In game advertising experiment for Mobile VR using the VadR platform. Includes conclusions on possible best practices for future implementation and potential earnings using this method.
This document describes a cross-platform puzzle game that has simple yet engaging gameplay and a good user experience. It plans to use advertisements to generate revenue and may implement in-app purchases in the future. The game is still in the demo stage.
Our branded games allow companies to increase their reach, brand awareness and marketing efforts with fun experiences ready to publish with their own look and feel.
Get in touch with us to learn how you can license one of our games for your brand!
M-BIZ Global is a large mobile gaming solutions provider that offers branded mini-games and playable rich media ads to help businesses enhance marketing ROI. Their solutions are customizable, social, and playable across devices. They work with brands, agencies, developers and telecom companies. Branded mini-games are short games that can be fully customized and integrated on websites and apps to increase engagement and conversions. Playable ads are interactive rich media banners containing a branded game that can be played within the ad to boost clicks, engagement, and brand awareness.
This document provides 10 dos and don'ts for mobile pay-per-click (PPC) advertising. It advises to conduct mobile-specific research, develop a mobile strategy, test different device segments, focus on short-tail keywords, leverage call extensions and location, optimize bids frequently, send traffic to mobile-friendly pages, and follow best practices for mobile site design. The key message is that mobile search behavior differs from desktop, so mobile campaigns require a customized approach to drive conversions.
Gamewheel Gamescom Congress PresentationTaner Akcok
Gamescom Presentation of Gamewheel platform. Gamewheel is the first complete Self-Service Online Platform (PaaS) for Gamified advertising. Create Gamified content und campaigns with just a few taps und level up engagement and performance on mobile, social media and also in AR/VR – Gamify Yourself with Gamewheel!
Evaluation of the skillsmart retail GameLisa Eldred
PIXELearning created an online game for Skillsmart Retail to address skills shortages and change perceptions of retail careers among British teenagers. The game has four levels set in different retail environments, where users make choices to increase profits. It includes a leaderboard and ability to create leagues. The game effectively teaches retail complexities but there is no strong data it attracts teens to retail careers.
In game advertising experiment for Mobile VR using the VadR platform. Includes conclusions on possible best practices for future implementation and potential earnings using this method.
This document describes a cross-platform puzzle game that has simple yet engaging gameplay and a good user experience. It plans to use advertisements to generate revenue and may implement in-app purchases in the future. The game is still in the demo stage.
Our branded games allow companies to increase their reach, brand awareness and marketing efforts with fun experiences ready to publish with their own look and feel.
Get in touch with us to learn how you can license one of our games for your brand!
M-BIZ Global is a large mobile gaming solutions provider that offers branded mini-games and playable rich media ads to help businesses enhance marketing ROI. Their solutions are customizable, social, and playable across devices. They work with brands, agencies, developers and telecom companies. Branded mini-games are short games that can be fully customized and integrated on websites and apps to increase engagement and conversions. Playable ads are interactive rich media banners containing a branded game that can be played within the ad to boost clicks, engagement, and brand awareness.
This document provides 10 dos and don'ts for mobile pay-per-click (PPC) advertising. It advises to conduct mobile-specific research, develop a mobile strategy, test different device segments, focus on short-tail keywords, leverage call extensions and location, optimize bids frequently, send traffic to mobile-friendly pages, and follow best practices for mobile site design. The key message is that mobile search behavior differs from desktop, so mobile campaigns require a customized approach to drive conversions.
Gamewheel Gamescom Congress PresentationTaner Akcok
Gamescom Presentation of Gamewheel platform. Gamewheel is the first complete Self-Service Online Platform (PaaS) for Gamified advertising. Create Gamified content und campaigns with just a few taps und level up engagement and performance on mobile, social media and also in AR/VR – Gamify Yourself with Gamewheel!
