This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval or rejection
- Strategies for marketing approved apps such as promoting across other apps and using review sites and advertising
The document also introduces the Corona SDK as a cross-platform tool for developing mobile games using the Lua scripting language. Examples are given of games built with Corona Game Edition that have been
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval, rejection, or being stuck in "limbo"
- Strategies for marketing apps after launch like promoting across other apps, websites, and review sites
The document also introduces the Corona SDK as a tool for cross-platform mobile game development using the Lua scripting language. Examples are given of games
Why the iPad UI matters, And how it differs from the Tablet PC, but also from...Fabien Marry
A in-depth look at the iPad user interface with guidelines and examples.
What's new, and what lessons were learned from theTablet PC concept and the iPhone own user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
Slightly updated from the presentation I made at UXCampLondon 2010.
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
DISCLAIMER: This is an archived presentation. Please visit http://www.slideshare.net/Digital-Luxury to access DLG official SlideShare account.
Considering the iPhone success and widespread adoption, IC-Agency decided to review the market of iPhone apps in the luxury industry.
This document provides an overview of iPhone application development. It discusses:
1) The four aspects of iPhone app development - the relationship with Apple, developer tools, the iPhone platform, and Objective-C programming language.
2) The developer tools used for iPhone app development including Xcode, iPhone Simulator, Interface Builder, and Instruments.
3) The layers that make up the iPhone platform including the core OS, core services, and media layer.
4) The process for becoming an iPhone developer including signing up with the Developer Center, Developer Program, and iTunes Connect.
The document aims to give the reader a high-level understanding of what is involved in iPhone application development.
This session is presented by Bess Ho at Silicon Valley Code Camp (SVCC) at Foothill College in 2009 Fall. This session covers the Apple review and submission procession and requirements. It reviews the image requirements, mockup and templates for iphone app.
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval, rejection, or being stuck in "limbo"
- Strategies for marketing apps after launch like promoting across other apps, websites, and review sites
The document also introduces the Corona SDK as a tool for cross-platform mobile game development using the Lua scripting language. Examples are given of games
Why the iPad UI matters, And how it differs from the Tablet PC, but also from...Fabien Marry
A in-depth look at the iPad user interface with guidelines and examples.
What's new, and what lessons were learned from theTablet PC concept and the iPhone own user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
Slightly updated from the presentation I made at UXCampLondon 2010.
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
DISCLAIMER: This is an archived presentation. Please visit http://www.slideshare.net/Digital-Luxury to access DLG official SlideShare account.
Considering the iPhone success and widespread adoption, IC-Agency decided to review the market of iPhone apps in the luxury industry.
This document provides an overview of iPhone application development. It discusses:
1) The four aspects of iPhone app development - the relationship with Apple, developer tools, the iPhone platform, and Objective-C programming language.
2) The developer tools used for iPhone app development including Xcode, iPhone Simulator, Interface Builder, and Instruments.
3) The layers that make up the iPhone platform including the core OS, core services, and media layer.
4) The process for becoming an iPhone developer including signing up with the Developer Center, Developer Program, and iTunes Connect.
The document aims to give the reader a high-level understanding of what is involved in iPhone application development.
This session is presented by Bess Ho at Silicon Valley Code Camp (SVCC) at Foothill College in 2009 Fall. This session covers the Apple review and submission procession and requirements. It reviews the image requirements, mockup and templates for iphone app.
SwaamTech, is an independent QA and Software Testing company helping clients to bring quality in there products. Contact us for testing of your SmartPhone App testing: support@swaam.com
The document discusses the iPhone and its SDK (software development kit). It provides an overview of the iPhone as more than just a phone, describing its built-in features like accelerometers, GPS, touch interface, and apps. It outlines the iPhone SDK tools including Xcode for development and the App Store for distribution. It also discusses the economics of developing iPhone apps and potential revenue models.
This document discusses design considerations for the iPad. It begins by introducing the presenter, Evan Doll, and establishing that he is not currently an Apple employee. It then explores how the iPad changes computing by making it less complicated and more shareable. Potential use cases for the iPad include consumption of content while traveling or in public places. The document outlines three rules for designing great iPad apps: making the most of the iPad's unique features instead of just porting iPhone apps; allowing fluid interactions across screens; and creating realistic, tactile experiences. It encourages developers to take advantage of the new opportunities presented by the iPad.
