1. Object oriented programming (OOP) is a programming paradigm that models concepts as "objects" that contain data and functionality.
2. A class defines the format for objects, including attributes like properties and behaviors like methods. Creating an object from a class is like a real-world object.
3. OOP concepts like encapsulation, inheritance, and polymorphism address limitations of procedural programming by combining related data and functions into classes and objects. Encapsulation wraps data and functions together, hiding implementation details.
This document discusses object-oriented programming concepts in C++ including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines each concept and provides examples. Some key advantages of OOP mentioned are code reusability, modeling real-world problems effectively, managing complexity, and facilitating incremental development from small to large systems.
The presentation provides an overview of object-oriented programming (OOP) concepts. It discusses how OOP involves writing programs based on objects, and defines a class as a group of objects that share attributes and behaviors. An object is an instance of a class that contains all the variables and functions of that class. Key characteristics of OOP discussed include inheritance, data abstraction, encapsulation, and polymorphism. Inheritance allows new classes to inherit properties from existing classes. Data abstraction hides background details and simplifies development. Encapsulation binds data to the functions that operate on it. Polymorphism enables different types of objects to respond to the same function name. Examples of OOP languages provided are C++, PHP, and
The document discusses object-oriented programming languages like C++, Smalltalk, and Java. It covers the basic concepts of object-oriented programming including objects, classes, encapsulation, inheritance, and polymorphism. Key points about each language are provided, such as C++ being an extension of C and introducing classes, Smalltalk being one of the earliest languages to support OOP, and Java combining elements of C++ and Smalltalk. Sample code in each language is also shown.
This document provides an overview of object-oriented programming (OOP) concepts. It defines OOP as a programming technique that uses objects and classes. Key concepts discussed include classes and objects, inheritance, data abstraction, encapsulation, and polymorphism. Benefits of OOP include reusability, extensibility, understandability and security. Inheritance allows reuse of existing classes, and can be single, multiple, public, protected or private. Data abstraction hides background details and provides essential information. Encapsulation binds data and functions that manipulate the data. Polymorphism enables different object types to respond to the same function name.
,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
the Concept of Object-Oriented ProgrammingAida Ramlan II
This document provides an introduction to object-oriented programming (OOP). It discusses key OOP concepts like enabling code reuse through inheritance and modifying existing code more easily. While OOP became popular in the 1980s, its origins date back to the Simula programming languages from the 1960s. OOP provides clear modular structures, makes code maintenance and modification easier, and offers a framework for code libraries. The document also defines important OOP terminology like classes, objects, encapsulation, abstraction, inheritance, polymorphism and distinguishes between abstraction and encapsulation.
The document discusses the key concepts of object-oriented programming (OOP) in C++ including objects, classes, encapsulation, inheritance, polymorphism, and binding. It explains that OOP focuses on data and objects that interact by sending messages, whereas procedural programming focuses on functions and global data. Some key OOP concepts are classes as user-defined types that group similar objects, encapsulation which wraps data and functions into a single unit, and inheritance which allows deriving new classes from existing classes.
1. Object oriented programming (OOP) is a programming paradigm that models concepts as "objects" that contain data and functionality.
2. A class defines the format for objects, including attributes like properties and behaviors like methods. Creating an object from a class is like a real-world object.
3. OOP concepts like encapsulation, inheritance, and polymorphism address limitations of procedural programming by combining related data and functions into classes and objects. Encapsulation wraps data and functions together, hiding implementation details.
This document discusses object-oriented programming concepts in C++ including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines each concept and provides examples. Some key advantages of OOP mentioned are code reusability, modeling real-world problems effectively, managing complexity, and facilitating incremental development from small to large systems.
