Jordan Smith has produced a glossary of terms related to sound design and production for computer games. The glossary contains definitions for terms like Foley Artistry, Sound Libraries, audio file formats like .wav and .mp3, limitations like RAM and mono audio, recording systems such as CDs and MIDI, sampling constraints like bit depth and sample rate, and tools like plug-ins and MIDI keyboards. Jordan provides context for each term and how it relates to his own production work where possible.