The Fly See Buy app focuses on an interactive media system where a mobile device delivers the input for an ambient system called Points. The system navigates users at the Airport, keeping in mind the user might want to go shopping, use public services, or meet other people during their often short stay at the airport. Fly See Buy aims at travelers having their departure and or transit at the airport. The system informs (e.g. navigates) travelers using the sensors on the user’s mobile device (e.g. smartphone or tablet) in combination with existing navigation software systems already implemented at the airport. One important condition is that the users have the Fly See Buy application installed and running on their mobile system and have access to the internet.
Alex Gluhak & Michael Nilsson - Smart CitiesFIA2010
Alex Gluhak & Michael Nilsson
Part I: Experimentation and Innovation Facilities for Smart Cities – Opportunities and Needs,
Part II: Collaboration Requirements and Opportunities in the Future Internet, Living Labs and Smart City Communities
Alex Gluhak & Michael Nilsson - Smart CitiesFIA2010
Alex Gluhak & Michael Nilsson
Part I: Experimentation and Innovation Facilities for Smart Cities – Opportunities and Needs,
Part II: Collaboration Requirements and Opportunities in the Future Internet, Living Labs and Smart City Communities
The quest for realizing Smart Environments has taken place for the last 30 years. Diverse adaptations of the original UbiComp vision have been developed, each highlighting diverse aspects who have been considered critical to enable a wider and more acceptable adoption of Smart Environments. Notable examples of such interesting adaptations are Context-aware Computing, Sentient Computing, Ambient Intelligence, Ambient Assisted Living and Internet of Everything. Under those different umbrella terms, researchers have explored the 3 stage enabling equation for Smart Environments, i.e. “SENSE + PROCESS = ACT”, i.e. spaces where the environment is aware of the needs, profiles and preferences from the sensed users and accommodates its behaviour to ease their daily interactions. Contributions around these different perspectives and applied to distinct environments, i.e. Smart Offices, Smart Homes, Smart Factories or Smart Cities, have been produced, all addressing the challenges posed by ever more complex systems of systems populated by multiple users. This talk will exemplify research results on how to accomplish these three core steps. Firstly, in the SENSE part, the importance of location sensing and the spread of low cost highly dense sensing environments (RFID, NFC or low range Bluetooth) will be described. Secondly, the PROCESS stage where ever more sophisticated analytics mechanisms to take into account historic and real-time data are considered, combining domain-driven (rules) and data-driven solutions, will be analysed. Thirdly, the ACT stage will be explored, considering the evolution from reactive to learning persuasive environments which aim to collaborate with their users. Thus, a middle ground fostering collaboration between smart things and people will be defended giving place to Smarter environments. The implications of the Smarter environments approach will be illustrated with use cases in the Open Government and Efficient Energy Management domains.
Inform- interacting with a dynamic shape displayHari Teja Joshi
ABSTRACT
Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We outline potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of motivating examples demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities.
Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...IJERA Editor
This chapter analyzes the unique problems posed by the use of computers by producers and performers of music
as far as Human Computer Interaction (HCI) principles, methodologies and directives are concerned. In specific
it focuses on interfaces that are built on mobile devices or similar medical equipment. HCI predicates involved in
the workflow of aural interaction with computer devices are presented, starting from the abstract part of
neurotologic interaction, then coping with usability issues of the Graphical User Interfaces (GUIs) implemented
for musical scripting and concluding to a synthesis stage which produces digitized sounds that improve or
supersede prototypal analog audio signals. The evaluation of HCI elements for Computer Music under the prism
of usability, including hearing or ophthalmic aids, aims at the development of new communication tools, new
symbolic languages and finally better mobile user interfaces.
Introduction: Technological and methodical pillars for Smarter Environment Enablement
Part I: Smarter Environments Theoretical Grounding
What is a Smart Environment?
