userneeds! @anous
User Checks!
Method for agile usability testing
February 9, 2016
3,5 hour workshop
Anouschka Scholten 
userneeds


userneeds! @anous


@anous

#ConveyUX
userneeds! @anous
What you will learn
You get to know User Checks – 

A method for agile usability testing

You experience important facets of the
User Checks method – learning by
doing
userneeds! @anous
UX insights!
userneeds! @anous
Quantitative methods
What happens
Where
How often
WHY
How better
?
userneeds! @anous
userneeds! @anous
Make people’s
lives better.
userneeds! @anous
userneeds! @anous
Focus
group
Enquête


Verify

test
 Remote
tracking


Usability
testing
User 

driven


Marketing
driven

userneeds! @anous
People do not always do what !
you think !
you tell them !
they think !
they say !
they do!
!
!
Observing and asking why makes you
find out what people really !
do and need!
userneeds! @anous
Usability testing
is about
observing behaviour


Watch the user do what comes naturally,

while performing a task (thinking aloud).


Don't help.

Not asking about opinion.
userneeds! @anous
empathy!
a key function of usability testing
to really see, hear and find out
what moves your users
the ability to see an experience 
through another person’s eyes 
Getting to
userneeds! @anous
Usability ROI 
•  Increased conversion rates 
•  Increased productivity
•  Reduced need for help desk
intervention
•  Reduced fall off rate at checkout
userneeds! @anous
No usability testing
•  Customer dissatisfaction
•  Lose of potential income
•  Losing money on marketing
•  Higher development costs
•  Bad reputation
•  Staying behind the competition
userneeds! @anous
user checks!
& traditional
usability testing!
userneeds! @anous
1
User Check setup
userneeds! @anous
17
userneeds! @anous
Usability Test traditional
1 round of testing"
In a lab environment, eye tracking
Moderator is a UX researcher

Process based
userneeds! @anous
Traditional Usablity test
drawbacks
•  1 time, at end design process
•  An extensive report, little or no redesign
•  No retest
•  Not in user context
•  High costs: lab, eye tracking, special UX
researcher 
•  Product team indirectly involved
•  Schedule well in advance (at least 1 month)
userneeds! @anous
http://uxpajournal.org/wp-content/uploads/pdf/JUS_Romano_Bergstrom_November_2011.pdf
userneeds! @anous
Test and retest within 1-3 weeks 
Preferably in the users context, quick and easy set up
Team member (Designer, PO,…) conducts the test, team
directly involved
Output is a better design/ better MVP"

Value based
User Checks Agile Usability Test
userneeds! @anous
User Checks Agile Usability Testing
6. Evaluate
Priortize
Improvements


2. User
Checks
round 1
3. Evaluate
Priortize
Improvements


5. User
Checks
round 2
1. Design /
MVP

4. Improved
Design / MVP
7. Improved
Design /
MVP
Repeat 

or develop
Based on the RITE-model: https://uxmag.com/articles/the-rite-way-to-prototype
userneeds! @anous
0. Prepare
userneeds! @anous
Focus the test, informed by data and user
feedback. Make a testplan
What is the goal, what do you want to
improve for whom, where do you want to
find out the WHY 
Recruit real users!!
User Checks elements
0. Prepare
userneeds! @anous
1. MVP or Prototype
userneeds! @anous
The test subject, live or prototyped in
design phase.
With focus on problem area.
User Checks elements

1. The MVP or Prototype
userneeds! @anous
User Checks round 1
userneeds! @anous
Observe 2 or 3 real users, attempt real
task(s); 
Conduct a simple usability test per user,
preferably in context: user check
1 moderator + 1 observer

(UX) designer, PO or other team member
as moderator and a a team member as
observer
User Checks elements

2. User Checks round 1
userneeds! @anous
3. Findings & improvements
userneeds! @anous
What have you learned? Prioritize.
What are improvements? Brainstorm and
prioritize. 
With the team, together