Evaluation of the skillsmart retail GameLisa Eldred
PIXELearning created an online game for Skillsmart Retail to address skills shortages and change perceptions of retail careers among British teenagers. The game has four levels set in different retail environments, where users make choices to increase profits. It includes a leaderboard and ability to create leagues. The game effectively teaches retail complexities but there is no strong data it attracts teens to retail careers.
Engaging the Mobile Gaming Audience Programmatically: What brands need to knowChartboost
In the webinar Pepe Agell, Chartboost’s very own VP of Corporate Strategy, and Jocelyn Sheltraw, Head of Mobile at Rubicon Project walk through:
• how mobile programmatic works and why in-app always trumps mobile web
• the value of in-game audiences
• ad formats that deliver the most powerful ROI
• tactics to infuse real-time bidding into your current UA strategy
• how to approach decoding your data to maximize ad buys
5 Best Practices for Cost-Efficient User AcquisitionChartboost
Chartboost’s Head of International Pepe Agell spoke today at GDC 2015 about cost-efficient user acquisition for your mobile game. In case you missed it, check out the recap here.
The rise of mobile creating a social strategyMin S. Cho
The document discusses creating a mobile-social strategy. It covers the rise of mobile use, how people use mobile for different purposes like accomplishing tasks or socializing, and creating location-based services and mobile platform apps. It provides examples of location-based apps like Foursquare and mobile platform apps like Path. It also discusses using mobile ads and provides data on click-through rates for different platforms. Mock client strategies are proposed using apps like Fancy to showcase products or using photos on properties for Hilton.
RainBow is a mobile game app designed for adventure and challenge seekers. The game has players discover hidden umbrellas through different levels, unleashing their mental powers. It will be available for free with ads or via paid versions on iOS, Android and Windows phones. The game uses high resolution graphics and controls. RainBow expects to earn profits through mobile ads, paid app versions, and potentially selling the game to other companies. The target customer demographic is youth between ages 12-65. Screenshots provide examples of the game's visuals and levels.
The document discusses strategies for monetizing mobile apps, including pay-per-download models, freemium models with advertising or subscriptions, and in-app purchase models. It provides examples of apps like Angry Birds that have found success using these strategies, earning millions in revenue. The document also covers topics like marketing mobile apps, reaching top rankings in app stores, and insights into the Bangladesh mobile app industry.
Wearable Gaming - Creating Little Leader for the Apple WatchOkama
There’s an increasing number of interconnected devices that can shape and define new platforms, new markets and new products. Wearables are such an example. This talk will share the lessons Amber Studio learnt while creating “Little Leader”, a narrative driven game published by GLU Mobile, which plays exclusively on the Apple Watch.
The talk will cover the various challenges Amber Studio had to overcome during the game development process and also share some thoughts on their experience after working with a major game publisher. Half development post-mortem and half analysis, the keynote will try to answer whether the Apple Watch is a suitable platform for creating entertainment products or not.
Spark Mobile Video started in 2002 designing advertising trucks with digital signage to promote local businesses. They found high demand from other companies wanting to purchase trucks, so expanded into manufacturing trucks. Their mobile digital signage allows businesses to change advertisements in real-time and target customers in various locations. Franchisees can share the cost of a truck through a cooperative marketing fund. Mobile digital marketing continues to evolve with Spark staying on the cutting edge with new technologies.
Park Puzzle - HTML5 Game for a Car Dealership EventBen Chong
This project is developed for a Toyota car dealership event in North America. The game is called Toyota Park Puzzle and is a reskin of a game we built using HTML5 technology.
TGS 2015: Monetizing your App with Native AdvertisingAppLift
From Taipei Game Show 2015: Learn how to monetize your app with native advertising. If you have any questions please contact Stephen Chung via email sc@applift.com
Rumble Media GmbH is a mobile game publisher and distributor based in Germany. It operates several affiliate websites and offers a Mobile Publishing Solution (Mobile-PS) to help other game publishers build their own distribution networks. Mobile-PS allows publishers to share revenues with affiliate partners and track traffic conversions in a transparent way. This helps lower customer acquisition costs compared to buying traffic directly from ad networks.