Technological enablers: IoT, Web of Data and Persuasive Technologies
Technology mediated Human Collaboration: need for co-creation
Killer application domains: Open Government & Age-friendly cities
Part II: Review of core enablers for Smarter Environments
Co-creation methodologies: Service Design and Design for Thinking
Internet of Things and Web of Things
Web of Data: Linked Data, Crowdsourcing & Big Data
Persuasive technologies and Behaviour Change
Part III: Implications for CyberParks
European projects on enabling Smarter Environments: WeLive, City4Age, GreenSoul
Reflections on the need for collaboration among stakeholders mediated with technology to realize CyberParks
Conclusions and practical implications
This presentation overviews the reseach areas, active project and scientific contributions produced by DeustoTech-INTERNET and the MORElab research group (http://www.morelab.deusto.es)
invited talk at iPHEM16, Innovation in Pre-hospital Emergency Medicine, Kent Surrey and Sussex Air Ambulance Trust, July 2016, Brighton, United Kingdom
Smarter Cities pillars: Internet of Things, Web of Data, Crowdsourcing
Interdependence analysis: Society ageing and Societal urbanisation
Enablement of Smarter Inclusive Cities
The Internet of Things, Ambient Intelligence, and the Move Towards Intelligen...George Vanecek
With the successful adoption of cloud-based services and the increasing capabilities of smart connected/wireless devices, the software and consumer electronics industries are turning towards innovating solutions within the Internet-of-Things (IoT) to offer consumers (and enterprises) smart solutions that take the dynamics of the real-world into consideration.
The vision is to bring the awareness of what happens in the real-world, how people live and how smart devices operate in the real world into the view and control of the digital world. Here the digital world is the totality of the Internet, the Web, and the private and public cloud services.
In this session, we will look at key technical trends and their increasing interdependency in the areas of real-world Sensing, Perception, Machine Learning, Context-awareness, dynamic Trust Determination, Semantic Web and Artificial Intelligence which are now enabling ambient intelligence and driving the emergence of Intelligence Systems within the Internet of Things. We will also look at the challenges that such interdependencies expose, and the opportunities that their solutions offer to the industry.
The quest for realizing Smart Environments has taken place for the last 30 years. Diverse adaptations of the original UbiComp vision have been developed, each highlighting diverse aspects who have been considered critical to enable a wider and more acceptable adoption of Smart Environments. Notable examples of such interesting adaptations are Context-aware Computing, Sentient Computing, Ambient Intelligence, Ambient Assisted Living and Internet of Everything. Under those different umbrella terms, researchers have explored the 3 stage enabling equation for Smart Environments, i.e. “SENSE + PROCESS = ACT”, i.e. spaces where the environment is aware of the needs, profiles and preferences from the sensed users and accommodates its behaviour to ease their daily interactions. Contributions around these different perspectives and applied to distinct environments, i.e. Smart Offices, Smart Homes, Smart Factories or Smart Cities, have been produced, all addressing the challenges posed by ever more complex systems of systems populated by multiple users. This talk will exemplify research results on how to accomplish these three core steps. Firstly, in the SENSE part, the importance of location sensing and the spread of low cost highly dense sensing environments (RFID, NFC or low range Bluetooth) will be described. Secondly, the PROCESS stage where ever more sophisticated analytics mechanisms to take into account historic and real-time data are considered, combining domain-driven (rules) and data-driven solutions, will be analysed. Thirdly, the ACT stage will be explored, considering the evolution from reactive to learning persuasive environments which aim to collaborate with their users. Thus, a middle ground fostering collaboration between smart things and people will be defended giving place to Smarter environments. The implications of the Smarter environments approach will be illustrated with use cases in the Open Government and Efficient Energy Management domains.
Inform- interacting with a dynamic shape displayHari Teja Joshi
ABSTRACT
Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We outline potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of motivating examples demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities.
Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...IJERA Editor
This chapter analyzes the unique problems posed by the use of computers by producers and performers of music
as far as Human Computer Interaction (HCI) principles, methodologies and directives are concerned. In specific
it focuses on interfaces that are built on mobile devices or similar medical equipment. HCI predicates involved in
the workflow of aural interaction with computer devices are presented, starting from the abstract part of
neurotologic interaction, then coping with usability issues of the Graphical User Interfaces (GUIs) implemented
for musical scripting and concluding to a synthesis stage which produces digitized sounds that improve or
supersede prototypal analog audio signals. The evaluation of HCI elements for Computer Music under the prism
of usability, including hearing or ophthalmic aids, aims at the development of new communication tools, new
symbolic languages and finally better mobile user interfaces.
Introduction: Technological and methodical pillars for Smarter Environment Enablement
Part I: Smarter Environments Theoretical Grounding
What is a Smart Environment?
Technological enablers: IoT, Web of Data and Persuasive Technologies
Technology mediated Human Collaboration: need for co-creation
Killer application domains: Open Government & Age-friendly cities
Part II: Review of core enablers for Smarter Environments
Co-creation methodologies: Service Design and Design for Thinking
Internet of Things and Web of Things
Web of Data: Linked Data, Crowdsourcing & Big Data
Persuasive technologies and Behaviour Change
Part III: Implications for CyberParks
European projects on enabling Smarter Environments: WeLive, City4Age, GreenSoul
Reflections on the need for collaboration among stakeholders mediated with technology to realize CyberParks
Conclusions and practical implications
This presentation overviews the reseach areas, active project and scientific contributions produced by DeustoTech-INTERNET and the MORElab research group (http://www.morelab.deusto.es)
invited talk at iPHEM16, Innovation in Pre-hospital Emergency Medicine, Kent Surrey and Sussex Air Ambulance Trust, July 2016, Brighton, United Kingdom
Smarter Cities pillars: Internet of Things, Web of Data, Crowdsourcing
Interdependence analysis: Society ageing and Societal urbanisation
Enablement of Smarter Inclusive Cities
The Internet of Things, Ambient Intelligence, and the Move Towards Intelligen...George Vanecek
With the successful adoption of cloud-based services and the increasing capabilities of smart connected/wireless devices, the software and consumer electronics industries are turning towards innovating solutions within the Internet-of-Things (IoT) to offer consumers (and enterprises) smart solutions that take the dynamics of the real-world into consideration.
The vision is to bring the awareness of what happens in the real-world, how people live and how smart devices operate in the real world into the view and control of the digital world. Here the digital world is the totality of the Internet, the Web, and the private and public cloud services.
In this session, we will look at key technical trends and their increasing interdependency in the areas of real-world Sensing, Perception, Machine Learning, Context-awareness, dynamic Trust Determination, Semantic Web and Artificial Intelligence which are now enabling ambient intelligence and driving the emergence of Intelligence Systems within the Internet of Things. We will also look at the challenges that such interdependencies expose, and the opportunities that their solutions offer to the industry.
(Crestani et al., 2004) The proliferation of mobile devices and thMargaritoWhitt221
(Crestani et al., 2004) The proliferation of mobile devices and the ubiquity of computing and networking technologies have revolutionized how we access information. Mobile and ubiquitous information access is now an essential issue in human-computer interaction, information retrieval, and computer-supported cooperative work.
The International Workshop on Mobile and Ubiquitous Information Access (MobileHCI) was held in Udine, Italy, on September 8, 2003. It included user interface design issues, novel interaction techniques, context-aware applications, collaborative systems, and social implications of mobile computing. They provide a snapshot of the state-of-the-art in this rapidly evolving field. They will interest researchers and practitioners in human-computer interaction, information retrieval, and computer-supported cooperative work.
The workshop was organized by Fabio Crestani, Mark Dunlop, and Stefano Mizzaro. It was in conjunction with the Ninth International Conference on Human-Computer Interaction (HCI International 2003).
(Bace et al.,2020) Part of this is that it's challenging to quantify visual attention in mobile HCI. In a recent paper, Bace et al. tried to address this challenge by quantifying how often and for how long users look at their mobile devices.
The researchers found that, on average, users look at their devices around 46 times per day. They also found that users spend more time looking at their instruments when using them for communication purposes, such as text messaging or phone calls. This suggests a need for further research into how mobile devices can be designed to capture better and hold users' attention.
