This document summarizes planning and approaches to integrating ICT in primary education. It discusses waterfall and iterative planning models and agile principles for developing software. It also covers using ICT to support learning across subjects, evaluating embedded versus separate ICT approaches, and pedagogical patterns for teaching with technology. Key challenges in secondary ICT like unreliable equipment and classroom management issues are also noted.
A simple example to show how using culturally relevant technology based tools can enhance and transform learning. A wee example based on Louise and Lesley going to see a new play about MacBeth.
This is a PPT presentation developed as the basis for a class introduction and discussion about integrating technology and Web 2.0 into our classroom more.
I've had some reluctant students in past semesters who have not taken to some of the tools I've introduced because either:
a) they weren't confident with technology and sought to avoid using it
b) perceived that these sorts of tools and approaches didn't belong in the classroom (a view I think we teachers are guilty partly to blame for).
So I created this as an intro for the new semester to provoke discussion and hopefully get all students on board, even those from the above two categories. :)
Towards well being in digital media educationdebbieholley1
EU Lifelong learning symposium
We are proud to invite you to yet another event at the annual Lifelong Learning Week. After last year’s successful event on Development-oriented and age-appropriate media education, this year’s focus is on how to preserve and build well-being when it comes to interacting with digital media.
Under the headline “Towards well-being in digital and media education”, our webinar sheds light on the ongoing revision of DigComp, presents a competence-based media curriculum and introduces the planned HERMMES project on digital literacy.
What to expect?
With regards to the ongoing DigComp 2.2 revision process, one of the aims of the event is to present the successes and the blind spots of the DigComp framework through the lens of health and well-being;
This will be followed by a case study of an age-appropriate and entirely competence-based digital media curriculum developed by Steiner Waldorf schools that has been fully mapped to DigComp;
Finally, we will be looking at the future, shedding light on the upcoming HERMMES project on digital literacy and its different dimensions and actions.
Our event therefore fits well into this year’s annual theme “assessment and wellbeing”.
A simple example to show how using culturally relevant technology based tools can enhance and transform learning. A wee example based on Louise and Lesley going to see a new play about MacBeth.
This is a PPT presentation developed as the basis for a class introduction and discussion about integrating technology and Web 2.0 into our classroom more.
I've had some reluctant students in past semesters who have not taken to some of the tools I've introduced because either:
a) they weren't confident with technology and sought to avoid using it
b) perceived that these sorts of tools and approaches didn't belong in the classroom (a view I think we teachers are guilty partly to blame for).
So I created this as an intro for the new semester to provoke discussion and hopefully get all students on board, even those from the above two categories. :)
Towards well being in digital media educationdebbieholley1
EU Lifelong learning symposium
We are proud to invite you to yet another event at the annual Lifelong Learning Week. After last year’s successful event on Development-oriented and age-appropriate media education, this year’s focus is on how to preserve and build well-being when it comes to interacting with digital media.
Under the headline “Towards well-being in digital and media education”, our webinar sheds light on the ongoing revision of DigComp, presents a competence-based media curriculum and introduces the planned HERMMES project on digital literacy.
What to expect?
With regards to the ongoing DigComp 2.2 revision process, one of the aims of the event is to present the successes and the blind spots of the DigComp framework through the lens of health and well-being;
This will be followed by a case study of an age-appropriate and entirely competence-based digital media curriculum developed by Steiner Waldorf schools that has been fully mapped to DigComp;
Finally, we will be looking at the future, shedding light on the upcoming HERMMES project on digital literacy and its different dimensions and actions.
Our event therefore fits well into this year’s annual theme “assessment and wellbeing”.
From technophobe to technophile lucija medojevic & henno kotze 2019LucijaMedojevicPhD
Wondering where you belong on the spectrum between a technophobe and technophile? Curious as to how this affects your teaching? More tech-savvy generations of learners are entering our classrooms bringing not only their rich cultural contexts, but also new preferences of learning and engaging both with each other, and their educators. However, incorporating ed-tech strategies effectively into teaching can seem daunting to many educators.
This webinar presents theoretical considerations for developing an educator’s digital capabilities. We also review examples of ed-tech professional development models to support and empower educators to successfully implement technology-enhanced teaching practices. Our experience shows that the development of digital capabilities in educators is highly dependent upon empowering, developing and enhancing the educators’ mindset.