Via KJ-method and Impact/effort matrix 

http://www.uie.com/articles/kj_technique/
http://www.innovationgames.com/impact-
effort-matrix/ 
User Checks elements

3. Findings & Improvements
userneeds! @anous
4. Improved design > 5. User Checks Round 2
userneeds! @anous
Improve the prototype or MVP
Do a 2nd round of user checks 

With the next 2 or 3 real users (not the
same users as round 1!)
User Checks elements

4. Improved design 

> 5. User Checks Round 2
userneeds! @anous
6. Findings and improvements > 7. Improved design
userneeds! @anous
Again with the team:

Collect and group findings, prioritize. 
Think of design improvements, prioritize
and implement in better design

Use a backlog for improvements that take
more time



Repeat the process or implement design

User Checks elements

6. Findings & improvements 

> 7. Improved design/MVP
userneeds! @anous
examples!
userneeds! @anous
Design new site ggdhaaglanden.nl
User check with a doctor in his office
GGD Haaglanden project Angi Studio:"
http://angistudio.com/cases/ggd-haaglanden.html
userneeds! @anous
GGD Haaglanden project Angi Studio: http://angistudio.com/cases/ggd-haaglanden.html
User Checks during completely new design
I do not know
what OCGZ
stands for…
Is this for
me?
Off course SOA and
child abuse, very
important indeed!
userneeds! @anous
“LINDA.Girls..
I expect this is for 14 till
21 year old… but oh,
reading this
subscription I think it
actually does fit me?”
Pop-up information about LINDA.meiden
Project Angi Studio: http://angistudio.com
Redesign
LINDA subscription
userneeds! @anous
userneeds! @anous
“Very clear and easy to walk through
this way, underneath each other”
Sub home Subscription with incentive -
mobile
Scrolling was no problem at
all on mobile
Footer with next step was used
Navigating via main menu on top
wasn’t used, it was ignored, even
with a sticky menu… dead end alert!
Project van Angi Studio: http://angistudio.com/
2e round
userneeds! @anous
User Checks during redesign Greenchoice.nl, project Angi Studio:"
http://angistudio.com/cases/greenchoice.html
userneeds! @anous
Subsidie aanvraagsysteem Gemeente Den Haag, project Angi Studio:
http://angistudio.com/cases/gemeentelijk-subsidie-loket.html 
User Checks during completely new design
userneeds! @anous
Compared
Cost
 +/- 10.000 EUR
 +/- 5.000 EUR
Test participants
 6-8 once
 2 rounds with 3 participants
Who performs
 UX researchers/specialists
only
Product team (designers, product
owner, developers)
Where
 Lab
 In context user or meeting room
How often
 Once
 Twice or more
With
 1 MVP/design
 2 or more variations of MVP/
design
Equipment
 Laptop/mobile, Eytracking,
video
Laptop/mobile, audio- and screen
capture
Plan
 At least 1 month upfront
 Recruit (target) users and conduct
You get
 Report, 1-2 weeks later
 A better design and retest in 1-3
weeks
Engaged team
Tradit. usability tests User checks
userneeds! @anous
Outsourcing your user research work
is like outsourcing your vacation. 
It gets the job done, but probably
won’t have the effects you were
seeking.
Jared Spool



http://www.uie.com/brainsparks/2011/08/02/outsourcing-your-user-research-is-like-outsourcing-your-vacation/
“
userneeds! @anous
“Elaborate tests are a waste of resources”
Source: http://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/ 
75% of the problems found with 3 or 4 user tests
userneeds! @anous
User checks drawbacks
•  Too unexperienced biased designer or team
member as moderator
•  Heavy pressure on improving the design within
agile process (keeping in pace with development) 
•  With ‘high fidelity’ testing it demands velocity for
retest with high multidisciplinary efforts: product
owners, IxD, visual design and content

And with a live site: front end, back end…
userneeds! @anous
Get down to it!
userneeds! @anous
The 4 basics of a 1 on 1
usability check
1.  Let your user experience the prototype/
MVP/site 

