This document discusses the educational potential of the Internet of Things (IoT). It begins with an overview of what IoT is and provides some background on its history. Examples of current IoT applications are described, such as smart homes and cities. The document outlines some ways IoT could benefit education, such as passive personalization of learning environments and increased immersion. Key IoT technologies like connected appliances, NFC/RFID tags, and beacons are explained. An example of using beacons at Sheffield Hallam University is presented. Challenges and ethical issues of IoT are raised. Useful resources on IoT are provided.
Exploring the Educational Potential of the Internet of Things (Internet of Th...Ian Glover
The Internet of Things (IoT) has huge disruptive potential for many aspects of life, including education. This presentation, presented at the ALT-C conference 2015, looks at some of the key IoT technologies and how they might be used in an educational context.
Invited talk to the CloudTech2017 International conference held in Rabat, Morocco between October 24th - October 26th.
Pr. Radouane Mrabet, ENSIAS, Mohammed V University, Rabat, Morocco.
The document discusses new and emerging technologies that have potential applications for education, including mobile devices, augmented reality, games and simulations. It outlines tasks for students to research a particular technology, describing its current uses, educational potential and limitations, and any existing evidence of its educational impact. Examples of technologies mentioned are social computing, mobile phones, handheld devices, and smart classrooms that could dissolve boundaries between people and computers.
The document discusses the Internet of Things (IoT). It defines IoT as connecting physical devices to the internet and allowing them to exchange data. It describes how IoT works using sensors, actuators, and embedded systems to collect and share useful information. The history of IoT is traced back to the 1980s, with continued development and growing momentum. Example applications are given in various areas like smart homes and infrastructure. Challenges of IoT like scalability, standardization, and security are also outlined. The future of IoT is seen as connecting more devices and networks to create more opportunities.
This document describes an Internet of Things (IoT) education program that provides students and workers with hands-on learning opportunities to build IoT devices and applications. The program uses IoT "recipes" modeled after smart city use cases that involve collecting sensor data using affordable hardware platforms. Students learn skills like programming connected devices, networking, and analyzing real-world data. They can then brainstorm other smart city applications. The goal is to prepare students and workers for careers developing and using IoT technologies in future smart cities and communities.
The document defines Internet of Things (IoT) as connecting physical objects through internet connectivity, allowing these "things" to sense and collect data and operate. It discusses how IoT has evolved from connecting computers to now connecting various physical objects and devices through technologies like sensors and RFID tags. The document also outlines some key aspects of IoT like its history starting at MIT, ubiquitous networking to enable interactions between connected things, how things/objects are defined as smallest addressable units called atoms, use of identifiers instead of IP addresses, applications of IoT in areas like smart cities and agriculture.
Exploring the Educational Potential of the Internet of Things (Internet of Th...Ian Glover
The Internet of Things (IoT) has huge disruptive potential for many aspects of life, including education. This presentation, presented at the ALT-C conference 2015, looks at some of the key IoT technologies and how they might be used in an educational context.
Invited talk to the CloudTech2017 International conference held in Rabat, Morocco between October 24th - October 26th.
Pr. Radouane Mrabet, ENSIAS, Mohammed V University, Rabat, Morocco.
The document discusses new and emerging technologies that have potential applications for education, including mobile devices, augmented reality, games and simulations. It outlines tasks for students to research a particular technology, describing its current uses, educational potential and limitations, and any existing evidence of its educational impact. Examples of technologies mentioned are social computing, mobile phones, handheld devices, and smart classrooms that could dissolve boundaries between people and computers.
The document discusses the Internet of Things (IoT). It defines IoT as connecting physical devices to the internet and allowing them to exchange data. It describes how IoT works using sensors, actuators, and embedded systems to collect and share useful information. The history of IoT is traced back to the 1980s, with continued development and growing momentum. Example applications are given in various areas like smart homes and infrastructure. Challenges of IoT like scalability, standardization, and security are also outlined. The future of IoT is seen as connecting more devices and networks to create more opportunities.
This document describes an Internet of Things (IoT) education program that provides students and workers with hands-on learning opportunities to build IoT devices and applications. The program uses IoT "recipes" modeled after smart city use cases that involve collecting sensor data using affordable hardware platforms. Students learn skills like programming connected devices, networking, and analyzing real-world data. They can then brainstorm other smart city applications. The goal is to prepare students and workers for careers developing and using IoT technologies in future smart cities and communities.
The document defines Internet of Things (IoT) as connecting physical objects through internet connectivity, allowing these "things" to sense and collect data and operate. It discusses how IoT has evolved from connecting computers to now connecting various physical objects and devices through technologies like sensors and RFID tags. The document also outlines some key aspects of IoT like its history starting at MIT, ubiquitous networking to enable interactions between connected things, how things/objects are defined as smallest addressable units called atoms, use of identifiers instead of IP addresses, applications of IoT in areas like smart cities and agriculture.
The document discusses the evolution of smart objects in the Internet of Things to social objects. It defines smart objects as objects that provide services and information, while social objects interact with other smart objects. The document proposes that social objects will autonomously interact, discover services from other objects, and advertise their presence. It reviews different platforms for smart objects and identifies open challenges, such as how to design architectures and communication for social objects. The goal is for objects to form social networks similar to humans to build more complex services.
One application, multiple platforms. This application will enable the users to control their home appliances and smart devices from their mobile or tablet, and also share information and communicate with their friends and family through this application. Based on the electricity usage, each users will receive a social score and will be ranked among their friends and their neighbors, who are using the same platforms anonymously.
Webinos is a collective project to make the web work for apllications aiming to design an open source platform and software components for the future Internet in the form of web runtime extensions to enable web services to be used and shared consistently and securely over a broad spectrum of converged and connective devices including mobile, pc, home-media(tv) and in car-units.
Internet of Things ( IoT) is a happening phenomenon today. It is sweeping across all spheres of human life- business, agriculture, education and more. It provides a a fertile ground for research and innovation. This presentation covers major areas of research both current and future expected trends
This document summarizes planning and approaches to integrating ICT in primary education. It discusses waterfall and iterative planning models and agile principles for developing software. It also covers using ICT to support learning across subjects, evaluating embedded versus separate ICT approaches, and pedagogical patterns for teaching with technology. Key challenges in secondary ICT like unreliable equipment and classroom management issues are also noted.