The presentation provides an overview of object-oriented programming (OOP) concepts. It discusses how OOP involves writing programs based on objects, and defines a class as a group of objects that share attributes and behaviors. An object is an instance of a class that contains all the variables and functions of that class. Key characteristics of OOP discussed include inheritance, data abstraction, encapsulation, and polymorphism. Inheritance allows new classes to inherit properties from existing classes. Data abstraction hides background details and simplifies development. Encapsulation binds data to the functions that operate on it. Polymorphism enables different types of objects to respond to the same function name. Examples of OOP languages provided are C++, PHP, and
The document discusses object-oriented programming languages like C++, Smalltalk, and Java. It covers the basic concepts of object-oriented programming including objects, classes, encapsulation, inheritance, and polymorphism. Key points about each language are provided, such as C++ being an extension of C and introducing classes, Smalltalk being one of the earliest languages to support OOP, and Java combining elements of C++ and Smalltalk. Sample code in each language is also shown.
This document provides an overview of object-oriented programming (OOP) concepts. It defines OOP as a programming technique that uses objects and classes. Key concepts discussed include classes and objects, inheritance, data abstraction, encapsulation, and polymorphism. Benefits of OOP include reusability, extensibility, understandability and security. Inheritance allows reuse of existing classes, and can be single, multiple, public, protected or private. Data abstraction hides background details and provides essential information. Encapsulation binds data and functions that manipulate the data. Polymorphism enables different object types to respond to the same function name.
,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
the Concept of Object-Oriented ProgrammingAida Ramlan II
This document provides an introduction to object-oriented programming (OOP). It discusses key OOP concepts like enabling code reuse through inheritance and modifying existing code more easily. While OOP became popular in the 1980s, its origins date back to the Simula programming languages from the 1960s. OOP provides clear modular structures, makes code maintenance and modification easier, and offers a framework for code libraries. The document also defines important OOP terminology like classes, objects, encapsulation, abstraction, inheritance, polymorphism and distinguishes between abstraction and encapsulation.
The document discusses the key concepts of object-oriented programming (OOP) in C++ including objects, classes, encapsulation, inheritance, polymorphism, and binding. It explains that OOP focuses on data and objects that interact by sending messages, whereas procedural programming focuses on functions and global data. Some key OOP concepts are classes as user-defined types that group similar objects, encapsulation which wraps data and functions into a single unit, and inheritance which allows deriving new classes from existing classes.
Object-oriented programming (OOP) uses objects that contain data and methods. The four pillars of OOP are abstraction, encapsulation, inheritance, and polymorphism. Abstraction hides unnecessary details, encapsulation shields an object's internal representation, inheritance allows subclasses to inherit attributes of superclasses, and polymorphism enables processing objects differently depending on their type. Classes define objects and contain data fields and methods, with objects being instances of classes that allocate space in memory. Access control in Java includes private, public, default, and protected access types.
we will learn about basics of OOPs. Object Oriented Programming is a paradigm that provides many concepts such as inheritance, data binding, polymorphism etc.
This document compares procedure-oriented programming and object-oriented programming. Procedure-oriented programming divides programs into smaller subprograms called functions that can access shared global data, while object-oriented programming divides programs into objects that encapsulate both data and functions together and protect data from access by external functions. The document also discusses key object-oriented programming concepts like classes, encapsulation, inheritance, polymorphism, and messaging that provide benefits like code reuse and easier management of complex software projects.
intro to c++, concepts of OOP, future scope in c++, project on student data administration, screen shot of c++ program and output screen on topic project on student data administration.
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
This document provides an introduction to object-oriented programming (OOP). It discusses the basic elements of OOP including objects, methods/actions, and classes. Objects are instances of classes that represent real-world entities. Methods are associated actions. Classes group similar objects. The document also outlines key OOP features such as polymorphism, inheritance, encapsulation, and information hiding. Polymorphism allows one interface with multiple methods. Inheritance transfers properties from superclasses to subclasses. Encapsulation binds data and actions within a class, while information hiding protects parts of a class from external access.