Observe don’t tell. Put your prototype in the user’s hands
(or your user in the prototype) and give just the minimum
context so they understand what to do. Give them a task.
2.  Have them talk through their
experience (talk aloud) 

For example, when appropriate, as the host, ask “Tell me
what you are thinking as you are doing this.”
userneeds! @anous
The 4 basics of a 1 on 1
usability check
3.  Actively observe 

Watch how they use (and misuse!) what you have given
them. Don’t immediately “correct” what your user tester is
doing.
4.  Follow up with questions 

This is important; often this is the most valuable part of
testing. “Show me why this would [not] work for you.”
“Can you tell me more about how this made you feel?”
“Why?”

Answer questions with questions (i.e “well, what do you
think that button does”)
userneeds! @anous
Key: moderating the test
If they…
 Say…
Are not talking
 “What are you thinking?”
Ask you a question (e.g. “Is that
what I should do here?”)
Rephrase the question (e.g “ What do
you think you should do?”)
Get a task right or wrong
 “Thank you , that is very helpful”

“Thanks for the feedback”
Mess up
 “Remember, you can’t make any
mistakes. You’re doing a great job.”
Are unsure if they have
completed a task and ask you 
“Is this what you would do if you were
doing X at home?”
Criticize the design
 “Thanks for the feedback”
userneeds! @anous
Observe the user’s
behaviour
The observer(s) note every occasion the user:
•  hesitates, worries, or is forced to think
•  misunderstands something
•  gets frustrated or annoyed
•  gives up
•  is surprised
userneeds! @anous
User Checks set up
•  Test script with real tasks
•  Real target users as participants
•  Ideally conducted in context user on their own
device
•  Record audio and screen capture
•  1 test moderator, 1 observer 

(more observers are possible, but not too much
and really on the background)
userneeds! @anous
Test script-agenda
1.  Introduction and questions up front
2.  Situation sketch + think aloud instruction
3.  Think aloud session
4.  Evaluate session, open questions
5.  End session - thank participant
userneeds! @anous
1. Example Introduction
Thank you for participating, we really appreciate it!
I’m <name> and there is one person besides me <name> is also here.
We’re helping a company to develop a new service / to optimize a website
This company cares about their customers and thinks it’s very important
to involve potential customers when developing new services. They want
the new service to be valuable for you.
That’s why we want to ask you some questions and along the way we’d
like show you the service/site. You can walk through it.
 The interview takes about a 20 minutes. If you do not understand
something, or you want to add something, do not hesitate to interrupt me!
 Do you mind if we record the session for future reference within our
organisation? Everything we discuss and record is confidential; we will not
share things without your permission!
Any questions?
userneeds! @anous
Task-think aloud instruction
You are going to see: a draft proposal of the service, which has
not yet been developed/ the site now. 
<if a proptotype> The proposal is only images. It looks finished
and you can click through it, but most of it is not working yet.
It’s also not as fast as a normal app and you can’t do anything
wrong. 
<Situation sketch and task>
Please open the link on your mobile phone and walk through
the app.

Can you please say things aloud? Not to me, but for
yourself? Everything you do or say is fine, eg. Also "what the
hell is this ?! “.
You can start now by clicking the link
userneeds! @anous
Evaluation questions
After the think aloud session, zoom in to what you observed, like:
•  You mentioned… what did you mean with that?
•  I saw you doing… why? What did you expect? How would you call
it?
•  You didn’t go to … why not? What do you expect to find?