The researchers also found that users look at their devices more often in a social setting, such as a meeting or a party. This suggests that mobile devices may be distracting us from our social interactions.
In conclusion, the study provides valuable insights into how we can better understand and quantify visual attention in mobile HCI.
(Oulasvirta et al.,2005) Mobile HCI 2004 was a seminal conference on human-computer interaction with mobile technology. The meeting was highly successful, and its impact is still felt today.
The theme of the conference was "Experience and Reflection." This theme was reflected in the papers presented at the meeting, which covered a wide range of topics related to mobile HCI. The papers addressed user experience, design principles, interaction techniques, and evaluation methods in addition to these technical papers, keynote speeches, and panel discussions on various aspects of mobile HCI.
The Mobile HCI 2004 conference was an important event in the history of mobile HCI. It helped establish the field as a central research area, and its papers have significantly impacted how mobile HCI is conducted today.
(Jia, 2014) The limited display space of mobile devices is inadequate for simultaneously displaying all the information needed in context. This paper proposes a novel mobile ...
International Journal of Wireless & Mobile Networks (IJWMN)ijwmn
The International Journal of Wireless & Mobile Networks (IJWMN) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of Wireless & Mobile Networks. The journal focuses on all technical and practical aspects of Wireless & Mobile Networks. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on advanced wireless & mobile networking concepts and establishing new collaborations in these areas.
Mobile Video Augmented Reality For Spatial Navigation: Interim PresentationsharB
The presentation for my final year project in the specification, design and prototype development of an Augmented Reality interface for mobile phones to aid the navigation of a space (exhibition, university campus, urban space, etc.) through video content. Using an Augmented Reality toolkit, the contents and interaction scenarios will be specified to the visitors to Bunratty Folk Park, Co. Clare.
Trends in covolutional neural network in 2020 - International Journal of Arti...gerogepatton
The International Journal of Artificial Intelligence & Applications (IJAIA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Artificial Intelligence & Applications (IJAIA). It is an international journal intended for professionals and researchers in all fields of AI for researchers, programmers, and software and hardware manufacturers. The journal also aims to publish new attempts in the form of special issues on emerging areas in Artificial Intelligence and applications.
New Research Articles 2019 September Issue International Journal of Artificia...gerogepatton
The International Journal of Artificial Intelligence & Applications (IJAIA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Artificial Intelligence & Applications (IJAIA). It is an international journal intended for professionals and researchers in all fields of AI for researchers, programmers, and software and hardware manufacturers. The journal also aims to publish new attempts in the form of special issues on emerging areas in Artificial Intelligence and applications
A one decade survey of autonomous mobile robot systems IJECEIAES
Recently, autonomous mobile robots have gained popularity in the modern world due to their relevance technology and application in real world situations. The global market for mobile robots will grow significantly over the next 20 years. Autonomous mobile robots are found in many fields including institutions, industry, business, hospitals, agriculture as well as private households for the purpose of improving day-to-day activities and services. The development of technology has increased in the requirements for mobile robots because of the services and tasks provided by them, like rescue and research operations, surveillance, carry heavy objects and so on. Researchers have conducted many works on the importance of robots, their uses, and problems. This article aims to analyze the control system of mobile robots and the way robots have the ability of moving in real-world to achieve their goals. It should be noted that there are several technological directions in a mobile robot industry. It must be observed and integrated so that the robot functions properly: Navigation systems, localization systems, detection systems (sensors) along with motion and kinematics and dynamics systems. All such systems should be united through a control unit; thus, the mission or work of mobile robots are conducted with reliability.
The AIRCC's International Journal of Computer Science and Information Technology (IJCSIT) is devoted to fields of Computer Science and Information Systems. The IJCSIT is a open access peer-reviewed scientific journal published in electronic form as well as print form. The mission of this journal is to publish original contributions in its field in order to propagate knowledge amongst its readers and to be a reference publication.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Welocme to ViralQR, your best QR code generator.ViralQR
Welcome to ViralQR, your best QR code generator available on the market!
