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Definition
• A computer is defined as an electronic device
that helps us manipulate any kind of information
or data. A computer performs many functions
like storage, retrieving and processing data, and
so on.
High Speed: microsecond, nanosecond, and even the picosecond.
Accuracy :calculations are 100% error free.
Storage Capability: data such as images, videos, text, audio, etc.
Diligence: It can work continuously without any error and boredom.
Versatility :A computer is very flexible in performing the jobs to be
done.
Reliability:Modern electronic components have long lives.
Advantages of Computers
Disadvantages of Computers
• No I.Q.
 A computer is a machine that has no intelligence to
perform any task.
 Each instruction has to be given to the computer.
 A computer cannot take any decision on its own.
• Dependency
 It functions as per the user’s instruction, thus it is fully
dependent on humans.
• Environment
 The operating environment of the computer should be
dust free and suitable.
• No Feeling
 Computers have no feelings or emotions.
 experience, and knowledge unlike humans.
• E-Business (electronic
business) is any process that
a business organization
conducts over a computer-
mediated network. Business
organizations include any for-
profit, governmental, or
nonprofit entity. Their
processes include
production-, customer-, and
internal- or management-
focused business processes.
E-Business
BIO INFORMATICS
• It is an interdisciplinary field of study that uses Biology,
Chemistry, Mathematics, Statistics, and Computer Science
that have merged to form a single discipline. This sector is
mainly involved in analyzing biological data, and developing
new software using biological tools.
• According to the NCBI- National Center for Biotechnology
Information, the branch of NLM- National Library of
Medicine and NIH- National Institutes of Health,
Bioinformatics is defined as the analysis, collection,
classification, manipulation, recovery, storage
and visualization of all biological information using
computation technology.
BIO INFORMATICS
Health Care
Remote Sensing
• Remote sensing is the process of detecting and monitoring the physical
characteristics of an area by measuring its reflected and emitted
radiation at a distance (typically from satellite or aircraft). Special
cameras collect remotely sensed images, which help researchers
"sense" things about the Earth. Some examples are:
• Cameras on satellites and airplanes take images of large areas on the
Earth's surface, allowing us to see much more than we can see when
standing on the ground.
• Sonar systems on ships can be used to create images of the ocean floor
without needing to travel to the bottom of the ocean.
• Cameras on satellites can be used to make images of temperature
changes in the oceans.
Remote Sensing
Geographic Information
Systems (GIS)
It is store, analyze, and visualize data for
geographic positions on Earth’s surface.
GIS stands for Geographic Information
Systems and is a computer-based tool that
examines spatial relationships, patterns, and
trends in geography.
GIS mapping produces visualizations of
geospatial information. The 4 main ideas of
Geographic Information Systems (GIS) are:
•Create geographic data.
•Manage it in a database.
•Analyze and find patterns.
•Display it on a map.
METEOROLOGY &
CLIMATOLOGY
• Meteorology is the study of the atmosphere,
atmospheric phenomena, and atmospheric effects on our weather. The
atmosphere is the gaseous layer of the physical environment that
surrounds a planet. Earth’s atmosphere is roughly 100 to 125 kilometers
(65-75 miles) thick.
Computer Gaming
Computers are used to simulate
games and experiment with
different gaming strategies. For
entertainment, Computers are
widely used for viewing films and
television shows online, creating
Cartoon animation, playing video
games, and using computer
applications for picture and video
editing.
 Arithmetic and Logic Unit (ALU)
The Arithmetic and Logic Unit (ALU) performs the required
micro-operations for executing the instructions. In simple
words, ALU allows arithmetic (add, subtract, etc.) and logic
(AND, OR, NOT, etc.) operations to be carried out.
 Control Unit
The Control Unit of a computer system controls the
operations of components like ALU, memory and
input/output devices.
The Control Unit consists of a program counter that
contains the address of the instructions to be fetched and
an instruction register into which instructions are fetched
from memory for execution.
 Registers
Registers refer to high-speed storage areas in the CPU.
The data processed by the CPU are fetched from the
registers.
Fundamental Components of
Computer
 The CPU (ALU, Control Unit, Registers)
 The Memory Subsystem (Stored Data)
 The I/O subsystem (I/O devices)
I/O Device
Subsystem
Address Bus
Data Bus
Control Bus
CPU Memory
Subsystem
57
Each of these Components are
connected through Buses.
