This document discusses audio file formats. It begins by explaining what sound is and how it is digitized through sampling and quantization. It then covers both uncompressed formats like PCM, WAV, and AIFF as well as compressed formats. Lossy formats discussed include MP3, AAC, OGG, and WMA, while lossless formats include FLAC, ALAC, and WMA Lossless. The document recommends using uncompressed formats for raw audio work, lossless compression like FLAC for high-quality music listening, and lossy compression if storage space needs to be conserved or quality is less important.
This is my try for week 6 assignment of courser course called 'Introduction to Music Production'.
The assignment is about comparing graphical interfaces of 4 different synthesizers.
This is my try for week 6 assignment of courser course called 'Introduction to Music Production'.
The assignment is about comparing graphical interfaces of 4 different synthesizers.
Audio is an electrical or other representation of sound.
An audio file format is a file format for storing digital audio data on a computer system.
It can be a raw bitstream, but it is usually a container format or an audio data format with a defined storage layer.
basic information about image files and why we use lots of kinds image file formats.
Some key terms like pixels, pixel depths, resolution, monochore, grayscale and colored images which will be used in the next sections of the presentation.
Basic compression methods which are used in image compression and give information about lossy/lossles images.
JPEG, PNG, GIF and BMP detailed
Audio is an electrical or other representation of sound.
An audio file format is a file format for storing digital audio data on a computer system.
It can be a raw bitstream, but it is usually a container format or an audio data format with a defined storage layer.
basic information about image files and why we use lots of kinds image file formats.
Some key terms like pixels, pixel depths, resolution, monochore, grayscale and colored images which will be used in the next sections of the presentation.
Basic compression methods which are used in image compression and give information about lossy/lossles images.
JPEG, PNG, GIF and BMP detailed
4. Types of Software
i. System Software
1. Operating Systems
2. Communications Software
3. Utility Software
ii. Application Software
1. Languages
2. Packages
3. Databases
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Computer Basics ppt for BMM Students.
for online training on
Web designing
Graphic Designing
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Please feel free to contact
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Computer Basics ppt for BMM Students.
for online training on
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Computer fundamentals for Multimedia StudentsSEO SKills
Computer basics for Degree, Multimedia, inter and Faculty Members who is teaching in Colleges, Institutes and Online training.
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2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
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Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
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Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
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A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
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3. • Sound is a continuous wave that travels through the air
• The wave is made up of pressure differences.
• Sound is detected by measuring the pressure level at a location
• Sound waves have normal wave properties (reflection, refraction, diffraction etc.)
Few Facts About Sound
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5. Frequency:
Represents the number of periods in a second and is measured in hertz (Hz) or cycles per second.
Human hearing frequency range: 20Hz to 20kHz (audio)
Amplitude:
The measure of displacement of the air pressure wave from its mean. Related to but not the same
as loudness
Wave Characteristics
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6. • Microphones, video cameras produce analog signals (continuous-valued voltages)
• To store audio or video data into a computer, we must digitize it by converting it into a stream of
numbers.
Principles of Digitization
Time
Sound as analog signal
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7. Sampling:
Divide the horizontal axis (time) into discrete pieces
Quantization:
Divide the vertical axis (signal strength - voltage) into pieces.
For example, 8-bit quantization divides the vertical axis into 256 levels.
16 bit gives you 65536 levels. Lower the quantization, lower the quality of the sound
Sampling vs Quantization
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10. Uncompressed Audio Formats
real sound waves that have been captured and converted to digital format without any
further processing. As a result, uncompressed audio files tend to be the most accurate but
take up a LOT of disk space about 34 MB per minute for 24-bit 96 KHz stereo.
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12. 1. PCM
• PCM stands for Pulse-Code Modulation, a digital representation of raw analog audio signals
• PCM is the most common audio format used in CDs and DVDs
• There is no compression involved. The digital recording is a close-to-exact representation of the analog sound.
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13. 2. WAV
• WAV stands for Waveform Audio File Format (also called Audio for Windows at some point but not anymore). It’s
a standard that was developed by Microsoft and IBM back in 1991.
• WAV is actually just a Windows container for audio formats
• Most WAV files contain uncompressed audio in PCM format.