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...ARJUN chadha
PLAKC is a mobile-first native advertising platform that allows advertisers to integrate their brands directly into mobile games. Their proprietary technology SDK allows brands to be naturally incorporated into game content. This provides advantages over interruptive ad formats by improving user retention, lifetime value, and brand visibility while generating more intentional user interactions. PLAKC's platform can target ads based on various criteria and delivers campaigns on mobile across Android, iOS and Windows at scale, serving over 60 million views per month reaching 25 million unique users.
Pipely is a turnkey, end to end gamification platform helping booth exhibitors generate new business and enhance conference engagement while providing real-time analytics, insights & ROI.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
Promotion and Monetization of Windows Phone AppsAlan Mendelevich
The document discusses the importance of marketing for Windows Phone apps. It notes that research shows that 20% of a product's success depends on the product itself while 80% depends on marketing. It provides tips for app developers on monetizing apps, including starting with free apps supported by ads, using in-app purchases, trial versions, and paid apps. It emphasizes the importance of promoting apps through blogs, social media, videos, and paid advertising to drive downloads and revenue.
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Mobile applications have become essential as 80% of time on mobile devices is spent using apps. Mobile apps are distributed through app stores and available on smartphones, tablets and other devices. Websites are outdated so customers demand updated mobile apps that are easily accessible with a click. Some key types of mobile apps include paid apps, freemium apps, and free apps. Mobile apps are important for businesses to increase exposure, build loyalty, enhance branding and drive sales. When selecting a mobile app developer, factors like portfolio, culture, marketing expertise, and capabilities should be considered. Social Squared is an app development company that has created addictive apps like GET 75, Binary Puzzle and Modi Wins using technologies like Java and XML.
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
The document discusses various unconventional marketing techniques that were used by the founder to promote Scoreoid, a gaming backend service he previously founded. It describes reaching out directly to individual game developers on platforms like Android to personally promote Scoreoid. It also discusses writing guest content, developing community partnerships, and creating SDKs and videos to slowly gain exposure over time through small, focused efforts rather than aiming for sudden virality. The document advocates for marketing approaches that are personalized and don't rely on mass advertising.
Advertising - Presentation by Kaya Taner, Co-Founder & CEO of AppLift at the NOAH 2014 Conference in London, Old Billingsgate on the 14th of November 2014.
Career on Mobile Application DevelopmentDremy Riyad
This document provides information about various mobile application platforms including Android, iOS, Windows Phone, Firefox OS, and Tizen. It discusses the companies that developed each platform, the programming languages used, example release dates and versions. The document also discusses reasons for developing mobile apps such as revenue opportunities from paid apps, in-app purchases, and mobile advertising. It notes that the easiest platforms to develop for depend on factors like intended users and app complexity. Tools for mobile development like PhoneGap are also mentioned.
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Piotr Bombol
The document discusses setting goals for PR and marketing of video games. It recommends prioritizing branding over marketing or execution by focusing on developing a unique identity from the start. Building a brand includes crafting a distinct visual style, story, and accessibility to audiences. Maintaining communication and evolving the game to meet changing user expectations are also important aspects of branding. Marketing should leverage digital channels and focus on sharing valuable experiences rather than direct sales pitches.
This document summarizes a mobile game engagement and rewards platform called giip. It aims to help mobile game developers engage players in new ways through innovative online experiences paired with real rewards for virtual achievements. The platform connects game players, publishers, and consumer brands to generate revenue through mobile advertising and provision fees from affiliated deals. It believes this model can address industry challenges around user engagement, monetization, and player retention in mobile gaming.
Engaging the Mobile Gaming Audience Programmatically: What brands need to knowChartboost
In the webinar Pepe Agell, Chartboost’s very own VP of Corporate Strategy, and Jocelyn Sheltraw, Head of Mobile at Rubicon Project walk through:
• how mobile programmatic works and why in-app always trumps mobile web
• the value of in-game audiences
• ad formats that deliver the most powerful ROI
• tactics to infuse real-time bidding into your current UA strategy
• how to approach decoding your data to maximize ad buys
5 Best Practices for Cost-Efficient User AcquisitionChartboost
Chartboost’s Head of International Pepe Agell spoke today at GDC 2015 about cost-efficient user acquisition for your mobile game. In case you missed it, check out the recap here.
