Have you heard about "Gamification"? Well you can actually use it to attract new customers and engage them. I gave this speak in the Mobile Money Americas 2013 that took place in Mexico DF.
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
We are a team of doers who believe in learning and updating ourselves every step of the way. We believe that every day spent in ideation and creation is only going to add to our knowledge base and in-turn help us give back to our collaborators: You, our clients. We strongly believe that integrity is the most important thing a business should focus on, in order to flourish and provide the best services day-in and day-out. We believe that mistakes happen, but giving every attempt a 100%, assures we can bounce back faster than we fell down.
Presentación de la Galería Delekeko en el Pecha Kucha Night Lima el 9 de diciembre del 2009.
El proyecto cuenta con una galería de arte, tienda de arte & artesanía y café bar a media cuadra del malecón de Chorrillos.
Más información en www.delekeko.com
Gamification belongs in your marketing strategy. You can increase your retention, engagement and ROI using social media and a customer loyalty programs such as Perkville.
Questo progetto, svolto nell'ambito del corso "Produzione di Potenza da Fonti Rinnovabili", ha come obbiettivo l'analisi tecnologica, economica ed il modello matematico della tecnologia "Crosswind Kite", che permette la generazione di potenza tramite lo svolgimento di funi collegate a vele poste a diverse centinaia di metri di altitudine.
Gamification is transforming the way businesses engage customers and motivate employees. By applying the same principles that inspire people to play games (achievements, status, and rewards) to websites and other online experiences, businesses can dramatically increase the size of their audience, boost engagement, and increase revenue.
This month, Kasey McCurdy, Director of Engineering at Bunchball, will discuss how game mechanics can engage your fans and users, increase customer loyalty and sales, and motivate employees and partners.
Bunchball is the industry leader in gamification and has provided solutions for customers like Warner Bros., Comcast, NBC Universal, ABC Television, Stella & Dot and LiveOps.
Kasey will cover the history of gamification, why it works and sometimes doesn’t, and how the combination of data, motivation, and gamification can strengthen loyalty. He’ll also discuss customer and employee engagement, how to motivate the unmotivated, and what the future of human motivation looks like.
Game Thinking - The Business of Gaming (Gamification)Stephen Gay
Companies can leverage game thinking (gamification) to delight customers, increase usage and achieve business goals. The following deck is an overview of my research on the topic of gamification and game thinking. Enjoy!
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
We are a team of doers who believe in learning and updating ourselves every step of the way. We believe that every day spent in ideation and creation is only going to add to our knowledge base and in-turn help us give back to our collaborators: You, our clients. We strongly believe that integrity is the most important thing a business should focus on, in order to flourish and provide the best services day-in and day-out. We believe that mistakes happen, but giving every attempt a 100%, assures we can bounce back faster than we fell down.
Presentación de la Galería Delekeko en el Pecha Kucha Night Lima el 9 de diciembre del 2009.
El proyecto cuenta con una galería de arte, tienda de arte & artesanía y café bar a media cuadra del malecón de Chorrillos.
Más información en www.delekeko.com
Gamification belongs in your marketing strategy. You can increase your retention, engagement and ROI using social media and a customer loyalty programs such as Perkville.
Questo progetto, svolto nell'ambito del corso "Produzione di Potenza da Fonti Rinnovabili", ha come obbiettivo l'analisi tecnologica, economica ed il modello matematico della tecnologia "Crosswind Kite", che permette la generazione di potenza tramite lo svolgimento di funi collegate a vele poste a diverse centinaia di metri di altitudine.
Gamification is transforming the way businesses engage customers and motivate employees. By applying the same principles that inspire people to play games (achievements, status, and rewards) to websites and other online experiences, businesses can dramatically increase the size of their audience, boost engagement, and increase revenue.
This month, Kasey McCurdy, Director of Engineering at Bunchball, will discuss how game mechanics can engage your fans and users, increase customer loyalty and sales, and motivate employees and partners.
Bunchball is the industry leader in gamification and has provided solutions for customers like Warner Bros., Comcast, NBC Universal, ABC Television, Stella & Dot and LiveOps.
Kasey will cover the history of gamification, why it works and sometimes doesn’t, and how the combination of data, motivation, and gamification can strengthen loyalty. He’ll also discuss customer and employee engagement, how to motivate the unmotivated, and what the future of human motivation looks like.