 BUS - Physically a set of wires. The
components of the Computer are
connected to these buses.
 Address Bus
 Data Bus
 Control Bus
58
Address Bus
 Used to specify the address of the
memory location to access.
 Each I/O devices has a unique address.
(monitor, mouse, cd-rom)
 CPU reads data or instructions from
other locations by specifying the
address of its location.
 CPU always outputs to the address bus
and never reads from it. 59
Data Bus
 Actual data is transferred via the data
bus.
 When the cpu sends an address to
memory, the memory will send data via
the data bus in return to the cpu.
60
Control Bus
 Collection of individual control signals.
 Whether the cpu will read or write data.
 CPU is accessing memory or an I/O
device
 Memory or I/O is ready to transfer data
61
I/O Bus or Local Bus
 In today’s computers the the I/O
controller will have an extra bus called
the I/O bus.
 The I/O bus will be used to access all
other I/O devices connected to the
system.
 Example: PCI bus
62
Instruction
 Program
– A sequence of (machine) instructions
 (Machine) Instruction
– A group of bits that tell the computer to perform a specific
operation (a sequence of micro-operation)
 The instructions of a program, along with any needed data are
stored in memory
 The CPU reads the next instruction from memory
 It is placed in an Instruction Register (IR)
 Control circuitry in control unit then translates the instruction
into the sequence of microoperations necessary to implement it
63
INSTRUCTION FORMAT
Instruction codes
 A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that
instruction
– An address that specifies the registers and/or locations in memory to use
for that operation
 In the Basic Computer, bit 15 of the instruction specifies the
addressing mode (0: direct addressing, 1: indirect addressing)
 Since the memory words, and hence the instructions, are 16
bits long, that leaves 3 bits for the instruction’s opcode
Opcode Address
Instruction Format
15 14 12 0
I
11
Addressing
mode
BASIC COMPUTER REGISTERS
List of Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Registers in the Basic Computer
11 0
PC
15 0
IR
15 0
TR
7 0
OUTR
15 0
DR
15 0
AC
11 0
AR
INPR
0 7
Memory
4096 x 16
CPU
PROCESSOR REGISTERS
Instruction codes
 A processor has many registers to hold instructions, addresses,
data, etc
 The processor has a register, the Program Counter (PC) that holds
the memory address of the next instruction
 In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The Address
Register (AR) is used for this
– The AR is a 12 bit register in the Basic Computer
 When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR). The processor
then uses this value as data for its operation
 The Basic Computer has a single general purpose register – the
Accumulator (AC)
PROCESSOR REGISTERS
Instruction codes
 The significance of a general purpose register is that it can be used
for loading operands and storing results
 e.g. load AC with the contents of a specific memory location; store the contents of
AC into a specified memory location
 Often a processor will need a scratch register to store intermediate
results or other temporary data; in the Basic Computer this is the
Temporary Register (TR)
 The Basic Computer uses a very simple model of input/output (I/O)
operations
 Input devices are considered to send 8 bits of character data to the processor
 The processor can send 8 bits of character data to output devices
 The Input Register (INPR) holds an 8 bit character gotten from an
input device
 The Output Register (OUTR) holds an 8 bit character to be send to an
output device
Instruction Cycle
68
Instruction Cycles
 Procedure the CPU goes through to
process an instruction.
 1. Fetch - get instruction
 2. Decode - interperate the instruction
 3. Execute - run the instruction.
69
CPU organization
 CPU controls the Computer
 The CPU will fetch, decode and execute
instructions.
 The CPU has three internal sections:
register section, ALU and Control Unit
70
Register Section
 Includes collection of registers and a
bus.
 Processor’s instruction set architecture
are found in this section.
 Non accessible registers by the
programmer. These are to be used for
registers to latch the address being
accessed and a temp storage register.
71
Arithmetic/Logic Unit (ALU)
 Performs most Arithmetic and logical
operations.
 Retrieves and stores its information
with the register section of the CPU.
72
73

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L-1 BCE computer fundamentals final kirti.ppt

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  • 2. Definition • A computer is defined as an electronic device that helps us manipulate any kind of information or data. A computer performs many functions like storage, retrieving and processing data, and so on.