• The WAV file is just a wrapper for the PCM encoding, making it more suitable for use on Windows systems.
• However, Mac systems can usually open WAV files without any issues.
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14. 3. AIFF
• AIFF stands for Audio Interchange File Format. Similar to how Microsoft and IBM developed WAV for Windows,
AIFF is a format that was developed by Apple for Mac systems back in 1988.
• Most AIFF files contain uncompressed audio in PCM format. The AIFF file is just a wrapper for the PCM encoding,
making it more suitable for use on Mac systems. However, Windows systems can usually open AIFF files without
any issues.
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16. Lossy compression
• Lossy compression is a form of compression that loses data during the compression process.
• In the context of audio, that means sacrificing quality and fidelity for file size.
• The good news is that, in most cases, you won’t be able to hear the difference.
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17. 1. MP3
• MP3 stands for MPEG-1 Audio Layer 3. It was released back in 1993 and quickly exploded in popularity,
eventually becoming the most popular audio format in the world for music files
• Nearly every digital device in the world with audio playback can read and play MP3 files, whether we’re talking
about PCs, Macs, Androids, iPhones, Smart TVs, or whatever else
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18. 2. AAC
• AC stands for Advanced Audio Coding. It was developed in 1997 as the successor to MP3, and while it did catch
on as a popular format to use, it never really overtook MP3 as the most popular for everyday music and
recording.
• it’s the standard audio compression method used by YouTube, Android, iOS, iTunes, later Nintendo portables,
and later PlayStations.
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19. 3. OGG (Vorbis)
• OGG doesn’t stand for anything. Actually, it’s not even a compression format. OGG is a multimedia container that
can hold all kinds of compression formats
• Vorbis was first released in 2000 and grew in popularity due to two reasons: first, it adheres to the principles of
open source software, and second, it performs significantly better than most other lossy compression formats
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20. 4. WMA
• WMA stands for Windows Media Audio. It was first released in 1999 and has gone through several evolutions
since then, all while keeping the same WMA name and extension. As you might expect, it’s a proprietary format
created by Microsoft
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22. About is lossless compression
• On the other side of the coin is lossless compression, which is a method that reduces file size without any loss in
quality between the original source file and the resulting file.
• The downside is that lossless compression isn’t as efficient as lossy compression, meaning equivalent files can be
2x to 5x larger.
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23. 1. FLAC
• FLAC stands for Free Lossless Audio Codec. A bit on the nose maybe, but it has quickly become one of the most
popular lossless formats available since its introduction in 2001.
• What’s nice is that FLAC can compress an original source file by up to 60% without losing a single bit of data.
What’s even nicer is that FLAC is an open source and royalty-free format rather than a proprietary one, so it
doesn’t impose any intellectual property constraints.
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24. 2. ALAC
• ALAC stands for Apple Lossless Audio Codec. It was developed and launched in 2004 as a proprietary format but
eventually became open source and royalty-free in 2011. ALAC is sometimes referred to as Apple Lossless.
• While ALAC is good, it’s slightly less efficient than FLAC when it comes to compression
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25. 3. WMA
• WMA stands for Windows Media Audio. We covered it above in the lossy compression section, but we mention it
here because there’s a lossless alternative called WMA Lossless that uses the same extension
• The biggest issue with WMA Lossless is the limited hardware support. If you want lossless audio across multiple
devices, you should stick with FLAC unless all of your devices are of the Windows variety.
• Compared to FLAC and ALAC, WMA Lossless is the worst in terms of compression efficiency but only slightly. It’s a
proprietary format so it’s no good for fans of open source software, but it is supported natively on both Windows
and Mac systems
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26. So Which Format Should You Use?
If you’re capturing and editing raw audio, use an uncompressed format.
This way you’re working with the truest quality of audio possible. When you’re done, you can export to a
compressed format.
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27. So Which Format Should You Use?
f you’re listening to music and want faithful audio representation, use lossless audio compression.
This is why audiophiles always scramble for FLAC albums over MP3 albums. Note that you’ll need more storage space
for these
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28. So Which Format Should You Use?
If you’re okay with “good enough” music quality, if your audio file doesn’t have any music, or if you need to
conserve disk space, use lossy audio compression.
Most people actually can’t hear the difference between lossy and lossless compression.
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