This document provides an overview of how ICT can be used for studying, teaching, and learning. It discusses using ICT for research, references, word processing, presentations, virtual learning environments, interactive whiteboards, and more. It also outlines the UK national curriculum standards for computer science and digital literacy at key stages 1 and 2, which involve using software, storing and retrieving data, communicating safely online, writing programs, and understanding computer networks. The document emphasizes that teaching ICT prepares students for an increasingly digital world and enables access to global communities and ideas.
A simple example to show how using culturally relevant technology based tools can enhance and transform learning. A wee example based on Louise and Lesley going to see a new play about MacBeth.
OBF Academy webinar - Competitive Skills: A National Open Badge constellation...Open Badge Factory Ltd.
In this webinar, you will hear about a project where a nationwide open badge constellation was developed.
With this Open Badge constellation, it is easy to identify and recognize competencies acquired outside the formal education system, at different levels of education, and in transition phases of the education structure. In addition, the project provides a requirement framework of competencies for securing IT-related problem-solving skills in non-formal education.
Merja Sjöblom, Accelerator of Digital Skills at TIEKE presents the badge constellation and share what was learned during this extensive project with a large consortium.
A simple example to show how using culturally relevant technology based tools can enhance and transform learning. A wee example based on Louise and Lesley going to see a new play about MacBeth.
OBF Academy webinar - Competitive Skills: A National Open Badge constellation...Open Badge Factory Ltd.
In this webinar, you will hear about a project where a nationwide open badge constellation was developed.
With this Open Badge constellation, it is easy to identify and recognize competencies acquired outside the formal education system, at different levels of education, and in transition phases of the education structure. In addition, the project provides a requirement framework of competencies for securing IT-related problem-solving skills in non-formal education.
Merja Sjöblom, Accelerator of Digital Skills at TIEKE presents the badge constellation and share what was learned during this extensive project with a large consortium.
Towards well being in digital media educationdebbieholley1
EU Lifelong learning symposium
We are proud to invite you to yet another event at the annual Lifelong Learning Week. After last year’s successful event on Development-oriented and age-appropriate media education, this year’s focus is on how to preserve and build well-being when it comes to interacting with digital media.
Under the headline “Towards well-being in digital and media education”, our webinar sheds light on the ongoing revision of DigComp, presents a competence-based media curriculum and introduces the planned HERMMES project on digital literacy.
What to expect?
With regards to the ongoing DigComp 2.2 revision process, one of the aims of the event is to present the successes and the blind spots of the DigComp framework through the lens of health and well-being;
This will be followed by a case study of an age-appropriate and entirely competence-based digital media curriculum developed by Steiner Waldorf schools that has been fully mapped to DigComp;
Finally, we will be looking at the future, shedding light on the upcoming HERMMES project on digital literacy and its different dimensions and actions.
Our event therefore fits well into this year’s annual theme “assessment and wellbeing”.
AISD5 (Integrity & Technology) - Article 2 (Final)
This article was prepared by the students of Ahlcon International School, Delhi, India for EUMIND Project.
From technophobe to technophile lucija medojevic & henno kotze 2019LucijaMedojevicPhD
Wondering where you belong on the spectrum between a technophobe and technophile? Curious as to how this affects your teaching? More tech-savvy generations of learners are entering our classrooms bringing not only their rich cultural contexts, but also new preferences of learning and engaging both with each other, and their educators. However, incorporating ed-tech strategies effectively into teaching can seem daunting to many educators.