The rise of mobile creating a social strategyMin S. Cho
The document discusses creating a mobile-social strategy. It covers the rise of mobile use, how people use mobile for different purposes like accomplishing tasks or socializing, and creating location-based services and mobile platform apps. It provides examples of location-based apps like Foursquare and mobile platform apps like Path. It also discusses using mobile ads and provides data on click-through rates for different platforms. Mock client strategies are proposed using apps like Fancy to showcase products or using photos on properties for Hilton.
RainBow is a mobile game app designed for adventure and challenge seekers. The game has players discover hidden umbrellas through different levels, unleashing their mental powers. It will be available for free with ads or via paid versions on iOS, Android and Windows phones. The game uses high resolution graphics and controls. RainBow expects to earn profits through mobile ads, paid app versions, and potentially selling the game to other companies. The target customer demographic is youth between ages 12-65. Screenshots provide examples of the game's visuals and levels.
The document discusses strategies for monetizing mobile apps, including pay-per-download models, freemium models with advertising or subscriptions, and in-app purchase models. It provides examples of apps like Angry Birds that have found success using these strategies, earning millions in revenue. The document also covers topics like marketing mobile apps, reaching top rankings in app stores, and insights into the Bangladesh mobile app industry.
Wearable Gaming - Creating Little Leader for the Apple WatchOkama
There’s an increasing number of interconnected devices that can shape and define new platforms, new markets and new products. Wearables are such an example. This talk will share the lessons Amber Studio learnt while creating “Little Leader”, a narrative driven game published by GLU Mobile, which plays exclusively on the Apple Watch.
The talk will cover the various challenges Amber Studio had to overcome during the game development process and also share some thoughts on their experience after working with a major game publisher. Half development post-mortem and half analysis, the keynote will try to answer whether the Apple Watch is a suitable platform for creating entertainment products or not.
Spark Mobile Video started in 2002 designing advertising trucks with digital signage to promote local businesses. They found high demand from other companies wanting to purchase trucks, so expanded into manufacturing trucks. Their mobile digital signage allows businesses to change advertisements in real-time and target customers in various locations. Franchisees can share the cost of a truck through a cooperative marketing fund. Mobile digital marketing continues to evolve with Spark staying on the cutting edge with new technologies.
Park Puzzle - HTML5 Game for a Car Dealership EventBen Chong
This project is developed for a Toyota car dealership event in North America. The game is called Toyota Park Puzzle and is a reskin of a game we built using HTML5 technology.
TGS 2015: Monetizing your App with Native AdvertisingAppLift
From Taipei Game Show 2015: Learn how to monetize your app with native advertising. If you have any questions please contact Stephen Chung via email sc@applift.com
Rumble Media GmbH is a mobile game publisher and distributor based in Germany. It operates several affiliate websites and offers a Mobile Publishing Solution (Mobile-PS) to help other game publishers build their own distribution networks. Mobile-PS allows publishers to share revenues with affiliate partners and track traffic conversions in a transparent way. This helps lower customer acquisition costs compared to buying traffic directly from ad networks.
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...ARJUN chadha
PLAKC is a mobile-first native advertising platform that allows advertisers to integrate their brands directly into mobile games. Their proprietary technology SDK allows brands to be naturally incorporated into game content. This provides advantages over interruptive ad formats by improving user retention, lifetime value, and brand visibility while generating more intentional user interactions. PLAKC's platform can target ads based on various criteria and delivers campaigns on mobile across Android, iOS and Windows at scale, serving over 60 million views per month reaching 25 million unique users.