Also ask service, product or content specific questions, e.g.:
•  You read this text thoroughly, why?
•  You were going back and fourth between product X and Y, why?
•  You choose X and said something about .., what did you mean
with that ?
userneeds! @anous
a case!
userneeds! @anous
Volunteers
•  2 moderators
•  2 users
userneeds! @anous
Tell us
•  The main goal(s) of the site/application
•  Target users
•  Main tasks, main questions of the users
•  Context of use
Do not tell us how you think the site works now!!!
userneeds! @anous
Observe the user’s
behaviour
Note every occasion the user:
•  hesitates, worries, or is forced to think
•  misunderstands something
•  gets frustrated or annoyed
•  gives up
•  is surprised
userneeds! @anous
1st user check session!
20 min
!
2nd user check session!
20 min
!
Findings & improvements!
20 min
!
userneeds! @anous
The findings, issues
•  Collect Findings

•  Prioritize issues to be
solved: prioritize from the
business/user goals
perspective, rate them
Do this with thewhole team
userneeds! @anous
Improvements
•  Improvements on every level, note down 

Labeling, content, categorization, visual assets,
interaction, concept, flow, persuasion > but keep the
business/user goals perspective in mind (focus)!
•  Prioritize by Impact & Effort (matrix) or dot-
vote

Choose improvement(s) to be re-tested
Do this with thewhole team
userneeds! @anous
Impact & Effort matrix 

Impact: creates high/low value for users 

effort: high/low effort in terms of time, knowledge, tools, people…
Source: http://www.innovationgames.com/impact-effort-matrix/
Do this with the
whole team

incl. decision
makers!
userneeds! @anous
Prepare to retest
Improve the design
Set up the hypothesis (or more than one, focus for the retest)
We believe that 
[this statement is true (e.g adding social proof, better
labeling, visual cues… will…)]
We will know we are right/wrong when we have the
following result
[quantitative feedback; qualitative feedback; KPI;…}
userneeds! @anous
A better design
fast!
userneeds! @anous
With User Checks
•  Checking with users on a regular bases

Effective problem detection
•  Ensures that users can successfully reach their goals and shows where
their satisfaction can be improved

Boosts optimalization
•  Offers insights about the proposition or concept weaknesses and
unknown opportunities 

Enables innovation
•  Ensures the whole team understands how users use their product
Empathy and commitment
•  Emphasizes where a design change is needed, reduces waste

Brings focus, avoids feature creep
userneeds! @anous
A holistic focus on a
good UX!
Understand!
Find out!Build!
userneeds! @anous
Be outrageous
efficacious and !
make people’s lives
better!
!
Just do it!!
userneeds! @anous
Thank you!
anouschka.scholten@userneeds.nl
www.userneeds.nl
Twitter: @anous
LinkedIn: https://nl.linkedin.com/in/anouschkascholten

Userchecks - Method for agile usability testing

  • 1.
    userneeds! @anous User Checks! Methodfor agile usability testing February 9, 2016 3,5 hour workshop Anouschka Scholten userneeds 

