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Presentation by : 
P.HARI TEJA
INTRODUCTION 
 INFORM is a Dynamic Shape Display that can 
render 3D content physically, so users can interact 
with digital information in a tangible way. 
 INFORM can also interact with the physical world 
around it, for example moving objects on the table’s 
surface. 
 These physical objects have features that not only 
provide functionality , but also suggest possible uses, 
or confine the ways we may interact with them.
User interface’s 
 A graphical user interface (GUI) is a human-computer interface (i.e., a 
way for humans to interact with computers) that uses windows, 
icons and menus and which can be manipulated by a mouse (and often 
to a limited extent by a keyboard as well). 
 TUIs may be described as a set of relationships between physical 
objects and digital information. 
 “Radical atoms” is our vision of human interaction with the future 
dynamic physical material that are transformable, conformable and in 
formable. 
 Radical Atoms is a vision for the future of human-material interaction, 
in which all digital information has a physical manifestation so that we 
can interact directly with it. We no longer think of designing the 
interface, but rather of the interface itself as material. We may call it 
“Material User Interface (MUI).”
BLOCK DIAGRAM 
ACTUATORS 
COMPUTER 
KINECT 
SENSOR 
PROJECTO 
R 
SHAPE 
DISPLAY 
AT MEGA 
2561(PINS) 
LINKAGES 
SHAPE 
OUTPUT
Kinect sensor and projector 
 Kinect sensor is a horizontal bar 
connected to a small base with a 
motorized pivot and is designed to be 
positioned lengthwise above or below the 
video display. 
 The device features an “RGB camera, 
depth sensor and multi-array microphone 
running proprietary software", which 
provide full-body 3D motion capture 
,facial recognition and voice 
recognition capabilities. 
 Digital Projectors is typically used 
loosely to include any projector capable 
of connecting to a computer, or other 
device displaying data. 
 However, for a projector to be considered 
truly digital, theoretically it would use a 
digital device, such as a DLP chip as 
opposed to LCD or LCoS panels, and 
would be equipped with an LED light 
source. DIGITAL PROJECTORS
SHAPE DISPLAY 
 Shape displays can appropriate 
passive objects by 
independently actuating and 
manipulating them to create 
dynamic affordances and 
constraints. 
 This way, the shape display can 
apply mechanical force to an 
object and cause it to move in a 
variety of ways.
 This greatly expands opportunities for interaction, and inter-material 
interaction, as well as solving a problem inherent in 
passive tangible systems: keeping tokens’ physical state 
synchronized with the digital state 
 . Our techniques for actuating passive objects do not require an 
active or special material (such as magnets), but instead 
manipulate geometrical shapes, with the limitation that certain 
geometries (such as a ball) are easier to move than others.
Tokens and constraints 
 Tokens are the physically manipulable elements of tangible 
interfaces, and reference frames to be the physical 
interaction spaces in which these objects are used. 
 Tokens are also a graspable physical objects, the represents 
digital information or function 
 Constraints are embodied as physical structures that 
mechanically channel how tokens can be manipulated.
LINKAGES 
 Push-Pull rods are used to link each 
pin with an actuator, to enable a dense 
pin arrangement independent of 
actuator size, giving the system a 
height of 1100 mm. 
 The linkage, a nylon rod inside a 
plastic housing (Sullivan Gold-N-Rods), 
transmits bi-directional force 
from a motorized slide potentiometer 
(ALPS RSA0N11M9A07), through a 
bend. 
 Six slide potentiometers are mounted 
onto a custom-designed PCB, powered 
by an Atmel AT Mega 2560, and 
TB6612FNGCT-ND motor drivers.
ACTUATORS 
 An actuator is a type of motor for 
moving or controlling a mechanism 
or system. 
 In this project, it contains 900 
mechanical actuators where the 
INFORM system actuates and 
detects shape change. 
 External actuators changes the 
object states using such as 
mechanical, electromagnetic, 
magnetic or ultrasonic
ATMEGA 2560 
 The high-performance, low-power Atmel 
8-bit AVR RISC-based microcontroller 
combines 256KB ISP flash memory, 8KB 
SRAM, 4KB EEPROM, 86 general purpose 
I/O lines, 32 general purpose working 
registers, real time counter 
 The device achieves a throughput of 16 
MIPS at 16 MHz and operates between 
4.5-5.5 volts. 