See why app stores are the way of the future for application distribution. Follow my adventure of submitting my Advice Owl mobile app to four different app stores.
The document contains a checklist of criteria for app testing across four categories: device explicit, network explicit, app explicit, and app UI explicit testing. It includes over 50 individual criteria to test things like app behavior with incoming calls/messages, different network connections, device hardware buttons, and compliance with app store guidelines regarding use of personal data and copyrighted content.
This document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses principles like deference to content, clarity of UI, and using depth to communicate hierarchy. It provides recommendations for various iOS features and controls like navigation bars, table views, buttons and progress indicators. The guidelines emphasize ease of use, consistency with iOS conventions, and focusing on the user experience.
Adobe Max Modern iPhone App Design with Rick MesserRick Messer
Modern iPhone App Design
Basic practices and modern techniques
An introduction to iPhone app design. Gain a foundation of basics to break into this medium and start designing apps. This session will cover some fundamental iOS principles and describe modern design techniques. Get equipped with a good starting point and avoid some rookie mistakes.
Some Pointers from a Mobile Product Design Agency
iOS Anatomy: Familiarize with terminology, patterns & controls
Examples of modern design techniques
Tips from our process at Funsize
Working with engineers
Modern tools & practices for prototyping
This document provides instructions for creating an iPhone app without programming skills using AppMakr. It describes AppMakr as a web-based tool that allows dragging and dropping elements to design an app interface. The instructions outline three steps: 1) filling in basic app details like name, colors and images; 2) adding functions like blogs, bookshelves from available options; and 3) publishing the app, downloading it and sharing it. The document recommends AppMakr for its simplicity compared to other options like Titanium and PhoneGap that require coding skills.
iPhone OS 3.0 introduced several new features including Apple Push Notification Service, cut/copy/paste support, accessory support, in-app purchases, peer-to-peer support, and maps, audio recording, and Core Data APIs. It also included enhancements to frameworks like UIKit, Foundation, and Core Audio.
600 most amazing APPs are researched and reported on including 100 best APPS for colleges. WE seek a publisher. See how to make your own APPS and which ones are the hottest ones on the market.
It shows all the main functionality of bugzilla useful for a tester.
It shows how to log-in, how to generate different types of report, How to submit a bug.
Push notifications allow apps to display messages and notifications to users even when the app is not open. There is a three step process: 1) The app registers with the Apple Push Notification service (APNS) to receive push notifications. 2) The server sends push notifications to APNS. 3) APNS delivers the notifications to the device's user. Setting up push notifications requires provisioning profiles, certificates, and implementing notification handling in the app code. Common issues include exceeding the size limit of notifications or overriding notifications if multiple are sent before the first is received.
Jailbreaking the iPhone 4 involves following steps:
1. Open Safari on the iPhone 4 and visit jailbreakme.com, then swipe to jailbreak when prompted. This will download and install the jailbreaking software.
2. Once installed, a Cydia icon will appear - click this, then click "User" and "Sources" to add a Cydia URL.
3. Choose the "User (Graphical Only)" option to access customization apps like WinterBoard for changing icons, wallpapers, and sounds.
WinterBoard is a free app available through Cydia that allows customizing almost every visible aspect of the iPhone, such as using video files as wallpapers. It provides
10 Reasons Why Apple Rejects Apps From The App StoreAppknox
Every application store has certain criteria on the basis of which they approve or reject apps that want to be listed on their app store. Apple is known to employ slightly more stringent norms as compared to its other counterparts as far as approving apps is concerned.
As of January 2016, a total of 69,973 apps were submitted to the Apple App Store with an average of 2,413 apps per day.
Before you develop your app, it’s important to become familiar with the technical, content, and design criteria that is required by Apple as part of the review process of all apps.
Here are the top 10 most common issues that cause apps to get rejected to help you better prepare your apps before submitting them for review.
