Josephine Dorado’s intro for the Future of Play panel, focusing on the evolving role of games and play in the science of learning.
7 December 2010.
Full video of panel at http://nycg4c.blip.tv/file/4503385/
Co-hosted by NYC Games for Change Meetup Everywhere http://www.meetup.com/Games-For-Change/27669/ and Science Writers of New York http://swiny.org
Event info: http://www.meetup.com/Games-For-Change/27669/?a=bn4_l1
6. Game culture (Mis)perception #1: Gamers are youngAverage gamer is 35 yrs old & 25% of game players are over the age of 50 (Mis)perception #2: Gamers are mostly males40% of all players are women Source: Entertainment Software Association (ESA).
7. CostofLife.org Sources: Entertainment Software Association (ESA). Nardi, Bonnie and Justin Harris. “Strangers and Friends: Collaborative Play in World of Warcraft.”
11. WoWOnline == Offline Collaboration Strangers in the fight Structured collaborations with friends and strangers Parties, raids, friends list; guilds, battlegrounds, duels and trades Random acts of fun
12. Making each of us superheroes 500 million global gamers 3 billion hours are spent each week playing games “Make it as easy to save the world in real life as it is to save the world in online games…” Jane McGonigal
13. The Future of Play: the evolving role of games and play in the science of learning Science Writers in New York