The document discusses the principles of object-oriented programming (OOP). It begins with an introduction to OOP and compares procedural programming with OOP. Some key concepts of OOP discussed include classes, objects, encapsulation, inheritance, and polymorphism. The document also covers benefits of OOP such as code reuse and extensibility. Examples of object-oriented languages like C++ and Java are provided.
1. The document discusses key object-oriented programming (OOP) concepts in C++ including objects, classes, data abstraction, encapsulation, inheritance, and polymorphism.
2. An object can be a variable, data structure, or function, and in class-based OOP refers to an instance of a class containing variables, functions, and data structures.
3. A C++ class declares a user-defined type with data members and member functions (methods), with access controlled by private, protected, or public specifiers.
Object-Oriented Concepts
Attribute: the basic data of the class.
Method (operation): an executable procedure that is encapsulated in a class and is designed to
operate on one or more data attributes that are defined as part of the class.
Object: when specific values are assigned to all the resources defined in a class, the result is an
instance of that class. Any instance of any class is called an object.
OOP concepts such as objects, classes, abstraction, encapsulation, inheritance, and polymorphism are discussed and compared to procedural programming. Objects are instances of classes that contain both data and procedures. Abstraction allows programmers to focus on the overall concepts without implementation details. Encapsulation wraps data and access within a class. Inheritance allows new classes to inherit properties from parent classes. Polymorphism allows different objects to respond differently to the same methods.
The document discusses the history and key concepts of C++, including its creation by Bjarne Stroustrup, the influences on its development, and its combination of efficiency from C with ease of use from object-oriented programming. It explains the three main traits of object-oriented programming - encapsulation, polymorphism, and inheritance - and provides examples of each concept. The document also provides guidance for new C++ programmers on using header files, the main function, and input/output statements in their first C++ program.
This document discusses the basic concepts of object-oriented programming (OOP). It defines objects as instances of classes, and classes as user-defined data types that contain variables and functions. It describes data abstraction and encapsulation as wrapping data and functions into a single class unit. Other key concepts covered include inheritance, polymorphism, dynamic binding, and message passing. Benefits of OOP like reusability and mapping to real-world objects are highlighted. Real-time systems, databases, and modeling are some example applications of OOP.
Here are the key concepts of Object Oriented Programming:
- Object: An object represents a real world entity with attributes and behaviors. Ex: Person, Bank Account etc.
- Class: A class defines the common attributes and behaviors of objects. It acts as a blueprint to create objects.
- Encapsulation: Wrapping up of data and methods into a single unit called class. It hides internal details and represents as a single unit.
- Inheritance: Ability to create new classes from existing classes by extending their features. New classes inherit attributes and behaviors of parent classes.
- Polymorphism: Ability of an object to take multiple forms. Same method can act differently depending on the object that inv
This document discusses different programming paradigms and object-oriented programming concepts in C++. It defines procedural programming as step-by-step instructions telling a computer what to do, with languages like C, Go, and BASIC given as examples. Modular programming is described as separating a program into independent modules. The difference between procedural and modular programming is that procedural follows an algorithm, while modular divides the objective into pipelined modules. Object-oriented programming concepts covered include objects and classes as logical entities, encapsulation as wrapping data and methods, abstraction as exposing only essential characteristics, inheritance as creating new classes from existing ones, and polymorphism as having many forms in a hierarchy with inheritance.
This all is about the object oriented programming in c++ language. It includes the importent components of oops , related terminologies and the related details.
This document provides an overview of object-oriented programming (OOP) concepts including class, object, encapsulation, inheritance, polymorphism, and software architectures like MVC. It discusses class design principles like single responsibility, open/closed, and dependency inversion. Common relationships between classes like association, aggregation, and composition are defined. Abstract classes and interfaces are compared. Use cases, class diagrams, and sequence diagrams are introduced in the context of software design.