In this presentation, Pranita introduces IoT and discusses trends that will impact us in the next five years. Pranita is interested in applications that are at the confluence of augmented reality and IoT.
In this presentation, Shreya introduces IoT and associated trends. Shreya's interest areas lie in developing IoT applications that impact common man. Mobile Augmented reality is one of her interest areas.
This document provides an overview of how ICT can be used for studying, teaching, and learning. It discusses using ICT for research, references, word processing, presentations, virtual learning environments, interactive whiteboards, and more. It also outlines the UK national curriculum standards for computer science and digital literacy at key stages 1 and 2, which involve using software, storing and retrieving data, communicating safely online, writing programs, and understanding computer networks. The document emphasizes that teaching ICT prepares students for an increasingly digital world and enables access to global communities and ideas.
Enriching Internet of Things through design thinking - Melanie Gorka (Design ...Info.nl
Internet of Things (IoT) is in need of a better design language, a system to help businesses engaging in IoT projects to ensure value. At the Emerce TechLive! event on 30 May 2017, Melanie Gorka shared her vision on applying design thinking and strategy to the IoT.
The document discusses the Internet of Things (IoT). It defines IoT as physical objects connected to the internet that can identify themselves and exchange data. Key points:
1. IoT relies on technologies like RFID, sensors, embedded intelligence, and nanotechnology to connect physical objects and exchange data.
2. IoT will create a network of networks connecting anything and anyone, anytime and anywhere. This will exponentially multiply connections and create entirely new dynamic networks.
3. Standardization, data protection, and privacy are major technological and social concerns for developing IoT. Architectures are being developed to support scalable and flexible IoT infrastructure while protecting users.
4. IoT has many applications and
In this presentation, Shivani introduces IoT and associated trends. Shivani describes what seems like a very interesting future to have with mobile as the gateway to a smart home.
Digital natives are students who have grown up surrounded by technology, view media as their natural habitat, and are accustomed to having information at their fingertips and expecting immediate results. They learn best by doing activities that are self-focused, provide instant gratification, and allow learning from their peers. To teach digital natives effectively, educators should incorporate technology like the internet, interactive games, and PowerPoint into their lessons to match how these students are used to learning.
This presentation will take you through the basic and crucial steps in getting started with Internet Of things using very cheap resources. It will cover the core definitions, the history ,platforms to get started and the test samples already done. Thank you for your review.
Understanding the different building blocks of IoT, identifying the areas of vulnerability in each block and exploring technologies needed to counter each of the weaknesses are essential in dealing with the security issue of IoT.
This document discusses lessons for developing the future internet from a cross-disciplinary perspective. It summarizes discussions at a workshop where technologists engaged with social scientists and policymakers. Key issues identified were privacy, online identity, security, online communities, internet of things, and cloud computing. Challenges discussed included the need for increased transparency, user-centric design, multi-disciplinary collaboration, balancing debates, improving digital literacy, establishing common definitions, clarifying digital rights and choices, and enabling global regulatory frameworks.
Artificial intelligence (AI) is the development of machines that can think and act intelligently like humans. Today AI is widely used and discussed. Examples include digital assistants like Siri, Watson and Alexa. Machine learning is a type of AI that allows machines to learn from data without being explicitly programmed. Natural language processing (NLP) allows humans to interact with computers using spoken language. Immersive experiences like augmented reality (AR), virtual reality (VR) and mixed reality (MR) enhance human senses to make interactions more realistic. Robotics uses sensors and programming to allow machines to perform tasks automatically. Big data refers to large, complex datasets that are difficult to process using traditional methods due to issues like volume, velocity and variety.
The document discusses the Internet of Things (IoT). IoT refers to connecting physical devices to the internet and assigning them IP addresses so they can collect and share data autonomously. This allows things to be monitored and managed remotely and creates network effects as more things connect. Key IoT technologies include various communication options and data platforms that help manage the data generated by connected devices. IoT has the potential to give planet earth an "electronic skin" using the internet to transmit sensations from embedded technologies.
New trends of IoT in 2018 and beyond (SJSU Conference ) Ahmed Banafa
The Internet of things (IoT) is growing rapidly and 2018 will be a fascinating year for the IoT industry. IoT technology continues to evolve at an incredibly rapid pace. Consumers and businesses alike are anticipating the next big innovation. They are all set to embrace the ground-breaking impact of the Internet of Things on our lives like ATMs that report crimes around them, forks that tell you if you are eating fast, or IP address for each organ of your body for doctors to connect and check
The document discusses the Internet of Everything (IoE), which intelligently connects people, processes, data, and things. It describes the evolution of IoE from IoT, outlines its key features and four pillars of people, processes, data, and things. Examples of IoE applications in healthcare, education, transportation, artificial intelligence, and customer experience are provided. The future of IoE is predicted to include more data collection and analysis through IoT devices to improve various domains like transportation, business, and public services through real-time insights.
The Internet of things (IoT) is growing rapidly and 2018 will be a fascinating year for the IoT industry. IoT technology continues to evolve at an incredibly rapid pace,
Consumers and businesses alike are anticipating the next big innovation. They are all set to embrace the ground-breaking impact of the Internet of Things on our lives like ATMs that report crimes around them, forks that tell you if you are eating fast, or IP address for each organ of your body for doctors to connect and check,.
In 2018, IoT will see tremendous growth in all directions; the following 8 trends are the main developments we predict for next year:
The wave of Big Data is still in its high peaks, with age of prominence at about 5 years. Many are still amused, while few fortunate folks had a taste of it. Taste with essence. Few linger around the topics, terminology, and other buzz!
This is a series attempt to gain our arms around the Domain and key coordinates of the subject. Subsequently dwell a bit deeper on implementation challenges, navigating a bit close to the core of the challenges. Whet tools, solution approaches and how knowledge from other related fields of Science fit into the overall ball game!
Main abode for this going forward will be at www.ganaakruti.com.
The document discusses the challenges of Internet of Things (IoT). It describes IoT as physical objects embedded with sensors, software and technologies to connect and exchange data over the internet. The number of connected IoT devices is expected to grow significantly in the coming years. Some key challenges of IoT include lack of encryption on many devices, limited computing/storage capabilities making devices vulnerable, and manufacturers prioritizing speed to market over security. As more everyday objects become connected, ensuring the security of IoT devices and protecting user data will remain an important challenge.
