The chapter concludes that participation in digital media can constitute "serious play" and should not be dismissed or belittled. A model of "good play" is proposed that is defined as meaningful and socially responsible online participation. The model identifies 5 key factors that shape an individual's ethical stances: 1) affordances of the digital media, 2) technical and new media literacies, 3) person-centered factors like cognitive development, 4) peer culture influences, and 5) availability of ethical supports from adults. Empirical research on youth perspectives is needed to refine understandings of ethics in new digital spaces.
Dr. Leemann faculty at Tulane University School of Public Health and Tropical Medicine has published an article in "Industrial Safety & Hygiene News" June 2012 on effective managment strategies geared toward millennials in the Environmental Health and Safety professions.
The Problem with dots: A critique of the Lessig and Murray modelsmrleiser
My presentation to the Information Technology Law students of the LSE on regulatory theory of the Internet. We touch on Lessig, Murray, rationality, pathetic dots, network communitarianism and big data.
Dr. Leemann faculty at Tulane University School of Public Health and Tropical Medicine has published an article in "Industrial Safety & Hygiene News" June 2012 on effective managment strategies geared toward millennials in the Environmental Health and Safety professions.
The Problem with dots: A critique of the Lessig and Murray modelsmrleiser
My presentation to the Information Technology Law students of the LSE on regulatory theory of the Internet. We touch on Lessig, Murray, rationality, pathetic dots, network communitarianism and big data.
Fairness-aware Machine Learning: Practical Challenges and Lessons Learned (WW...Krishnaram Kenthapadi
Researchers and practitioners from different disciplines have highlighted the ethical and legal challenges posed by the use of machine learned models and data-driven systems, and the potential for such systems to discriminate against certain population groups, due to biases in algorithmic decision-making systems. This tutorial presents an overview of algorithmic bias / discrimination issues observed over the last few years and the lessons learned, key regulations and laws, and evolution of techniques for achieving fairness in machine learning systems. We will motivate the need for adopting a "fairness by design" approach (as opposed to viewing algorithmic bias / fairness considerations as an afterthought), when developing machine learning based models and systems for different consumer and enterprise applications. Then, we will focus on the application of fairness-aware machine learning techniques in practice by presenting non-proprietary case studies from different technology companies. Finally, based on our experiences working on fairness in machine learning at companies such as Facebook, Google, LinkedIn, and Microsoft, we will present open problems and research directions for the data mining / machine learning community.
Voices of a New Generation - Insights on the Gen Z MindsetOlogie
Students today are entering college at a unique time in history, shaping who they are and how they see the world. For colleges and universities, it's critical to recognize this generation's deep-rooted motivations, preferences, characteristics, beliefs and behaviors before they arrive on campus. Presented in Orlando at the 2018 AMA Higher Ed conference, this is Gen Z.
Slides from a presentations about Generation Y and using Web 2.0 tools in higher education. Presented to the Minnesota Council of Accounting Educators in April 2009.
Understanding Generativity - Legacy & Estate PlanningDon West, Jr.
Living in a Generative Way leads to fulfillment, prosperity and stronger multi-generational ties.
Empower your family & business with an action-based plan of generative living.
In AI We Trust? Ethics & Bias in Machine Learning
Hosted by Seven Peaks Ventures and Fast Forward Labs
September 2016
Decision-making about critical life stages (college admissions, creditworthiness, employability, jail sentencing) is rapidly becoming centralized and predicted by automated systems like machine learning models. As Data Scientists, the creators of those models, how do we take responsibility for those decisions? How do we define our goals, and how do we measure the effect? As this presents a unique opportunity and risk to businesses, we all become invested in the answers to these questions. Here, I focus on the tactical elements of measuring fairness as well as the forward-looking concerns and opportunities this paradigmatic change presents.
https://www.eventbrite.com/e/in-ai-we-trust-ethics-bias-in-machine-learning-tickets-26313436196#
I made this presentation for Professional And Ethical Issues In Information Systems, module that I'm studying at UWIC University, Cardiff.
I hope you like it, please, send your feedback.
This presentation is for use when covering media ethics in an introductory mass media course. Includes media organization ethics, the need for ethics, types of ethics, ethical media examples.