At ViralQR, we design static and dynamic QR codes. Our mission is to make business operations easier and customer engagement more powerful through the use of QR technology. Be it a small-scale business or a huge enterprise, our easy-to-use platform provides multiple choices that can be tailored according to your company's branding and marketing strategies.
Our Vision
We are here to make the process of creating QR codes easy and smooth, thus enhancing customer interaction and making business more fluid. We very strongly believe in the ability of QR codes to change the world for businesses in their interaction with customers and are set on making that technology accessible and usable far and wide.
Our Achievements
Ever since its inception, we have successfully served many clients by offering QR codes in their marketing, service delivery, and collection of feedback across various industries. Our platform has been recognized for its ease of use and amazing features, which helped a business to make QR codes.
Our Services
At ViralQR, here is a comprehensive suite of services that caters to your very needs:
Static QR Codes: Create free static QR codes. These QR codes are able to store significant information such as URLs, vCards, plain text, emails and SMS, Wi-Fi credentials, and Bitcoin addresses.
Dynamic QR codes: These also have all the advanced features but are subscription-based. They can directly link to PDF files, images, micro-landing pages, social accounts, review forms, business pages, and applications. In addition, they can be branded with CTAs, frames, patterns, colors, and logos to enhance your branding.
Pricing and Packages
Additionally, there is a 14-day free offer to ViralQR, which is an exceptional opportunity for new users to take a feel of this platform. One can easily subscribe from there and experience the full dynamic of using QR codes. The subscription plans are not only meant for business; they are priced very flexibly so that literally every business could afford to benefit from our service.
Why choose us?
ViralQR will provide services for marketing, advertising, catering, retail, and the like. The QR codes can be posted on fliers, packaging, merchandise, and banners, as well as to substitute for cash and cards in a restaurant or coffee shop. With QR codes integrated into your business, improve customer engagement and streamline operations.
Comprehensive Analytics
Subscribers of ViralQR receive detailed analytics and tracking tools in light of having a view of the core values of QR code performance. Our analytics dashboard shows aggregate views and unique views, as well as detailed information about each impression, including time, device, browser, and estimated location by city and country.
So, thank you for choosing ViralQR; we have an offer of nothing but the best in terms of QR code services to meet business diversity!
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
3. Introduction: Topics
ambient intelligence (en.wikipedia, 7/9/2013):
“ambient intelligence (AmI) refers to electronic
environments that are sensitive and responsive
to the presence of people”
4. Introduction: Topics
Mobile technology(en.wikipedia, 7/9/2013):
“a standard mobile device has gone from being
no more than a simple two-way pager to being
a mobile phone, GPS navigation device, an
embedded web browser and instant messaging
client, and a handheld game console”.
6. Introduction: Ambient Intelligence
Weiser, M. The Computer for the 21st Century, Scientific American (1991)
“Specialized elements of hardware and
software, connected by wires, radio waves and
infrared, will be
so ubiquitous that no one will notice their
presence”
7. Introduction: Mobile technology
“Little is more basic to human perception than
physical juxtaposition, and so ubiquitous
computers must know where they are. If a
computer knows merely what room it is in, it
can adapt its behavior in significant ways….”
Weiser, M. The Computer for the 21st Century, Scientific American (1991)
9. Introduction: Goal
“When things disappear ….. we are freed to
use them without thinking and so to focus on
new goals”
Weiser, M. The Computer for the 21st Century, Scientific American (1991)
10. The Big Data Challenge
● Lausanne Data Collection Campaign
● A large-scale mobile data resource
● ‘Privacy by design’
● Image logfiles
● Monitor entire smartphone (N95)
Laurila, J. K., Gatica-Perez, D., Aad, I., Blom, J., & Bornet, O.The mobile data challenge: Big data for
mobile computing research. , http://privacybydesign.ca/
11. The Big Data Challenge
Laurila, J. K., et al.The mobile data challenge: Big data for mobile computing research.