The document discusses the evolution of smart objects in the Internet of Things to social objects. It defines smart objects as objects that provide services and information, while social objects interact with other smart objects. The document proposes that social objects will autonomously interact, discover services from other objects, and advertise their presence. It reviews different platforms for smart objects and identifies open challenges, such as how to design architectures and communication for social objects. The goal is for objects to form social networks similar to humans to build more complex services.
One application, multiple platforms. This application will enable the users to control their home appliances and smart devices from their mobile or tablet, and also share information and communicate with their friends and family through this application. Based on the electricity usage, each users will receive a social score and will be ranked among their friends and their neighbors, who are using the same platforms anonymously.
Webinos is a collective project to make the web work for apllications aiming to design an open source platform and software components for the future Internet in the form of web runtime extensions to enable web services to be used and shared consistently and securely over a broad spectrum of converged and connective devices including mobile, pc, home-media(tv) and in car-units.
Internet of Things ( IoT) is a happening phenomenon today. It is sweeping across all spheres of human life- business, agriculture, education and more. It provides a a fertile ground for research and innovation. This presentation covers major areas of research both current and future expected trends
This document summarizes planning and approaches to integrating ICT in primary education. It discusses waterfall and iterative planning models and agile principles for developing software. It also covers using ICT to support learning across subjects, evaluating embedded versus separate ICT approaches, and pedagogical patterns for teaching with technology. Key challenges in secondary ICT like unreliable equipment and classroom management issues are also noted.
In this presentation, Pranita introduces IoT and discusses trends that will impact us in the next five years. Pranita is interested in applications that are at the confluence of augmented reality and IoT.
In this presentation, Shreya introduces IoT and associated trends. Shreya's interest areas lie in developing IoT applications that impact common man. Mobile Augmented reality is one of her interest areas.
This document provides an overview of how ICT can be used for studying, teaching, and learning. It discusses using ICT for research, references, word processing, presentations, virtual learning environments, interactive whiteboards, and more. It also outlines the UK national curriculum standards for computer science and digital literacy at key stages 1 and 2, which involve using software, storing and retrieving data, communicating safely online, writing programs, and understanding computer networks. The document emphasizes that teaching ICT prepares students for an increasingly digital world and enables access to global communities and ideas.
Enriching Internet of Things through design thinking - Melanie Gorka (Design ...Info.nl
Internet of Things (IoT) is in need of a better design language, a system to help businesses engaging in IoT projects to ensure value. At the Emerce TechLive! event on 30 May 2017, Melanie Gorka shared her vision on applying design thinking and strategy to the IoT.
The document discusses the Internet of Things (IoT). It defines IoT as physical objects connected to the internet that can identify themselves and exchange data. Key points:
1. IoT relies on technologies like RFID, sensors, embedded intelligence, and nanotechnology to connect physical objects and exchange data.
2. IoT will create a network of networks connecting anything and anyone, anytime and anywhere. This will exponentially multiply connections and create entirely new dynamic networks.
3. Standardization, data protection, and privacy are major technological and social concerns for developing IoT. Architectures are being developed to support scalable and flexible IoT infrastructure while protecting users.
4. IoT has many applications and
In this presentation, Shivani introduces IoT and associated trends. Shivani describes what seems like a very interesting future to have with mobile as the gateway to a smart home.
Digital natives are students who have grown up surrounded by technology, view media as their natural habitat, and are accustomed to having information at their fingertips and expecting immediate results. They learn best by doing activities that are self-focused, provide instant gratification, and allow learning from their peers. To teach digital natives effectively, educators should incorporate technology like the internet, interactive games, and PowerPoint into their lessons to match how these students are used to learning.
This presentation will take you through the basic and crucial steps in getting started with Internet Of things using very cheap resources. It will cover the core definitions, the history ,platforms to get started and the test samples already done. Thank you for your review.
Understanding the different building blocks of IoT, identifying the areas of vulnerability in each block and exploring technologies needed to counter each of the weaknesses are essential in dealing with the security issue of IoT.
This document discusses lessons for developing the future internet from a cross-disciplinary perspective. It summarizes discussions at a workshop where technologists engaged with social scientists and policymakers. Key issues identified were privacy, online identity, security, online communities, internet of things, and cloud computing. Challenges discussed included the need for increased transparency, user-centric design, multi-disciplinary collaboration, balancing debates, improving digital literacy, establishing common definitions, clarifying digital rights and choices, and enabling global regulatory frameworks.
Artificial intelligence (AI) is the development of machines that can think and act intelligently like humans. Today AI is widely used and discussed. Examples include digital assistants like Siri, Watson and Alexa. Machine learning is a type of AI that allows machines to learn from data without being explicitly programmed. Natural language processing (NLP) allows humans to interact with computers using spoken language. Immersive experiences like augmented reality (AR), virtual reality (VR) and mixed reality (MR) enhance human senses to make interactions more realistic. Robotics uses sensors and programming to allow machines to perform tasks automatically. Big data refers to large, complex datasets that are difficult to process using traditional methods due to issues like volume, velocity and variety.
The document discusses the Internet of Things (IoT). IoT refers to connecting physical devices to the internet and assigning them IP addresses so they can collect and share data autonomously. This allows things to be monitored and managed remotely and creates network effects as more things connect. Key IoT technologies include various communication options and data platforms that help manage the data generated by connected devices. IoT has the potential to give planet earth an "electronic skin" using the internet to transmit sensations from embedded technologies.
New trends of IoT in 2018 and beyond (SJSU Conference ) Ahmed Banafa
The Internet of things (IoT) is growing rapidly and 2018 will be a fascinating year for the IoT industry. IoT technology continues to evolve at an incredibly rapid pace. Consumers and businesses alike are anticipating the next big innovation. They are all set to embrace the ground-breaking impact of the Internet of Things on our lives like ATMs that report crimes around them, forks that tell you if you are eating fast, or IP address for each organ of your body for doctors to connect and check
The document discusses the Internet of Everything (IoE), which intelligently connects people, processes, data, and things. It describes the evolution of IoE from IoT, outlines its key features and four pillars of people, processes, data, and things. Examples of IoE applications in healthcare, education, transportation, artificial intelligence, and customer experience are provided. The future of IoE is predicted to include more data collection and analysis through IoT devices to improve various domains like transportation, business, and public services through real-time insights.