Fairness-aware Machine Learning: Practical Challenges and Lessons Learned (WW...Krishnaram Kenthapadi
Researchers and practitioners from different disciplines have highlighted the ethical and legal challenges posed by the use of machine learned models and data-driven systems, and the potential for such systems to discriminate against certain population groups, due to biases in algorithmic decision-making systems. This tutorial presents an overview of algorithmic bias / discrimination issues observed over the last few years and the lessons learned, key regulations and laws, and evolution of techniques for achieving fairness in machine learning systems. We will motivate the need for adopting a "fairness by design" approach (as opposed to viewing algorithmic bias / fairness considerations as an afterthought), when developing machine learning based models and systems for different consumer and enterprise applications. Then, we will focus on the application of fairness-aware machine learning techniques in practice by presenting non-proprietary case studies from different technology companies. Finally, based on our experiences working on fairness in machine learning at companies such as Facebook, Google, LinkedIn, and Microsoft, we will present open problems and research directions for the data mining / machine learning community.
Voices of a New Generation - Insights on the Gen Z MindsetOlogie
Students today are entering college at a unique time in history, shaping who they are and how they see the world. For colleges and universities, it's critical to recognize this generation's deep-rooted motivations, preferences, characteristics, beliefs and behaviors before they arrive on campus. Presented in Orlando at the 2018 AMA Higher Ed conference, this is Gen Z.
Slides from a presentations about Generation Y and using Web 2.0 tools in higher education. Presented to the Minnesota Council of Accounting Educators in April 2009.
Understanding Generativity - Legacy & Estate PlanningDon West, Jr.
Living in a Generative Way leads to fulfillment, prosperity and stronger multi-generational ties.
Empower your family & business with an action-based plan of generative living.
In AI We Trust? Ethics & Bias in Machine Learning
Hosted by Seven Peaks Ventures and Fast Forward Labs
September 2016
Decision-making about critical life stages (college admissions, creditworthiness, employability, jail sentencing) is rapidly becoming centralized and predicted by automated systems like machine learning models. As Data Scientists, the creators of those models, how do we take responsibility for those decisions? How do we define our goals, and how do we measure the effect? As this presents a unique opportunity and risk to businesses, we all become invested in the answers to these questions. Here, I focus on the tactical elements of measuring fairness as well as the forward-looking concerns and opportunities this paradigmatic change presents.
https://www.eventbrite.com/e/in-ai-we-trust-ethics-bias-in-machine-learning-tickets-26313436196#
I made this presentation for Professional And Ethical Issues In Information Systems, module that I'm studying at UWIC University, Cardiff.
I hope you like it, please, send your feedback.
This presentation is for use when covering media ethics in an introductory mass media course. Includes media organization ethics, the need for ethics, types of ethics, ethical media examples.
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
A fun and VERY light intro to the concept of New Media. Note: this was used for educational purposes, allowing us to use the Shrek characters. Commerical use not allowed!
Loss Of Innocence: 'Lord Of The Flies' - Free Essay Example .... The Loss of Innocence - English 102 essay - The Loss of Innocence .... Lord Of The Flies Loss of Innocence - Free Essay Example - 716 Words .... Loss of Innocence Portrayed in To Kill A Mockingbird Essay Example .... Loss of Innocence: The Catcher in the Rye and Rebel Without a Cause .... Loss of Innocence Short-Story: Sunrise on the Veld Free Essay Example. ⇉Lord of the Flies Loss of Innocence Essay Example | GraduateWay. ⇉Nick’s Loss of Innocence and Growing Awareness Sample Essay Example .... Loss of Innocence in Toni Cade Bambara’s “The Lesson” Essay Sample .... Loss of Innocence - Page 1 - UNT Digital Library. Loss of Innocence in Lord of the Flies - Visual Essay. ⇉Archetype Loss Of Innocence Essay Example | GraduateWay. Lord Of The Flies - Loss of Innocence - Visual Essay - YouTube. Antonio´s loss of innocence - Bless Me, Ultima by Rudolfo Anaya - Essay .... (DOC) Exploring the theme of Loss Of Innocence and Maturing in To Kill .... Exploration of the Loss of Innocence by Christina Rosette Cousin Kate .... Compare and contrast the themes of loss of innocence, betrayal and ....
Video games is a fast growing industry all over the world. Amount of time and money spent on the games industry cannot stay without our attention. Video games have interest and attention of school aged youth. Which make us think of the possibility of using video games in learning process, particularly in educational institutions.I discuss influence of video games and concentrate on learning through video games and its main learning principles. My essay is mainly based on J.P. Gee works.
There has been very little analysis of big data ethics from an Ignatian or Catholic Social Thought point of view. The Jesuit tradition, with its focus on persons and community, as well as the CST tradition, certainly provides some direction for navigating these difficult Big Data questions.