Here's the Workshop presentation I gave at the Aircraft Commerce Airline & Aerospace MRO & Operations IT Conference in Singapore on the 18th October 2011
This document provides an overview of app design guidelines for iOS, Android, and Windows Phone platforms. It discusses common UI elements and patterns for each platform such as navigation bars, tab bars, buttons, lists, and dialogs. It also covers topics like cross-platform development, mobile optimization, and transitioning designs from desktop to mobile. Examples of specific apps are provided to illustrate design concepts. Guidelines around branding, usability testing, and reducing clutter are also presented. References to additional online resources for mobile development are included.
iOS Ecosystem @ Fiera del Radioamatore PordenoneKlaus Lanzarini
The document provides an overview of iOS development and reasons for developing for the iOS platform. It discusses the iOS ecosystem and various device specifications like displays, processors and memory. It outlines the hardware, membership and skill requirements needed for iOS development. Finally, it briefly introduces the Apple Developer Program.
The document discusses international developments in auditing practices in different regions. In the UK, the Auditing Practices Board was established in 1991 to strengthen auditing processes and standards following some audit failures. In the US, the Sarbanes-Oxley Act of 2002 led to the creation of the Public Company Accounting Oversight Board to regulate auditors and restore investor confidence. For countries in the Southern African Development Community region, the Eastern, Central and Southern African Federation of Accountants aims to harmonize auditing and accounting standards to support public financial management and economic development across the region.
SwaamTech, is an independent QA and Software Testing company helping clients to bring quality in there products. Contact us for testing of your SmartPhone App testing: support@swaam.com
The document discusses the iPhone and its SDK (software development kit). It provides an overview of the iPhone as more than just a phone, describing its built-in features like accelerometers, GPS, touch interface, and apps. It outlines the iPhone SDK tools including Xcode for development and the App Store for distribution. It also discusses the economics of developing iPhone apps and potential revenue models.
This document discusses design considerations for the iPad. It begins by introducing the presenter, Evan Doll, and establishing that he is not currently an Apple employee. It then explores how the iPad changes computing by making it less complicated and more shareable. Potential use cases for the iPad include consumption of content while traveling or in public places. The document outlines three rules for designing great iPad apps: making the most of the iPad's unique features instead of just porting iPhone apps; allowing fluid interactions across screens; and creating realistic, tactile experiences. It encourages developers to take advantage of the new opportunities presented by the iPad.
See why app stores are the way of the future for application distribution. Follow my adventure of submitting my Advice Owl mobile app to four different app stores.
The document contains a checklist of criteria for app testing across four categories: device explicit, network explicit, app explicit, and app UI explicit testing. It includes over 50 individual criteria to test things like app behavior with incoming calls/messages, different network connections, device hardware buttons, and compliance with app store guidelines regarding use of personal data and copyrighted content.
This document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses principles like deference to content, clarity of UI, and using depth to communicate hierarchy. It provides recommendations for various iOS features and controls like navigation bars, table views, buttons and progress indicators. The guidelines emphasize ease of use, consistency with iOS conventions, and focusing on the user experience.
Adobe Max Modern iPhone App Design with Rick MesserRick Messer
Modern iPhone App Design
Basic practices and modern techniques
An introduction to iPhone app design. Gain a foundation of basics to break into this medium and start designing apps. This session will cover some fundamental iOS principles and describe modern design techniques. Get equipped with a good starting point and avoid some rookie mistakes.
Some Pointers from a Mobile Product Design Agency
iOS Anatomy: Familiarize with terminology, patterns & controls
Examples of modern design techniques
Tips from our process at Funsize
Working with engineers
Modern tools & practices for prototyping
This document provides instructions for creating an iPhone app without programming skills using AppMakr. It describes AppMakr as a web-based tool that allows dragging and dropping elements to design an app interface. The instructions outline three steps: 1) filling in basic app details like name, colors and images; 2) adding functions like blogs, bookshelves from available options; and 3) publishing the app, downloading it and sharing it. The document recommends AppMakr for its simplicity compared to other options like Titanium and PhoneGap that require coding skills.
iPhone OS 3.0 introduced several new features including Apple Push Notification Service, cut/copy/paste support, accessory support, in-app purchases, peer-to-peer support, and maps, audio recording, and Core Data APIs. It also included enhancements to frameworks like UIKit, Foundation, and Core Audio.