This webinar presents theoretical considerations for developing an educator’s digital capabilities. We also review examples of ed-tech professional development models to support and empower educators to successfully implement technology-enhanced teaching practices. Our experience shows that the development of digital capabilities in educators is highly dependent upon empowering, developing and enhancing the educators’ mindset.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices.Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
AIEd - AI Assisted Personalized Learning in Educationdebbieholley1
8th International Conference on Behavioral and Social Computing
Hosted by Hamad Bin Khalifa University, Doha, Qatar
A panel discussion
Moderator: Dr. Marwa Qaraqe, Assistant Professor, Division of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University
Panelists:
Dr. Dena Al-Thani, Assistant Professor, Division of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University
Dr. Hazim Ekenel, Associate Professor, Department of Computer Engineering, Istanbul Technical University
Dr. Debbie Holley, Professor of Learning Innovation, Bournemouth University
Overview: With the ever-evolving role of technology in the teaching and learning contexts, changes to the current adopted pedagogical approaches have become inevitable. AI plays an important role in personalizing education to enhance student learning experience for both mainstream student and student who have learning disabilities. Affective computing to understand student emotion and status during various learning activities provides valuable insight on methods that are constructive in the learning process and vise-versa. In addition, the analysis of student emotional and physical status helps reveal overlooked or hidden learning struggles that affect student learning ability. In particular, learning has a social component to it where students have shown the ability to learn effectively from their peers. This is the main basis of collaborative learning. However, a student’s negative attitude towards learning can stem from social anxiety issues and should be detected and addressed to facilitate a healthy relationship in learning. In addition to this, continuous integration of technology and learning has increasingly caused disruption to education, allowing more techniques to be introduced, developed, and tested. From online classes to hybrid settings, the progressive learning framework has been adapting different and new ideas to shape the pedagogies of tomorrow. For example, gamification in learning has shown promising results due to games being a source of motivation and continuity for young players. Coupling AI with gamified learning extends the concept of personalized learning beyond the classroom and supports student engagement. This panel will discuss the importance of personalized education and how AI, affective computing, and gamified learning can be used to support student learning.
Year 1
ICT LECTURE 1: WHY TEACH ICT?
• What is ICT?
• Structure of the Roehampton ICT course
• Getting started with Blogfolio
• ICT audit
• Learning styles
• Rationales for ICT in primary education
Towards well being in digital media educationdebbieholley1
EU Lifelong learning symposium
We are proud to invite you to yet another event at the annual Lifelong Learning Week. After last year’s successful event on Development-oriented and age-appropriate media education, this year’s focus is on how to preserve and build well-being when it comes to interacting with digital media.
Under the headline “Towards well-being in digital and media education”, our webinar sheds light on the ongoing revision of DigComp, presents a competence-based media curriculum and introduces the planned HERMMES project on digital literacy.
What to expect?
With regards to the ongoing DigComp 2.2 revision process, one of the aims of the event is to present the successes and the blind spots of the DigComp framework through the lens of health and well-being;
This will be followed by a case study of an age-appropriate and entirely competence-based digital media curriculum developed by Steiner Waldorf schools that has been fully mapped to DigComp;
Finally, we will be looking at the future, shedding light on the upcoming HERMMES project on digital literacy and its different dimensions and actions.
Our event therefore fits well into this year’s annual theme “assessment and wellbeing”.
AISD5 (Integrity & Technology) - Article 2 (Final)
This article was prepared by the students of Ahlcon International School, Delhi, India for EUMIND Project.
From technophobe to technophile lucija medojevic & henno kotze 2019LucijaMedojevicPhD
Wondering where you belong on the spectrum between a technophobe and technophile? Curious as to how this affects your teaching? More tech-savvy generations of learners are entering our classrooms bringing not only their rich cultural contexts, but also new preferences of learning and engaging both with each other, and their educators. However, incorporating ed-tech strategies effectively into teaching can seem daunting to many educators.