Chormvirak photo
Chormvirak at Camma\s
Leadership and Management
Moulsem Chormvirak Photo
AEON Specialized Bank at Sunway Hotel
Trainning
Chormvirak Moulsem
ការប្រឈមនៃការចំណាកស្រុករបស់ពលករខ្មែរទៅប្រទេសថៃ - Immigration of Cambodian to ...Chormvirak Moulsem
ការប្រឈមនែការចំណាកស្រុករបស់ពលករខ្មែរទៅប្រទេសថៃ - Immigration of Cambodian to Thailand for working Research Paper - Royal University of Laws and Economics Master Degree
The 7 habits highly effective teens slide presentation for PUC studentChormvirak Moulsem
Stephen R. Covey's book, The 7 Habits of Highly Effective People®, has been a top-seller for the simple reason that it ignores trends and pop psychology for proven principles of fairness, integrity, honesty, and human dignity. Celebrating its fifteenth year of helping people solve personal and professional problems, this special anniversary edition includes a new foreword and afterword written by Covey exploring the question of whether the 7 Habits are still relevant and answering some of the most common questions he has received over the past 15 years.
The Company and its subsidiaries focus on operating its business taking into account the ethics and Good Corporate Governance,
including transparency and a commitment to promoting the interests of the economics, community and the environment through
its Corporate Social Responsibility (CSR) policies. As part of its CSR policies, the Company and its subsidiaries organize charitable
events encouraging its employees to participate in various activities, including environmental conservation, supporting sporting
events as well as supporting religious and cultural traditions to sustainably strengthen the society and community.
Walmart Save the Day - Management of-change-presentationChormvirak Moulsem
In most countries, supermarket chains create and manage well-oiled supply chains to offer consumers lower prices and dampen inflationary trends. Inflation in India is touching decade-highs. But then it’s a fallacy that in India it is always about low price’. Companies like Tata, Birla and Reliance have all attempted to enter food-and-grocery retailing in India with mixed success. Will Wal-Mart’s supply chain work in India
Kulen Mineral Water - NOW, EVERY CAMBODIAN CAN DRINK HEALTHY, NATURAL MINERAL...Chormvirak Moulsem
In the context of my studies, I had to do a three months internship in a foreign country. So I was looking for a good internship and a good country. I’m very interested by the wine business and the wine in general. So I wanted to do my internship in this sector to learn more about the marketing tools, strategies and habits of this market. Then, I was very attracted by the Asia, not by a special place but I really wanted to discover this continent.
By my network, I knew that a French businessman has created his own company in Cambodia. A marketing company which offer to communicate for big wine’s producers all around the world. I’ve heard that at this time, the company got one head office in Singapore, one operative unit in China and a representative office in Cambodia. So it sounds very interesting for me and in May 2013, I decided to apply to get an internship in the head office of Singapore.
Unfortunately, the company was not able to offer me an internship of three months in the head office because they don’t use to offer less than 6 months internship and also because they were already full in Singapore. But after one month, the CEO, M. Olivry emails me again to offer me an internship of three months in Cambodia mainly focused on the a mineral water local brand called “Kulara Water”. So, even if it was not what I expected first, after consideration, I accepted the offer. Mainly because all I’ve heard and ridden about Cambodia was very interesting and also because the mineral water is a very interesting product and market to develop in Cambodia.
To summarize, I prepared my first trip Alone, in Asia, during Three months. I think these are the main difficulties I’ve found in my internship. First, I had to change my way of think, understand a new culture and adapt myself to this country. This, I had to do it alone, with no parents here to take care, no friends etc… And of course, it’s not holidays in a five stars hotel during three weeks, no. Three months of living in the Khmer1 lifestyle.
20 liters per person per day from a source within 1 kilometer of the household is deemed sufficient for adequate drinking and personal hygiene.
Rural areas lag far behind cities in access to water with more than 653 million people using an unimproved water source or ground water.
In Siem Reap, it’s estimated that 4.6 million water bottles are generated by the tourism industry alone. That’s not including local consumption. That figure is based on the average visitor stay and daily consumption, and number of visitors per year.
Fisheries provides food security to the majority of the countries population in terms of protein and essential minerals and Vitamins as rice and fish constitute the stable diet of most Cambodians.