The Internet of things (IoT) is growing rapidly and 2018 will be a fascinating year for the IoT industry. IoT technology continues to evolve at an incredibly rapid pace,
Consumers and businesses alike are anticipating the next big innovation. They are all set to embrace the ground-breaking impact of the Internet of Things on our lives like ATMs that report crimes around them, forks that tell you if you are eating fast, or IP address for each organ of your body for doctors to connect and check,.
In 2018, IoT will see tremendous growth in all directions; the following 8 trends are the main developments we predict for next year:
The wave of Big Data is still in its high peaks, with age of prominence at about 5 years. Many are still amused, while few fortunate folks had a taste of it. Taste with essence. Few linger around the topics, terminology, and other buzz!
This is a series attempt to gain our arms around the Domain and key coordinates of the subject. Subsequently dwell a bit deeper on implementation challenges, navigating a bit close to the core of the challenges. Whet tools, solution approaches and how knowledge from other related fields of Science fit into the overall ball game!
Main abode for this going forward will be at www.ganaakruti.com.
The document discusses the challenges of Internet of Things (IoT). It describes IoT as physical objects embedded with sensors, software and technologies to connect and exchange data over the internet. The number of connected IoT devices is expected to grow significantly in the coming years. Some key challenges of IoT include lack of encryption on many devices, limited computing/storage capabilities making devices vulnerable, and manufacturers prioritizing speed to market over security. As more everyday objects become connected, ensuring the security of IoT devices and protecting user data will remain an important challenge.
The document provides an overview of a Digital Technologies unit that allows students to recognize how digital technologies are used in everyday life and to create digital stories using block-based programming. Key skills assessed include creating a digital story, composing flow charts, practicing safe online behaviors, and demonstrating computational thinking using algorithms. The unit covers identifying different digital technologies, understanding algorithms through everyday routines, creating secure passwords, and exploring social and ethical issues related to digital solutions. Sample lessons described include defining digital technologies, identifying the purpose of common devices, discussing cloud storage, and representing sequences of steps through flowcharts.
The document discusses emerging technologies that are likely to impact education within the next 1-5 years according to the Horizon Report 2011. Key trends include increased access to resources and relationships online, more flexible and collaborative work. Technologies highlighted are electronic books, mobile devices, augmented reality, game-based learning, and gesture-based computing. Challenges include developing digital literacy skills and appropriate evaluation metrics for new forms of online content and competition from proprietary colleges. The future of learning is predicted to involve more personalized, informal and collaborative learning through networked communities.
The document discusses various topics related to technology including its definition, positive and negative impacts, uses in education, business, and communication. It also addresses how technology has evolved over time with innovations and discusses how it can help or hinder learning. Multiple choice questions are included at the end assessing understanding of technology terms and concepts covered.
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
In this presentation, Jigar introduces the concept of Internet of Things and associated trends. He wants to use IoT to build devices that can understand gestures/expressions.
In this presentation, Abhijeet introduces IoT and associated trends. Abhijeet's interest area lies in is to study and refine common protocols and standards that will allow such a diverse collection of smart things to communicate and share information.
This presentation was designed for teachers participating in Garden Valley School Division's Technology PD sessions. This presentation introduces participants to the history and current issues relating to technology integration in education.
José Bidarra from Universidade Aberta gave a presentation about Mobile Learning & New Trends as part of the online events by expert pool Institutional Support within EMPOWER.
Presentation of the challenges facing IT departments when digital natives invade universities. Presented at Forskningsnet Konference 2009
http://forskningsnettet.dk/konferencer/2009/
The document discusses the Internet of Things (IoT), which connects physical objects through embedded technology, sensors and networking. It describes how IoT allows everyday physical objects to collect and exchange data and enables new types of communication between people, things and systems. The document outlines several benefits of IoT, such as improved connectivity, decision making and business processes. However, it also notes challenges like a lack of standards, security, and controlling how data is used. In summary, while IoT offers opportunities to enhance many areas, its risks must be addressed through cooperation and proper safeguards.
A PLATFORM FOR LEARNING INTERNET OF THINGS de Zorica Bogdanović, Konstantin Simić, Miloš Milutinović, Božidar Radenković and Marijana Despotović-Zrakić del Department for e-Business, Faculty of Organizational Sciences, University of Belgrade Jove Ilića 154, Belgrade, Serbia ... presentado en la International Conference e-Learning 2014
The document summarizes Mahdi Fahmideh's presentation on developing IoT based systems. It discusses key challenges in IoT development including security, interoperability, scalability, and data management. It emphasizes the importance of using information systems development methods to manage complexity when building IoT platforms. The presentation then outlines a generic IoT development method including phases, roles, and models. It provides recommendations for designing IoT methods and implications for research including tailoring methods based on scenarios and addressing requirements analysis and human aspects of IoT development.
Analysis Of Learning Outcomes From Mobile Mathematics ApplicationsKatie Naple
This document analyzes mobile mathematics applications and their learning outcomes. It discusses how mobile technologies like tablets and smartphones can be used for educational purposes in the classroom through illustrated lectures, online learning, and hands-on activities. Specifically, it highlights the current state of educational math apps, their limitations, and taxonomy of effective app features. It provides guidance on selecting apps that fit instructional needs and align with solid educational theory.
This document discusses smart homes and their potential benefits for people with disabilities and the elderly. It begins by defining smart homes as houses equipped with automated systems that can be remotely controlled. It then outlines the main components of smart homes, including sensors, devices, networks, and control mechanisms. The document explains how smart home applications could provide health monitoring, safety, communication, and entertainment services for those with disabilities or elderly. However, it also notes technological challenges around fragmentation, communication, and human factors like design, ease of use, and privacy. Overall, the document advocates for placing people's needs first and developing personalized and adaptive technologies to meet the needs of all users.
TDeveloping and Assessing the Digital Curriculum: Taking a Programme-Level Ap...telshef
This session reflects two University initiatives, giving participants the chance to discuss how digital and information literacies and skills of our students can be integrated widely into a programme-level curriculum. Tom Clark (Sociological Studies) will reflect on a University-funded ‘Inside Knowledge’ project that utilised Killen and Chatterton’s 2015 model of staff-student partnership to map levels of digital literacy within a sociology programme. It will explain how the seven key areas of digital literacy proposed by Jisc to create a measurement tool to assess the digital curricula, before exploring how this resonated with students’ expectations, experience and capabilities of the programme. Vicky Grant (Library) will present an initiative by the University Library, in partnership with staff and student stakeholders, to develop a model, framework and offer for Information and Digital Literacy (IDL) at the University of Sheffield.
