. 11Lean UX, Andrew Filev, Wrike slideWrike
Day 2 - Sketch
1. Lightning Demo - Capture ideas from great solutions
2. Divide up sketch assignments
3. Brainstorm Ideas
4. Crazy 8’s (quick sketch)
5. Sketch solutions
12. 12Lean UX, Andrew Filev, Wrike slideWrike
Day 3 - Decide
1. Vote solutions
2. Merge winner
3. Create storyboard
4. Fill storyboard with sketches
13. 13Lean UX, Andrew Filev, Wrike slideWrike
Day 4 - Prototype
1. Digital Prototype
2. User Testing Plan
14. 14Lean UX, Andrew Filev, Wrike slideWrike
Day 4 - Prototype
1. Digital Prototype
2. User Testing Plan
15. 15Lean UX, Andrew Filev, Wrike slideWrike
Day 5 - Test
1. Testing on usertesting.com platform
2. Recruited 6 users to perform tasks for onboarding
3. Conduct 1-1 facilitated testing for bot concept
4. Gathered standard metrics for SUS and NPS
16. 16Lean UX, Andrew Filev, Wrike slideWrike
SUS Questions
➔ I think that I would like to use this system frequently.
➔ I found the system unnecessarily complex.
➔ I thought the system was easy to use.
➔ I think that I would need the support of a technical person to be able to use this system.
➔ I found the various functions in this system were well integrated.
➔ I thought there was too much inconsistency in this system.
➔ I would imagine that most people would learn to use this system very quickly.
➔ I found the system very cumbersome to use.
➔ I felt very confident using the system.
➔ I needed to learn a lot of things before I could get going with this system.
System Usability Scale
17. 17Lean UX, Andrew Filev, Wrike slideWrike
NPS
Net Promoter Score®, measures customer
experience and predicts business growth.
Calculation
Promoters (score 9-10) are loyal enthusiasts who will keep buying and refer others, fueling
growth.
Passives (score 7-8) are satisfied but unenthusiastic customers who are vulnerable to
competitive offerings.
Detractors (score 0-6) are unhappy customers who can damage your brand and impede
growth through negative word-of-mouth.
18. 18Lean UX, Andrew Filev, Wrike slideWrike
NPS 33 SUS 87.25
Not acceptable Marginal Acceptable
Excellent
Detractors 17% Passives 33% Promoters 50%
(-100 to 100) (0 to 100)
Final Test Results
Design is problem solving. The products we design are only ever as good as how we first define and understand the problems we are solving. When organizations need to change products fast - there is limited time for the design teams to do the activities needed to solve the problem and deliver a viable solution. Learn how you can get aligned with the key stakeholders on the personas, situations for these users, the business goals, and the problems found in products. At Wrike, we are improving our product experiences by working on focused design sprints to deliver a viable, tested and validated concept in a 5 day timeframe. We invite you to learn more about a lean approach to user experience design through a Design Sprint methodology.
Reference Material to support you:
Talking through the Jobs To Be Done Framework for how problem statements, assumptions and hypothesis are used
Background information on Lean UX:
https://www.interaction-design.org/literature/article/a-simple-introduction-to-lean-ux
We followed a methodology derived from this book.
We chose this method as we have many big problems to solve in a very short timeframe.
There was a learning curve for us with our teams as this was new to the team and organization.
Method produced many concepts in a quick timeframe.
We launched surveys to gauge user needs and expectations in advance of Sprint to have data for day 1
Gathered internal web analytics and data for day 1
Performed internal analysis of existing user feedback from surveys and internal PM, CS for day 1
Identified 3 key designers to lead the effort; 1 primary to facilitate
Identified key stakeholders and scheduled representatives from Sales, Customer Success, CEO for key events like voting a week in advance
Problem Statement started out during the beginning of the day, becomes more refined as the interviews and assessment of all data points are analyzed throughout the day.
Problem Statement: Users don't understand their Workflow, and they don't know how to make it work in the application. Users who don’t have awareness of workflow are not able to easily understand how to use tools to work more productively.
Map- Team created a map of the ideal state that we wanted to solve the problem for.
Personas - Team crafted flows for the key differentiated personas of Individual Contributor and Manager
Vote to agree on this by end of day
3 dedicated designers
Independent time to design
Crazy 8’s
Stakeholder review
Voting on the ideas
Prototype Link: https://invis.io/A38UE00PM
Prototype Link: https://invis.io/Q88UDVGWG
Template helps people better understand the tool and project work flow.
Team and role questions are a good starting point to provide relevant templates and identify users’ access permissions
Project creation process is more straightforward with the help of template and tutorial wizards
Generic templates enable people who are not familiar with project process to quick start.
Individual Contributor needs extra guidance to understand existing project and their assigned tasks.
Link to entire user testing report: https://docs.google.com/a/team.wrike.com/presentation/d/1QoOfZhiMc1hC6YmudL8s_2ghIasOaKQSH33AxueeYFc/edit?usp=sharing
Link to Highlight Reel of user testing results. Less than 2 minutes of reel.https://www.usertesting.com/highlight_reels/bc8p5HKTszZjCcmajSJx?shared=true
Link to SUS Calculation
Link to NPS score