600 most amazing APPs are researched and reported on including 100 best APPS for colleges. WE seek a publisher. See how to make your own APPS and which ones are the hottest ones on the market.
It shows all the main functionality of bugzilla useful for a tester.
It shows how to log-in, how to generate different types of report, How to submit a bug.
Push notifications allow apps to display messages and notifications to users even when the app is not open. There is a three step process: 1) The app registers with the Apple Push Notification service (APNS) to receive push notifications. 2) The server sends push notifications to APNS. 3) APNS delivers the notifications to the device's user. Setting up push notifications requires provisioning profiles, certificates, and implementing notification handling in the app code. Common issues include exceeding the size limit of notifications or overriding notifications if multiple are sent before the first is received.
Jailbreaking the iPhone 4 involves following steps:
1. Open Safari on the iPhone 4 and visit jailbreakme.com, then swipe to jailbreak when prompted. This will download and install the jailbreaking software.
2. Once installed, a Cydia icon will appear - click this, then click "User" and "Sources" to add a Cydia URL.
3. Choose the "User (Graphical Only)" option to access customization apps like WinterBoard for changing icons, wallpapers, and sounds.
WinterBoard is a free app available through Cydia that allows customizing almost every visible aspect of the iPhone, such as using video files as wallpapers. It provides
10 Reasons Why Apple Rejects Apps From The App StoreAppknox
Every application store has certain criteria on the basis of which they approve or reject apps that want to be listed on their app store. Apple is known to employ slightly more stringent norms as compared to its other counterparts as far as approving apps is concerned.
As of January 2016, a total of 69,973 apps were submitted to the Apple App Store with an average of 2,413 apps per day.
Before you develop your app, it’s important to become familiar with the technical, content, and design criteria that is required by Apple as part of the review process of all apps.
Here are the top 10 most common issues that cause apps to get rejected to help you better prepare your apps before submitting them for review.
Here's the Workshop presentation I gave at the Aircraft Commerce Airline & Aerospace MRO & Operations IT Conference in Singapore on the 18th October 2011
This document provides an overview of app design guidelines for iOS, Android, and Windows Phone platforms. It discusses common UI elements and patterns for each platform such as navigation bars, tab bars, buttons, lists, and dialogs. It also covers topics like cross-platform development, mobile optimization, and transitioning designs from desktop to mobile. Examples of specific apps are provided to illustrate design concepts. Guidelines around branding, usability testing, and reducing clutter are also presented. References to additional online resources for mobile development are included.
iOS Ecosystem @ Fiera del Radioamatore PordenoneKlaus Lanzarini
The document provides an overview of iOS development and reasons for developing for the iOS platform. It discusses the iOS ecosystem and various device specifications like displays, processors and memory. It outlines the hardware, membership and skill requirements needed for iOS development. Finally, it briefly introduces the Apple Developer Program.
The document discusses international developments in auditing practices in different regions. In the UK, the Auditing Practices Board was established in 1991 to strengthen auditing processes and standards following some audit failures. In the US, the Sarbanes-Oxley Act of 2002 led to the creation of the Public Company Accounting Oversight Board to regulate auditors and restore investor confidence. For countries in the Southern African Development Community region, the Eastern, Central and Southern African Federation of Accountants aims to harmonize auditing and accounting standards to support public financial management and economic development across the region.
Building iPhone Apps: From Flash Lite to CoronaAnscamobile
This document summarizes Evan Kirchhoff's experience transitioning mobile games developed with Flash Lite to build iPhone apps using Ansca Corona. Corona uses the Lua programming language, which has syntax similar to ActionScript and allows reusing existing Flash assets. Kirchhoff provides two examples of games ported from Flash Lite to Corona - a poker game ported in under two weeks, and a breakout-style game that benefited from improved graphics and tilt controls on iPhone. He also discusses lessons learned and opportunities to improve the Corona SDK.