Developing and Assessing the Digital Curriculum: Taking a Programme-Level App...telshef
One of two presentations.
This session reflects two University initiatives, giving participants the chance to discuss how digital and information literacies and skills of our students can be integrated widely into a programme-level curriculum. Tom Clark (Sociological Studies) will reflect on a University-funded ‘Inside Knowledge’ project that utilised Killen and Chatterton’s 2015 model of staff-student partnership to map levels of digital literacy within a sociology programme. It will explain how the seven key areas of digital literacy proposed by Jisc to create a measurement tool to assess the digital curricula, before exploring how this resonated with students’ expectations, experience and capabilities of the programme. Vicky Grant (Library) will present an initiative by the University Library, in partnership with staff and student stakeholders, to develop a model, framework and offer for Information and Digital Literacy (IDL) at the University of Sheffield.
Media rich feedback using Explain Everything and MOLE - Aidan Hoggardtelshef
Part of the Innovation in Media Case Studies presentations.
This series of case studies looks at colleagues who have used video to innovate their learning, teaching and assessment. Aidan Hoggard (Architecture) will demonstrate how Explain Everything has been used to provide rich media feedback for student work, which includes live drawing, images and files. Julia Davies (School of Education) draws upon her experiences of designing and supporting students in producing videos to talk about the challenges using the medium for assessment, and how she has learnt from mistakes - as well as small victories. Daragh O’Reilly and Loo Yeo (Management School) and Jesse Armstrong (CiCS Creative Media Team) will discuss the MSc module ‘Managing Creative Brands’, where students were required to produce a ten minute video analysing brands within creative and cultural industries. They will provide an overview of the TEL process on this module, with reflections from staff involved.
Part of the Kaltura Digital Media Launch presentations.
This presentation concerns the use of Video feedback andhow it enhances the experience of both Staff and Students
Innovation in Video Case Studies - Loo Yeo, Darahgh O'Reilly, Jesse Armstrong.telshef
This series of case studies looks at colleagues who have used video to innovate their learning, teaching and assessment. Aidan Hoggard (Architecture) will demonstrate how Explain Everything has been used to provide rich media feedback for student work, which includes live drawing, images and files. Julia Davies (School of Education) draws upon her experiences of designing and supporting students in producing videos to talk about the challenges using the medium for assessment, and how she has learnt from mistakes - as well as small victories. Daragh O’Reilly and Loo Yeo (Management School) and Jesse Armstrong (CiCS Creative Media Team) will discuss the MSc module ‘Managing Creative Brands’, where students were required to produce a ten minute video analysing brands within creative and cultural industries. They will provide an overview of the TEL process on this module, with reflections from staff involved.
Kaltura Digital Media Hub Launch - Graham McElearney et. al.telshef
This session sees the launch of the Kaltura Digital Media Hub, a new platform that supports the increasing use of video across learning and teaching, research, public engagement and communications. Hear from academics who have been piloting this new platform to share and create media resources and enable students to submit video assignments.
The document discusses using video as an alternative form of assessment in higher education. It notes benefits like engaging students in contemporary media, developing expertise, and collaborative work. Some challenges mentioned are time, copyright issues, developing teaching skills, and ensuring collaboration and accountability in group work. Student evaluations of a video assessment project were generally positive, praising the creative outlet and learning experience, though some found the technical skills and group work challenging. The author concludes with lessons learned, such as providing more preparation and feedback sessions, and strengthening requirements around including theory in reflective writing.
"Is There Anybody Out There?" - Claire Beecroft, Luke Millertelshef
Part of the Online Communities Case Studies presentations.
This session includes case studies themes around the creation of online communities for learners. Claire Beecroft and Luke Miller (ScHARR) use their extensive experience of delivering distance learning courses to discuss what motivates students within an online learning environment, and how the development of ‘teacher immediacy behaviours’, and of innovative online pedagogy, can help to maintain establish and sustain genuine relationships between online learners and teachers. Sarah Moore and Layla Croll (Academic and Learning Services) will introduce colleagues to the skills of facilitating discussion among learners in an online environment such as a MOOC or a distance learning course. It will start with a short exercise that raises some of the challenges of facilitating discussion about experiences of working with learners from across the world on a MOOC.
Lecture Capture - Student and Staff benefits. - Louise Robsontelshef
Part of the Encore: Enhancing Teaching and learning with Lecture Capture presentations.
Encore, the new name for Lecture Capture at the University, is a service that will be expanded and improved for the forthcoming term, further increasing consistency and accessibility for students through availability of recorded lectures. This session sees Louise Robson (Biomedical Science) give an overview of the journey she has taken with lecture capture at her department, the vital role it has played in her learning and teaching, and the benefits it has brought her students. James Slack and Laura McNally (CiCS) will give overviews of the system and how it works, and details of some advanced features (including classroom engagement). There will also be chance to ask the presenters both pedagogical and technical questions about lecture capture and its implementation at The University of Sheffield.
MOLE Refresh - What is it and what does it mean to me?telshef
This bitesize session looks at MOLE Refresh, the new way courses on MOLE, the University’s VLE, will be created for the forthcoming term. It will look at why the changes have taken place, the new templates that are being used, and the steps to take to get your courses ready for the 2017/18 term
Identifying the right voting systems for you - Simon Warwicktelshef
This document outlines different options for voting systems that can be used for interactive sessions, including Turning Point, Poll Everywhere, Google Forms, and web-based solutions. It notes key features of each like whether they integrate with presentation software, limit text responses, allow mobile access, and more. The document then splits the options into three stations to demo: Turning Point for institutional licenses, Poll Everywhere and Google Forms for embedding polls, and web-based gamified solutions like Socrative and Kahoot.
Exams in MOLE - Danny Monaghan, David Markhamtelshef
Formal examinations in MOLE are becoming increasingly common at the University, with thousands of students now taking exams online using the Virtual Learning Environment. In this bitesize session Danny Monaghan (CiCS TEL Team) and David Markham (Exams Team) will give an overview of how MOLE exams work, and how you can use them for your own assessments.
Exemplary Course Design: Hands on Refresh - Danny Monaghantelshef
New MOLE courses will have a new template for the forthcoming term - but how can you take this further and make your VLE course more engaging and even… beautiful?! This practical session will take elements of the MOLE Exemplary Course Programme to show what can be achieved in MOLE, using available tools and no specialist technical knowledge.
