1. The document discusses emerging technologies that could be used for educational purposes, including mobile devices, iPods, Nintendo DS, brain-computer interfaces, and more. 2. These technologies offer advantages like data collection, organization, automated publishing, and insights into brain activity, but also have disadvantages like small screens, cost, and lack of educational programs currently. 3. The document suggests how these technologies could be used, such as providing all students iPods for mobile access to schedules, using Nintendo DS for language learning, and developing brainwave games for focus training.