AISD5 (Integrity & Technology) - Article 2 (Final)
This article was prepared by the students of Ahlcon International School, Delhi, India for EUMIND Project.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices.Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The complexity in the simplicity of Agile? by Arie van BennekumAgile ME
Looking at Agile, it is so simple. In fact Agile is just structured common sense. Still so many people struggle to get their success in Agile. What is going on? The point is Agile, with all its simplicity, is based on different paradigms and the old paradigms hinder. The question is, can you identify thew old paradigms and furthermore, how do you change them. Arie van Bennekum will take you in his talk on his 22 years Agile journey and share his experience, successes, his delta’s and IATM, the Integrated Agile Transformation Model he developed for Agile transformations. IATM is a successful Agile change process to (the next level of) Agile he and his teams use doing international Agile transformations.
From technophobe to technophile lucija medojevic & henno kotze 2019LucijaMedojevicPhD
Wondering where you belong on the spectrum between a technophobe and technophile? Curious as to how this affects your teaching? More tech-savvy generations of learners are entering our classrooms bringing not only their rich cultural contexts, but also new preferences of learning and engaging both with each other, and their educators. However, incorporating ed-tech strategies effectively into teaching can seem daunting to many educators.
This webinar presents theoretical considerations for developing an educator’s digital capabilities. We also review examples of ed-tech professional development models to support and empower educators to successfully implement technology-enhanced teaching practices. Our experience shows that the development of digital capabilities in educators is highly dependent upon empowering, developing and enhancing the educators’ mindset.
AISD5 (Integrity & Technology) - Article 2 (Final)
This article was prepared by the students of Ahlcon International School, Delhi, India for EUMIND Project.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices.Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The complexity in the simplicity of Agile? by Arie van BennekumAgile ME
Looking at Agile, it is so simple. In fact Agile is just structured common sense. Still so many people struggle to get their success in Agile. What is going on? The point is Agile, with all its simplicity, is based on different paradigms and the old paradigms hinder. The question is, can you identify thew old paradigms and furthermore, how do you change them. Arie van Bennekum will take you in his talk on his 22 years Agile journey and share his experience, successes, his delta’s and IATM, the Integrated Agile Transformation Model he developed for Agile transformations. IATM is a successful Agile change process to (the next level of) Agile he and his teams use doing international Agile transformations.
Learn with the Flow: Mission Critical: Leveraging Learning Engineering to Dr...Aggregage
Digital is disrupting every part of an organization's value chain at a record pace, creating a critical need to transform operations and employees' ways of working. Formal training alone can't keep up; it's often too slow, too generic, inconvenient, inefficient, unduly expensive and lacks or lags methods for measuring business-related effectiveness. Trish Uhl show you how to start leveraging Learning Engineering, a multidisciplinary approach that combines modern technology, data analytics, decision science, learning sciences and change management with human-centered engineering design methodologies to ultimately deliver targeted learning outcomes and business results that keep pace with the business and merge learning into the flow of work and lead Digital Adoption.
Digital Conversations - Agile Creative TechnologyReading Room
The next phase of the digital communications revolution; the great collision of open source cloud technologies with agile, creative delivery", we will explore how digital leaders in government around the world are driving down costs and improving engagement by;
• employing new rapid digital delivery models in favour of the "big bang"
• applying user-centric thinking
• embracing open source tools for digital personalisation, optimisation and increased engagement
• personalising content for anonymous website visitors without the cost of big commercial software
"There is no alternative to digital transformation. Visionary companies will carve out new strategic options for themselves- those that don't adapt will fail." Jeff Bezos
In today's competitive business world, leaders must create learning experiences catering to the modern learner. Hence, the need for digitised traditional content has never been more critical.
Content digitisation is the strategy or a couple of simple processes that transform or convert high-value data and information – audio, video, text, operational materials and shared drive- into a readily consumable product.
As the world becomes more digitally oriented, organisations need to consider digitising their processes to improve their workforce's productivity and stay relevant.
Whether you are seeking the best e-learning solutions to upskill and train your workforce or looking to preserve institutional knowledge and deliver engaging and effective training, leveraging digitised learning can benefit your organisation in various ways.
What Digitisation Initiatives are you creating in response to market shifts and trends in digital technology? What are the essential steps you must follow to facilitate elearning sessions?
In this deck, you will learn how to customise your eLearning solutions to meet your organisation's proprietary needs.
You'll also learn:
- What content digitisation entails
- Some benefits of digitising your learning content
- The role of content digitisation in business growth
- The vital steps needed to transition your business models and processes into a digital interface
Speach on PMI-ACP hold at PMI-Pub event in Oslo. Presentation covers quickly PMI-ACP, compare how PMI-ACP works vs PMP. Introduction of PS2000-SOL agile contract standard in Norway
Casro Presentation Project And Change Management 1st June 2011sam_inamdar
This presentation shares experiences from a collaborative approach to creating innovative solutions through technology, including insights on management of a technology project life cycle; using tracking tools for change management; managing communications for a virtual team; and other means to
foster collaboration.
