The document defines a computer and describes its key advantages such as speed, accuracy, storage capability, diligence, and versatility. It then discusses some disadvantages like lack of intelligence, dependency on humans, and lack of feelings. The document also provides overviews of several topics related to computing including e-business, bioinformatics, healthcare applications, remote sensing, geographic information systems, meteorology/climatology, and computer gaming. Finally, it describes the fundamental components of a computer including the CPU, memory subsystem, I/O subsystem, and how they are connected via buses. It provides details on registers, instruction format, and the instruction cycle.
based on stored program design
processor system
CPU
memory
input/output system
input/output devices
secondary storage
manages the instruction-execution cycle
FETCH – DECODE – EXECUTE
coordinates the activities of other devices
Computer Architecture and Organization.pptxLearnersCoach
Computer architecture is the definition of basic attributes of hardware components and their interconnections, in order to achieve certain specified goals in terms of functions and performance. Computer Architecture refers to those attributes of a system that have a direct impact on the logical execution of a program. Examples:
- the instruction set
- the number of bits used to represent various data types
- I/O mechanisms
- memory addressing techniques
Read More: https://www.learnerscoach.co.ke/introduction-to-computer-architecture/
Computer organization: the design and physical arrangement of various hardware units to work in tandem, in a orderly manner, in order to achieve the goals specified in the architecture.
Read More: https://www.learnerscoach.co.ke/introduction-to-computer-architecture-part2/
based on stored program design
processor system
CPU
memory
input/output system
input/output devices
secondary storage
manages the instruction-execution cycle
FETCH – DECODE – EXECUTE
coordinates the activities of other devices
Computer Architecture and Organization.pptxLearnersCoach
Computer architecture is the definition of basic attributes of hardware components and their interconnections, in order to achieve certain specified goals in terms of functions and performance. Computer Architecture refers to those attributes of a system that have a direct impact on the logical execution of a program. Examples:
- the instruction set
- the number of bits used to represent various data types
- I/O mechanisms
- memory addressing techniques
Read More: https://www.learnerscoach.co.ke/introduction-to-computer-architecture/
Computer organization: the design and physical arrangement of various hardware units to work in tandem, in a orderly manner, in order to achieve the goals specified in the architecture.
Read More: https://www.learnerscoach.co.ke/introduction-to-computer-architecture-part2/
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
L-1 BCE computer fundamentals final kirti.ppt
1.
2. Definition
• A computer is defined as an electronic device
that helps us manipulate any kind of information
or data. A computer performs many functions
like storage, retrieving and processing data, and
so on.
3. High Speed: microsecond, nanosecond, and even the picosecond.
Accuracy :calculations are 100% error free.
Storage Capability: data such as images, videos, text, audio, etc.
Diligence: It can work continuously without any error and boredom.
Versatility :A computer is very flexible in performing the jobs to be
done.
Reliability:Modern electronic components have long lives.
Advantages of Computers
4. Disadvantages of Computers
• No I.Q.
A computer is a machine that has no intelligence to
perform any task.
Each instruction has to be given to the computer.
A computer cannot take any decision on its own.
• Dependency
It functions as per the user’s instruction, thus it is fully
dependent on humans.
• Environment
The operating environment of the computer should be
dust free and suitable.
• No Feeling
Computers have no feelings or emotions.
experience, and knowledge unlike humans.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45. • E-Business (electronic
business) is any process that
a business organization
conducts over a computer-
mediated network. Business
organizations include any for-
profit, governmental, or
nonprofit entity. Their
processes include
production-, customer-, and
internal- or management-
focused business processes.
E-Business
47. • It is an interdisciplinary field of study that uses Biology,
Chemistry, Mathematics, Statistics, and Computer Science
that have merged to form a single discipline. This sector is
mainly involved in analyzing biological data, and developing
new software using biological tools.
• According to the NCBI- National Center for Biotechnology
Information, the branch of NLM- National Library of
Medicine and NIH- National Institutes of Health,
Bioinformatics is defined as the analysis, collection,
classification, manipulation, recovery, storage
and visualization of all biological information using
computation technology.
BIO INFORMATICS
49. Remote Sensing
• Remote sensing is the process of detecting and monitoring the physical
characteristics of an area by measuring its reflected and emitted
radiation at a distance (typically from satellite or aircraft). Special
cameras collect remotely sensed images, which help researchers
"sense" things about the Earth. Some examples are:
• Cameras on satellites and airplanes take images of large areas on the
Earth's surface, allowing us to see much more than we can see when
standing on the ground.
• Sonar systems on ships can be used to create images of the ocean floor
without needing to travel to the bottom of the ocean.
• Cameras on satellites can be used to make images of temperature
changes in the oceans.
51. Geographic Information
Systems (GIS)
It is store, analyze, and visualize data for
geographic positions on Earth’s surface.
GIS stands for Geographic Information
Systems and is a computer-based tool that
examines spatial relationships, patterns, and
trends in geography.
GIS mapping produces visualizations of
geospatial information. The 4 main ideas of
Geographic Information Systems (GIS) are:
•Create geographic data.
•Manage it in a database.
•Analyze and find patterns.
•Display it on a map.