The document provides an overview of object-oriented programming concepts including classes, objects, inheritance, encapsulation, polymorphism and more. It defines a class as a blueprint for an object, and an object as an instance of a class. Classes can inherit properties and behaviors from other classes. Encapsulation groups an object's data and methods together. Polymorphism allows the same operation to be performed in different ways through method overloading and overriding.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
Object-oriented programming focuses on data. An object is a basic run-time entity. A class is also known as a user-defined data type. Inheritance provides the idea of reusability. Objects can communicate with each other through message passing. Polymorphism is achieved through operator overloading and function overloading.
Object-oriented programming (OOP) uses objects that contain data and methods. The four pillars of OOP are abstraction, encapsulation, inheritance, and polymorphism. Abstraction hides unnecessary details, encapsulation shields an object's internal representation, inheritance allows subclasses to inherit attributes of superclasses, and polymorphism enables processing objects differently depending on their type. Classes define objects and contain data fields and methods, with objects being instances of classes that allocate space in memory. Access control in Java includes private, public, default, and protected access types.
we will learn about basics of OOPs. Object Oriented Programming is a paradigm that provides many concepts such as inheritance, data binding, polymorphism etc.
This document compares procedure-oriented programming and object-oriented programming. Procedure-oriented programming divides programs into smaller subprograms called functions that can access shared global data, while object-oriented programming divides programs into objects that encapsulate both data and functions together and protect data from access by external functions. The document also discusses key object-oriented programming concepts like classes, encapsulation, inheritance, polymorphism, and messaging that provide benefits like code reuse and easier management of complex software projects.
intro to c++, concepts of OOP, future scope in c++, project on student data administration, screen shot of c++ program and output screen on topic project on student data administration.
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
This document provides an introduction to object-oriented programming (OOP). It discusses the basic elements of OOP including objects, methods/actions, and classes. Objects are instances of classes that represent real-world entities. Methods are associated actions. Classes group similar objects. The document also outlines key OOP features such as polymorphism, inheritance, encapsulation, and information hiding. Polymorphism allows one interface with multiple methods. Inheritance transfers properties from superclasses to subclasses. Encapsulation binds data and actions within a class, while information hiding protects parts of a class from external access.
The document discusses the principles of object-oriented programming (OOP). It begins with an introduction to OOP and compares procedural programming with OOP. Some key concepts of OOP discussed include classes, objects, encapsulation, inheritance, and polymorphism. The document also covers benefits of OOP such as code reuse and extensibility. Examples of object-oriented languages like C++ and Java are provided.
1. The document discusses key object-oriented programming (OOP) concepts in C++ including objects, classes, data abstraction, encapsulation, inheritance, and polymorphism.
2. An object can be a variable, data structure, or function, and in class-based OOP refers to an instance of a class containing variables, functions, and data structures.
3. A C++ class declares a user-defined type with data members and member functions (methods), with access controlled by private, protected, or public specifiers.
Object-Oriented Concepts
Attribute: the basic data of the class.
Method (operation): an executable procedure that is encapsulated in a class and is designed to
operate on one or more data attributes that are defined as part of the class.
Object: when specific values are assigned to all the resources defined in a class, the result is an
instance of that class. Any instance of any class is called an object.
OOP concepts such as objects, classes, abstraction, encapsulation, inheritance, and polymorphism are discussed and compared to procedural programming. Objects are instances of classes that contain both data and procedures. Abstraction allows programmers to focus on the overall concepts without implementation details. Encapsulation wraps data and access within a class. Inheritance allows new classes to inherit properties from parent classes. Polymorphism allows different objects to respond differently to the same methods.
The document discusses the history and key concepts of C++, including its creation by Bjarne Stroustrup, the influences on its development, and its combination of efficiency from C with ease of use from object-oriented programming. It explains the three main traits of object-oriented programming - encapsulation, polymorphism, and inheritance - and provides examples of each concept. The document also provides guidance for new C++ programmers on using header files, the main function, and input/output statements in their first C++ program.
