How to plan and conduct hypotheis based science projects for A/L school project.
The project can be presented to National Science and Engineering Fair or to Google Science fair projects
How to plan and conduct hypotheis based science projects for A/L school project.
The project can be presented to National Science and Engineering Fair or to Google Science fair projects
Instruction ends in the classroom but education ends with lifeRekha Yadav
Instruction leads us to the path of being educated but instruction are not enough to provide complete development of an individual which is the aim of education. therefore education is continuous life long process for all round development of human being
Games, Simulations and Gamification in Learning Design and Delivery Karl Kapp
What role should games, simulations and gamification play in learning design and delivery?
Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers in the past few years. While the use of games for learning seems like a good match, questions arise. How should games be integrated into the curriculum? Can attitudes and behavior change result from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning.
This interactive presentation includes many examples of using game-based learning for performance improvement and highlights how organizations have used games to achieve learning success. Discover how research-based practices fit in with today's fast-paced need for quick, effective instruction.
Inquiry Training Model is ne of the most important model of teaching especially for Science Classrooms. The presentation gave the important topic of the Inquiry Training Model.
Co-curricular activities management in school slides contain the concept of both curricular and co-curricular activities and their management in school.
Instruction ends in the classroom but education ends with lifeRekha Yadav
Instruction leads us to the path of being educated but instruction are not enough to provide complete development of an individual which is the aim of education. therefore education is continuous life long process for all round development of human being
Games, Simulations and Gamification in Learning Design and Delivery Karl Kapp
What role should games, simulations and gamification play in learning design and delivery?
Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers in the past few years. While the use of games for learning seems like a good match, questions arise. How should games be integrated into the curriculum? Can attitudes and behavior change result from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning.
This interactive presentation includes many examples of using game-based learning for performance improvement and highlights how organizations have used games to achieve learning success. Discover how research-based practices fit in with today's fast-paced need for quick, effective instruction.
Inquiry Training Model is ne of the most important model of teaching especially for Science Classrooms. The presentation gave the important topic of the Inquiry Training Model.
Co-curricular activities management in school slides contain the concept of both curricular and co-curricular activities and their management in school.
Socio-cultural perspectives on second language learning faisal khallab
Language Learning In Social TermsTarget language interactions can not be viewed as a source of input for autonomous and internal learning mechanisms.
James Lantolf is the foremost figure advocating the relevance of socio -cultural theory to SLL
Lev Semeonovich Vygotksy & Jean Piaget (Language & Child Development)Mediation and mediated learningLanguage as a tool of taught
Learning is a mediated process
Learning is socially mediated
Face –to- face interaction &shared processes
Constructivism a Methodical Learning ApproachRajeev Ranjan
Constructivism is a valid teaching strategy that employs five basic “Es” that is ‘engagement’, ‘exploration’, ‘explanation’, ‘elaboration’, and ‘evaluation’. Educators prime duty to facilitate learning opportunities for students. In fact, a great facilitator who handles the 21st century global learners should be wise enough to facilitates learning in the class considering the pressure of 21st century learner’s smartness, who operates very sophisticated software and apps but least interested in classroom learning.
CO1. Understand the concept of pedagogy, andragogy and heutagogy.
CO2. ComprehendtheBruner’s concept attainment model and Ausbel’s advance organiser model.
CO3. Gain mastery of role play, simulation, gaming and prioritisation exercises.
CO4. Use different types of resources, users and their role in a resource centre.
CO5. Comprehend the construction of achievement test and blue print making.
This article analyzes the evolution of traditional education based on the fragmentation of education and its replacement by transdisciplinary and integral education.
Similar to International bureau of education (Unit: 1Theories of Learning) (20)
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Chapter 3 - Islamic Banking Products and Services.pptx
International bureau of education (Unit: 1Theories of Learning)
1. 1
Language in Education: Section 1 (Theories of Learning)
Source: The Office ofLearning and Teaching, 2004. Melbourne: Department ofEducation and Training; OECD, 2010. Nature ofLearning, Paris
http://www.p21.org/
UNIT: 1
MOST INFLUENTIAL THEORIES OF LEARNING
Learning is defined as a process that brings together personal and environmental
experiences and influences for acquiring, enriching or modifying one’s knowledge, skills,
values, attitudes, behaviour and world views. Learning theories develop hypotheses
that describe how this process takes place. The scientific study of learning started in
earnest at the dawn of the 20th century. The major concepts and theories of learning
include behaviourist theories, cognitive psychology, constructivism, experiential learning
and multiple intelligence.
Behaviourism
The behaviourist perspectives of learning originated in the early 1900s, and became
dominant in early 20th century. The basic idea of behaviourism is that learning consists
of a change in behaviour due to the acquisition, reinforcement and application of
associations between stimuli from the environment and observable responses of the
individual. Behaviourists are interested in measurable changes in behaviour. Thorndike,
one major behaviourist theorist, put forward that (1) a response to a stimulus is
reinforced when followed by a positive rewarding effect, and (2) a response to a
stimulus becomes stronger by exercise and repetition. This view of learning is akin to
the “drill-and-practice” programmes. Skinner, another influential behaviourist, proposed
his variant of behaviourism called “operant conditioning”. In his view, rewarding the
right parts of the more complex behaviour reinforces it, and encourages its recurrence.
Therefore, reinforcers control the occurrence of the desired partial behaviours. Learning
is understood as the step-by-step or successive approximation of the intended partial
behaviours through the use of reward and punishment. The best known application of
Skinner’s theory is “programmed instruction” whereby the right sequence of the partial
behaviours to be learned is specified by elaborated task analysis.