This webinar presents theoretical considerations for developing an educator’s digital capabilities. We also review examples of ed-tech professional development models to support and empower educators to successfully implement technology-enhanced teaching practices. Our experience shows that the development of digital capabilities in educators is highly dependent upon empowering, developing and enhancing the educators’ mindset.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices.Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
AIEd - AI Assisted Personalized Learning in Educationdebbieholley1
8th International Conference on Behavioral and Social Computing
Hosted by Hamad Bin Khalifa University, Doha, Qatar
A panel discussion
Moderator: Dr. Marwa Qaraqe, Assistant Professor, Division of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University
Panelists:
Dr. Dena Al-Thani, Assistant Professor, Division of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University
Dr. Hazim Ekenel, Associate Professor, Department of Computer Engineering, Istanbul Technical University
Dr. Debbie Holley, Professor of Learning Innovation, Bournemouth University
Overview: With the ever-evolving role of technology in the teaching and learning contexts, changes to the current adopted pedagogical approaches have become inevitable. AI plays an important role in personalizing education to enhance student learning experience for both mainstream student and student who have learning disabilities. Affective computing to understand student emotion and status during various learning activities provides valuable insight on methods that are constructive in the learning process and vise-versa. In addition, the analysis of student emotional and physical status helps reveal overlooked or hidden learning struggles that affect student learning ability. In particular, learning has a social component to it where students have shown the ability to learn effectively from their peers. This is the main basis of collaborative learning. However, a student’s negative attitude towards learning can stem from social anxiety issues and should be detected and addressed to facilitate a healthy relationship in learning. In addition to this, continuous integration of technology and learning has increasingly caused disruption to education, allowing more techniques to be introduced, developed, and tested. From online classes to hybrid settings, the progressive learning framework has been adapting different and new ideas to shape the pedagogies of tomorrow. For example, gamification in learning has shown promising results due to games being a source of motivation and continuity for young players. Coupling AI with gamified learning extends the concept of personalized learning beyond the classroom and supports student engagement. This panel will discuss the importance of personalized education and how AI, affective computing, and gamified learning can be used to support student learning.
Year 1
ICT LECTURE 1: WHY TEACH ICT?
• What is ICT?
• Structure of the Roehampton ICT course
• Getting started with Blogfolio
• ICT audit
• Learning styles
• Rationales for ICT in primary education
This presentation was designed for teachers participating in Garden Valley School Division's Technology PD sessions. This presentation introduces participants to the history and current issues relating to technology integration in education.
Y3 ICT and the Foundation Subjects - Lecture 1Miles Berry
How should teachers best develop ICT knowledge and understanding of ‘digital natives’?
Lecture: Intro to the module. What is ICT Capability? Current national curriculum developments. The relationship between computing, ICT and digital literacy. The myth(?) of the digital native. Embedded approaches – developing ICT capability through other subjects
Task: Plan a lesson within your foundation subject that demonstrably would develop pupils’ ICT capability.
From a SOCITM Meeting June 2014 (Society of Information Technology Managers). A 10 minute presentation on how ICT in Learning is developing, a few requirements to provide the right infrastructure to support essential technology rich learning environments and how a vision and framework can support this.
Information and communication technologies (ICT) are simply technologies arising fromscientific and technological progress in computer sciences, electronics andtelecommunications. They enable us to process, store, retrieve and disseminate valuableinformation in text, sound and video form. In an increasing interconnected world, brought about by the application of technological advances to all sectors of society, quality education necessitates active and innovative exploration to maximize the benefits of ICT and developand maintain the partnerships that use of ICT in education requires. This calls for re-conceptualising and restructuring the educational enterprise, so as to confront thetechnological challenges of this millennium. With rapid changes within society and radical transformations in the way people acquire knowledge, new teaching paradigms arerequired, ones that tune educational systems to modern times and ensure quality trainingfor large numbers of persons.
Digital Pedagogies: Technology and the Australian Curriculum Daniel M Groenewald
This is an updated version of my presentation on Digital Pedagogies and the Australian Curriculum. Many of us have the sense that technology has arrived but something is missing in its execution. The purpose of the presentation is to explore methods for integrating ICT more effectively in curriculum and classroom settings
Globally, educational systems are adopting new technologies to integrate ICT in the teaching and learning process, to prepare students with the knowledge and skills they need in their subject matter. In this way the teaching profession is evolving from teacher- centered to student- centered learning environments. ICT integration is understood as the usage of technology seamlessly for educational processes like transacting curricular content and students working on technology to do authentic tasks.
Nowadays ICT facilitate not only the delivery of lessons but also the learning process itself. This includes computer based technologies, digital imaging, the internet, file servers, data storage devices, network infrastructure, desktops, laptops and broadcasting technologies namely radio and television, and telephone which are used as instructional tools at schools.
