This document discusses the basic concepts of object-oriented programming (OOP). It defines objects as instances of classes, and classes as user-defined data types that contain variables and functions. It describes data abstraction and encapsulation as wrapping data and functions into a single class unit. Other key concepts covered include inheritance, polymorphism, dynamic binding, and message passing. Benefits of OOP like reusability and mapping to real-world objects are highlighted. Real-time systems, databases, and modeling are some example applications of OOP.