 The system uses 30×30 motorized white 
polystyrene pins, in a 381×381 mm area.
PIN DISCRIPTION
 For each pin, we can update both position and PID terms to 
provide haptic feedback and variable stiffness, for example, to 
create haptic detents or buttons that are harder to press. 
 This control also allows us to limit power consumption per pin to 
avoid burning out the motors. 
 Each pin can exert a force of 1.08 Newtons (equivalent to 100 g 
weight), which was measured using a precision digital scale.
Dynamic Physical Affordance and 
constrains 
 Dynamic affordances which can transform shape, size, 
location and orientation, in addition to being able to 
appear and disappear. 
 They provide appropriate affordances on demand by 
changing their physical properties based on program 
states and the context of the user or other objects in 
the interaction area to facilitate interaction. 
 Buttons can, for example, grow in size to ease target 
acquisition, or move out of the way of an object. 
 We also introduce Dynamic Constraints, which help 
mediate interaction between the interface and 
tangible tokens or tools.
(a).Button 
(b).1D touch track 
(c).2D touch track (d).Handle 
Dynamic Physical Affordances transform the UI to facilitate 
interactions.
Actuated and Dynamically Controlled Objects 
 A natural extension to user manipulation of TUIs is the ability to 
computationally control them through actuation. 
 The Actuated Workbench uses electromagnetism for 2D movement of tracked 
tangibles on an interactive surface, while Madgets extends the concept to 
enable height actuation 
 Binary Switches: Buttons 
1. Buttons are formed by raising pins from the surrounding surface . 
2. Users activate a button by touching it or by pushing it into the surface, which 
is registered as a binary input.
Software tools 
1.DOG programming language: 
 Dog is a new programming language that makes it 
easy and intuitive to create social applications. 
 One of Dog’s key features is built-in support for 
interacting with people. 
 It can perform a long-running computation while also 
displaying messages, requesting information, or even 
sending operations to particular individuals or groups. 
2.Embedded c
ADVANTAGES 
 The 3D Model Manipulation application demonstrates how 
the INFORM system’s dynamic capabilities can be used to 
render physical representations of 3D models that the user 
can flip through, and then use tokens and tools to 
transform, edit or paint
APPLICATIONS 
 This can solve the mathematical graphical representations by showing the 
3dimensional interactions. 
 The system allows people to remotely manipulate objects from a distance, 
physically interact with data or temporary objects, and could open the door to a 
wide variety of gaming, medical, or other interactive scenarios where people 
might be in remote locations.
Inform- interacting with a dynamic shape display

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Inform- interacting with a dynamic shape display

  • 1. Presentation by : P.HARI TEJA
  • 2. INTRODUCTION  INFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way.  INFORM can also interact with the physical world around it, for example moving objects on the table’s surface.  These physical objects have features that not only provide functionality , but also suggest possible uses, or confine the ways we may interact with them.
  • 3. User interface’s  A graphical user interface (GUI) is a human-computer interface (i.e., a way for humans to interact with computers) that uses windows, icons and menus and which can be manipulated by a mouse (and often to a limited extent by a keyboard as well).  TUIs may be described as a set of relationships between physical objects and digital information.  “Radical atoms” is our vision of human interaction with the future dynamic physical material that are transformable, conformable and in formable.  Radical Atoms is a vision for the future of human-material interaction, in which all digital information has a physical manifestation so that we can interact directly with it. We no longer think of designing the interface, but rather of the interface itself as material. We may call it “Material User Interface (MUI).”
  • 4.
  • 5. BLOCK DIAGRAM ACTUATORS COMPUTER KINECT SENSOR PROJECTO R SHAPE DISPLAY AT MEGA 2561(PINS) LINKAGES SHAPE OUTPUT
  • 6. Kinect sensor and projector  Kinect sensor is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display.  The device features an “RGB camera, depth sensor and multi-array microphone running proprietary software", which provide full-body 3D motion capture ,facial recognition and voice recognition capabilities.  Digital Projectors is typically used loosely to include any projector capable of connecting to a computer, or other device displaying data.  However, for a projector to be considered truly digital, theoretically it would use a digital device, such as a DLP chip as opposed to LCD or LCoS panels, and would be equipped with an LED light source. DIGITAL PROJECTORS
  • 7. SHAPE DISPLAY  Shape displays can appropriate passive objects by independently actuating and manipulating them to create dynamic affordances and constraints.  This way, the shape display can apply mechanical force to an object and cause it to move in a variety of ways.