Identity, Location, and Citation at NEONMark Parsons
Latest version of an oft-given talk/discussion about data citation and related issues, presented to data scientists at HQ of the National Ecological Observatory Network
The document summarizes the evolution of data citation practices over time. It discusses how data citation was initially part of literature but became more complex with digital data. Early efforts in the 1990s-2000s had little traction. Starting in the mid-2000s, multiple disciplines began developing their own data citation approaches and guidelines, with DOIs becoming a major driver. There is now a consensus phase with joint principles being developed, though implementation is just beginning and will require local cultural changes. The document provides examples of how data is currently cited and discusses best practices around identifiers, versions, and microcitations.
The document describes Resume CliniQ, a training program offered by Affirm Services Consultancy Pvt Ltd to help with resume writing, social media profile management, interview preparation, and professional promotions. The training is conducted over 5 days in 1 hour appointments and costs Rs. 10,000, with Rs. 5,000 due up front and the remaining Rs. 5,000 due only if the client finds the training satisfactory and obtains a new job. The trainer has 15 years of experience in career coaching.
Carlos M. Icaza outlines his ten commandments for entrepreneurs which include believing in yourself, finding someone as passionate as you are to work with, being brutally honest, finding divine inspiration, knowing it's not about the money, expecting moments of doubt, ignoring naysayers, keeping it real, having fun, and knowing the journey is the reward. Carlos is the co-founder of Ansca Mobile and has over 20 years of experience in engineering and management roles at Adobe where he helped develop their mobile authoring strategy.
Informe de recordación de contenidos Quellevar.travel quellearv
El resumen resume los datos de emisiones e impactos de un distrito de films para febrero y marzo de 2011. En febrero hubo 386,061 emisiones y 772,122 impactos, y en marzo hubo 354,640 emisiones y 709,280 impactos. En total para los dos meses hubo 740,701 emisiones y 1,481,402 impactos.
Curating for Value in Different Data Stewardship ParadigmsMark Parsons
This document summarizes Mark A. Parsons' presentation on curating data for value in different data stewardship paradigms. Parsons discusses his various roles at the National Snow and Ice Data Center, including data curator. He defines curation as adding generative value to data by making it more accessible, adaptable, easy to master, and better connected. Parsons examines different perspectives on data roles and practices, including controls in the data curation process. He suggests optimizing controls to balance increasing generative value while reducing barriers. The talk addresses defining objective versus subjective value of data and how different data models affect stakeholders.
Creative accounting and earnings management refer to accounting practices that may deviate from the spirit of standard accounting rules in order to misrepresent a company's true financial performance. They involve using complex and novel methods to characterize income, assets, and liabilities in a way that exaggerates performance. Common techniques include improper revenue recognition, inappropriate reserves and estimates, off-balance sheet financing, and one-time charges to smooth earnings. While sometimes used to address special situations, creative accounting is often employed to hide poor performance from investors by meeting earnings targets or presenting a misleading picture of financial stability. It represents a slippery slope that can lead to outright accounting fraud if not carefully monitored.
Corporate social responsibility lecture notesSako Mwakalobo
This document discusses corporate social responsibility (CSR). It outlines some of the key arguments for and against CSR. There are differing views on whether businesses should focus solely on economic goals like profit or have broader social responsibilities. CSR can be defined in various ways, such as a commitment to sustainable development, considering stakeholder interests, and contributing to community well-being. Businesses need to balance their economic, legal, and social duties to be successful long-term. Globalization has led to differing international perspectives on appropriate corporate behavior.
This document provides tips and tools for developing an iPhone app from concept to product release. It covers conceptualizing the app idea, designing interfaces with tools like Balsamiq and Photoshop, developing with considerations for APIs, push notifications, and testing, distributing beta versions through services like TestFlight, monitoring performance on the App Store, and responding to user reviews. The overall process progresses from Concept to Design to Develop to Beta testing to Release.
This presentation on the opportunity in mobile applications was an executive briefing prepared for a client in the October of 2010. The content focuses on Apple devices and ecosystem, as requested by the client, and includes a discussion of web apps vs. native apps.