Globally, educational systems are adopting new technologies to integrate ICT in the teaching and learning process, to prepare students with the knowledge and skills they need in their subject matter. In this way the teaching profession is evolving from teacher-centered to student-centered learning environments. ICT integration is understood as the usage of technology seamlessly for educational processes like transacting curricular content and students working on technology to do authentic tasks. Nowadays ICT facilitate not only the delivery of lessons but also the learning process itself. This includes computer based technologies, digital imaging, the internet, file servers, data storage devices, network infrastructure, desktops, laptops and broadcasting technologies namely radio and television, and telephone which are used as instructional tools at schools.
A presentation given to the Academic Subcommittee - where we have come from and where we are going; producing the new draft ICT Philosophy and Aims for the ABC.
Digital literacy Skills presentation repairajacobo729
Digital literacy skills encompass a broad range of abilities and knowledge that enable individuals to effectively navigate, understand, and utilize digital technologies and the digital landscape. These skills are essential in today's increasingly digital world, where technology plays a significant role in various aspects of our lives, including education, work, communication, and entertainment. Here is a more detailed description of some key digital literacy skills:
1. Basic Computer Skills: Basic computer skills entail having a fundamental understanding of computer hardware, software, and operating systems. This includes knowing how to use input devices such as keyboards and mice, navigating through different software applications, managing files and folders, and performing basic troubleshooting.
2. Internet Navigation: Internet navigation skills involve the ability to effectively use web browsers to explore and navigate the online world. This includes understanding URL structures, using search engines to find information, evaluating search results for relevance and credibility, and efficiently moving between websites and web pages.
3. Information Evaluation: Digital literacy includes the ability to critically evaluate and assess the quality, credibility, and relevance of information found online. This skill is crucial in an era of abundant information, as it enables individuals to distinguish between reliable sources and misinformation. It involves evaluating the credibility of sources, recognizing bias, verifying facts, and discerning between reliable information and false or misleading content.
4. Online Communication: Online communication skills encompass the ability to effectively communicate and interact with others through digital platforms. This includes writing clear and concise emails, using appropriate language and tone in online discussions and messaging, understanding netiquette (online etiquette), and utilizing various communication tools such as instant messaging, video conferencing, and social media platforms.
5. Digital Security: Digital literacy involves knowledge and skills related to online security practices to protect personal information and digital devices. This includes understanding the importance of creating strong and unique passwords, using two-factor authentication, recognizing and avoiding phishing attempts and other online scams, understanding the significance of software updates and antivirus protection, and being mindful of privacy settings on digital platforms.
6. Digital Privacy: Digital privacy skills involve understanding and managing one's digital footprint and personal information online. This includes being aware of data collection practices by websites and online services, understanding the implications of sharing personal information, and knowing how to protect and manage privacy settings on social media platforms and other online accounts.
7. Digital Citizenship: Digital literacy includes being a re
We look briefly at examples of robotics work in schools, and explore the use of Lego kit to provide children with an introduction to control technology. You video one another working with the robotics kit used, adding an interview or narration.
Innovation and the future: Y3 ssp 12 13 l15Miles Berry
The technologies whose study properly forms a part of ICT education develop at an exponential rate, with Moore’s law promising a doubling of computing capacity every couple of years, and global industries and innovative individuals continually finding new applications to use such capacity. The extent to which your school makes use of such innovation is, to some degree, in your hands.
After hearing your presentations, we’ll look at some of the issues raised by the rapid pace of technological change and explore some ways in which schools can best make discerning use of new technology. I also explore some current trends and we look at some technologies that may well find a place in the classroom of the not too distant future, or whatever may replace it.
We conclude with a review of the assessment requirements and an opportunity to reflect on the module.
Professional Development Y3 ssp 12 13 l14Miles Berry
Many teachers might seem reluctant to make extensive use of ICT in their teaching or to teach the ICT curriculum as effectively as they might. Furthermore, the rapid pace of technological change ensures that you and your colleagues face the continual challenge of staying up to date with technology and its use in schools. Web based communities and networks provide many opportunities for professional development and peer support.
We consider the importance of ongoing CPD and explore a number of approaches to this. Within a community of practice model, you reflect on the process of your professional formation as a teacher, comparing and contrasting this with your subsequent professional development.
I discuss a number of online resources, networks and communities of relevance to primary ICT or e-learning coordinators and you explore a number of these. We look at how you might facilitate your future colleagues professional development, through face-to-face gatherings and online communities.