This bitesize session will look at new features coming in future MOLE updates, including the system’s new look and feel, drag and drop functionality and more.
Part of the Lightning Strikes presentations
This session sees a number of short sessions, followed by the opportunity to learn more about chosen topics, and is a great opportunity to find out a wide range of activities happening at the University. Talks include:
The Use of Technology in Teaching and Assessments (Ash Self & Amir Burney, Medical Education)
Historical Adventures with Digital Objects: Sharing Findings from Working Beyond The Classroom (David Vessey, Lifelong Learning)
Summative peer assessment of e-poster presentations using iPad (Anne Bjerre, Ophthalmology and Orthoptics)
Using technology to reduce maths anxiety and increase maths confidence (Ellen Marshall, Maths & Statistics Help)
Surfacing learning through digital badges (Fern Merrills, Academic & Learning Services)
Engaging students online: How do ur students rate FutureLearn? (Layla Croll, Amanda Crawley-Jackson, Alastair Buckley, Marie Kinsey, Gillian Dinsey
Anonymous Marking in MOLE- Danny Monaghan, Simon Warwicktelshef
This bitesize session looks at the options for anonymising student submissions in MOLE, and explores some of the benefits and challenges that can arise.
Delegated Marking in MOLE - Danny Monaghan, Simon Warwicktelshef
MOLE allows documents to be marked by delegates on behalf of owners. This delegated marking feature streamlines the process of classifying documents and reduces the workload of owners. Delegates can be assigned rights to mark documents with specific classifications or sensitivity labels on behalf of document owners within an organization.
Capturing your Media Item with your Mobile Device - Tom Foster, Jonny Hootontelshef
This workshop will explore ways of harnessing the power of your mobile device to create high quality, engaging media content. Learn some practical tips on how to use your smartphone or tablet to record video, and discover how this can be used in conjunction with our new digital media hosting system - Kaltura.
Virtual Reality offers the opportunity to create highly immersive experiences and can transport learners to different environments such that they genuinely feel like they are there. Already there are innovative examples of practice taking place across the institution. The cost to create and view these experiences, previously meant that this method of teaching has been limited to those with ample resources. In this session you will design a VR experience and discover how, with no technical expertise you can create Virtual Reality experiences for your students. You will also hear from students who have been creating VR experiences to educate others about their discipline.
The Crys-TEL maze requires attendees to complete a number of challenges in groups to attempt to figure out a pressing learning and teaching issue. Along the way, participants will experience different learning and delivery styles, with the aim of promoting appropriate use of technology, and take some ideas / information that they can feed into their teaching. Prizes will be awarded to the winning team! Harmonicas are optional. To the Diamond Dome everyone…
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Internet of Things
1. Exploring the Educational
Potential of the Internet of Things
Dr. Ian Glover,
Senior Lecturer in Digital Capability, Sheffield Hallam University
i.glover@shu.ac.uk
2. Session
Overview
▸What is the IoT (brief
history)
▸Why is it important?
▸Current examples
▸Relevance to education
▸Ethical issues
3. What
is it?
The Internet of
Things (IoT) refers
to devices and
sensors that are
able to
communicate
directly with other
devices using
internet
technologies.
Data is transmitted
between devices /
sensors, processed
and acted upon,
usually resulting in
changes to some
(other) devices,
often without
human
intervention.
4.
5. Background
- History to
Future
▸ Terms: Internet of Everything, Network of
Everything, Machine to Machine (M2M)
communication, Mesh Networks
▸ Represents ideas that have existed since
the start of the web.
▸ Technology Advances
▹ Closed to Open Systems
▹ New Protocols (TCP/IPv6, Bluetooth
LE)
▹ Cheaper hardware & sensors
Increasingly electronic devices are
being developed with multiple
sensors in them.
6. Why is it
important?
▸ A growing trend
▹ UK Government’s 2015 Budget
▹ NMC 2015 Horizon Report
▹ Specialist degree courses, e.g. Staffordshire
University, WIT
▹ Growth of the ‘Maker’ and ‘Maker Movement’
▹ >26 Billion connected devices by 2020 (Gartner,
2014)
▹ By 2020 all Samsung hardware will be IoT-ready
(Samsung, 2015)
▹ GE opening IoT incubator in Paris in a few weeks
▸ Huge disruptive potential
▹ Changing how we interact with devices
▹ Altering our environment algorithmically
▹ Represents a move from all-purpose devices, to
single purpose ones + integration software
8. Value in
Education
▸ Passive Personalisation
▹ Environments can adapt
automatically to activity and
preferences (e.g. study
efficiently)
▸ Increased Immersion
▹ Offers new ways to interact
with and within spaces
(Hypersituating).
▹ ‘Classroom without walls.’
▸ New Interactions
▹ Can create interactions
between objects, based on
many data sources
10. Connected Appliances are consumer
devices that are able to communicate
their status when requested by other
devices, and/or can have their settings
modified by others.
Potential Use:
A control hub in a classroom uses
infrared sensors to identify the type
and location of activity in the room and
adjusts the lights and temperature
accordingly.
Examples -
Connected
Appliances
13. Examples
-
NFC/RFID
tags
Passive chips containing
small amounts of data, read
by tapping with a smartphone
or dedicated reader device.
Potential Use:
Interactive objects - tags
attached to objects allow
learners to launch an app to
interact with relevant
resources by tapping with a
smartphone / tablet.
14. Embedded in poster (access
event info, staff details)
Location-based activities (e.g.
museum)
Attendance/punctuality
checking
Locate books in library
Other Examples
Contactless payment / keys
Car parking tokens
Bluetooth music systems
ePassports
Examples
-
NFC/RFID
tags
15. Examples
- Beacon
Actively broadcasts its existence to devices
within range, generally using Bluetooth. Apps
launch a feature or display content when within
the proximity of a known beacon, or use to
triangulate their location indoors. Easily added
to an existing environment.
Potential Use:
Hyper-Situated Learning - short-range beacons
launch materials to provide scenarios and
hands-on materials for using a variety of
specialist workstations (labs, museums).