Comparative of Judaism’s Fasting and Islamic’s Fasting. Religion is the key that we well-known as the way to teach people live in an exceptional life. When people committed to different religious traditions come together to discuss common themes, they often find their own practices and understandings enriched and enlightened. Religion plays the importance role in human’s life in the loving-kindness way and global destiny as well as animal living. In the world’s history there are 3 main monotheistic religion which existed since the first world civilization born such as Judaism, Islamic and Christianity. These three main religion seem very similar to each other because they believe in only one god, they believe their religion’s bible which mean the Judaism believe in Torah while Islamic believe in Quran and Christianity believe in The new and the old testament yet the history of the bible has shown that they came from the same resource in Israel. In addition, Fasting is one of the most ritual in these religion notably Fasting between Judaism and Islamic.
Comparative religion - Comparative of Judaism’s Fasting and Islamic’s FastingChormvirak Moulsem
Religion is the key that we well-known as the way to teach people live in an exceptional life. When people committed to different religious traditions come together to discuss common themes, they often find their own practices and understandings enriched
and enlightened. Religion plays the importance role in human’s life in the loving-kindness way and global destiny as well as animal living. In the world’s history there are 3 main monotheistic religion which existed since the first world civilization born such as Judaism, Islamic and Christianity. These three main religion seem very similar to each other because they believe in only one god, they believe their religion’s bible which mean the Judaism believe in Torah while Islamic believe in Quran and Christianity believe in The new and the old testament yet the history of the bible has shown that they came from the same resource in Israel. In addition, Fasting is one of the most ritual in these religion notably Fasting between Judaism and Islamic.
Tum teav-story-part-3-to-part - Comparative Tum Teav PresentationChormvirak Moulsem
Romeo and Juliet is a classic literature which written by William Shakespare in the Renaissance period. The story was about the love argument of a couple because of their family feud. In the story we see two character which came from the royal family and have high rank in the city like The Prince and Mercutio. Even thought, they were the kin men but Mercutio and The Prince are completely different of their appearance or attitude, character trait as well as their action in the story.
In the plot of the story, we can see that Mercutio was a young boy who is temperamental and brave. He sometimes funny and like to play a lot with his friends like Romeo. Mercutio also a helpful man who can assist as advise and never betrayed his friends. In contrast, The Prince Escalus was a mature old man who represent of the law in the story. Not like Mercutio The Prince can control his anger and can solve the problem peacefully. His work in the story was very rigorous and justice.
Interesting topics for research proposal on motivation without wasting time o...Chormvirak Moulsem
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
15 interesting dissertation topics on employee motivationChormvirak Moulsem
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
Staff motivation - Employee motivation - A study on employees work motivation...Chormvirak Moulsem
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
Bachelor thesis employee motivation and performance - Staff motivation and pe...Chormvirak Moulsem
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
Employee motivation and performance - Staff motivation Chormvirak Moulsem
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
This bachelor thesis is focused on the relationship between intrinsic and extrinsic motivation and
employee performance. The thesis is a literature research and thus a review by the work of others.
In earlier research on this topic conducted by Vroom (1964) was concluded that a positive
correlation between motivation and performance did not exist. However, later research proved
that it is indeed possible to motivate employees intrinsically and extrinsically to perform well. It
appears that when the organisation provides certain job characteristics, employees can be
motivated to perform well in the organisation. And it also appeared that intrinsic factors have
more effect on the relationship than extrinsic factors.
Culture - Cham People in Cambodia , Cham Culture Presentation.Chormvirak Moulsem
The Cham people in Cambodia form the largest minority in the country with about 300.000 people.
They are mostly concentrated along the Mekong and Tonle Sap River in Cambodia.
The Cham people were originally a people of an ancient kingdom from the Kingdom of Champa.
Cham people who follow Islam we call Muslims, and Khmer people who follows Islam we call Khmer-Islam.
CHAM:
Syncretic Islamic
Communities
in Vietnam
and Cambodia
January 20 – March 28, 2010
East-West Center Gallery, Honolulu, Hawai‘i
The Cham of Vietnam and Cambodia
are one of the most fascinating
communities in Southeast Asia today.
The Cham, descendents of the
Kingdom of Champa that once ruled
much of southern Vietnam developed
a vibrant civilization. Their achievements
were manifest in the building
of unique Cham temples (bimong)
that can still be found scattered
throughout the southern Vietnam.
Originally a Hindu empire, themajority
of Cham people converted to various
forms of Islam over
the centuries. Both
Hinduism and Islam
greatly influenced
Cham political,
religious, and
cultural life.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
3. CHAPTER CONTENTS
4 Conclusion: Toward Good
Play
4.1 A Model of Good Play
4.2 Research on Good Play: The
Need for Deeper Empirical
Study
4.3 Interventions and Supports
for
Good Play: The Need for
Research-Based Interventions
4. 4 Toward Good Play
Some are tempted to think of life in
cyberspace as insignificant, as escape
or meaningless diversion. It is not.