Mobile app development 12 13 y1 ict ssp l17 revMiles Berry
We look at some examples of mobile phone use within the curriculum. We consider issues raised by pupils’ access to personal technology. You experiment with Google’s App Inventor toolkit, creating a simple game for an Android handset.
Resources and Support - Y3 ssp 12 13 l13Miles Berry
Whilst school budgets are not likely to fall within your remit in the early stages of your career, specifying and choosing resources may well fall onto your shoulders. At a time when all public sector funding is squeezed, ensuring best value in ICT procurement is essential, as is making the best possible use of the resources currently available. Some sort of technical support for ICT in schools is now common, and the management of this may well form part of your role.
You reflect on the range and quality of technology available in the schools visited during your placements, making comparisons with national statistics. We consider a range of approaches to ICT hardware provision and consider some more economical approaches to ICT resourcing.
We discuss criteria for selecting ICT resources and for obtaining best value.
We look at approaches to supporting ICT in schools, and consider the role of the school network manager.
READING
Becta (2007). Quality principles for digital learning resources. Coventry: Becta.
Becta (2009). Harnessing technology review 2009: The role of technology in education and skills. Coventry: Becta.
Berry, M. (2010) An ‘open source manifesto’ to counter the ICT cuts.
Fleming, R. (2010) Saving Money with ICT. Reading: Microsoft
Ofsted (2011). ICT 2008-11. London: Ofsted.
Media and Design. Y3 Teaching and Learning L2Miles Berry
The session looks at some tools for working with media on the web and how media can be incorporated effectively in your site.
We review some of the developments in web design and draw together a number of principles for effective design.
Working with virtual worlds: y1 ict ssp l16Miles Berry
Building on Papert and others’ use of the microworld with Logo, I will discuss some aspects of virtual worlds today, focussing on their applications in education with relevant case studies. Practical work explores Google Sketchup as a tool for creating representations of 3-D objects.
Developing ideas with video - Y1 ICT Specialists, Lecture 15.Miles Berry
We brainstorm ideas for using video in primary education. You practice creating a narrated screencast of your Project. You record an interview with your partner and learn to use video editing software.
FOLLOW-UP
• Post your screen cast and interview to your blog.
• Make a start on creating your video essay, perhaps incorporating sections of your screencast.
• Draw any remaining work on your Scratch project to a conclusion and assemble media you wish to use in your video essay.
• Chapter 5, Microworlds: Incubators for Knowledge in Papert (1980)
ADDITIONAL RESOURCES
• Chapter 3 of Pritchard (2008)
• Counts (2004)
Toys, play and games : Y1 ICT, Lecture 5Miles Berry
• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.
• Video and multiple intelligences
• Reflections on using video to evaluate teaching
• Video editing skills revisited
• Other software for video editing (as required)
SESSION TASK
The session provides an opportunity for you to work on your Teaching and Learning video reflection with support from your ICT Tutor.
FOLLOW-UP ACTIVITY
• Read Chapter 4: The Meaning of Making III, Digital, from Gauntlett (2011). Post a reflection to your blog.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
3. ICT for Studying
Research, References, Word, PowerPoint, Moodle, BlogFolio
ICT for teaching
VLEs, Presenting, IWBs, Resources, Web 2.0
ICT for learning
E-learning, E-safety, Multimedia, Games, Thinking
Information
Computer Science Digital Literacy
Technology
4. Key Stage 1 (BCS/RAEng Draft)
• Use software on a range of devices; create, manipulate
and evaluate digital media in a range of formats for
use by an audience with whom they are familiar; use
the web as a tool for learning and research.
• Understand what algorithms are and that these are
implemented as programs on digital devices; use
knowledge of algorithms to write simple programs.
• Store and retrieve data and know some ways in which
information is represented digitally.
• Communicate safely and respectfully online, keeping
personal information private; recognise common uses
of IT beyond school.
5. Key Stage 2 (BCS/RAEng Draft)
• Select, use and combine a variety of software (including
internet services) on a range of electronic devices to
accomplish a given goal, including collecting, analysing,
evaluating and presenting data and information; apply
good design practice when creating digital products for a
given audience; work collaboratively in digital media and
manage small projects; use search engines effectively and
appreciate how results are selected and ranked.