Pipely is a turnkey, end to end gamification platform helping booth exhibitors generate new business and enhance conference engagement while providing real-time analytics, insights & ROI.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
Promotion and Monetization of Windows Phone AppsAlan Mendelevich
The document discusses the importance of marketing for Windows Phone apps. It notes that research shows that 20% of a product's success depends on the product itself while 80% depends on marketing. It provides tips for app developers on monetizing apps, including starting with free apps supported by ads, using in-app purchases, trial versions, and paid apps. It emphasizes the importance of promoting apps through blogs, social media, videos, and paid advertising to drive downloads and revenue.
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Mobile applications have become essential as 80% of time on mobile devices is spent using apps. Mobile apps are distributed through app stores and available on smartphones, tablets and other devices. Websites are outdated so customers demand updated mobile apps that are easily accessible with a click. Some key types of mobile apps include paid apps, freemium apps, and free apps. Mobile apps are important for businesses to increase exposure, build loyalty, enhance branding and drive sales. When selecting a mobile app developer, factors like portfolio, culture, marketing expertise, and capabilities should be considered. Social Squared is an app development company that has created addictive apps like GET 75, Binary Puzzle and Modi Wins using technologies like Java and XML.
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
The document discusses various unconventional marketing techniques that were used by the founder to promote Scoreoid, a gaming backend service he previously founded. It describes reaching out directly to individual game developers on platforms like Android to personally promote Scoreoid. It also discusses writing guest content, developing community partnerships, and creating SDKs and videos to slowly gain exposure over time through small, focused efforts rather than aiming for sudden virality. The document advocates for marketing approaches that are personalized and don't rely on mass advertising.
Advertising - Presentation by Kaya Taner, Co-Founder & CEO of AppLift at the NOAH 2014 Conference in London, Old Billingsgate on the 14th of November 2014.
Career on Mobile Application DevelopmentDremy Riyad
This document provides information about various mobile application platforms including Android, iOS, Windows Phone, Firefox OS, and Tizen. It discusses the companies that developed each platform, the programming languages used, example release dates and versions. The document also discusses reasons for developing mobile apps such as revenue opportunities from paid apps, in-app purchases, and mobile advertising. It notes that the easiest platforms to develop for depend on factors like intended users and app complexity. Tools for mobile development like PhoneGap are also mentioned.
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Piotr Bombol
The document discusses setting goals for PR and marketing of video games. It recommends prioritizing branding over marketing or execution by focusing on developing a unique identity from the start. Building a brand includes crafting a distinct visual style, story, and accessibility to audiences. Maintaining communication and evolving the game to meet changing user expectations are also important aspects of branding. Marketing should leverage digital channels and focus on sharing valuable experiences rather than direct sales pitches.
This document summarizes a mobile game engagement and rewards platform called giip. It aims to help mobile game developers engage players in new ways through innovative online experiences paired with real rewards for virtual achievements. The platform connects game players, publishers, and consumer brands to generate revenue through mobile advertising and provision fees from affiliated deals. It believes this model can address industry challenges around user engagement, monetization, and player retention in mobile gaming.
MoodMe - Silicon Valley China mobile & internet conference 18may2013MoodMe
MoodMe is an emotional engagement platform founded in 2011 that uses automatic facial recognition to create "Living Portraits" that display users' emotions. It aims to raise 1 million Euros to build out its platform and APIs for developers and launch in the sports and advertising markets. The company has 2 international patents and offices in Silicon Valley, Luxembourg, and Rome. It forecasts sales of over 36 million Euros by 2016 and growing its customer base to over 10,000. MoodMe pitches itself as creating a "WOW effect" through innovative technology to ubiquitously enable emotional engagement across social networks, games, smartphones and more.
This document provides guidance on marketing strategies for crypto, NFT, and GameFi projects. It discusses topics such as engaging audiences on social media, using referral programs, airdrops and faucets, email marketing, creating NFT communities, and advertising on platforms like Google Ads and Facebook Ads. The document aims to explain tested strategies for promoting crypto and NFT projects and building communities through various marketing channels.