Our experiences there are serious play.
We belittle them at our risk.
We must understand the dynamics of
virtual experience both to foresee who
might be in danger and to put these
experiences to best use. (Carrie James
et al., 2009, p. 78)
5. Toward Good Play
Without a deep understanding of the
many selves that we express in the
virtual, we cannot use our
experiences to enrich the real [Yes?
No?] (Carrie James et al., 2009, p.
78).
If we cultivate our awareness of what
stands behind our screen personae,,
we are more likely to succeed in using
virtual experience for personal
transformation.
6. Toward Good Play
Turkle’s plea for taking virtual worlds
seriously was made back in 1995 in
Life on the Screen: Identity in the Age
of the Internet, her account of
multiuser, online game participants.
Back then, few might have anticipated
how important—indeed, routine—
virtual interactions would become for
many of us.
7. Toward Good Play
Her plea resonates today across a wide
range of spectrum of activities in which youth
and adults are regularly engaged.
Here, we provide a wide-ranging account of
the ethical issues that we believe to be
emerging in the new digital media.
This account has been informed by
interviews, emerging scholarship on new
media, and theoretical insights from
anthropology, cultural studies, psychology,
political science, and sociology. (Carrie
James et al., 2009, pp. 78-79).
8. Toward Good Play
We have concluded that ethical fault
lines in the digital media resolve
around 5 issues: Identity, Privacy,
Ownership and authorship,
Credibility, and Participation (Carrie
James et al., 2009, p. 79).
Our account considers evidence that
“digital youth” hold distinct mental
models with respect to these issues
(ibid.).
9. Toward Good Play
In social networking sites, blogs, games,
and other online communities that
comprise the digital media, specific norms
appear to be emerging around self-
representation and self-expression;
disclosure of personal information; creation,
appropriation, and sharing of content; and
conduct with others.
Some of these norms—such as identity
deception, either for play or for safety’s
sake—carry ethical stakes and suggest that
distinct “ethical mind” may be emerging
(Carrie James et al., 2009, p. 79).
10. Toward Good Play
Despite the widespread participation of
young people in the new digital media,
little research has focused on the ethical
perspectives of young people and their
online pursuit (Carrie James et al.,
2009, p. 79).
It would be unwise to presume that our
largely adult-informed claims about the
chief ethical fault lines in the new digital
media align neatly with youth’s
perspectives and struggles.
11. Toward Good Play
This report therefore is a conceptual starting
point from which we—and, we hope,
others—will launch empirical studies of
young people themselves.
We expect to revise our initial
conceptualization—the themes and our
understanding of their interrelationships—in
light of our future research, and we expect
that our studies will provide insights as to
whether new frameworks of ethics are
needed to address the opportunities and
risks of our increasingly digital lives.
12. Toward Good Play
Furthermore, we hope to
understand whether and how
traditional psychological theories
of moral development may need to
be revised in light of digital
participation by youth at ever-
young ages.
13. 4.1 A Model of Good Play
We define “good play” as meaningful
and socially responsible participation
online (Carrie James et al., 2009, p.
80).
The contested and evolving nature of
issues such as privacy, ownership,
and authorship suggest that it is
premature to define what constitutes
socially responsible, ethical, or good
play and its opposite—irresponsible,
unethical participation.
14. A Model of Good Play
Even so, certain factors are likely to
contribute to a given individual’s mental
model or ethical stance around such
issues.
Our research and reflection have shown
us that the ethical stances of young
people are shaped by how they manage
their identities and privacy, regard
ownership and authorship, establish
their credibility, treat others, and
consider broader civic issues as they
participate in online spaces. (Carrie
James et al., 2009, p. 80)
15. Figure: Youth Ethical Stances
5 key sets of factors are implied in
these ethical stances (see Figure).
17. A Model of Good Play
The Affordances of the New
Digital Media: The playground of
the digital media includes the
technologies themselves and the
structural features that invite
participation and affect the likely
forms that it will take (Carrie
James et al., 2009, p. 80).
18. A Model of Good Play
As noted and established by other
scholars (e.g., Jenkins et al. 2006),
Web 2.0 technologies encourage
active participation (Carrie James et
al., 2009, p. 80).
Many games and virtual worlds like
Second Life invite (indeed, rely on)
user contributions, such as
modding of existing games (ibid.).
19. A Model of Good Play
Copy and paste functionality
facilitates downloading of content and
information.