• Analyse and critically evaluate digital content; respect
individuals and intellectual property; store personal
information securely; use technology responsibly;
recognise the personal, social and ethical impacts of
technology on their and others’ lives.
6. Key Stage 2 (BCS/RAEng Draft)
• Write programs to accomplish given goals; solve problems
by decomposing them into smaller parts; recognize that
there may be more than one algorithm to solve a single
problem; detect and fix errors in algorithms and programs.
• Use ‘if ... then ... else’ and loop structures in algorithms and
programs; use variables and tables to store, retrieve and
manipulate data; work with different forms of input, data
representation and output.
• Describe computer networks including the Internet and be
aware that networks can provide multiple services, such as
access to the Web.
7. Why teach ICT? Video and the reflective
Interactive whiteboard practitioner (T&L)
workshop Creating interactive
Meaningful learning and whiteboard resources
ICT (English)
Working with video Communicating ideas
Play and games with image technology
(Art)
8. E-safety Wikis (English)
Programming
Blogging
ICT and the Getting started with web
Foundation Subjects development (T&L)
Media and design (T&L)
9. Directed tasks (ICT, Art)
Assessed work (Teaching and Learning, English)
Portfolio for Year 3
10.
11.
12. CC by River Beach CC by-nc Adwriter CC by-nc-sa Beppie K
13.
14. To research more effectively;
better communication skills;
more efficient use of existing
software skills
@simonkellis
16. It’s Interesting, Creative and
Transformative!
It's also relevant, bridges
generation gaps and is future
focused and driven!
@clareire
17. To connect us with the global
community and enable
children to be passionate
about its potential to develop
for the future
@dawnhallybone
18. It’s the only truly innovative
subject - new resources
produced every day
@goodallict
19. Because it is the most
exciting, magic & possibly
even life changing subject in
the curriculum!
@janewoods3
20. We all need to communicate,
technology offers amazing
ways to connect and be
citizens
@stevebunce
21. It’s about speaking the
language of your learners and
meeting them where they are!
@TESict
22. It allows the teacher to be a
life long learner
@BobToms100
23. ‘cos at the mo it’s still a NC
subject
@billgibbon
24.
25.
26. Information and communication technology (ICT) prepares
pupils to participate in a rapidly changing world in which work
and other activities are increasingly transformed by access to
varied and developing technology. Pupils use ICT tools to find,
explore, analyse, exchange and present information responsibly,
creatively and with discrimination. They learn how to employ
ICT to enable rapid access to ideas and experiences from a wide
range of people, communities and cultures. Increased capability
in the use of ICT promotes initiative and independent learning,
with pupils being able to make informed judgements about when
and where to use ICT to best effect, and to consider its
implications for home and work both now and in the future.
DfES/QCA 1999
27. With scientific method, we took things apart
to see how they work. Now with computers
we can put things back together to see how
they work, by modelling complex, interrelated
processes, even life itself. This is a new age of
discovery, and ICT is the gateway.
Douglas Adams, Author
28. To argue against the importance of ICT in the primary
curriculum is to ignore the increasing digitisation of
information worldwide. This will require digital literacy
of all children for their full participation in society.... In
all branches of knowledge, all professions and all
vocations, the effective use of new technologies will be
vital. Children not only need to learn to use specific
devices and applications, they also need to understand
the fundamental concepts of safe and critical use.
Sir Jim Rose, 2009
29. Young people have huge appetites for the
computing devices they use outside of
school. Yet ICT and Computer Science in
school seem to turn these young people off.
We need school curricula to engage them
better if the next generation are to engineer
technology and not just consume it
Matthew Harrison, Royal Academy of Engineering, 2010
Editor's Notes
Tested by TDA skills test This module seeks to assist with this. Ditto – but students are invited to undertake an audit to identify their strengths / weaknesses
Tested by TDA skills test This module seeks to assist with this. Ditto – but students are invited to undertake an audit to identify their strengths / weaknesses
Tested by TDA skills test This module seeks to assist with this. Ditto – but students are invited to undertake an audit to identify their strengths / weaknesses