Modern Agile – What's It Good For? - Jacob Creech - AgileNZ 2017AgileNZ Conference
The Agile Manifesto has been around since 2001 and, although the industry has rapidly developed, the principles still hold very true. However, there are lots of great new ideas that people have been experimenting with since the Manifesto was signed and, in this talk, attendees will hear about a few of these developments, focusing on the concept of Modern Agile.
About Jacob Creech:
Jacob started out in web development around 2000 and discovered that people constantly asked for things they didn't actually need, which led him on a journey of discovery that ended up in this thing called 'Agile'. He found himself in China helping develop virtual products for Second Life and then as the one and only non-Chinese person in a web development agency – good for language practice, not so much for delivering amazing work.
After some time back in New Zealand on a usability product among other things, he returned to China to co-found an Agile consulting company, worked with a variety of large, impressive-sounding international companies at a scale that would make most New Zealand cities look tiny, and managed to stumble into a range of interesting opportunities all around Asia that kept him busy for the next few years.
However, after some time, he got the itch to return to NZ and ended up at Assurity in late 2015 where he now heads up the Agile practice and works with government and non-government clients to deliver work in ever-improving ways. In his spare time, he (poorly) plays table tennis and enjoys naming babies after entrepreneurs.
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...Plaksha University
Technology Leaders Program at Plaksha University enhances Machine Learning (ML) and Artificial Intelligence (AI) experience through challenge lab and capstone and help students understand how businesses function.
We look briefly at examples of robotics work in schools, and explore the use of Lego kit to provide children with an introduction to control technology. You video one another working with the robotics kit used, adding an interview or narration.
Innovation and the future: Y3 ssp 12 13 l15Miles Berry
The technologies whose study properly forms a part of ICT education develop at an exponential rate, with Moore’s law promising a doubling of computing capacity every couple of years, and global industries and innovative individuals continually finding new applications to use such capacity. The extent to which your school makes use of such innovation is, to some degree, in your hands.
After hearing your presentations, we’ll look at some of the issues raised by the rapid pace of technological change and explore some ways in which schools can best make discerning use of new technology. I also explore some current trends and we look at some technologies that may well find a place in the classroom of the not too distant future, or whatever may replace it.
We conclude with a review of the assessment requirements and an opportunity to reflect on the module.
Professional Development Y3 ssp 12 13 l14Miles Berry
Many teachers might seem reluctant to make extensive use of ICT in their teaching or to teach the ICT curriculum as effectively as they might. Furthermore, the rapid pace of technological change ensures that you and your colleagues face the continual challenge of staying up to date with technology and its use in schools. Web based communities and networks provide many opportunities for professional development and peer support.
We consider the importance of ongoing CPD and explore a number of approaches to this. Within a community of practice model, you reflect on the process of your professional formation as a teacher, comparing and contrasting this with your subsequent professional development.
I discuss a number of online resources, networks and communities of relevance to primary ICT or e-learning coordinators and you explore a number of these. We look at how you might facilitate your future colleagues professional development, through face-to-face gatherings and online communities.
Mobile app development 12 13 y1 ict ssp l17 revMiles Berry
We look at some examples of mobile phone use within the curriculum. We consider issues raised by pupils’ access to personal technology. You experiment with Google’s App Inventor toolkit, creating a simple game for an Android handset.
Resources and Support - Y3 ssp 12 13 l13Miles Berry
Whilst school budgets are not likely to fall within your remit in the early stages of your career, specifying and choosing resources may well fall onto your shoulders. At a time when all public sector funding is squeezed, ensuring best value in ICT procurement is essential, as is making the best possible use of the resources currently available. Some sort of technical support for ICT in schools is now common, and the management of this may well form part of your role.
You reflect on the range and quality of technology available in the schools visited during your placements, making comparisons with national statistics. We consider a range of approaches to ICT hardware provision and consider some more economical approaches to ICT resourcing.
We discuss criteria for selecting ICT resources and for obtaining best value.
We look at approaches to supporting ICT in schools, and consider the role of the school network manager.
READING
Becta (2007). Quality principles for digital learning resources. Coventry: Becta.
Becta (2009). Harnessing technology review 2009: The role of technology in education and skills. Coventry: Becta.
Berry, M. (2010) An ‘open source manifesto’ to counter the ICT cuts.
Fleming, R. (2010) Saving Money with ICT. Reading: Microsoft
Ofsted (2011). ICT 2008-11. London: Ofsted.
Media and Design. Y3 Teaching and Learning L2Miles Berry
The session looks at some tools for working with media on the web and how media can be incorporated effectively in your site.
We review some of the developments in web design and draw together a number of principles for effective design.