  • 2.
  • 3.
    userneeds! @anous What youwill learn You get to know User Checks – 
 A method for agile usability testing You experience important facets of the User Checks method – learning by doing
  • 4.
  • 5.
    userneeds! @anous Quantitative methods Whathappens Where How often WHY How better ?
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    userneeds! @anous People donot always do what ! you think ! you tell them ! they think ! they say ! they do! ! ! Observing and asking why makes you find out what people really ! do and need!
  • 11.
    userneeds! @anous Usability testing isabout observing behaviour 
 Watch the user do what comes naturally,
 while performing a task (thinking aloud). 
 Don't help.
 Not asking about opinion.
  • 12.
    userneeds! @anous empathy! a keyfunction of usability testing to really see, hear and find out what moves your users the ability to see an experience through another person’s eyes Getting to
  • 13.
    userneeds! @anous Usability ROI •  Increased conversion rates •  Increased productivity •  Reduced need for help desk intervention •  Reduced fall off rate at checkout
  • 14.
    userneeds! @anous No usabilitytesting •  Customer dissatisfaction •  Lose of potential income •  Losing money on marketing •  Higher development costs •  Bad reputation •  Staying behind the competition
  • 15.
    userneeds! @anous user checks! &traditional usability testing!
  • 16.
  • 17.
  • 18.
    userneeds! @anous Usability Testtraditional 1 round of testing" In a lab environment, eye tracking Moderator is a UX researcher Process based
  • 19.
    userneeds! @anous Traditional Usablitytest drawbacks •  1 time, at end design process •  An extensive report, little or no redesign •  No retest •  Not in user context •  High costs: lab, eye tracking, special UX researcher •  Product team indirectly involved •  Schedule well in advance (at least 1 month)
  • 20.
  • 21.
    userneeds! @anous Test andretest within 1-3 weeks Preferably in the users context, quick and easy set up Team member (Designer, PO,…) conducts the test, team directly involved Output is a better design/ better MVP" Value based User Checks Agile Usability Test
  • 22.
    userneeds! @anous User ChecksAgile Usability Testing 6. Evaluate Priortize Improvements 2. User Checks round 1 3. Evaluate Priortize Improvements 5. User Checks round 2 1. Design / MVP 4. Improved Design / MVP 7. Improved Design / MVP Repeat 
 or develop Based on the RITE-model: https://uxmag.com/articles/the-rite-way-to-prototype
  • 23.
  • 24.
    userneeds! @anous Focus thetest, informed by data and user feedback. Make a testplan What is the goal, what do you want to improve for whom, where do you want to find out the WHY Recruit real users!! User Checks elements 0. Prepare
  • 25.
  • 26.
    userneeds! @anous The testsubject, live or prototyped in design phase. With focus on problem area. User Checks elements
 1. The MVP or Prototype
  • 27.
  • 28.
    userneeds! @anous Observe 2or 3 real users, attempt real task(s); Conduct a simple usability test per user, preferably in context: user check 1 moderator + 1 observer
 (UX) designer, PO or other team member as moderator and a a team member as observer User Checks elements
 2. User Checks round 1
  • 29.
  • 30.
    userneeds! @anous What haveyou learned? Prioritize. What are improvements? Brainstorm and prioritize. With the team, together
 Via KJ-method and Impact/effort matrix 
 http://www.uie.com/articles/kj_technique/ http://www.innovationgames.com/impact- effort-matrix/ User Checks elements
 3. Findings & Improvements
  • 31.
    userneeds! @anous 4. Improveddesign > 5. User Checks Round 2
  • 32.
    userneeds! @anous Improve theprototype or MVP Do a 2nd round of user checks 
 With the next 2 or 3 real users (not the same users as round 1!) User Checks elements
 4. Improved design 
 > 5. User Checks Round 2
  • 33.
    userneeds! @anous 6. Findingsand improvements > 7. Improved design
  • 34.
    userneeds! @anous Again withthe team:
 Collect and group findings, prioritize. Think of design improvements, prioritize and implement in better design
 Use a backlog for improvements that take more time
 
 Repeat the process or implement design User Checks elements
 6. Findings & improvements 
 > 7. Improved design/MVP
  • 35.
  • 36.
    userneeds! @anous Design newsite ggdhaaglanden.nl User check with a doctor in his office GGD Haaglanden project Angi Studio:" http://angistudio.com/cases/ggd-haaglanden.html
  • 37.
    userneeds! @anous GGD Haaglandenproject Angi Studio: http://angistudio.com/cases/ggd-haaglanden.html User Checks during completely new design I do not know what OCGZ stands for… Is this for me? Off course SOA and child abuse, very important indeed!
  • 38.
    userneeds! @anous “LINDA.Girls.. I expectthis is for 14 till 21 year old… but oh, reading this subscription I think it actually does fit me?” Pop-up information about LINDA.meiden Project Angi Studio: http://angistudio.com Redesign LINDA subscription
  • 39.
  • 40.
    userneeds! @anous “Very clearand easy to walk through this way, underneath each other” Sub home Subscription with incentive - mobile Scrolling was no problem at all on mobile Footer with next step was used Navigating via main menu on top wasn’t used, it was ignored, even with a sticky menu… dead end alert! Project van Angi Studio: http://angistudio.com/ 2e round
  • 41.
    userneeds! @anous User Checksduring redesign Greenchoice.nl, project Angi Studio:" http://angistudio.com/cases/greenchoice.html
  • 42.
    userneeds! @anous Subsidie aanvraagsysteemGemeente Den Haag, project Angi Studio: http://angistudio.com/cases/gemeentelijk-subsidie-loket.html User Checks during completely new design
  • 43.
    userneeds! @anous Compared Cost +/-10.000 EUR +/- 5.000 EUR Test participants 6-8 once 2 rounds with 3 participants Who performs UX researchers/specialists only Product team (designers, product owner, developers) Where Lab In context user or meeting room How often Once Twice or more With 1 MVP/design 2 or more variations of MVP/ design Equipment Laptop/mobile, Eytracking, video Laptop/mobile, audio- and screen capture Plan At least 1 month upfront Recruit (target) users and conduct You get Report, 1-2 weeks later A better design and retest in 1-3 weeks Engaged team Tradit. usability tests User checks
  • 44.
    userneeds! @anous Outsourcing youruser research work is like outsourcing your vacation.  It gets the job done, but probably won’t have the effects you were seeking. Jared Spool
 