52. METEOROLOGY &
CLIMATOLOGY
• Meteorology is the study of the atmosphere,
atmospheric phenomena, and atmospheric effects on our weather. The
atmosphere is the gaseous layer of the physical environment that
surrounds a planet. Earth’s atmosphere is roughly 100 to 125 kilometers
(65-75 miles) thick.
53. Computer Gaming
Computers are used to simulate
games and experiment with
different gaming strategies. For
entertainment, Computers are
widely used for viewing films and
television shows online, creating
Cartoon animation, playing video
games, and using computer
applications for picture and video
editing.
54.
55.
56. Arithmetic and Logic Unit (ALU)
The Arithmetic and Logic Unit (ALU) performs the required
micro-operations for executing the instructions. In simple
words, ALU allows arithmetic (add, subtract, etc.) and logic
(AND, OR, NOT, etc.) operations to be carried out.
Control Unit
The Control Unit of a computer system controls the
operations of components like ALU, memory and
input/output devices.
The Control Unit consists of a program counter that
contains the address of the instructions to be fetched and
an instruction register into which instructions are fetched
from memory for execution.
Registers
Registers refer to high-speed storage areas in the CPU.
The data processed by the CPU are fetched from the
registers.
57. Fundamental Components of
Computer
The CPU (ALU, Control Unit, Registers)
The Memory Subsystem (Stored Data)
The I/O subsystem (I/O devices)
I/O Device
Subsystem
Address Bus
Data Bus
Control Bus
CPU Memory
Subsystem
57
58. Each of these Components are
connected through Buses.
BUS - Physically a set of wires. The
components of the Computer are
connected to these buses.
Address Bus
Data Bus
Control Bus
58
59. Address Bus
Used to specify the address of the
memory location to access.
Each I/O devices has a unique address.
(monitor, mouse, cd-rom)
CPU reads data or instructions from
other locations by specifying the
address of its location.
CPU always outputs to the address bus
and never reads from it. 59
60. Data Bus
Actual data is transferred via the data
bus.
When the cpu sends an address to
memory, the memory will send data via
the data bus in return to the cpu.
60
61. Control Bus
Collection of individual control signals.
Whether the cpu will read or write data.
CPU is accessing memory or an I/O
device
Memory or I/O is ready to transfer data
61
62. I/O Bus or Local Bus
In today’s computers the the I/O
controller will have an extra bus called
the I/O bus.
The I/O bus will be used to access all
other I/O devices connected to the
system.
Example: PCI bus
62
63. Instruction
Program
– A sequence of (machine) instructions
(Machine) Instruction
– A group of bits that tell the computer to perform a specific
operation (a sequence of micro-operation)
The instructions of a program, along with any needed data are
stored in memory
The CPU reads the next instruction from memory
It is placed in an Instruction Register (IR)
Control circuitry in control unit then translates the instruction
into the sequence of microoperations necessary to implement it
63
64. INSTRUCTION FORMAT
Instruction codes
A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that
instruction
– An address that specifies the registers and/or locations in memory to use
for that operation
In the Basic Computer, bit 15 of the instruction specifies the
addressing mode (0: direct addressing, 1: indirect addressing)
Since the memory words, and hence the instructions, are 16
bits long, that leaves 3 bits for the instruction’s opcode
Opcode Address
Instruction Format
15 14 12 0
I
11
Addressing
mode
65. BASIC COMPUTER REGISTERS
List of Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Registers in the Basic Computer
11 0
PC
15 0
IR
15 0
TR
7 0
OUTR
15 0
DR
15 0
AC
11 0
AR
INPR
0 7
Memory
4096 x 16
CPU
66. PROCESSOR REGISTERS
Instruction codes
A processor has many registers to hold instructions, addresses,
data, etc
The processor has a register, the Program Counter (PC) that holds
the memory address of the next instruction
In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The Address
Register (AR) is used for this
– The AR is a 12 bit register in the Basic Computer
When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR). The processor
then uses this value as data for its operation
The Basic Computer has a single general purpose register – the
Accumulator (AC)
67. PROCESSOR REGISTERS
Instruction codes
The significance of a general purpose register is that it can be used
for loading operands and storing results
e.g. load AC with the contents of a specific memory location; store the contents of
AC into a specified memory location
Often a processor will need a scratch register to store intermediate
results or other temporary data; in the Basic Computer this is the
Temporary Register (TR)
The Basic Computer uses a very simple model of input/output (I/O)
operations
Input devices are considered to send 8 bits of character data to the processor
The processor can send 8 bits of character data to output devices
The Input Register (INPR) holds an 8 bit character gotten from an
input device
The Output Register (OUTR) holds an 8 bit character to be send to an
output device
69. Instruction Cycles
Procedure the CPU goes through to
process an instruction.
1. Fetch - get instruction
2. Decode - interperate the instruction
3. Execute - run the instruction.
69
70. CPU organization
CPU controls the Computer
The CPU will fetch, decode and execute
instructions.
The CPU has three internal sections:
register section, ALU and Control Unit
70
71. Register Section
Includes collection of registers and a
bus.
Processor’s instruction set architecture
are found in this section.
Non accessible registers by the
programmer. These are to be used for
registers to latch the address being
accessed and a temp storage register.
71
72. Arithmetic/Logic Unit (ALU)
Performs most Arithmetic and logical
operations.
Retrieves and stores its information
with the register section of the CPU.
72