  • 3. High Speed: microsecond, nanosecond, and even the picosecond. Accuracy :calculations are 100% error free. Storage Capability: data such as images, videos, text, audio, etc. Diligence: It can work continuously without any error and boredom. Versatility :A computer is very flexible in performing the jobs to be done. Reliability:Modern electronic components have long lives. Advantages of Computers
  • 4. Disadvantages of Computers • No I.Q.  A computer is a machine that has no intelligence to perform any task.  Each instruction has to be given to the computer.  A computer cannot take any decision on its own. • Dependency  It functions as per the user’s instruction, thus it is fully dependent on humans. • Environment  The operating environment of the computer should be dust free and suitable. • No Feeling  Computers have no feelings or emotions.  experience, and knowledge unlike humans.
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  • 45. • E-Business (electronic business) is any process that a business organization conducts over a computer- mediated network. Business organizations include any for- profit, governmental, or nonprofit entity. Their processes include production-, customer-, and internal- or management- focused business processes. E-Business
  • 47. • It is an interdisciplinary field of study that uses Biology, Chemistry, Mathematics, Statistics, and Computer Science that have merged to form a single discipline. This sector is mainly involved in analyzing biological data, and developing new software using biological tools. • According to the NCBI- National Center for Biotechnology Information, the branch of NLM- National Library of Medicine and NIH- National Institutes of Health, Bioinformatics is defined as the analysis, collection, classification, manipulation, recovery, storage and visualization of all biological information using computation technology. BIO INFORMATICS
  • 49. Remote Sensing • Remote sensing is the process of detecting and monitoring the physical characteristics of an area by measuring its reflected and emitted radiation at a distance (typically from satellite or aircraft). Special cameras collect remotely sensed images, which help researchers "sense" things about the Earth. Some examples are: • Cameras on satellites and airplanes take images of large areas on the Earth's surface, allowing us to see much more than we can see when standing on the ground. • Sonar systems on ships can be used to create images of the ocean floor without needing to travel to the bottom of the ocean. • Cameras on satellites can be used to make images of temperature changes in the oceans.
  • 51. Geographic Information Systems (GIS) It is store, analyze, and visualize data for geographic positions on Earth’s surface. GIS stands for Geographic Information Systems and is a computer-based tool that examines spatial relationships, patterns, and trends in geography. GIS mapping produces visualizations of geospatial information. The 4 main ideas of Geographic Information Systems (GIS) are: •Create geographic data. •Manage it in a database. •Analyze and find patterns. •Display it on a map.
  • 52. METEOROLOGY & CLIMATOLOGY • Meteorology is the study of the atmosphere, atmospheric phenomena, and atmospheric effects on our weather. The atmosphere is the gaseous layer of the physical environment that surrounds a planet. Earth’s atmosphere is roughly 100 to 125 kilometers (65-75 miles) thick.
  • 53. Computer Gaming Computers are used to simulate games and experiment with different gaming strategies. For entertainment, Computers are widely used for viewing films and television shows online, creating Cartoon animation, playing video games, and using computer applications for picture and video editing.
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  • 56.  Arithmetic and Logic Unit (ALU) The Arithmetic and Logic Unit (ALU) performs the required micro-operations for executing the instructions. In simple words, ALU allows arithmetic (add, subtract, etc.) and logic (AND, OR, NOT, etc.) operations to be carried out.  Control Unit The Control Unit of a computer system controls the operations of components like ALU, memory and input/output devices. The Control Unit consists of a program counter that contains the address of the instructions to be fetched and an instruction register into which instructions are fetched from memory for execution.  Registers Registers refer to high-speed storage areas in the CPU. The data processed by the CPU are fetched from the registers.