This document discusses the basic concepts of object-oriented programming (OOP). It defines objects as instances of classes, and classes as user-defined data types that contain variables and functions. It describes data abstraction and encapsulation as wrapping data and functions into a single class unit. Other key concepts covered include inheritance, polymorphism, dynamic binding, and message passing. Benefits of OOP like reusability and mapping to real-world objects are highlighted. Real-time systems, databases, and modeling are some example applications of OOP.
Here are the key concepts of Object Oriented Programming:
- Object: An object represents a real world entity with attributes and behaviors. Ex: Person, Bank Account etc.
- Class: A class defines the common attributes and behaviors of objects. It acts as a blueprint to create objects.
- Encapsulation: Wrapping up of data and methods into a single unit called class. It hides internal details and represents as a single unit.
- Inheritance: Ability to create new classes from existing classes by extending their features. New classes inherit attributes and behaviors of parent classes.
- Polymorphism: Ability of an object to take multiple forms. Same method can act differently depending on the object that inv
This document discusses different programming paradigms and object-oriented programming concepts in C++. It defines procedural programming as step-by-step instructions telling a computer what to do, with languages like C, Go, and BASIC given as examples. Modular programming is described as separating a program into independent modules. The difference between procedural and modular programming is that procedural follows an algorithm, while modular divides the objective into pipelined modules. Object-oriented programming concepts covered include objects and classes as logical entities, encapsulation as wrapping data and methods, abstraction as exposing only essential characteristics, inheritance as creating new classes from existing ones, and polymorphism as having many forms in a hierarchy with inheritance.
This all is about the object oriented programming in c++ language. It includes the importent components of oops , related terminologies and the related details.
This document provides an overview of object-oriented programming (OOP) concepts including class, object, encapsulation, inheritance, polymorphism, and software architectures like MVC. It discusses class design principles like single responsibility, open/closed, and dependency inversion. Common relationships between classes like association, aggregation, and composition are defined. Abstract classes and interfaces are compared. Use cases, class diagrams, and sequence diagrams are introduced in the context of software design.
The document provides an overview of object-oriented programming concepts including classes, objects, inheritance, encapsulation, polymorphism and more. It defines a class as a blueprint for an object, and an object as an instance of a class. Classes can inherit properties and behaviors from other classes. Encapsulation groups an object's data and methods together. Polymorphism allows the same operation to be performed in different ways through method overloading and overriding.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
Object-oriented programming focuses on data. An object is a basic run-time entity. A class is also known as a user-defined data type. Inheritance provides the idea of reusability. Objects can communicate with each other through message passing. Polymorphism is achieved through operator overloading and function overloading.
Basics of object oriented programming c++ [autosaved]RAVIPUROHIT22
This document provides an overview of object-oriented programming (OOP). It defines OOP and procedural programming, explaining that OOP breaks programs down into objects that bundle data and functions, while procedural programming breaks programs into subprograms that work on data. The document outlines key OOP concepts like encapsulation, inheritance, and polymorphism and how they are implemented using classes and objects. It provides examples to illustrate OOP concepts from real-world domains like mobile phones.
This document provides an overview of object-oriented programming and Java. It defines object-oriented programming as organizing programs around objects and their interfaces rather than functions. The key concepts of OOP discussed include classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also provides details on the history and characteristics of Java, the most popular language for OOP. The document is serving as course material for a programming paradigms class focusing on OOP using Java.
The document discusses procedural programming and object-oriented programming. Procedural programming focuses on functions and steps, while object-oriented programming focuses more on modeling real-world objects and their properties and interactions. Key concepts discussed for object-oriented programming include objects, classes, abstraction, encapsulation, inheritance, and polymorphism. Visual programming is also introduced, which allows creating graphical user interfaces visually rather than through code.
Encapsulation promotes maintenance and code reusability by controlling access to data and code. It is implemented by defining public interfaces and keeping data and non-essential operations private. Object-oriented programming provides advantages like clear modular structure, easy maintenance and modification of existing code, and reusable code libraries. Key concepts of OOP include objects, classes, abstraction, encapsulation, inheritance, and polymorphism. Abstraction focuses on essential features while hiding background details, and encapsulation stores data and accessing functions together within a class.