  • 8.  This greatly expands opportunities for interaction, and inter-material interaction, as well as solving a problem inherent in passive tangible systems: keeping tokens’ physical state synchronized with the digital state  . Our techniques for actuating passive objects do not require an active or special material (such as magnets), but instead manipulate geometrical shapes, with the limitation that certain geometries (such as a ball) are easier to move than others.
  • 9. Tokens and constraints  Tokens are the physically manipulable elements of tangible interfaces, and reference frames to be the physical interaction spaces in which these objects are used.  Tokens are also a graspable physical objects, the represents digital information or function  Constraints are embodied as physical structures that mechanically channel how tokens can be manipulated.
  • 10. LINKAGES  Push-Pull rods are used to link each pin with an actuator, to enable a dense pin arrangement independent of actuator size, giving the system a height of 1100 mm.  The linkage, a nylon rod inside a plastic housing (Sullivan Gold-N-Rods), transmits bi-directional force from a motorized slide potentiometer (ALPS RSA0N11M9A07), through a bend.  Six slide potentiometers are mounted onto a custom-designed PCB, powered by an Atmel AT Mega 2560, and TB6612FNGCT-ND motor drivers.
  • 11. ACTUATORS  An actuator is a type of motor for moving or controlling a mechanism or system.  In this project, it contains 900 mechanical actuators where the INFORM system actuates and detects shape change.  External actuators changes the object states using such as mechanical, electromagnetic, magnetic or ultrasonic
  • 12. ATMEGA 2560  The high-performance, low-power Atmel 8-bit AVR RISC-based microcontroller combines 256KB ISP flash memory, 8KB SRAM, 4KB EEPROM, 86 general purpose I/O lines, 32 general purpose working registers, real time counter  The device achieves a throughput of 16 MIPS at 16 MHz and operates between 4.5-5.5 volts.  The system uses 30×30 motorized white polystyrene pins, in a 381×381 mm area.
  • 14.  For each pin, we can update both position and PID terms to provide haptic feedback and variable stiffness, for example, to create haptic detents or buttons that are harder to press.  This control also allows us to limit power consumption per pin to avoid burning out the motors.  Each pin can exert a force of 1.08 Newtons (equivalent to 100 g weight), which was measured using a precision digital scale.
  • 15. Dynamic Physical Affordance and constrains  Dynamic affordances which can transform shape, size, location and orientation, in addition to being able to appear and disappear.  They provide appropriate affordances on demand by changing their physical properties based on program states and the context of the user or other objects in the interaction area to facilitate interaction.  Buttons can, for example, grow in size to ease target acquisition, or move out of the way of an object.  We also introduce Dynamic Constraints, which help mediate interaction between the interface and tangible tokens or tools.
  • 16. (a).Button (b).1D touch track (c).2D touch track (d).Handle Dynamic Physical Affordances transform the UI to facilitate interactions.
  • 17. Actuated and Dynamically Controlled Objects  A natural extension to user manipulation of TUIs is the ability to computationally control them through actuation.  The Actuated Workbench uses electromagnetism for 2D movement of tracked tangibles on an interactive surface, while Madgets extends the concept to enable height actuation  Binary Switches: Buttons 1. Buttons are formed by raising pins from the surrounding surface . 2. Users activate a button by touching it or by pushing it into the surface, which is registered as a binary input.
  • 18. Software tools 1.DOG programming language:  Dog is a new programming language that makes it easy and intuitive to create social applications.  One of Dog’s key features is built-in support for interacting with people.  It can perform a long-running computation while also displaying messages, requesting information, or even sending operations to particular individuals or groups. 2.Embedded c
  • 19. ADVANTAGES  The 3D Model Manipulation application demonstrates how the INFORM system’s dynamic capabilities can be used to render physical representations of 3D models that the user can flip through, and then use tokens and tools to transform, edit or paint
  • 20. APPLICATIONS  This can solve the mathematical graphical representations by showing the 3dimensional interactions.  The system allows people to remotely manipulate objects from a distance, physically interact with data or temporary objects, and could open the door to a wide variety of gaming, medical, or other interactive scenarios where people might be in remote locations.