Privacy settings on social networking
sites can help users manage
disclosure of personal information,
yet, the massive scale of the internet
can create an illusory sense of
privacy, safety, and anonymity that
make privacy strategies seem
unnecessary (Huffaker 2006).
20. A Model of Good Play
These structural features constitute the
backdrop against which an individual
participates and affect the likely forms
that participation takes.
For example, digital technologies
themselves could (although most at
present do not) prompt youth to
consider invisible audiences; the
persistence, searchability, and
replicability of online information (Boyd
2007); and the negative effects of
ownership and authorship
transgressions.
21. A Model of Good Play
Architects of digital media hold diverse interests,
including education, knowledge sharing, and
profit, and whether explicit or not, these interests
affect the nature of media.
Technical and New Media Literacies:
Complementing the capabilities of the new media
are the skills and literacies that are required to
use them effectively.
The expertise of a young person can include
simple knowledge of copy and paste functions,
more advanced HTML programming and game
design skills, and broader media literacy skills.
22. A Model of Good Play
Young people who have grown up
exposed to digital technologies can
navigate the Web, manipulate information
and files, and artfully design their
MySpace pages.
The term copy and paste literacy is often
used to describe these commonly held
aptitudes (Carrie James et al., 2009, p. 82).
More sophisticated young people may
engage in hacking and modding, some of
which are illegal and some permitted and
encouraged.
23. A Model of Good Play
Advanced technical abilities allow a
young person to take full advantage of
the new media technologies, the effects
of which can be either socially positive
or unethical.
In short, the technologies and literacies
of the new digital media—the impressive
things that the technologies permit
young people to do—may over shadow
ethical questions about what young
people should do.
24. A Model of Good Play
Digital youth who possess the cognitive
skills and motivation to consider the
implications of their activities well-poised
to use their powers to engage in good
play (Carrie James et al., 2009, p. 82).
Yet, the acquisition of these technical,
social, and ethical literacies also
depends on forces (particularly as the
availability of ethical supports such as
mentors and new media literacy
curricula) that might be outside of a
young person’s control.
25. A Model of Good Play
Person-Centered Factors: Ethical
stances are also shaped by individual
factors, including a young person’s
cognitive and moral development and
the beliefs, values, and purposes that
s/he brings to her/his online pursuits.
For an individual to act ethically, s/he
needs to understand possible
consequences for herself/himself, for
others in her/his community, and for
society.
26. A Model of Good Play
Such abstract thinking requires certain
cognitive and moral skills, including the
ability to take different perspectives,
think critically about possibilities,
hypotheses about the future, and make
connections between actions and
consequences.
These skills are gained through
certain kinds of experiences that
often (though not always) come with
age (Kegan 2994, Kohlberg 1981, Turiel
2006) (Carrie James et al., 2009, p. 83).
27. A Model of Good Play
With respect to ownership, e.g.,
complex concepts such as copyright
infringement may not be easily
grasped by teens, while older youth
with higher-stage cognitive skills
might be able to identity ethical
dilemmas in authorship and privacy
issues and act accordingly.
As previously noted, young people
are increasingly confronting these
issues at relatively young age.
28. A Model of Good Play
Despite the presence of privacy safeguards
and moderators on its site, Club Penguin is
not immune from problems such as cheating
(Benderoff 2007).
As with experiences, those within digital
worlds can advance cognitive and moral
development (Bradley 2005).
Pivotal digital moments, positive or negative,
are learning experiences that potentially
push a young person to consider her/his
actions in a new light and make different
future choices.
29. A Model of Good Play
These moments can include
empowering experiences with
cocreation and participation, as well as
negative experiences involving privacy
lapses (oversharing and thereby
harming a friend) or identity play that
deceives and harms another person.
A young person can assume different
roles within such scenarios (such as
intentional or unintentional perpetrator,
victim, or bystander) and still gain
insights that further her/his moral skills.
30. A Model of Good Play
Notwithstanding these valuable
learning experiences, a digitally savvy
child (or teen) cannot be expected to
grasp all of the possible ethical
consequences of her/his choices in
digital publics.
Equally important to cognitive and
oral capacities are the more stable
beliefs and values held by a young
person, which may stem from the
formative influences of family, religion,
and other sources.
31. A Model of Good Play
Additionally, a strong sense of purpose, as
exemplified by our environmentalist Xander, can
endanger (but by no means guarantee) ethical
participation (Bazerman 2006).
Peer Culture: Both online and offline peer norms
and values constitute powerful influences for
youth.