The document provides an introduction to object-oriented programming concepts and Java. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also explains the basics of Java, including its history, features like being platform independent and secure, and the structure of a Java program with main components like packages, import statements, and class definitions.
This document provides a syllabus for a Java Programming course. The course consists of 7 topics that will be covered through lectures and practical sessions over several weeks. Students will have one exam worth 100 marks and a practical exam worth 50 marks. They will also complete term work assignments worth 25 marks. The topics covered include Java fundamentals, classes, exception handling, IO packages, multi-threading, GUI, and database connectivity. Students will submit programming assignments related to these topics as part of their term work. References for the course are also provided.
This document discusses the basic features of object-oriented programming (OOP) and Java. It defines OOP as a programming paradigm based on modeling real-world entities as objects that have attributes and behaviors. The key features of OOP discussed are: classes, objects, inheritance, polymorphism, abstraction, and encapsulation. Classes are logical entities that define objects of similar types. Inheritance allows classes to acquire properties of other classes. Polymorphism means an operation can exhibit different behaviors depending on the data types used. Abstraction hides complexity and only represents essential features. Encapsulation binds data and methods into a single unit.
Object-oriented programming concepts organize software using objects that contain data and code. An object stores its state in fields and exposes behavior through methods. Encapsulating data within objects and requiring interaction through methods is known as data encapsulation. Classes define types of objects and act as blueprints, allowing the creation of multiple objects with similar characteristics. Inheritance allows new classes to inherit properties from existing classes. Polymorphism allows objects to take on multiple forms, while dynamic binding determines appropriate code to execute based on an object's type at runtime. Objects communicate by sending and receiving messages containing method names and parameters. Packages organize related classes and interfaces into logical groups.
This document describes Divyanshu Kumar's class 12 investigatory project on a bank management system created using C++. The project uses object-oriented programming concepts like classes, objects, inheritance and polymorphism to develop a program to manage bank accounts stored in a binary file. The program allows users to perform operations like creating new accounts, depositing and withdrawing amounts, checking balances and listing all accounts. The source code and outputs of the program are included along with an index and acknowledgements section.
This document provides an overview of object-oriented programming concepts. It begins by defining a programming language and different levels of abstraction in languages. It then defines object-oriented programming as relying on classes and objects, with classes acting as blueprints for objects. The basic building blocks of OOP - objects, classes, attributes, and methods - are introduced. Each concept is then defined in more detail, including objects, classes, inheritance, encapsulation, abstraction, and polymorphism. The document concludes by outlining some advantages of using an object-oriented programming approach.
The document discusses object-oriented programming concepts such as classes, objects, encapsulation, inheritance, polymorphism, and dynamic binding. It compares procedural programming with object-oriented programming, highlighting differences in their approaches and emphases. Key advantages of OOP include reusability, extensibility, and simplicity. Real-world examples are provided to illustrate OOP concepts. Input/output operations in C++ using streams are also overviewed.
This document provides a syllabus for a Java programming course including:
- 7 topics that will be covered ranging from Java fundamentals to database connectivity.
- A practical exam worth 50 marks involving 10 programming assignments.
- 12 programming assignments that will be completed as part of the term work.
- 4 references books that will be used for the course.
1. Object oriented programming is a programming model organized around objects rather than actions and data rather than logic. The basic concepts are objects, classes, encapsulation, abstraction, data hiding, polymorphism, and inheritance.
2. An object has an identity, properties, and behavior. A class is a blueprint that defines common attributes and behaviors of objects. Classes allow for data and functions to be bundled together.
3. The key features of OOP are encapsulation, which combines data and functions into a class; abstraction, which hides complex details and shows only essential information; inheritance, which forms new classes from existing classes; and polymorphism, which allows the same operation to be performed in different ways.
