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RUMBLE MEDIA GMBH

Presentation

David An, CEO
November 2012
About Rumble Media

                                                     Rumble Media GmbH
                                                    CEO: David An 안종혁
                                                         Foundation: 2007
                                             Major Shareholder: Holtzbrinck
                                                HQ in Karlsruhe, Germany
                                                  Number of employees: 11


                                                           Mobile
                   Portal
                                                          Publishing
                  Business
                                                          Solutions


  Online Gaming              Mobile Gaming          Mobile SaaS Reseller




                                                                         2
Company History

Oct 2012   Start of Mobile Publishing Solution Business
Jul 2012   Re-Launch Playandroid Mobile & Fettspielen Mobile
Jun 2012   Traffic Playandroid surpassing 350k visitors in over 200 countries
May 2012   Introduction of FSK Game Rating on Fettspielen.de
Mar 2012   Launch Fettspielen.de & Girlsandgames Online Magazine
Jan 2012   Launch Playandroid Online Magazine
Oct 2011   Launch Playandroid Appstore
Aug 2011   Launch Fettspielen.de Mobile
Jul 2011       Start channel partnership with Innogames and Upjers
Feb 2011   Playandroid.com going live
Jan 2010   Start channel partnership with Goodgame Studio
Oct 2009   Girlsandgames.de going live
Jan 2009   Start channel partnership Bigpoint
May 2008   Fettspielen.de going live
                                                                                3
We help you build your own distribution eco-system




  Mobile-PS allows mobile game publishers to build their own distribution eco-
  system with
       Affiliate Partners (such as Playandroid.com)
       Third Party Developers
      in order to drive traffic to your game portfolio and maximize revenues     4
Current Challenge: Customer Acquisition Costs


            $2.50


                                                   $2.00
            $2.00



            $1.50



            $1.00
                           $0.75

            $0.50



            $0.00




   According to Pocketgamer user acquisition costs have recently jumped
    from 0.75$ to 2$.
   This is due to incumbent players currently buying themselves at a loss into
    the future (→ Zynga, Gree, DeNA)


                                                                                  5
Current CPI levels are not sustainable




   Cost per User (Cost per install)   $2    $1.86   $0.75   $0.75
   Conversion Rate                    5%     5%      5%      5%
   Break-Even                         $40    $37     $15     $15


   Target Margin                      30%    30%     30%     50%


   LTV Target                         $57    $53     $21     $30



   Buying users at 2$ equals to burning money.
   Assuming a low target margin of 30%, 0.75$ CPI seems feasible.
   But the question is: Can you get the right audience ?



                                                                     6
TinyCo goes into the right direction




       TinyCo shares up to 75% of realized revenues
       Incremental revenues for app publishers
       Drawbacks:
          •     Limited to apps
          •     SDK for app publishers needed
          •     No detailed reporting
                                                       7
Mobile PS helps you build your own affiliate network




Affiliate Partners                         Game Publishers
 Incremental revenues                      Don't waste marketing dollars & ad
 Full transparency of conversion funnel     network fees
 Flexible Integration                      Flexibility to mix different revenue
 Optimization of revenues                   models and % of net revenue shares
 True partnership                              30% - 75% for example
                                                                               8
Cross promote your entire game portfolio




Cross Promotion
 Our SDK allows you to cross-promote your entire game portfolio
 This feature is optional
 If you do not have enough games, feel free to promote third party apps
                                                                           9
Full Transparency with Mobile PS




Conversion Funnel
 We will equip you with an intranet allowing you to track the entire conversion
  funnel
    • Per game
    • Per banner
 Our solution allows affiliate partners to track non-standard banners in order to
  boost incremental revenues




                                                                                     10
Build your affiliate network with longterm partners




Game Publishers
 Build a longterm global network of affiliate partners
 Don't waste marketing dollars & ad network fees
 Flexibility to mix different revenue models
                                                          11
How Mobile PS works

         Game Publishers
          Register in our system
          Configure virtual items
          Download SDK
          Integrate SDK in Game Build → APK
          Upload new game build in Google Play
          Upload creative material in our system
          Contact affiliate partners



         Affiliate Partners
          Register in the system
          Choose from available games
          Copy banner codes
          Start advertising
          Check statistics daily
          Run banner A/B tests (optimizing eCPM)
          Drive more traffic
          Maximize revenues

                                                    12
Mobile PS – Summary of Advantages

– Get a free solution to manage your channel partners
– Full transparency of the entire conversion funnel
– Stable solution in the cloud for a global distribution
– Flexible assignment of commission rates per channel partner
– Platform agnostic tracking of traffic
– No change in user experience
– Ability to cross promote your entire game portfolio
– Risk-free global expansion without burning marketing dollars




                                                                 13
Mobile PS - Saas Technology




                              14
Added Value – Our own affiliate websites




Our own portals are value
added to our service offering. All of our
portals have the best conversion rates.
                                            15
Any questions ?