16. Treasure hunts
Attendance monitoring
Location specific messaging
Important announcements
Other Examples
Entertainment venue
promotions
Timetable information at bus
stops
Advertising products in
shops
Indoor positioning
Examples
- Beacon
17. Example
-
Beacons
at SHU
Graphic Design moving to new
accommodation in Jan. 2016
Large studio space divided into 3 activity
zones
Students wanted more opportunities to share
with peers and interact with tutors
Beacons used to connect the physical space
with relevant virtual spaces
18.
19. Example
-
Beacons
at SHU
Evaluation results
Students
● ‘Increased sense of community among peers’
● ‘More sources of inspiration from shared resources’
● ‘Gained a better understanding of their tutors and what it means to be a
graphic designer’
● ‘Developed further understanding of different workflows and design
process’
Staff
● ‘Change in practice’
● ‘Looking for new ways to mesh the physical space with a digital layer’
Find out more at: http://go.nmc.org/beacproj
20. Are there any other examples that
you know about and want to
share?
21.
22. Challenges
/ Concerns
Ethical concerns
▸ Equity (social-
economic divides)
▸ Privacy and Trust
▸ Human redundancy
▸ Wider Knowledge vs
Less Depth
▸ Empowerment vs
Disempowerment
Technical issues
▸ Security (cars,
baby monitors)
▸ Need for standards
▸ Large-scale rollout
▸ Different standards
Anything else: discuss in groups, tweets
23. Summary
▸ IoT has potential to transform the
way technology works for us
▹ including in Education
▸ The technology is already with us:
▹ we need to start talking about how we
can harness it
▹ we need to think about the ethics and
privacy issues around its use
▹ we should try out the tech in our
contexts
24. Useful
Links
Nesta: Design and the IoT
http://www.nesta.org.uk/node/7
56
Internet of Things
Consortium
http://iofthings.org/
If This Then That
http://www.ifttt.com
Eddystone beacon
info
http://arstechnica.com/g
adgets/2015/07/meet-
googles-eddystone-a-
flexible-open-source-
ibeacon-fighter/
25.
26. Beacons Demystified [video]
https://vimeo.com/99382488
European Research Cluster
on IoT
http://www.internet-of-things-
research.eu
Internet of School Things
http://iotschool.org/
Windows 10 IoT edition
for Raspberry Pi
https://www.raspberrypi
.org/blog/windows-10-
for-iot/
Raspberry Pi iBeacon
guide:
https://learn.adafruit.co
m/downloads/pdf/pibea
con-ibeacon-with-a-
raspberry-pi.pdf
Useful
Links
27. References
Gartner. (2014). Gartner Says 4.9 Billion Connected
"Things" Will Be in Use in 2015. Available Online:
http://www.gartner.com/newsroom/id/2905717.
HM Treasury. (2015). Budget 2015. Available online:
https://www.gov.uk/government/uploads/system/u
ploads/attachment_data/file/416330/47881_Budget
_2015_Web_Accessible.pdf.
New Media Consortium. (2015). Horizon Report
2015 – Higher Education Edition. Available online:
http://cdn.nmc.org/media/2015-nmc-horizon-report-
HE-EN.pdf.
Editor's Notes
In this workshop, participants will have the opportunity to learn more about innovations related to the IoT, including examples of current practice in the field. The workshop offers the opportunity to consider and discuss how the IoT relates to education, how it could be used to support learning experiences, and what the learning technology community can do to adopt it and steer its development.
looked at pracical end results, trying to think about the benefits, outcome not the process.
trying to take a pragmatic approach, not about analytics not about gathering data.
focus on
The Internet of Things (IoT) refers to data connections between distributed physical devices, such as thermometers, light sensors, thermostats and lightbulbs. Data from sensors in some of these devices is transmitted to others where it is processed and acted upon without direct human intervention, for example, motion sensors in a room could detect the level and location of activity within a room and adjust lighting and heating accordingly. Similarly, the use of Near-Field Communication (NFC) devices and ‘beacons’ can be used to monitor attendance, present resources or run software on a smartphone or tablet once it is in range – thereby creating tailored technology-enhanced locations within a learning space, such as a presentation area, a research zone, and a discussion zone with each area proving the necessary tools automatically.
devices talking to each other, without human intervention.
definitions often refer to the idea of ‘smart’ devices and Connected devices. Offering new possibilities.
Increasingly electronic devices are being developed with multiple sensors in them.
physical webdri
M2M learning is a subset of IoT. https://en.wikipedia.org/wiki/Internet_of_Things
The term “Internet of Things” was coined by British entrepreneur Kevin Ashton in 1999.[11]
http://www.cisco.com/web/solutions/trends/iot/introduction_to_IoT_november.pdf
IPv6 could give 100 IP addresses for every atom of the earth’s surface
http://www.samsung.com/uk/news/local/the-internet-of-things-needs-openness-and-industry-collaboration-to-succeed-says-samsung-electronics-ceo-bk-yoon
When TCP/IPv6 launched in 2006, the new network expanded the capabilities of the Internet and enabled objects, sensors, and devices to be addressable and communicate across the Internet.
used to be computers that were connected to the Internet. But now we can connect with phones.
The IoT has been identified as an important area for innovation and economic growth by both government and the education sector (New Media Consortium, 2015, p.46-47), with the UK government’s annual Budget for 2015 directly allocating millions of pounds in investment to make the UK a world leader in the area (HM Treasury, 2015, p. 50). However, despite this level of support, there has so far been little in the way of concrete developments related to the use of the IoT to enhance learning. Indeed, Gartner (Gartner, 2014) suggests that the general consumer market is beginning to adopt the IoT through interconnected devices (e.g. Nest ‘intelligent thermostat’, http://nest.com), and online tools to process IoT-sourced data (e.g. IFTTT, https://ifttt.com/), and that the educational community should learn from these developments and adapt them to its own agenda. However, as a fledgling area, the educational technology community has a great opportunity to help drive the direction of development of this technology by embracing it and innovating. If not, it runs the risk of following the same path as Augmented Reality – an engaging technology with significant educational potential that has been effectively claimed for marketing and so lost much of its appeal as a learning tool.