12. The Big Data Challenge
● Semantic place prediction
● Next place prediction
● Demographic attribute prediction
Laurila, J. K., et al.The mobile data challenge: Big data for mobile computing research.
13. Applying to Fly See Buy system
“Each data type corresponds to a table in which each row represents a record
such as a phone call or an observation of a WLAN access point. User IDs and
timestamps are the basic information for each record.“
Laurila, J. K., et al.The mobile data challenge: Big data for mobile computing research.
14. How long?
● Investigate properties of learning
● Predicting social and individual models
Altshuler, Y., (2012). Incremental learning with accuracy prediction of social and individual properties
from mobile-phone data.
15. ‘Reality mining’
A. Pentland, in The Global Information Technology Report 2008-2009 (World Economic Forum, Geneva,
2009)
16. Methodology
● Classifiers
○ Personal properties (first level)
○ Social links (life-partner?)
● Correlation amount of time vs. accuracy
Altshuler, Y., Aharony, N., Fire, M., Elovici, Y., & Pentland, A. S. (2012). Incremental learning with
accuracy prediction of social and individual properties from mobile-phone data.
17. Methodology
● Android Application
○ GPS
○ Accelerometer
○ Third Party application
○ Cell tower ID’s
○ WIFI LAN ID’s (proximity)
Altshuler, Y., Aharony, N., Fire, M., Elovici, Y., & Pentland, A. S. (2012). Incremental learning with
accuracy prediction of social and individual properties from mobile-phone data.
18. Methodology
● Feature vector
○ Location
○ Sms-pattern
○ Internet usage
○ Call-pattern
○ Phone applications
○ Alarms
● Friends and family dataset (140 people)
Altshuler, Y., Aharony, N., Fire, M., Elovici, Y., & Pentland, A. S. (2012). Incremental learning with
accuracy prediction of social and individual properties from mobile-phone data.
19. Conclusion
● Ethnicity 60%
● Is student
● Significant other 65 %
Altshuler, Y., Aharony, N., Fire, M., Elovici, Y., & Pentland, A. S. (2012). Incremental learning with
accuracy prediction of social and individual properties from mobile-phone data.
20. Conclusion
Modeled using ‘gompertz function’
“At a moment I can say with an amount of
certainty who you are.”
Laurila, J. K., Gatica-Perez, D., Aad, I., Blom, J., & Bornet, O.The mobile data challenge: Big data for
mobile computing research.
21. AdNext: A Visit-Pattern-Aware Mobile
Advertising System | for Urban Commercial Complexes
Keywords
● Mobile advertising
● Sequential visit patterns
● Prediction models
● Wi-Fi localization
● User survey
Kim, B., Ha, J., Lee, S., Kang, S., Lee, Y., Rhee, Y., . . . Song, J. (2011). AdNext: A visit-pattern-aware
mobile advertising system for urban commercial complexes. Proceedings of the 12th Workshop on
Mobile Computing Systems and Applications, Phoenix, Arizona. 7-12.
22. COEX Mall
● Largest commercial complex in South Korea
● 260 stores / 100.000 visitors per day
● Customer targeting
○ Spatial relevance
○ Temporal relevance
Image: Official Site of Korea Tourism http:
//www.visitkorea.or.
kr/enu/SI/SI_EN_3_1_1_1.jsp?cid=736121
Kim, B. et al AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
23. AdNext System Architecture
Kim, B. et al AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
24. Collecting Place Visit History
● store-level localization accuracy
● identify users’ current location (using accelerometer)
● detect in/out time (location change validation)
Kim, B. et al AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
25. Next Visit Prediction Model 1/2
Bayesian Networks – Probabilistic graphical model
It models the joint probability P(X, Y), where X represents
features and Y represents labels.