Cognitive psychology
Cognitive psychology was initiated in the late 1950s, and contributed to the move away
from behaviourism. People are no longer viewed as collections of responses to external
stimuli, as understood by behaviourists, but information processors. Cognitive
psychology paid attention to complex mental phenomena, ignored by behaviourists, and
was influenced by the emergence of the computer as an information-processing device,
which became analogous to the human mind. In cognitive psychology, learning is
understood as the acquisition of knowledge: the learner is an information-processor
who absorbs information, undertakes cognitive operations on it, and stocks it in
memory. Therefore, its preferred methods of instruction are lecturing and reading
textbooks; and, at its most extreme, the learner is a passive recipient of knowledge by
the teacher.
2. 2
Language in Education: Section 1 (Theories of Learning)
Source: The Office ofLearning and Teaching, 2004. Melbourne: Department ofEducation and Training; OECD, 2010. Nature ofLearning, Paris
http://www.p21.org/
Constructivism
Constructivism emerged in the 1970s and 1980s, giving rise to the idea that learners
are not passive recipients of information, but that they actively construct their
knowledge in interaction with the environment and through the reorganization of their
mental structures. Learners are therefore viewed as sense-makers, not simply recording
given information but interpreting it. This view of learning led to the shift from the
“knowledge-acquisition” to “knowledge-construction” metaphor. The growing evidence
in support of the constructive nature of learning was also in line with and backed by the
earlier work of influential theorists such as Jean Piaget and Jerome Bruner. While there
are different versions of constructivism, what is found in common is the learner-centred
approach whereby the teacher becomes a cognitive guide of learner’s learning and not
a knowledge transmitter.
Social learning theory
A well-known social learning theory has been developed by Albert Bandura, who works
within both cognitive and behavioural frameworks that embrace attention, memory and
motivation. His theory of learning suggests that people learn within a social context,
and that learning is facilitated through concepts such as modeling, observational
learning and imitation. Bandura put forward “reciprocal determininsm” that holds the
view that a person’s behavior, environment and personal qualities all reciprocally
influence each others. He argues that children learn from observing others as well as
from “model” behaviour, which are processes involving attention, retention,
reproduction and motivation. The importance of positive role modeling on learning is
well documented.
Experiential learning
Experiential learning theories build on social and constructivist theories of learning, but
situate experience at the core of the learning process. They aim to understand the
manners in which experiences – whether first or second hand – motivate learners and
promote their learning. Therefore, learning is about meaningful experiences – in
everyday life – that lead to a change in an individual’s knowledge and behaviours. Carl
Rogers is an influential proponent of these theories, suggesting that experiential
learning is “self-initiated learning” as people have a natural inclination to learn; and that
they learn when they are fully involved in the learning process. Rogers put forward the
following insight: (1) “learning can only be facilitated: we cannot teach another person
directly”, (2) “learners become more rigid under threat”, (3) “significant learning occurs
in an environment where threat to the learner is reduced to a minimum”, (4) “learning
is most likely to occur and to last when it is self-initiated”. He supports a dynamic,
continuous process of change where new learning results in and affects learning
3. 3
Language in Education: Section 1 (Theories of Learning)
Source: The Office ofLearning and Teaching, 2004. Melbourne: Department ofEducation and Training; OECD, 2010. Nature ofLearning, Paris
http://www.p21.org/
environments. This dynamic process of change is often considered in literatures on
organizational learning.
Multiple intelligences
Challenging the assumption in many of the learning theories that learning is a universal
human process that all individuals experience according to the same principles, Howard
Gardner elaborated his theory of ‘multiple intelligences’ in 1983. His theory also
challenges the understanding of intelligence as dominated by a single general ability.
Gardner argues that every person’s level of intelligence actually consists of many
distinct “intelligences”. These intelligences include: (1) logical-mathematical, (2)
linguistic, (3) spatial, (4) musical, (5) bodily-kinesthetic, (6) interpersonal, and (7)
intrapersonal. Although his work is speculative, his theory is appreciated by teachers in
broadening their conceptual framework beyond the traditional confines of skilling,
curriculum and testing. The recognition of multiple intelligences, for Gardner, is a
means to achieving educational goals rather than an educational goal in and of itself.
21st century learning or skills
Exploration of 21st century learning or skills has emerged from the concern about
transforming the goals and daily practice of learning to meet the new demands of the
21st century. The contemporary educationists define the following as key: core subjects
(e.g. English, math, geography, history, civics) and 21st century themes (global
awareness, civic literacy, health literacy, environmental literacy, financial, business and
entrepreneurial literacy); learning and innovation skills (creativity and innovation, critical
thinking and problem solving, communication and collaboration); information, media
and technology skills (e.g. ICT literacy, media literacy); and life and career skills
(flexibility and adaptability, initiative and self-direction, social and cross-cultural skills,
productivity and accountability, leadership and responsibility).
______________________________________
BIBLIOGRAPHY
Akar, N. (1991). Educational Linguistics within English Language Teachng Departments
in Turkey. Doctoral Dissertation. Hacettepe University.
Alatis, J.E., Straehle, C.A., Ronkin, M. and Gallenberger, B. (Eds.). (1996). Georgetown
University Round Table on Languages and Linguistics. Georgetown University
Press, Washington, D.C.
Billig, M. (195). Banal Nationalism. London: Sage.
Demirezen, M. (2008). Whole Language (Integrated) Approach and Its Aplications to
ELT. Hacettepe University (Unpublished).
Fillmore, L. and Snow, C. (2002). What teachers need to know about language. In C.
Adger, C. Snow, and D. Christian, (Eds.) What Teachers Need to Know About
Language. Washington, DC, and McHerry, IL: Center for Applied Linguistics and
Delta Systems Co., Inc.