This document discusses how games can be used for transformation and instilling important skills and knowledge in players. It outlines seven ways games can make players care, including engaging curiosity, connecting to fantasies, and letting players break rules. It also describes seven ways games can induce transformation, such as showing complex relationships, using repetition, and introducing incidental material. Finally, it notes three common pitfalls in designing transformational games, like having a bad hypothesis about how transformation will occur or disconnects between developers and subject matter experts on project scope.