  • 57. Fundamental Components of Computer  The CPU (ALU, Control Unit, Registers)  The Memory Subsystem (Stored Data)  The I/O subsystem (I/O devices) I/O Device Subsystem Address Bus Data Bus Control Bus CPU Memory Subsystem 57
  • 58. Each of these Components are connected through Buses.  BUS - Physically a set of wires. The components of the Computer are connected to these buses.  Address Bus  Data Bus  Control Bus 58
  • 59. Address Bus  Used to specify the address of the memory location to access.  Each I/O devices has a unique address. (monitor, mouse, cd-rom)  CPU reads data or instructions from other locations by specifying the address of its location.  CPU always outputs to the address bus and never reads from it. 59
  • 60. Data Bus  Actual data is transferred via the data bus.  When the cpu sends an address to memory, the memory will send data via the data bus in return to the cpu. 60
  • 61. Control Bus  Collection of individual control signals.  Whether the cpu will read or write data.  CPU is accessing memory or an I/O device  Memory or I/O is ready to transfer data 61
  • 62. I/O Bus or Local Bus  In today’s computers the the I/O controller will have an extra bus called the I/O bus.  The I/O bus will be used to access all other I/O devices connected to the system.  Example: PCI bus 62
  • 63. Instruction  Program – A sequence of (machine) instructions  (Machine) Instruction – A group of bits that tell the computer to perform a specific operation (a sequence of micro-operation)  The instructions of a program, along with any needed data are stored in memory  The CPU reads the next instruction from memory  It is placed in an Instruction Register (IR)  Control circuitry in control unit then translates the instruction into the sequence of microoperations necessary to implement it 63
  • 64. INSTRUCTION FORMAT Instruction codes  A computer instruction is often divided into two parts – An opcode (Operation Code) that specifies the operation for that instruction – An address that specifies the registers and/or locations in memory to use for that operation  In the Basic Computer, bit 15 of the instruction specifies the addressing mode (0: direct addressing, 1: indirect addressing)  Since the memory words, and hence the instructions, are 16 bits long, that leaves 3 bits for the instruction’s opcode Opcode Address Instruction Format 15 14 12 0 I 11 Addressing mode
  • 65. BASIC COMPUTER REGISTERS List of Registers DR 16 Data Register Holds memory operand AR 12 Address Register Holds address for memory AC 16 Accumulator Processor register IR 16 Instruction Register Holds instruction code PC 12 Program Counter Holds address of instruction TR 16 Temporary Register Holds temporary data INPR 8 Input Register Holds input character OUTR 8 Output Register Holds output character Registers in the Basic Computer 11 0 PC 15 0 IR 15 0 TR 7 0 OUTR 15 0 DR 15 0 AC 11 0 AR INPR 0 7 Memory 4096 x 16 CPU
  • 66. PROCESSOR REGISTERS Instruction codes  A processor has many registers to hold instructions, addresses, data, etc  The processor has a register, the Program Counter (PC) that holds the memory address of the next instruction  In a direct or indirect addressing, the processor needs to keep track of what locations in memory it is addressing: The Address Register (AR) is used for this – The AR is a 12 bit register in the Basic Computer  When an operand is found, using either direct or indirect addressing, it is placed in the Data Register (DR). The processor then uses this value as data for its operation  The Basic Computer has a single general purpose register – the Accumulator (AC)
  • 67. PROCESSOR REGISTERS Instruction codes  The significance of a general purpose register is that it can be used for loading operands and storing results  e.g. load AC with the contents of a specific memory location; store the contents of AC into a specified memory location  Often a processor will need a scratch register to store intermediate results or other temporary data; in the Basic Computer this is the Temporary Register (TR)  The Basic Computer uses a very simple model of input/output (I/O) operations  Input devices are considered to send 8 bits of character data to the processor  The processor can send 8 bits of character data to output devices  The Input Register (INPR) holds an 8 bit character gotten from an input device  The Output Register (OUTR) holds an 8 bit character to be send to an output device
  • 69. Instruction Cycles  Procedure the CPU goes through to process an instruction.  1. Fetch - get instruction  2. Decode - interperate the instruction  3. Execute - run the instruction. 69
  • 70. CPU organization  CPU controls the Computer  The CPU will fetch, decode and execute instructions.  The CPU has three internal sections: register section, ALU and Control Unit 70
  • 71. Register Section  Includes collection of registers and a bus.  Processor’s instruction set architecture are found in this section.  Non accessible registers by the programmer. These are to be used for registers to latch the address being accessed and a temp storage register. 71
  • 72. Arithmetic/Logic Unit (ALU)  Performs most Arithmetic and logical operations.  Retrieves and stores its information with the register section of the CPU. 72
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