Main features:
● visit place (P)
● visit time (T)
● visit duration (D)
● gender (G) - static
● age (A) - static
Kim, B. et al AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
26. Next Visit Prediction Model 2/2
Kim, B. et al AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
27. Accuracy
● Data collection
● Prediction accuracy
● Comparison
Kim, B.et al (2011). AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
28. Discussion
● Privacy concerns
● Energy consumption
Kim, B.,et al (2011). AdNext: A visit-pattern-aware mobile advertising system for urban commercial
complexes. Proceedings of the 12th Workshop on Mobile Computing Systems and Applications,
Phoenix, Arizona. 7-12.
29. Context-aware Media Agent for Public
Spaces | Guide visitors in Museums
Authors: Ichiro Satoh
Satoh, Ichiro. Context-aware Media Agent for Public Spaces. Lansdale PA 19446: IOS Press, doi:
10.3233/978-1-60750-606-5-407, 0. Print. Ichiro, Satoh, (2008) Context-Aware Agents to Guide
Visitors in Museums, National Institute of Informatics, Tokyo, Japan Pages 441-455,
30. Portable terminals are not desirable
● requires end-users to carry players along
● require explicit input
● expensive devices to lend
● require regular maintenance
● interacting difficulties
● prevent visitors from focusing on the exhibits
Satoh, Ichiro. Context-aware Media Agent for Public Spaces. Lansdale PA 19446: IOS Press, doi:
10.3233/978-1-60750-606-5-407, 0. Print. Ichiro, Satoh, (2008) Context-Aware Agents to Guide
Visitors in Museums, National Institute of Informatics, Tokyo, Japan Pages 441-455,
31. Agent runtime system
Mobile agent
● annotation
● navigation
● user preference
Satoh, Ichiro. Context-aware Media Agent for Public Spaces. Lansdale PA 19446: IOS Press, doi:
10.3233/978-1-60750-606-5-407, 0. Print. Ichiro, Satoh, (2008) Context-Aware Agents to Guide
Visitors in Museums, National Institute of Informatics, Tokyo, Japan Pages 441-455,
32. User navigation patterns
Satoh, Ichiro. Context-aware Media Agent for Public Spaces. Lansdale PA 19446: IOS Press, doi:
10.3233/978-1-60750-606-5-407, 0. Print. Ichiro, Satoh, (2008) Context-Aware Agents to Guide
Visitors in Museums, National Institute of Informatics, Tokyo, Japan Pages 441-455,
33. Context-aware Annotation in Museum
Satoh, Ichiro. Context-aware Media Agent for Public Spaces. Lansdale PA 19446: IOS Press, doi:
10.3233/978-1-60750-606-5-407, 0. Print. Ichiro, Satoh, (2008) Context-Aware Agents to Guide
Visitors in Museums, National Institute of Informatics, Tokyo, Japan Pages 441-455,
34. Conclusion
This paper only described the design and implementation
of an agent-based system for building and operating
context-aware visitor-guide services in public museums.
Satoh, Ichiro. Context-aware Media Agent for Public Spaces. Lansdale PA 19446: IOS Press, doi:
10.3233/978-1-60750-606-5-407, 0. Print. Ichiro, Satoh, (2008) Context-Aware Agents to Guide
Visitors in Museums, National Institute of Informatics, Tokyo, Japan Pages 441-455,
37. Probability kernel regression for
WiFi localisation
How the KL-divergence kernel regression
algorithm bridges the gap with other WiFi
localisation algorithm?
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
38. WiFi localisation based on
● Fingerprints
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
39. Fingerprint?
The received signal strength (RSS) values from multiple
access points (AP) are collected at different reference
points and these reference points with related RSS are
referred as fingerprints.
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
40. Pattern matching process
Apply the learned model to real-time RSS
sample.
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
41. Fingerprint
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
42. Apply different statistical algorithm
● K-nearest neighbour
● Artificial neural network
● KL-divergence kernel regression algorithm
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
43. Contrasting dataset
● Office building (with dense and repeated
fingerprints)
● Auditorium (a large open space)
● Public space (with mixed layouts and heavy
pedestrian traffic)
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
44. Challenges
● Device-independent measurements
● Conditional independence of the RSS from a
single AP
● Choosing parameters, like N fingerprints, N
RSS sample
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
45. Conclusion
Very flexible and generalise several existing
WiFi localisation algorithm
Mirowski, P., Whiting, P., Steck, H., Palaniappan, R., MacDonald, M., Hartmann, D., et al. (2012). Probability kernel
regression for WiFi localisation. Journal of Location Based Services, 6(2), 81-100.