Our analysis refers to an online infringing youth
culture, meaning that young digital media users ay
have a sense of entitlement about information and
property that normalizes illegal downloading and
this may infringe on the rights of musicians and
other creators.
32. A Model of Good Play
Youth may feel justified in such illicit
activities if their own ownership claims are
ignored (as in the case of game modders) or
may define their actions as robbing the rich
as Robin Hood did.
We also discuss evidence for the existence
of youth cultures of disclosure that
encourage and reward the sharing of
personal information on social networking
sites and blogs, often aided by practices
such as selective disclosure, deception, or
code switching.
33. A Model of Good Play
Peer norms on social networking sites are
powerful.
Young people study other Facebook users’
profiles, note the kinds of details disclosed,
and often model their own profiles after the
appealing models.
Social networking sites are becoming
important spaces for the transmission of
cultural tastes through favorite lists (Jason
Kaufman, personal communication, March
22, 2007).
34. A Model of Good Play
The desire to be accepted is a
powerful incentive for mimicking other
youth’s profiles and revealing
personal information, often without
considering potentially negative
consequences.
At the same time, socially responsible
cultures also exist online, and groups
with explicit good play agendas have
emerged.
35. A Model of Good Play
Through Teen Angels, youth educate
peers about cyberbullying and
encourage responsibility on privacy
and predator issues.
Youth Radio and Global Kids engage
in civic pursuit online, built
educational games, and produce
citizen journalism and are thus
positive role models of youth
participation.
36. A Model of Good Play
Second, offline peer cultural influences
may by as important as the
technologies, literacies, and youth
cultures in the digital media.
As established by previous research,
social pressures on young people to
succeed, the absence of mentors, and
the presence of a peer culture that
condones cheating can lead to unethical
conduct (Callahan 2004, Fischman et al.
2004, Josephson Institute of Ethics
2006).
37. A Model of Good Play
Youth cultures that are dedicated to
good play exist offline, and through
sports, community service, and
student political groups, young people
can and do model ethical conduct.
However, the cheating culture may be
equally powerful, especially given the
noted mounting evidence about the
absence of adult ethical supports.
38. A Model of Good Play
Ethical Supports: Adult supports—
parent role models, teacher mentors,
and school curricula—can play
decisive roles in young people’s
online choices.
Positive adult role models can provide
resources to help youth buck the norms
of the offline cheating culture and make
considered choices online with respect
to identity, privacy, ownership and
authorship, credibility, and participation.
39. A Model of Good Play
If a young person’s parents engage in
software piracy, they unwittingly
reinforce the norms of the infringing
culture.
If there are few digital mentors
(individuals with greater technical and
ethical knowledge and experience), then
a young person may have no supports
for reflecting on the larger implications,
for herself/himself and others, of sharing
details of her/his college drinking
adventures on her/his MySpace page.
40. A Model of Good Play
If schools limit on-campus access to
certain Web sites and yet fail to provide
students with literacies that they need to
navigate the frontier of the Web out of
school, then they are doing little to
prevent unethical conduct (Carrie James
et al., 2009, p. 86). [Shared responsibility]
New media literacies curricula can go a long
way toward encouraging good play but
require adoption and promotion by adult
educators.
41. A Model of Good Play
Ethical supports can also be and
increasingly are provided through digital
media themselves (Carrie James et al.,
2009, p. 86).
Educational games like Quest Atlantis and
curricula such as the New Media Literacies
Learning Library (both of which are available
online for anyone to access) prompt
participants to consider ethical issues, but
their ethical lessons may be better grasped if
the online experience is supplemented by
offline adult or peer reflection and
discussion.
42. A Model of Good Play
At the same time, commercial entities
have an increasing presence on the
sites that youth most frequent (such
as Facebook and MySpace), and
industry may be supporting—or
undermining—critical thinking about
privacy, identity, and other issues
discussed above (Carrie James et al.,
2009, p. 86).
43. A Model of Good Play
On the whole, it seems urgent to consider
which stakeholders—education, industry, or
government—are best poised to define the
public interest, to lead conversations about
digital ethics, and to scaffold young people
around these issues.
Ideally, our good play model provides a
balance of technologies, opportunities, and
support that set the stage for young people
to become productive, innovative, and
ethical participants in the new digital media.
(Carrie James et al., 2009, pp. 86-87).
44. A Model of Good Play
At present, however, the burden of
good play largely falls on individual
youth.
The frontiers of the new digital media
permit and empower youth to engae
in ways and to an unprecedented
extent.