Working with virtual worlds: y1 ict ssp l16Miles Berry
Building on Papert and others’ use of the microworld with Logo, I will discuss some aspects of virtual worlds today, focussing on their applications in education with relevant case studies. Practical work explores Google Sketchup as a tool for creating representations of 3-D objects.
Developing ideas with video - Y1 ICT Specialists, Lecture 15.Miles Berry
We brainstorm ideas for using video in primary education. You practice creating a narrated screencast of your Project. You record an interview with your partner and learn to use video editing software.
FOLLOW-UP
• Post your screen cast and interview to your blog.
• Make a start on creating your video essay, perhaps incorporating sections of your screencast.
• Draw any remaining work on your Scratch project to a conclusion and assemble media you wish to use in your video essay.
• Chapter 5, Microworlds: Incubators for Knowledge in Papert (1980)
ADDITIONAL RESOURCES
• Chapter 3 of Pritchard (2008)
• Counts (2004)
Toys, play and games : Y1 ICT, Lecture 5Miles Berry
• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.
• Video and multiple intelligences
• Reflections on using video to evaluate teaching
• Video editing skills revisited
• Other software for video editing (as required)
SESSION TASK
The session provides an opportunity for you to work on your Teaching and Learning video reflection with support from your ICT Tutor.
FOLLOW-UP ACTIVITY
• Read Chapter 4: The Meaning of Making III, Digital, from Gauntlett (2011). Post a reflection to your blog.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
3. Recognise the contribution that
ICT can make to learning in each
age group and identify
progression and continuity
across pre-school and Key
Stages 1 and 2
7. BEHAVIOUR
MANAGEMENT
Unreliable kit A different room
Tech support Backs to the teacher
Technical knowledge Lack of space
Children who know Too many
too much distractions
Ability range Computers as toys
Finishing early Access to the
Too many things to Internet
do
17. time space
journey landscape
lesson library
blog wiki
film game
levels badges
call centre design studio
procedures objects
18. Construct a planning web for a
chosen topic in your foundation
subject, showing a variety of ways in
which ICT might be deployed to
support pupils’ learning. Identify any
expectations for prior learning and
subsequent progression.
19. Does an embedded approach
to ICT capability promote or
inhibit learning in ICT and
other subjects?
21. AGILE
Better Good
Responding to
Following a plan
change
Customer Contract
collaboration negotiation
Comprehensive
Working Software
documentation
Individuals and Processes and
Interactions tools
22. Our highest priority is to satisfy the Working software is the primary
customer through early and continuous measure of progress.
delivery of valuable software.
Agile processes promote sustainable
Welcome changing requirements, even development.
late in development. Agile processes
harness change for the customer's The sponsors, developers, and users
competitive advantage. should be able to maintain a constant
pace indefinitely.
Deliver working software
frequently, from a couple of weeks to a Continuous attention to technical
couple of months, with a preference to excellence and good design enhances
the shorter timescale. agility.
Business people and developers must Simplicity--the art of maximizing the
work together daily throughout the amount of work not done--is essential.
project. The best
Build projects around motivated architectures, requirements, and
individuals. designs emerge from self-organizing
teams.
Give them the environment and support
they need, and trust them to get the job At regular intervals, the team reflects
done. on how to become more effective, then
tunes and adjusts its behavior
The most efficient and effective method accordingly.
of conveying information to and within a
development team is face-to-face
conversation.
23. CRAFTSMANSHIP
Best Better
Steadily adding Responding to
value change
Productive Customer
partnerships collaboration
Well-crafted
Working Software
software
A community of Individuals and
professionals Interactions
24. PRAGMATIC PROGRAMMING TIPS
Stay aware of what Don't be a slave to
you're doing. history.
Don't code blindfolded. Is there an easier way?
Proceed from a plan. Am I solving the right
Rely only on reliable problem?
things. Why is this a problem?
Document your What makes it hard?
assumptions. Do I have to do it this
Test assumptions as well way?
as code. Does it have to be done
Prioritize your effort. at all?
http://www.codinghorror.com/blog/files/Pragmatic%20Quick%20Reference.htm
27. TEACHING AS A
DESIGN SCIENCE
Teachers acting as design
scientists would observe four
basic precepts, to
1. keep improving their practice,
2. have a principled way of
designing and testing
improvements in practice,
3. build on the work of others,
4. represent and share their
pedagogic practice, the outcomes
they achieved, and how these
related to the elements of their
design.
28. PEDAGOGIC PATTERN
LANGUAGE
• Learning through acquisition
• Learning through inquiry
• Learning through discussion
• Learning through practice
• Learning through collaboration
Whether a pattern language for pedagogy will develop is hard to
say at this stage, and in any case it will depend on much more
extensive engagement with the idea of patterns among the
teaching community. It is an intriguing vision.