 http://www.uie.com/brainsparks/2011/08/02/outsourcing-your-user-research-is-like-outsourcing-your-vacation/ “
  • 45.
    userneeds! @anous “Elaborate testsare a waste of resources” Source: http://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/ 75% of the problems found with 3 or 4 user tests
  • 46.
    userneeds! @anous User checksdrawbacks •  Too unexperienced biased designer or team member as moderator •  Heavy pressure on improving the design within agile process (keeping in pace with development) •  With ‘high fidelity’ testing it demands velocity for retest with high multidisciplinary efforts: product owners, IxD, visual design and content
 And with a live site: front end, back end…
  • 47.
  • 48.
    userneeds! @anous The 4basics of a 1 on 1 usability check 1.  Let your user experience the prototype/ MVP/site 
 Observe don’t tell. Put your prototype in the user’s hands (or your user in the prototype) and give just the minimum context so they understand what to do. Give them a task. 2.  Have them talk through their experience (talk aloud) 
 For example, when appropriate, as the host, ask “Tell me what you are thinking as you are doing this.”
  • 49.
    userneeds! @anous The 4basics of a 1 on 1 usability check 3.  Actively observe 
 Watch how they use (and misuse!) what you have given them. Don’t immediately “correct” what your user tester is doing. 4.  Follow up with questions 
 This is important; often this is the most valuable part of testing. “Show me why this would [not] work for you.” “Can you tell me more about how this made you feel?” “Why?”
 Answer questions with questions (i.e “well, what do you think that button does”)
  • 50.
    userneeds! @anous Key: moderatingthe test If they… Say… Are not talking “What are you thinking?” Ask you a question (e.g. “Is that what I should do here?”) Rephrase the question (e.g “ What do you think you should do?”) Get a task right or wrong “Thank you , that is very helpful”
 “Thanks for the feedback” Mess up “Remember, you can’t make any mistakes. You’re doing a great job.” Are unsure if they have completed a task and ask you “Is this what you would do if you were doing X at home?” Criticize the design “Thanks for the feedback”
  • 51.
    userneeds! @anous Observe theuser’s behaviour The observer(s) note every occasion the user: •  hesitates, worries, or is forced to think •  misunderstands something •  gets frustrated or annoyed •  gives up •  is surprised
  • 52.
    userneeds! @anous User Checksset up •  Test script with real tasks •  Real target users as participants •  Ideally conducted in context user on their own device •  Record audio and screen capture •  1 test moderator, 1 observer 
 (more observers are possible, but not too much and really on the background)
  • 53.
    userneeds! @anous Test script-agenda 1. Introduction and questions up front 2.  Situation sketch + think aloud instruction 3.  Think aloud session 4.  Evaluate session, open questions 5.  End session - thank participant
  • 54.
    userneeds! @anous 1. ExampleIntroduction Thank you for participating, we really appreciate it! I’m <name> and there is one person besides me <name> is also here. We’re helping a company to develop a new service / to optimize a website This company cares about their customers and thinks it’s very important to involve potential customers when developing new services. They want the new service to be valuable for you. That’s why we want to ask you some questions and along the way we’d like show you the service/site. You can walk through it.  The interview takes about a 20 minutes. If you do not understand something, or you want to add something, do not hesitate to interrupt me!  Do you mind if we record the session for future reference within our organisation? Everything we discuss and record is confidential; we will not share things without your permission! Any questions?