This document discusses app store optimization (ASO) which is important for app marketing and rankings. It notes that apps are increasingly how people access the internet, with over 2,300 new apps published daily. Good ASO includes optimizing an app's metadata like name, description, keywords and screenshots to target relevant searches and rank higher in app stores. The top mobile platforms are iOS, Google Play, and others. ASO considers on-page elements like these as well as off-page factors like ratings, downloads and social signals.
[Srijan Wednesday Webinar] Mastering Mobile Test Automation with AppiumSrijan Technologies
Speaker: Justin Ison
Check out the complete session slides here: http://www.srijan.net/webinar/mobile-...
This session dives into the history of Appium, and it's pros and cons. The speaker also looks at how to write a good test setup and collect meaningful data points. We look at quick demos and comparisons of how Appium significantly reduces test times.
And you definitely should hang around till the Q&A session, where participants pitch in with their issues and queries. The speaker answers all the questions, sharing additional information and tips on Appium.
This document provides an overview of app store optimization (ASO) and its core components. ASO involves improving the visibility of mobile apps in app stores. The key components include optimizing app keywords, name, description and localization; using effective app icons, screenshots and visuals; and tracking important off-site factors like number of downloads, ratings and reviews to help optimize an app's performance in app stores.
This 4-day training course covers iOS application development and security. Day 1 introduces iOS, Objective-C, and setting up development environments. Day 2 covers native, web, and hybrid mobile app types and the app development process. Day 3 discusses debugging, app store publishing, and iOS technologies. Day 4 focuses on application security best practices including data security, keychain usage, and penetration testing tools and techniques.
The document discusses some challenges and considerations for developing iPad applications for businesses. It notes that while the iPad is aimed at consumers, businesses are also starting to use it as a tool. However, developing software for the iPad brings its own challenges. The document outlines some key questions to ask to determine whether a native iOS application or HTML5 web application is the best approach. It also discusses platform requirements like needing a Mac computer to develop for iOS.
Battle of Music: SDK from iPhone, Nokia, BlackBerry, Android, PalmBess Ho
This document discusses mobile application development platforms and tools. It provides information on screen sizes, SDKs, programming languages, and revenue potential for developing apps on iPhone, Nokia, BlackBerry, Android and Palm platforms. It also discusses the iPhone app approval process and tips for getting apps approved, including avoiding using copyrighted materials without permission and ensuring the app is bug-free.
This document provides information on testing mobile applications. It discusses the different types of testing needed such as functionality, compatibility, and usability testing. It also outlines considerations for the variety of mobile platforms, operating systems, devices and versions. Tools that can be used for testing on emulators, virtual devices and real devices are presented. The document provides best practices for thorough mobile application testing.
iOS Application Development Step by Step to develop an iOS App.pdfJPLoft Solutions
At one point, companies typically contracted out mobile app development because of the constraints of budgets and timeframes. But, with the help of helpful tools for development and the software applications that perform the bulk of the work, many small-scale businesses are creating mobile apps on their own.
This guide provides a step-by-step walkthrough of releasing a Flutter app to the Play Store, App Store, TestFlight, and Preliminaries. https://bit.ly/3iNs9N8
eStudio34 presents London Search Love 2015 | Practical tips for the future o...William Renedo
From October 19th London Search Love, this conference by Will Critchlow focused on the real-world changes you should be making right now to your web presence and campaigns.
SearchLove London 2015 | Will Critchlow | Practical Tips for the Future of ...Distilled
Having seen the changes from Google and observed the changes in our own behaviour, you may now be trying to figure out what to do differently to prepare for the future. Will has you covered, from making the most of new ranking factors and understanding what place apps and deep linking have in your plans, to creating content for mobile. This session will focus on the real-world changes you should be making right now to your web presence and campaigns.
This document discusses strategies for developing a successful Android app business. It begins by providing background on the author's experience developing his first successful Android app from 2010-2012. It then discusses mindsets for success and outlines seven steps to make more money, including hiring others to handle tasks like graphics, outsourcing work, and assessing competition. Key factors for getting an app discovered like rankings, ratings, and reviews are examined. Myths about comments and expectations are debunked. Overall, the document provides advice on launching and marketing an Android app to achieve commercial success.