The structures of the technologies
themselves set few limitations, and in
this there are both tremendous
45. A Model of Good Play
At the same time, evidence suggests
that detrimental peer cultures exist (and
may be more powerful than socially
responsible cultures) and that ethical
supports (mentors, role models, and
educational curricula) may be rare
(Fischman et al. 2004, Josephson
Institute of Ethics 2006).
There is tremendous pressure on young
people to develop the cognitive and
moral skills and integrity of beliefs,
values, and purposes that engender
good play.
46. 4.2 Research on Good Play: The
Need for Deeper Empirical Study
The proposed model of good play in
the new digital media sets the stage
for an empirical study that invites
young people to share their stories
and perspectives about their digital
lives.
To explore the extent to which our
treatment of ethical fault lines aligns
with youth attitudes, conduct, and
experiences with others, our research
will explore the following questions:
47. Research on Good Play: The Need
for Deeper Empirical Study
What mental models do young people
hold about online ethical issues?
How do they think about the ethical
connotations of their digital media
play?
What variations exist among youth in
their ethical approaches to the new
media?
What are the leading areas of
confusion and inconsistency?
48. Research on Good Play: The Need
for Deeper Empirical Study
We need to understand how and
under what circumstances privacy
and credibility are experienced by
youth as ethical issues and in what
situations young people believe that
appropriating online content is ethical
versus unethical.
We hope to learn the extent to which
ethical supports exist for average
youth as they participate in the new
digital media.
49. Research on Good Play: The Need
for Deeper Empirical Study
Overall, we seek to understand how person-
centered factors interplay with the
technologies of the digital media, technical
and new media literacies, peer cultures, and
ethical supports in affecting how a young
person conceives of (and engages in) good
play.
We have some suspicions but plan to
proceed in eliciting the perspectives of
young people themselves before making
definitive conclusions about the ethical fault
lines at play.
50. Research on Good Play: The Need
for Deeper Empirical Study
We will conduct qualitative
interviews that explore the
everyday activities of young
people and, from their point of
view, the salient ethical issues that
come up, the ways that they
manage them, and the supports
that guide their choices.
51. 4.3 Interventions and Supports for Good
Play: The Need for Research-Based
Interventions
As young immerse themselves in
digital environments, they need to be
equipped with the capacities to act
responsibly there.
Ultimately, our research efforts are
motivated by a desire to create ethical
supports for young people to reflect
about what constitutes good play—
meaningful and socially responsible
pursuits—both online and off.
52. Interventions and Supports for Good Play:
The Need for Research-Based Interventions
Countless examples of ethical misconduct
and confusion online suggest a pressing
need.
For the promises of the new digital media to
be positively realized, supports for the
development of ethical skills—or, better yet,
“ethical mind” (Gardner 2007)—must
emerge.
Although it is clear that a complex set of
factors is producing the ethical stances that
young people hold in relation to their online
activities, encouraging them to reflect on
these issues can be an important
intervention.
53. Interventions and Supports for Good Play:
The Need for Research-Based Interventions
Youth who consider their roles in
various online contexts, understand
the responsibilities that are implied by
them, and imagine the larger
implications of various judgments, are
well-poised to engage in good play.
With Henry Jenkins and his Project
New Media Literacies team, we are
developing prototypes of curricular
exercises that are designed to meet
these objectives.
54. Interventions and Supports for Good Play:
The Need for Research-Based Interventions
The curriculum places a premium on
role-playing activities that bring to light
and ask participants to confront ethical
issues that are raised in the new media
landscape.
Such role-playing exercises will be
buttressed by case examples of “real”
ethical problems that are discussed by
our youth interview participants and by
professional media makers in the video
interviews that make up the New Media
Exemplar Library produced by Jenkin’s
team.
55. Interventions and Supports for Good Play:
The Need for Research-Based Interventions
The final product will be comprised of 5
or more modules, each organized
around a central ethical issue—the 5
issues considered above and perhaps
other yet-to-be discovered issues that
surface in our research.
We seek to understand and encourage
good play not to create more obedient,
respectful youth but to develop ethical
reflection and conduct as a key
foundation for youth empowerment.
56. Interventions and Supports for Good Play:
The Need for Research-Based Interventions
The new digital media create
tremendous opportunities for young
people—to nurture important skills, to
connect with others around the world, to
engage in meaningful play, to nurture
skills for future careers, to engage in
civic pursuits, and to contribute to a
greater good.
Our hope is that our work helps to
cultivate these promises while
minimizing the risks that lie in the
frontiers of digital media.