This document discusses strategies for marketing online multiplayer games in a changing market. It recommends using a multi-channel approach across online marketing, media partnerships, existing communities, and viral marketing. Specific tactics include search engine optimization, revenue share models, preparing graphics/content for media partnerships, leveraging existing user databases and communities, integrating social media APIs, and considering working with marketing specialists despite revenue sharing. The key is finding the right mix of channels tailored to each individual game.
This document discusses strategies for marketing online multiplayer games in a rapidly changing market. It recommends using a multi-channel approach across online marketing, media partnerships, existing communities, and viral marketing. Specific tactics include search engine optimization, revenue share models, preparing graphics/content for media partnerships, leveraging existing user databases and communities, integrating social media APIs, and considering working with marketing specialists despite revenue sharing. The key is finding the right mix of channels tailored to each individual game.
The Mena - Ecosystem Article - An Exciting Place to Build GamesMary-Margaret Walker
The document discusses strategies for game developers in the Middle East and North Africa (MENA) region to gain external exposure and build their businesses. It recommends focusing on business development, traditional and guerrilla marketing, leveraging social media, and considering crowdfunding. Community building is also emphasized as critical, such as pooling resources, hosting online seminars with experts, inviting experts to the region, and creating a MENA gaming website.
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Marketing a Mobile Action Game in Asia: Lessons Learnt
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Where's the Money, Lebowski? How to Spot And Fix an In-Game Economy Problem
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
The Wild Eight: How to Publish a Game on Steam Successfully
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Idols of the Game Design or Things That Can Ruin Your Fruitful Farms, Great Cities, and Other Genius Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Analytics That Increased ARPU: Real Life Cases of Using Events in AppMetrica
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
“Video” Games: Exploring the Power of Video in Mobile Gaming Monetization
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
This document analyzes data from over 120 million mobile users and 25,000 apps to evaluate mobile advertising formats and networks. It finds that rewarded videos generated the highest eCPMs, particularly from AdColony, Vungle, and Chartboost. Interstitials also increased and remained reliable, with top networks being OpenX, MoPub, and Amazon Ads. Video ads grew strongly, led by MoPub, Applovin, and Vungle. The document provides recommendations for implementing different ad formats effectively based on the analysis.
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
In our second session, we shall learn all about the main features and fundamentals of UiPath Studio that enable us to use the building blocks for any automation project.
📕 Detailed agenda:
Variables and Datatypes
Workflow Layouts
Arguments
Control Flows and Loops
Conditional Statements
💻 Extra training through UiPath Academy:
Variables, Constants, and Arguments in Studio
Control Flow in Studio
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
What is an RPA CoE? Session 2 – CoE RolesDianaGray10
In this session, we will review the players involved in the CoE and how each role impacts opportunities.
Topics covered:
• What roles are essential?
• What place in the automation journey does each role play?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
"$10 thousand per minute of downtime: architecture, queues, streaming and fin...Fwdays
Direct losses from downtime in 1 minute = $5-$10 thousand dollars. Reputation is priceless.
As part of the talk, we will consider the architectural strategies necessary for the development of highly loaded fintech solutions. We will focus on using queues and streaming to efficiently work and manage large amounts of data in real-time and to minimize latency.
We will focus special attention on the architectural patterns used in the design of the fintech system, microservices and event-driven architecture, which ensure scalability, fault tolerance, and consistency of the entire system.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
"NATO Hackathon Winner: AI-Powered Drug Search", Taras KlobaFwdays
This is a session that details how PostgreSQL's features and Azure AI Services can be effectively used to significantly enhance the search functionality in any application.
In this session, we'll share insights on how we used PostgreSQL to facilitate precise searches across multiple fields in our mobile application. The techniques include using LIKE and ILIKE operators and integrating a trigram-based search to handle potential misspellings, thereby increasing the search accuracy.