App Store Optimization - SMX Munich - Emily GrossmanMobileMoxie
This document discusses app store optimization strategies for ranking highly in app store search results. It recommends optimizing app metadata like titles, categories, and keywords to include important search terms. It also recommends strategies to improve app performance metrics like download volume and velocity, star ratings, and review count which account for 65% of an app's ranking. Additionally, it notes the importance of frequent app updates to maintain freshness. The document suggests these optimization strategies will become even more important as app search evolves to work more like web search with apps indexed and deep linked on platforms like Google.
1) This document provides instructions for publishing an app to the Microsoft Store, including registering a developer account, reserving an app name, submitting the app for certification, creating store listings, and uploading app packages.
2) It outlines the steps to define pricing, availability, hardware preferences, age ratings, and other metadata for the store listing. Visual Studio is used to build and sign app packages.
3) Additional details are provided on publishing options, adding in-app purchases or add-ons to the store listing through their own submission process, and notes for certification.
How To Run/Test Flutter App On a Real Device?Flutter Agency
Do you want to know how to run or test the flutter app on a real device? If yes, then proceed with this article and explore the complete process that takes place here.
Similar to iTunes App Store Submission Presentation (20)
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
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We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
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Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
1. Evan Kirchhoff
Senior Software Engineer
Ansca Mobile
iPhone Provisioning Portal setup and
App Store submission
iOS 4.0 Development Training Camp
Hacker Dojo, Mountain View, California
August 7, 2010
2. Today’s topics:
Setting up the Provisioning Portal
Preparing your App Store submission
The review/rejection process
Increasing your app sales
Some cool tech demos with Corona
6. App testing was complicated
and expensive
In this example, the mandatory test fees were $800 per app per device model;
test failure over trivial technicalities was very common
7. Other people got
most of the money
Other People You Other People You
25%
30%
70%
75%
Then Now
24. ...but you’ll need to generate app-specific IDs if
you want to use Apple services like Push
Notification, In-App Purchase or Game Center
25. Provisioning Profiles:
three types
1. Developer - for debugging
(expires in 3 months)
2. Distribution (ad hoc) - for beta
testers, using one of your 100 devices
(expires in 1 year)
3. Distribution (App Store) - for
shipping your final app to the store
26. What are Provisioning Profiles?
Provisioning Profiles bring everything together:
They associate certificates, AppIDs, and devices
(They must also be installed on the test devices; either
Xcode Organizer or iTunes can be used for this)
33. Be sure to use your App Store distribution profile
(If you build using Corona, you’ll won’t see this screen)
34. To submit your app
(Only available at sufficient account privileges!)
35.
36.
37. If there’s a name you really need,
get it while you can!
Note that the iPhone will only display names up to
12 characters without shortening them with “...”
(It’s possible to use a long name in the store, and set a shorter display name in Info.plist)
38. What date to choose?
Your release won’t happen before this date,
but may occur unpredictably after it!
Some people change this date each night to tomorrow’s date, during their review period,
to try and optimize their initial placement on the App Store’s recent-releases lists
40. Gather all this information before starting
your submission
Description field no
longer indexed for
iTunes app searches
(due to rampant
keyword-stuffing in
this field)
100-character
maximum (eliminate
spaces to make room
for more keywords)
“Copyright” field can be
whatever you want to
show in the store
as the author/company
App Store reviewers will want to inspect all parts of
your app, so include test passwords if necessary
43. This large icon must look basically
the same as your app icon
(it’s safest to be exactly the same)
You get up to 5 screenshots -
use them all!
Use PNG files for best results
49. You must run Application
Loader to upload your app
But it is actually helpful!
50. You must run Application
Loader to upload your app
Zip your final
app file before
uploading
51. If using Xcode, the release build file can be found in
[Project folder] > build > Release-iphoneos
(If using Corona, simply click the “Show in Finder”
button after building)
Right-click this .app file and choose “Compress” to zip it
52. Application Loader finds
common build problems
This saves a lot of time, compared to the
App Store rejections that would have
happened otherwise!