46. Ambient system
● Project goals
○ Personalised recommendations for venues
(shopping, dining, etc.) in an airport terminal
environment
○ Recommendations are represented in an ambient
system in the public space
○ More foot traffic to airport venues
○ Increased revenue of venues
48. How do you distinguish
an ambient display from a regular
display?
49. Designing interactivity awareness
for ambient displays
● Addresses particular aspects of interaction
regarding ambient displays
● How can users make out which display is
interactive, and which isn't?
● How can users tell which type of interface
the ambient display exposes?
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
50. Interaction techniques
A. Using software installed
on the mobile device
B. Natural interaction via
pointing and gestures
C. Touch-based interaction
D. Combining mobile
phones and gestures
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
51. Example of public display
Clear Channel gaat digitaal op Amsterdam CS. (2012, December 4). Clear Channel Hillenaar -
Buitenreclame. Retrieved October 7, 2013, from http://www.clearchannel.nl/nl/Nieuws/Laatste-
nieuws/Default.aspx?PageId=535
52. Study
● Study to investigate perception of
interactivity of displays
● Design
○ Repeated-measures design, 3 independent
variables:
■ Display
■ Interactivity
■ Reachability
○ Dependent variable:
■ Response
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
53. Test data
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
54. Test results
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
55. Test results
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
56. Test results
● Accurate responses: only 54.9%
● But: participants were more accurate than
being wrong or undecided (33% wrong)
● Participants were prone to mark normal
displays as ambient, and vice versa
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
57. Factors for successful ambient
awareness
● Location
● Installation
● Reachability
● Content
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
58. Improving ambient awareness
● Clear symbols
● Instruction video
● Instruction manual, text
● Metaphorical pictures
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
59. Conclusions
"How we should interact with ambient content is
still to be answered"
- Vatavu R. D.
● Perceptions of ambient displays are still sometimes
wrong
● Designers need to think of clever implementation of the
system based on the four factors
● Future work is still needed for better understanding
Vatavu, R. D. (2013). On designing interactivity awareness for ambient displays. Multimedia Tools and
Applications, 1-22.
60. How do you recommend venues
using input from a user and
contextual circumstances?
61. Location-based recommendation system
using bayesian user's preference model
● Goal:
○ Reflecting individual preference at a proper time
● Map-based personalised recommendation
system
○ Recommended restaurants nearby
○ User's preference modeled by Bayesian networks
● Input from user and contextual information
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
62. Bayesian model
● Set of variables and their conditional
dependencies
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
63. System design
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
64. User input
● User profile
○ Age, Gender, Blood type, Has car,
Income, Food preference
● User request
○ Class, Mood, Price, Parking Area
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
65. Contextual input
● Web, system, GPS and application data will be
preprocessed into context log
● Live information (location, weather, time)
is taken into
account with user
request
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
66. Output
● Top 2 recommended
restaurants per type
of meal
○ Based on personal
preferences and
contextual
circumstances
● At least one match
on personal
preference
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
67. Conclusions
● Result is a proposition of a BN-based
recommendation system
○ It reflects user's preference using a user profile and
context information
● Usability and additional stability tests are yet
to be done
Park, M., Hong, J., & Cho, S. (2007). Location-based recommendation system using bayesian user's
preference model in mobile devices.4611, 1130-1139
70. FOR OR AGAINST #1
The Fly See Buy, personal, efficient and preference
based navigation application for airports is
something I would consider using.
GREEN RED
( free beer afterwards )
71. FOR OR AGAINST #2
Navigation by ambient displays is a useful addition
to a mobile interface.
GREEN RED
72. FOR OR AGAINST #3
If one uses a portable device for navigation, can
we speak of a ambient system (definition Weiser).
GREEN RED