WIT = Waterford Institute of Technology, Ireland
Quantified Self
'Worried well'
Doctors are reporting huge rises in the “worried well” – healthy patients who, fuelled by Google and Wikipedia searches, are diagnosing themselves with everything from food allergies to brain tumours.
http://www.telegraph.co.uk/lifestyle/wellbeing/diet/10977877/Are-you-one-of-the-rising-numbers-of-the-worried-well.html
Misfit shine crowdfunded
Wireless activity monitor, tracks cycling, swimming not just steps.
https://www.indiegogo.com/projects/misfit-shine-an-elegant-wireless-activity-tracker#/
Wearables - Human Cloud at Work - 2014 study, showed mild increase in productivity and job satisfaction when people had to wear a brain-band or other wearable at work. More focused or more oppressed? https://www.scribd.com/doc/226719063/Onderzoek-Human-Cloud-at-Work
possibly a good way to put this into context
http://www.whistle.com/ (dog)
bear with glasses - http://e27.co/internet-things-becomes-quantified-self/
nike examples: http://blackfin360.com/2014/07/21/wearables-the-quantified-self-movement/
cars - shutting down remotely
smart cities - http://www.nesta.org.uk/blog/city-collaborative-how-can-city-think-better
smart homes - no more worrying about whether you left your iron on when you leave the iron on in the morning.
‘Classroom without walls.’ - trading room, MOOCs, richer learning environments
What does it mean to be Immersed in an Environment of Continually connected things.
http://www.jiscdigitalmedia.ac.uk/blog/entry/the-future-of-elearning-not-as-we-know-it#http://www.nesta.org.uk/news/2015-predictions/internet-everything-coming-neighbourhood-near-you
study efficiently
heart race increases when I do maths, device tells me to calm down
http://horizon.wiki.nmc.org/The+Internet+of+Things
Hypersituating - Hypersituating is the ability to amplify knowledge based on the user’s location. In other words, learners that carry connected devices with them can
benefit from a host of interdisciplinary information
that is pushed to them from their surroundings. For
instance, a learner exploring a city with a rich historical
past can explore their environment through an
architectural, political, or biological lens, depending
on how the surroundings are equipped. IoT can also
create an environment where learners are informed by
crowdsourced contributions and observations from the
community via networked objects.
http://www.ictliteracy.info/rf.pdf/Horizon-report-2015.pdf
classroom without walls - “It can make the virtual experiences we have been struggling to make real in the classroom literally real, creating a much more impactful, engaged learning process.”
http://horizon.wiki.nmc.org/The+Internet+of+Things
original ideas ‘uninspired ’i.e. with the fridge, kettle and toaster example.
http://www.lg.com/us/discover/smartthinq/thinq
http://www.lg.com/us/refrigerators/lg-LFX31995ST-french-3-door-refrigerator
location based information
programme to do multiple things
can provide personalised information.
research poster - send out email to you with the research paper and a copy of data, sends a tweet to tell followers you viewed it, adds, adds contact details so you can follow up (on twitter send email), sends . Also use it in the dark!
Enter classroom, scan a tag, get all course notes, activities, record attendance,
Benefits: Easy to Set Up, Cheap
Challenges: Compatibility across devices
Farzana will do this onewill provide a live example and auto tweet. supports situated learning - instant faster than scanning a QR code or connecting via Bluetooth (it can also do more, e.g. launch apps, start interactions, etc.)
Compatibility challenge: Apple uses NFC for ApplePay, but prevents the hardware in iPhones/etc. from working with other types of NFC tags?https://www.jisc.ac.uk/news/qa-how-can-i-use-nfc-to-engage-my-students-05-dec-2013Q&A: How can I use NFC to engage my students?“Educators in many subject areas are now experimenting with this technology in collaborative, location-based learning activities”Link above provides some examples of use including: emdedding in posters, record attendance and punctuality, access information about activities taking place, supply information to students about the university.Museum, access context specific information
Images used: http://core0.staticworld.net/images/article/2014/06/nfc_lead_image-100312903-primary.idge.jpg
https://www.jisc.ac.uk/news/qa-how-can-i-use-nfc-to-engage-my-students-05-dec-2013Q&A: How can I use NFC to engage my students?“Educators in many subject areas are now experimenting with this technology in collaborative, location-based learning activities”Link above provides some examples of use including: emdedding in posters, record attendance and punctuality, access information about activities taking place, supply information to students about the university.Museum, access context specific information
http://www.slideshare.net/ValaAfshar/9381-16usesofbeaconsinedu-v3
managed laptops/ipads - restrict access to software based on location. googd if have sensitive information and ordianrily students arent allow to use devices.
http://travelinlibrarian.info/wp-content/uploads/2014/05/Dilber-Quantified-Self.gif
talked about the value and possible uses. Wouldn’t be doing this justice if we didn’t consider the challenges and concerns.
take a look at this cartoon.
example of when the quantified self is being used by others. So who should have access to data about us? Is it even secure?
What value are we getting.
Equity
Babolat smart racket, analyses how you play tennis
http://www.telegraph.co.uk/technology/10827869/Smart-tennis-racquet-records-spin-shots-and-power-in-time-for-Wimbledon.html
If you cant afford devices like these will you be able to afford to compete? Will this create a wider digital divide.
privacy - what is being collected
baby monitors hacked http://www.computerworld.com/article/2913356/cybercrime-hacking/2-more-wireless-baby-monitors-hacked-hackers-remotely-spied-on-babies-and-parents.html
The Shallow
http://www.theguardian.com/technology/2010/aug/20/internet-altering-your-mind
http://www.amazon.co.uk/The-Shallows-Internet-Changing-Remember/dp/1848872275
Empowerment
as our devices get more clever or less dumb do we begin to lose our intelligence. as our devices start to help us manage
This Sci fi book considers implication for a connected world. Fridge decides you dont.
http://www.amazon.co.uk/Gridlinked-Agent-Cormac-Neal-Asher/dp/0330512544
As these things communicating and we start relying on them, are they going to start controlling how we see things. Google bubble, we didn’t know this was happening until people started to see
Other potential issues, not considered:
cloud, is there enough space?
are there enough ip addresses?
what happens when devices become outdated.
ikettle - http://www.amazon.co.uk/iKettle-Wi-Fi-Electric-Kettle-2400W/dp/B00BHXAWX4
e-cigs example: a smart e-cig could monitor
Gartner. (2014). Gartner Says 4.9 Billion Connected "Things" Will Be in Use in 2015. Available Online: http://www.gartner.com/newsroom/id/2905717. Last Accessed 20/03/2015.
HM Treasury. (2015). Budget 2015. Available online: https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/416330/47881_Budget_2015_Web_Accessible.pdf. Last Accessed 30/03/2015.
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