  • 55.
    userneeds! @anous Task-think aloudinstruction You are going to see: a draft proposal of the service, which has not yet been developed/ the site now. <if a proptotype> The proposal is only images. It looks finished and you can click through it, but most of it is not working yet. It’s also not as fast as a normal app and you can’t do anything wrong. <Situation sketch and task> Please open the link on your mobile phone and walk through the app.
 Can you please say things aloud? Not to me, but for yourself? Everything you do or say is fine, eg. Also "what the hell is this ?! “. You can start now by clicking the link
  • 56.
    userneeds! @anous Evaluation questions Afterthe think aloud session, zoom in to what you observed, like: •  You mentioned… what did you mean with that? •  I saw you doing… why? What did you expect? How would you call it? •  You didn’t go to … why not? What do you expect to find?
 Also ask service, product or content specific questions, e.g.: •  You read this text thoroughly, why? •  You were going back and fourth between product X and Y, why? •  You choose X and said something about .., what did you mean with that ?
  • 57.
  • 58.
    userneeds! @anous Volunteers •  2moderators •  2 users
  • 59.
    userneeds! @anous Tell us • The main goal(s) of the site/application •  Target users •  Main tasks, main questions of the users •  Context of use Do not tell us how you think the site works now!!!
  • 60.
    userneeds! @anous Observe theuser’s behaviour Note every occasion the user: •  hesitates, worries, or is forced to think •  misunderstands something •  gets frustrated or annoyed •  gives up •  is surprised
  • 61.
    userneeds! @anous 1st usercheck session! 20 min ! 2nd user check session! 20 min ! Findings & improvements! 20 min !
  • 62.
    userneeds! @anous The findings,issues •  Collect Findings •  Prioritize issues to be solved: prioritize from the business/user goals perspective, rate them Do this with thewhole team
  • 63.
    userneeds! @anous Improvements •  Improvementson every level, note down 
 Labeling, content, categorization, visual assets, interaction, concept, flow, persuasion > but keep the business/user goals perspective in mind (focus)! •  Prioritize by Impact & Effort (matrix) or dot- vote
 Choose improvement(s) to be re-tested Do this with thewhole team
  • 64.
    userneeds! @anous Impact &Effort matrix 
 Impact: creates high/low value for users 
 effort: high/low effort in terms of time, knowledge, tools, people… Source: http://www.innovationgames.com/impact-effort-matrix/ Do this with the whole team
 incl. decision makers!
  • 65.
    userneeds! @anous Prepare toretest Improve the design Set up the hypothesis (or more than one, focus for the retest) We believe that [this statement is true (e.g adding social proof, better labeling, visual cues… will…)] We will know we are right/wrong when we have the following result [quantitative feedback; qualitative feedback; KPI;…}
  • 66.
  • 67.
    userneeds! @anous With UserChecks •  Checking with users on a regular bases
 Effective problem detection •  Ensures that users can successfully reach their goals and shows where their satisfaction can be improved
 Boosts optimalization •  Offers insights about the proposition or concept weaknesses and unknown opportunities 
 Enables innovation •  Ensures the whole team understands how users use their product Empathy and commitment •  Emphasizes where a design change is needed, reduces waste
 Brings focus, avoids feature creep
  • 68.
    userneeds! @anous A holisticfocus on a good UX! Understand! Find out!Build!
  • 69.
    userneeds! @anous Be outrageous efficaciousand ! make people’s lives better! ! Just do it!!
  • 70.
    userneeds! @anous Thank you! anouschka.scholten@userneeds.nl www.userneeds.nl Twitter:@anous LinkedIn: https://nl.linkedin.com/in/anouschkascholten