In this modern age automation is taking place in every field of life. This automatic DOL starter of 3 phase induction motor is also a work in this automation process. Induction motors find their application in vast field of engineering and daily life. This project implements a device which provides automation to the 3 phase induction operation. Due to wide range of application induction motor automation in working of induction motor will cover a wide area of automation.
There are different techniques to start an Induction Motor but there are some drawbacks with the traditional motor starters which are using in our day to day life .One major disadvantage of the traditional motor starters are they do not have a mechanism to restart them when power is resumed after power cut while the machine is in running condition.To over come this disadvantage we have designed a circuit of AUTOMATIC CONTROL OF DIRECT ONLINE STARTER
This document outlines the aims, design, objectives, and units of a Visual C++ programming course. The aims are to review object-oriented design and impart skills in developing VC++ applications using fundamental C++ features like classes, objects, inheritance, and encapsulation. The course is divided into units that cover developing applications using the VC++ IDE, object-oriented programming concepts, and Visual C++ basics like data types, expressions, and control structures. Key concepts like classes, objects, inheritance, polymorphism, encapsulation, and abstraction are defined. The document provides details on theory and practical lessons for each unit.
Introduction to C++ : Object Oriented Technology, Advantages of OOP, Input- output in
C++, Tokens, Keywords, Identifiers, Data Types C++, Derives data types. The void data
type, Type Modifiers, Typecasting, Constant
Similar to Introduction to Object Oriented Programming Class IX (20)
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
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বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
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A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
2. PROGRAMMER:- A programmer is a person who
creates a computer program.
PROGRAMMING:-It is the process of
writing a program.
PROGRAMMING LANGUAGE:- It is a set of
commands and syntax used to create a computer
program.
3. 1. Characteristics of procedural Programming
a) It follows top-down approach
b) The program is divided into blocks of codes called
functions ,where each function performs specific task.
c) The data moves freely in program.
d) The data and functions are detached from each other.
e) It is easy to follow the logic of a program.
4. 2. Limitations of Procedural Programming
a) It mainly focuses on procedure or functions. Less
attention is given to the data.
b)The data and function are separate from each other.
c) It does not work for large and complex system.
d)Global data is freely moving and is shared among
various functions .
e) It does not model real world entities.
5. Before learning about OOP’s concept .let us learn about object
What is an Object?
An object is an identifiable entity with some attributes and behavior . For
example we can say that a car is an object it has some attributes such as its
color, model and engine size . Its behavior includes driving forward,
backward, accelerating etc.
Characterstics Behaviour
Model FZ Driving
Color Blue
Mileage 45
km/h
Engine Capacity 149 cc
6. What is a Class?
The term class is used to describe a group of objects that have some
common attributes and behaviour. Consider lion. Giraffe ,cow .They all
share some common attributes such as eyes , hairs , ears, and four leg.
They all have common behaviour such as all of them eat sleep and walk.
They can be grouped in a Class called Animal.
7. a. It follows bottom-up approach
b. It restricts the free movement of data by using the
concept of data hiding.
c. It is extremely helpful in solving complex problems
d. A properly defined class can be reused .
Characteristic's of Object Oriented Programming
8.
9. Data abstraction refers to providing only essential information about
the data to the outside world, hiding the background details or
implementation. For example an ATM machine…
10. Encapsulation
It is a mechanism that binds the data and function together into
a single unit. It keeps them safe from the outside world
preventing any unauthorized access or misuse. Only the function
that are inside the data can access the data . In this way data
and functions are said to be encapsulated into a single entity.
For example :-
11. Inheritance
It is a powerful mechanism by which one class inherits the properties of
another class.
The common class that gets inherited is called the parent class or the
base class.
The class that inherits the properties from the common class is know as
the child class or the derived class or sub class.
12. Polymorphism
The word Polymorphism means “many forms”. It comes from Greek world
poly(meaning many) and morphos(meaning many forms).It is the ability of
a function or an object to acquire multiple forms. For example:-