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UX IN EARLY-STAGE PRODUCT
DEVELOPMENT
THE PROBLEM
page 2
UX
Planner in
Chief
? ?
?
WHEN DOES THIS HAPPEN
• Struggling to find Product-Market Fit
• Lots of Unknowns
– New Product or Service
– Business Model Unknown
– Customers/Users Unknown
• New Technology
– First Mover Advantage
– Technological Leadership
page 6
UNKNOWNS
• Understanding Problem
• Prioritization
• Big Changes
• Validity
• Intuitive Approach to Ideation
and Design
page 7
Early-Stage Product Dev
• Developing Process
• Quality and Refinement
• Incremental Change
• Reliability
• Analytical Approach to
Ideation and Design
Mature-Product Dev
UX
(First Season)
APPROACH
page 9
END GAME
Audience: Actual Customers
Purpose: Determine market
viability
Form: Most essential elements
of the complete solution - Not
just ‘Minimum Features’
page 10
MVP
Audience: Investors or
Interested Parties
Purpose: Determine market
market or technology validity
Form: Prototype
• “Would someone buy this?”
• “Does my idea work?
PROOF OF CONCEPT
“There are known knowns; there are things
we know we know. We also know there are
known unknowns; that is to say we know
there are some things we do not know. But
there are also unknown unknowns – the
ones we don’t know we don’t know.”
- Donald Rumsfeld
page 11
KNOWN KNOWNS
Plan for these
KNOWN UNKNOWNS
Prepare for these
(Assumptions you can
call out)
UNKNOWN UNKNOWNS
React to these
(Assumptions you can’t call out)
page 14
UX
TOOLBOX
page 16
USER NEEDS
page 17
WHY PERSONAS
• It’s a means to an end
– Chaos to Simplification
– Framework for Decision Making
– Executive Alignment
– Team Buy-In
• Personas  User Needs  Features  Prioritization
page 18
PROTO-PERSONAS
• Start with Assumption-Based Personas
• Sketchy and Simple
• Validate with research and customer feedback over time
page 19
AKA Discussion Tool & Assumption Codification Device
page 20
Personas will multiply
COLLABORATE
Audience: product managers,
developers, designers
Captures: core tasks, needs,
wants, story arc
Pro: Informs design decisions
and feature prioritization
Con: Lacks competitive insight
page 22
UX
Audience: sales, business
development, C-suite
Captures: demographics,
purchasing behavior, trends
Pro: Evaluates market
opportunities and what products
to develop
Con: Can’t determine
functionality
Marketing/Buyer
USER RESEARCH
• Sales demos
• Find user proxies
• Find user champions
• Guerilla usability testing
• Build feedback mechanisms and analytics into the product
page 23
Market Undefined – Users Undefined
page 24
• UX TOOLBOX
BUSINESS
GOALS
page 25
UX as
Facilitator
KEEP IN MIND
• Business Goals vary by Business Model
• Business Model(s) may not be decided anytime soon
• Business Goal = Impress Investors?
page 27
BUSINESS MODEL CANVAS
page 28
AKA Discussion Tool & Assumption Codification Device
By Strategyzer
“How will this change effect the product”
- Me (Everyday)
page 30
ALIGNMENT & FLOW
DRIVE SCOPE WITH STORY
• Document WHO, WHAT, WHERE, WHEN, WHY
– User Flows
– Process Flow
– Journey Maps
– Storyboard
– Story Map
page 32
TECHNOLOGY
REQUIREMENTS
page 33
Dev and UX
BFF4Lyfe
UI DEVELOPMENT
• Minimize Complexity
– Rely on existing frameworks
– Keep patterns and interactions simple
– Functional First
– Don’t over-invest in Branding, Custom
Styles
page 35
COMPETITIVE ANALYSIS
page 36
AKA License to steal (or pay for) other people’s stuff
LIVE STYLE GUIDE
page 37
“Grant me the serenity to accept the things I
cannot change, courage to change the things I can
and the wisdom to know the difference”
page 38
MOMENT OF ZEN
TIPS AND
TRICKS AND
TREATS
page 40
page 41
• Move fast, but don’t
overcommit
Move
fast
page 42
Low
page 43
Don’t bite off more
than you can chew
page 44
Study Up
Track
Assumptions
YOUR
TURN
Elisa Poquette
@poqeli
elisa.poquette@gmail.com
Resources:
UX for Lean Startups by Eric Ries
Design of Business by Roger Martin
Designing for Emerging Technologies by Jonathan Follett
Value Proposition Design by Strategyzer
Business Model Generation by Strategyzer
Experiment Board by Javelin

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Navigating Ambiguity: UX in Early-Stage Product Development

Editor's Notes

  1. Can’t define from start, need to figure out along the way or after a release. Things are happening and have happened. Your ability to percieve both will be challenged. UX detective, parsing information and structuring the conversation.
  2. NOT the most complete robust, user experience. Level of polish management is willing to invest is correlated with how competitive the market is. There won’t be a ton of features. You won’t have a lot of bells or whistles. You will not get to do everything you want to do.
  3. In the beginning -
  4. This is what makes people the most nervous
  5. You will churn through a lot of ideas
  6. Discussion Tool and Assumption Codification Device
  7. Proto-Personas “How to win or delight this person” Contextual Elements Most useful when you’re comparing variables that will be most insightful to you and your business
  8. Usefulness can be tricky Usability
  9. Structure experiements
  10. You may get looped into these strategic discussions, or you might only find out about them after the fact. But it’s to your benefit to stay in the loop. UX as planner, UX as detective, UX as facillitator. Offer up your services to facilliate these kind of discussions in order to get a seat at the table. Show your value by being able to connect decisions to consequences and the product.
  11. These should be things you can plan for - but not always. Especially if it’s a new technology
  12. Close collaboration is essential. Recongize that for all of your design related Unknowns, your developer has his own. Things are going to change Suss out edge cases Determine feasibility Negotiate trade offs Understand new technology
  13. First Movers Advantage or Technological Leadership
  14. If you don’t really know your audience, customers yet, don’t over invest in visual design and branding. Yes, you want to establish credibility. But you don’t really know who you’re speaking to yet.
  15. Priorization is everything – be a part of that MVP discussion. Use t
  16. In the case of new technology or new industry - become a subject matter expert. Find secondary sources