53. After the upload
“Waiting for Review”
(USUALLY A FEW BUSINESS DAYS)
“In Review”
(ANOTHER 3-5 BUSINESS DAYS)
“Requiring
“Ready for Sale!”
unexpected additional
(CONGRATULATIONS!)
Your app will appear on the
time for review”
store within an hour or so. (OH NO - THE DREADED APP LIMBO)
Some apps get stuck here for weeks
or months...experiences vary widely
54. What happens during review?
Automated scanning for private Apple APIs
Some kind of human judgement regarding
“inappropriate” app content
A little bit of intellectual property
monitoring (seems hit or miss)
Actual human testing of the app (seems to
be about 5 minutes on average, mostly
checking for crashes, major style violations,
or obvious behavior problems)
55. What if they reject your app?
Usually they’ll give you a reason:
56. But some rejections are
unpredictable!
http://www.theregister.co.uk/2010/06/01/apple_boots_widgety_apps_from_app_store/
58. You have 5 friends with
iPhones: call them now!
You really want to get out of “No Ratings” status
quickly, but that requires at least 5 ratings
(no written reviews needed, just the ratings!)
60. Ratings totals are a rough
proxy for sales totals
...and the multiplier may be around 100x (!)
Obviously a very rough estimate, but seems correct to within an order of magnitude
61. Use your app to cross-promote
your other apps
This button links to an App Store search by company name
62. Use Facebook, Twitter or social
gaming networks
(e.g., OpenFeint, or Apple’s Game Center)
63. Some kind of promotional website is a good idea...
Canabalt features the fully playable game on its website for free,
yet sold very well on iPhone at $2.99!
(Also note that you can use iTunes affiliate links to get a 5% revenue bonus)
64. App review websites
?
Without naming names, there may be a
“pay to play” aspect in some cases
Some developers boycott paid review sites; it’s your choice*
*Personal view: “All’s fair in love, war, and search engine optimization”
65. You could also try advertising
!
The apps market is still so young that
virtually no real advertising takes place!
(This will presumably change as app budgets increase)
66. Use these
to give free
apps to
friends or
reviewers.
You can get
50 codes
per app
version.
67. Promo codes are redeemed in iTunes:
They expire quickly - don’t generate too many at once!
68. With 225,000 apps, isn’t the
App Store “full”?
Was the web “full” in 1994?
(Note 1994 Yahoo interface very similar to today’s App Store!)
69. App Submission case studies
(all information anecdotal)
ABC Animals
Pad Racers
420 Reminder
72. What is Corona?
OpenGL accelerated graphics engine
Develop mobile apps using a small
scripting language (Lua) rather than
C++, Objective-C or Java
Cross-platform development: iPhone,
iPad, Android from the same source
74. What is Game Edition?
Physics engine included (Box2D)
Animated sprites & “sprite sheets”
Social gaming features
75. Corona SDK + Corona Game Edition
all previous features, plus:
* Full Lua scripting language
* Hardware-accelerated graphics
* Improved texture memory handling
* GPS, compass, accelerometer
* Animated sprites with independent
* Networking (TCP, FTP, HTTP, etc.)
framerates per sprite sequence
* Camera and photo library
* 2D physics simulation
* Video playback (streaming or local)
* Simple and complex physical bodies
* Audio (sound effects or MP3)
* Physical properties (mass, friction,
* Animation and transition libraries
bounce)
* Vector drawing APIs (shapes and lines)
* Joints, wheels, hinges, pulleys, etc.
* Native UI (keyboard, etc.)
* Collision detection, including pre- and
* WebKit browser views
post-collision events
* SQLite database
* OpenFeint game network support
* File read/write
* (more social features TBA)
* Crypto (md4, md5, sha1, sha512, etc.)
* Facebook and Twitter libraries
76. What can you make?
(These are not Corona,
but represent the target
market for Game Edition)
77. What can you make?
(Made in Corona Game Edition and shipped to the
iPad App Store recently)
78. How does Corona work?
Native Engine:
C, C++, Objective-C,
OpenGL
Exposed Scripting:
Lua
Lua is designed as an embedded language
(Very small, very fast, runs alongside native code)