We'll also discuss how the azure_ai extension on PostgreSQL databases in Azure and Azure AI Services were utilized to create vectors from user input, a feature beneficial when users wish to find specific items based on text prompts. While our application's case study involves a drug search, the techniques and principles shared in this session can be adapted to improve search functionality in a wide range of applications. Join us to learn how PostgreSQL and Azure AI can be harnessed to enhance your application's search capability.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
1. AppLift.com 1White Nights Mobile Games Conference
Monetizing your Game With
Native Advertising
Jean Philippe Decka, White Nights
Saint-Petersburg, June 2014
2. AppLift.com 2White Nights Mobile Games Conference
A team of business and technology experts
A team of 100+ mobile marketing
experts
Headquartered in Berlin with offices in
San Francisco and Seoul
Employees from 15+ countries, speaking
20+ languages
Backed by Prime Ventures and HitFox
Group with 15m EUR investment
3. AppLift.com 3White Nights Mobile Games Conference
Monetizing your game with native advertising
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There’s only so many ways to monetize Free-to-Play
games
Don’t fool yourselves…analytics is key!
Native is hot right now but…
Here’s how it can be done
No SDK, no bullshit
4. AppLift.com 4White Nights Mobile Games Conference
1. There’s only so many ways you can
monetize Free-to-Play games
In-App Purchases
Monetizing through virtual goods is hard, only
1.5% of players monetize (Swrve)
Rewarded video/actions
Becoming very tricky with Apple’s latest
crackdowns
Advertising
App Install Ads
Branding
Campaigns
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5. AppLift.com 5White Nights Mobile Games Conference
2. Don’t be fooled: analytics is key
Advertising
Revenue
23%
IAP Revenue from
Free Apps 55%
Paid Revenue 4%
IAP Revenue from
Paid Apps 18%
App Store
Revenue 77%
Mobile revenue breakdown
Source: Flurry, Distimo
IAP still gets the bigger part of the pie in terms of revenue, but…
6. AppLift.com 6White Nights Mobile Games Conference
2. Don’t be fooled: analytics is key
… reality hits: most of your users won’t monetize through IAP
Paying Users
Non-paying Users
1.5%
Source: Swrve
IAP monetization is hard
• On average, 98.5% of users do not
monetize through IAP at all.
• Free-to-play mechanics are hard to
master and are extremely data-
driven.
• Advertising helps you monetize the
rest of your user base.
• You need a Player Relationship
Management tool to know which
users to show ads to, and when.
PRMs can help you with
non-monetizing users.
7. AppLift.com 7White Nights Mobile Games Conference
3. Native is hot but…
… “native advertising” is nowadays mostly used to
describe specific and existing ad formats!
(mainly, in-feed or in-stream ads)
8. AppLift.com 8White Nights Mobile Games Conference
3. Native is hot but…
These “Facebook style” ad formats are served through templates
which very seldom fit the user experience of mobile games.
?
9. AppLift.com 9White Nights Mobile Games Conference
3. Native is hot but…
Native advertising is not just a different type of ad format, it is a
framework.
Native advertising is a framework:
• For instance, in-feed ads are per se an ad format. Whether they
are native or not depends on the context of their integration
within the app.
• Conversely, a banner can be native if it has the right integration
(stay tuned…)
In-stream ads are seldom a good fit for games. (unless they have a fee
For mobile games specifically, native advertising means adapting
and customizing the ad unit to the user experience and user
interface of each specific game, so as to make it unique and
seamless for the user.
12. AppLift.com 12White Nights Mobile Games Conference
5. No SDK…no bullshit
Native advertising does not require the integration of a third-party
SDK…
…as a matter of fact, it goes against it!
Most “native” solutions usually offer a limited
amount of templates (e.g. interstitials or in-
stream ads to integrate within your app)
through an SDK.
Even though templates can be customized to
the app’s look and feel, they remain fixed
templates.
Because each game is different, the only way to
offer truly native ad formats is to create them
yourself!
13. AppLift.com 13White Nights Mobile Games Conference
5. No SDK…no bullshit
∞ combinations21+ building blocks