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Introducing Unified Modeling Language 2003-02-26 Byungwook Cho (byungwook.cho@oracle.com)
Table of contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
1. What is UML ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2. Elements of UML ,[object Object],[object Object],[object Object],[object Object],[object Object]
2. Elements of UML ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2. Elements of UML ,[object Object],[object Object],[object Object],[object Object],[object Object]
2. Elements of UML ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UML Diagrams Use case  Diagram Class  Diagram Sequence Diagram Collaboration Diagram Activity  Diagram Component Diagram Deployment Diagram Static Dynamic Analyze system domain (Use Case View) Relationship between class,object (Logical view) System structure and arrangement (Physical view or Implementation view) Development process
3. Use case diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Very Important!!
3. Use case Diagram ,[object Object],※  Think point : use case scope. Buy Drink Add Ice <<extend>> Insert Coin <<include>> Bending Machine Buyer
3. Use case Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],▷  Use case:  Use case name ▷  Actor:  Actor name that uses this use case ▷  Cross Reference :  Requirement # in client requirement list ▷  Purpose:  mission objective of this use case ▷  Overview:  over view of this use case ▷  Type:  Primary,Secondary, or Optional ▷  Main Flow ▷  Detailed Flow ▷  Alternative Flow ▷  Exception ,[object Object],[object Object],[object Object],[object Object],○  System Response 3.  … 시작조건 <Actor> <Event>
4. Activity / State Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
4. Activity / State Diagram Working Check System Clock Input user action Display user action to screen action Wait for user action Refresh time  [Time check] Run screen saver H [Time over]  Press key or move mouse History State Sub state Sub state State transition
5. Class Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5. Class Diagram Class Person{ Company employer = null; : }// Class Person Class Company{ : }// Class Company Multiplicity Association Name Role Name
6. Sequence Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6. Sequence Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],:GUI :OS :CPU :Video Card :Monitor Keystroke feedback 1.notify 2.notify 3.updateRequest 4. updateScreen Object Life cycle Operation running time User
6. Sequence Diagram :GUI :Os :CPU :Video Card :Monitor Keystroke feedback Init Process Exit ※  Sequence diagram with object state User
7. Collaboration Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
7. Collaboration Diagram :GUI[Process] :OS :CPU :Video Card :Monitor Key stroke 1: notify(Key stroke) 4: notify(Key) 3: update(key stroke) 5: display(Key) 6: feedback() :GUI[Init] <<become>> State State transition User
8. Component Diagram ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
8. Component Diagram
9. Deployment Diagram ,[object Object],[object Object],[object Object],[object Object]
9. Deployment Diagram Device
※  UML diagram tracing relationship. Use case Diagram Activity/State Diagram Class Diagram Conceptual Model Logical Model Implementation Model Sequence Diagram Collaboration Diagram scenario class,attribute method UI Design Architecture DB Design Pattern Deployment Diagram Component Diagram ongoing Analyze system domain (Use Case View) Relationship between class,object (Logical view) System structure and arrangement (Implementation Diagram) Static Dynamic Use case Diagram use case realization realization deploy structure
Object Oriented Software Development Process ,[object Object],[object Object],[object Object],[object Object],[object Object]
Books ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Introducing Uml And Development Process

  • 1. Introducing Unified Modeling Language 2003-02-26 Byungwook Cho (byungwook.cho@oracle.com)
  • 2.
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  • 5.
  • 6.
  • 7.
  • 8.
  • 9. UML Diagrams Use case Diagram Class Diagram Sequence Diagram Collaboration Diagram Activity Diagram Component Diagram Deployment Diagram Static Dynamic Analyze system domain (Use Case View) Relationship between class,object (Logical view) System structure and arrangement (Physical view or Implementation view) Development process
  • 10.
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  • 14. 4. Activity / State Diagram Working Check System Clock Input user action Display user action to screen action Wait for user action Refresh time [Time check] Run screen saver H [Time over] Press key or move mouse History State Sub state Sub state State transition
  • 15.
  • 16. 5. Class Diagram Class Person{ Company employer = null; : }// Class Person Class Company{ : }// Class Company Multiplicity Association Name Role Name
  • 17.
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  • 19. 6. Sequence Diagram :GUI :Os :CPU :Video Card :Monitor Keystroke feedback Init Process Exit ※ Sequence diagram with object state User
  • 20.
  • 21. 7. Collaboration Diagram :GUI[Process] :OS :CPU :Video Card :Monitor Key stroke 1: notify(Key stroke) 4: notify(Key) 3: update(key stroke) 5: display(Key) 6: feedback() :GUI[Init] <<become>> State State transition User
  • 22.
  • 24.
  • 26. ※ UML diagram tracing relationship. Use case Diagram Activity/State Diagram Class Diagram Conceptual Model Logical Model Implementation Model Sequence Diagram Collaboration Diagram scenario class,attribute method UI Design Architecture DB Design Pattern Deployment Diagram Component Diagram ongoing Analyze system domain (Use Case View) Relationship between class,object (Logical view) System structure and arrangement (Implementation Diagram) Static Dynamic Use case Diagram use case realization realization deploy structure
  • 27.
  • 28.