         Please visit our website for
             further information

         http://www.mobile-ps.com




                                        16

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G-Star 2012 Busan

  • 1. RUMBLE MEDIA GMBH Presentation David An, CEO November 2012
  • 2. About Rumble Media Rumble Media GmbH CEO: David An 안종혁 Foundation: 2007 Major Shareholder: Holtzbrinck HQ in Karlsruhe, Germany Number of employees: 11 Mobile Portal Publishing Business Solutions Online Gaming Mobile Gaming Mobile SaaS Reseller 2
  • 3. Company History Oct 2012 Start of Mobile Publishing Solution Business Jul 2012 Re-Launch Playandroid Mobile & Fettspielen Mobile Jun 2012 Traffic Playandroid surpassing 350k visitors in over 200 countries May 2012 Introduction of FSK Game Rating on Fettspielen.de Mar 2012 Launch Fettspielen.de & Girlsandgames Online Magazine Jan 2012 Launch Playandroid Online Magazine Oct 2011 Launch Playandroid Appstore Aug 2011 Launch Fettspielen.de Mobile Jul 2011 Start channel partnership with Innogames and Upjers Feb 2011 Playandroid.com going live Jan 2010 Start channel partnership with Goodgame Studio Oct 2009 Girlsandgames.de going live Jan 2009 Start channel partnership Bigpoint May 2008 Fettspielen.de going live 3
  • 4. We help you build your own distribution eco-system Mobile-PS allows mobile game publishers to build their own distribution eco- system with  Affiliate Partners (such as Playandroid.com)  Third Party Developers in order to drive traffic to your game portfolio and maximize revenues 4
  • 5. Current Challenge: Customer Acquisition Costs $2.50 $2.00 $2.00 $1.50 $1.00 $0.75 $0.50 $0.00  According to Pocketgamer user acquisition costs have recently jumped from 0.75$ to 2$.  This is due to incumbent players currently buying themselves at a loss into the future (→ Zynga, Gree, DeNA) 5
  • 6. Current CPI levels are not sustainable Cost per User (Cost per install) $2 $1.86 $0.75 $0.75 Conversion Rate 5% 5% 5% 5% Break-Even $40 $37 $15 $15 Target Margin 30% 30% 30% 50% LTV Target $57 $53 $21 $30  Buying users at 2$ equals to burning money.  Assuming a low target margin of 30%, 0.75$ CPI seems feasible.  But the question is: Can you get the right audience ? 6
  • 7. TinyCo goes into the right direction  TinyCo shares up to 75% of realized revenues  Incremental revenues for app publishers  Drawbacks: • Limited to apps • SDK for app publishers needed • No detailed reporting 7
  • 8. Mobile PS helps you build your own affiliate network Affiliate Partners Game Publishers  Incremental revenues  Don't waste marketing dollars & ad  Full transparency of conversion funnel network fees  Flexible Integration  Flexibility to mix different revenue  Optimization of revenues models and % of net revenue shares  True partnership  30% - 75% for example 8
  • 9. Cross promote your entire game portfolio Cross Promotion  Our SDK allows you to cross-promote your entire game portfolio  This feature is optional  If you do not have enough games, feel free to promote third party apps 9
  • 10. Full Transparency with Mobile PS Conversion Funnel  We will equip you with an intranet allowing you to track the entire conversion funnel • Per game • Per banner  Our solution allows affiliate partners to track non-standard banners in order to boost incremental revenues 10
  • 11. Build your affiliate network with longterm partners Game Publishers  Build a longterm global network of affiliate partners  Don't waste marketing dollars & ad network fees  Flexibility to mix different revenue models 11
  • 12. How Mobile PS works Game Publishers  Register in our system  Configure virtual items  Download SDK  Integrate SDK in Game Build → APK  Upload new game build in Google Play  Upload creative material in our system  Contact affiliate partners Affiliate Partners  Register in the system  Choose from available games  Copy banner codes  Start advertising  Check statistics daily  Run banner A/B tests (optimizing eCPM)  Drive more traffic  Maximize revenues 12
  • 13. Mobile PS – Summary of Advantages – Get a free solution to manage your channel partners – Full transparency of the entire conversion funnel – Stable solution in the cloud for a global distribution – Flexible assignment of commission rates per channel partner – Platform agnostic tracking of traffic – No change in user experience – Ability to cross promote your entire game portfolio – Risk-free global expansion without burning marketing dollars 13
  • 14. Mobile PS - Saas Technology 14
  • 15. Added Value – Our own affiliate websites Our own portals are value added to our service offering. All of our portals have the best conversion rates. 15
  • 16. Any questions ? Please visit our website for further information http://www.mobile-ps.com 16