Paper Prototyping
A cheap and quick lo-fi design approach

Tallinn Winter School / Experimental Interaction Design 2014
Recap
Goals
Life goals
“Live long and
prosper”

http://static.ddmcdn.com/gif/relieve-toothache-1.jpg

Experience
goals
“Feel good”

End goals
“Get rid of
this pain”
Why should we care
about user goals?
•

Main source for the IxD
(and hopefully the foundation
for the whole business)

•

A ”reality check”

•

Ground for making useful
and usable solutions

http://static.ddmcdn.com/gif/relieve-toothache-1.jpg
Persona
A design tool –
Imaginative user archetype, which
represents a group of people with
similar behavior patterns and goals.
Scenario
A design tool –
A quick way to illustrate user’s goals,
actions, motivations and overall
interaction with the product though
imaginative (research based) stories.
User stories / Use cases
Design tools –
Detailed descriptions of steps or
actions of a process, which helps the
user to achieve a specific goal.
What will your product do?

Data
Users
Goals

Persona

Scenario

Use Cases

Primary

A-1

A1-a, AI-b

Low fidelity prototyping
Low-fidelity
prototyping
Throwaway prototypes,
which translate user stories
and use cases into visual
specifications.
Purpose?
•

Cheap and quick way to
communicate ideas

•

Lowers barrier for
suggesting and making
design changes

•

Disposable

•

Can be tested with users
When to use?
e.g.
•

During brainstorming and discussion

•

To clear out misunderstandings

•

State transitions

•

Before making significant design efforts

•

Rapid prototyping and testing

•

Prior making changes based on usability tests
Be creative! :)

Few examples...
Simple drafts
A “pop-up”

Simple wireframe layout
Using notebook as
a frame with a grid
“As a first time
user I want to make
a visual note”

Use case visualization
“Interactive map”

http://buscityroute.wordpress.com/
Interaction storyboard as an animation
(gif, PDF, photo gallery...)
Post-it notes

Stencils

Frames

http://www.tripwiremagazine.com/2012/07/free-printable-sketching-wireframing-templates.html
http://wireframes.linowski.ca/2009/11/paper-prototype-cutouts/
Today’s To Do
Create paper wireframes that
visualize the process of solving
your persona’s main goal(s).
Document in your blog.
Reference
• Cooper, A., Reinmann, R., Cronin, D. (2007).
About Face 3: The Essentials of Interaction
Design. England: Wiley

• Goodwin, Kim. 2001. “Perfecting Your

Personas.” Cooper Newsletter, July/August.

TWS 2014 – Paper Prototyping