ROBOTICS-ROBOT KINEMATICS AND ROBOT PROGRAMMINGTAMILMECHKIT
Forward Kinematics, Inverse Kinematics and Difference; Forward Kinematics and Reverse Kinematics of manipulators with Two, Three Degrees of Freedom (in 2 Dimension), Four Degrees of freedom (in 3 Dimension) Jacobians, Velocity and Forces-Manipulator Dynamics, Trajectory Generator, Manipulator Mechanism Design-Derivations and problems. Lead through Programming, Robot programming Languages-VAL Programming-Motion Commands, Sensor Commands, End Effector commands and simple Programs
ROBOTICS-ROBOT KINEMATICS AND ROBOT PROGRAMMINGTAMILMECHKIT
Forward Kinematics, Inverse Kinematics and Difference; Forward Kinematics and Reverse Kinematics of manipulators with Two, Three Degrees of Freedom (in 2 Dimension), Four Degrees of freedom (in 3 Dimension) Jacobians, Velocity and Forces-Manipulator Dynamics, Trajectory Generator, Manipulator Mechanism Design-Derivations and problems. Lead through Programming, Robot programming Languages-VAL Programming-Motion Commands, Sensor Commands, End Effector commands and simple Programs
Introduction
Types of end effectors
Mechanical gripper
Other types of grippers
Tools as end effectors
The Robot/End effectors interface
Considerations in gripper selection and design
Introduction
Types of end effectors
Mechanical gripper
Other types of grippers
Tools as end effectors
The Robot/End effectors interface
Considerations in gripper selection and design
Technical presentation of the gesture based NUI I developed for the Aigaio smart conference room in IIT Demokritos
Demo In Greek:
https://www.youtube.com/watch?v=5C_p7MHKA4g
Inverse Kinematics Analysis for Manipulator Robot with Wrist Offset Based On ...Waqas Tariq
This paper presents an algorithm to solve the inverse kinematics for a six degree of freedom (6 DOF) manipulator robot with wrist offset. This type of robot has a complex inverse kinematics, which needs a long time for such calculation. The proposed algorithm starts from find the wrist point by vectors computation then compute the first three joint angles and after that compute the wrist angles by analytic solution. This algorithm is tested for the TQ MA2000 manipulator robot as case study. The obtained results was compared with results of rotational vector algorithm where both algorithms have the same accuracy but the proposed algorithm saving round about 99.6% of the computation time required by the rotational vector algorithm, which leads to used this algorithm in real time robot control.
A New Method For Solving Kinematics Model Of An RA-02IJERA Editor
The kinematics miniature are established for a 4 DOF robotic arm. Denavit-Hartenberg (DH) convention and the
product of exponential formula are used for solving kinematic problem based on screw theory. For acquiring
simple matrix for inverse kinematics a new simple method is derived by solving problems like robot base
movement, actuator restoration. Simulations are done by using MATlab programming for the kinematics
exemplary.
This work presents the kinematics model of an RA-
02 (a 4 DOF) robotic arm. The direct kinematic problem is
addressed using both the Denavit-Hartenberg (DH) convention
and the product of exponential formula, which is based on the
screw theory. By comparing the results of both approaches, it
turns out that they provide identical solutions for the
manipulator kinematics. Furthermore, an algebraic solution of
the inverse kinematics problem based on trigonometric
formulas is also provided. Finally, simulation results for the
kinematics model using the Matlab program based on the DH
convention are presented. Since the two approaches are
identical, the product of exponential formula is supposed to
produce same simulation results on the robotic arm studied.
Keywords-Robotics; DH convention; product of exponentials;
kinematics; simulations
This is a primer on some of the foundations of 3D math used in computer graphics programming. This is the version of the talk from CocoaConf Chicago 2015.
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About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
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Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
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Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
2. 2INTRODUCTION
Kinematic analysis is one of the first steps in the design of most
industrial robots. Kinematic analysis allows the designer to obtain
information on the position of each component within the
mechanical system.
To move the robot on a path, We need to send a series of
commands to move the robot to a specified positions. In reality, if
we have to move the robot hand in a linear path in Cartesian
coordinates, we must generate the points (positions) by doing a
series of geometric calculations.
After generating the points we want the robot to follow, we must
find the angles that each servomotor should be at to place the
robot hand at the desired location
3. FORWARD AND INVERSE KINEMATICS 3
To come up with inverse kinematics equations, We have to first find
the forward kinematics equations of the robot.
Forward Kinematics: all joint variables including arm length ,angles
are known in this case and we have to determine where the robot’s
hand is.
Inverse Kinematics: Given the desired position of the robot's hand,
what must be the angles at all of the robots joints i.e it is the invers
e process of forward kinematics.
4. NEED OF IK? 4
In case of robot we have to use various calculation like forward
kinematics and reverse kinematics for the movement of its
effectors i.e its arms ,legs etc.
Humans solve this problem all the time without even thinking
about it. While taking breakfast in the morning we just move
our hand near the plate and take the food. we don't think, "my
shoulder needs to do this, my elbow needs to do that, etc.
We need this because on the basic of position of end effector
of robot,we can calculate the angle between the joints.
5. 5
Game programming: Inverse kinematics is important to game
programming where it is used to connect game
characters physically to the world, such as feet landing firmly on
top of terrain.
3D animation: In most 3D animation software, Inverse
Kinematics is implemented as a skeleton system. It is often
easier for computer-based designers, artists, and animators to
define the spatial configuration of a figure by moving parts, or
arms and legs, rather than directly manipulating joint angles.
6. DIFFICULTY WITH INVERSE KINEMATICS 6
Multi-valued: Often multiple solutions for a single Cartesian
pose .
Discontinuities and singularities: It Can lose one or more DOFs
in some configurations.
The main difficulty of the inverse kinematics problem in general
is that for some desired end effector configuration, sometimes
there may be no solutions, or there may be a unique solution .
7. 7
X axis
Y axis
θ
For example:
Xhand
l
The figure above is a schematic of a simple robot lying in the X-Y plane. The
robot has one link of length l and one joint with angle θ. The position of the
robot's hand is Xhand. The inverse kinematics problem (at the position level)
for this robot is as follows:
Given Xhand and we need to find the joint angle θ.
We'll start the solution to this problem by writing down the forward
position equation, and then solve for θ.
8. 8
Xhand =lcosθ
cos θ =Xhand / l
θ =cos-1(Xhand / l)
let's say that this robot's link has a length of 1 foot and we want the
robot's hand to be at X = .7071 feet then value of can be calculated
as:
θ =cos-1(.7071) = +/- 45 degree.
Even for this simple example, there are two solutions to the inverse
kinematics problem: one at plus 45 degrees and one at minus 45
degrees. The existence of multiple solutions adds to the challenge of
the inverse kinematics problem.
To find the proper quadrant when given both the X and Y
arguments: θ = ATan2(Y/X).
9. 9
SOLUTION TO INVERSE KINEMATICS PROBLEM
A number of methods and their combinations could be used to
solve the inverse kinematics. There are some advantages and
disadvantages of using these solutions.
Algebraic methods: In order to keep numerical errors small, one
should try to transform the system of equations into an
equivalent but ‘simpler’ one by some algebraic method.
Iterative model: It solve the inverse kinematics problem by using
a sequence of steps leading to incrementally better solutions for
the joint angles. The goal is to minimize the difference between
the current and desired positions of the end effectors.
10. 10
Various Iterative models for the solution of the Inverse
Kinematics are:
a. Jacobian inversion method.
b. Optimization based method
c. Cyclic coordinate descent
d. Genetic programming
etc..