Game Thinking - The Business of Gaming (Gamification)Stephen Gay
Companies can leverage game thinking (gamification) to delight customers, increase usage and achieve business goals. The following deck is an overview of my research on the topic of gamification and game thinking. Enjoy!
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Gamification in the world of digital marketing Paybay
Anything you need to know about Gamification.
Gamification, as powerful tool of business strategy integrates with the marketing of emotions, aimed at driving through our unconscious our buying behavior.
Our first report offers an in-depth look at Gamification World, and also on loyalty programs and E-Learng.
This a white paper approved by Gartner.
- Introduction to RMG skill Gaming
- State of skill Gaming industry in US and outside US
- Market Size on Mobile
- Top companies
- Cross over with casual Games
- Opportunities for Big and Small Studios
- Challenges - Regulations, Compliances, Technical, Operational expenses, User Acquisition.
Gamification for Growth Hackers -theflyyFlyyx Tech
You have to ask some of these important questions before you start implementing gamification in your product —
Why is a user doing a particular action in the product?
Why do users return to use your product?
What do they care about?
Digging into intrinsic motivation will help in designing compelling experiences and avoid some common pitfalls of gamification.
You have to connect Points, Badges, Levels, Leaderboards, and other reputation/reward systems that you decide with the intrinsic motivation of your user.
Keep these learnings in mind and you will be able to create a powerful gamification system for your product.
Gamification: Integrating gaming into your brand strategy TP1
Gamification (or gameful design) is not a new concept, but it has been mishandled by marketing consultants. This presentation will outline the concept for you through the perspective of game design.
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
The buzz surrounding gamification as an engagement platform is reaching critical mass in our industry with the bulk of attention directed to shallow, superficial layers of points & badges but there’s more to unlock. Lot’s more.
By considering the psychological underpinnings of engagement driven by intrinsic player motivation, meaningful interactions and yes - mechanics, dynamics and aesthetics we can create a framework for architecting passionate user engagement, guiding behavior and ethically satisfying business goals.
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...Netex Learning
"Gamification: How to excite and engage your learners in 2016".
Netex Seminar presented by Mike Byrne, UK Country Manager, at Learning Technologies 2016.
En esta presentación para el Lima Norte Digital Day 2018 abordé los retos a los que nos estamos enfrentando y algunos puntos importantes que se deben tomar en cuenta para poder lograr mejores resultados en esta era de transformación digital
En esta presentación verán algunos hechos y verdades sobre la llamada Transformación Digital. Algo que vemos en el día a día y debe más bien empezar desde la transformación cultural para luego encarar la parte digital/tecnológica. Transformación sin cultura no existe. #DigitalTransformation
Presentation given on the Mobile Money Americas & Digital Payments in Mexico on the 24th of march 2015. The goal was to show the audience the correct way to approach to a right customer experience strategy, some statistics and insightful data.
Creating platforms and delivering a marketing message // Creando plataformas ...André Cavero Rodríguez
This year's Mobile Money Americas came with great ideas and people from all around the region, my goal here was to let them see that no matter how much money the spend in the development of their platforms, they have to include marketing from day one. // Este año el Mobile Money Americas nos trajo grandes ideas y gente de toda la región, mi meta aquí fue lograr que vean que no importa cuanto dinero usen o pongan en sus plataformas, tienen que incluir el marketing desde el día uno.
Presentación que realice para la Universidad de Lima en Perú acerca de la Realidad Aumentada hoy en día, los fundamentos básicos, la importancia, los tipos, los dispositivos necesarios y finalmente ejemplos y un taller práctico usando Junaio y Layar.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
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The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
2. Everybody loves to play
“Playing is productive. It produces a positive
emotion stronger than the social relations, a
feeling to achieve a goal, and for the players that
are part of a community, the chance to reach clear
goals”
Jane McGonigal, Institute of the Future
(IFTF) Director of Game Research &
Development
3. 70%
Of the top
executives
makes a
recess
everyday so
they can
play
In fact… 72%
Of the
households
play in a video
games console
or with a
computer
Source: Entertainment Software Association | 2011
Sales, Demographic and Usage Data, 2011 PSFK
l The Future of Gaming, 2011
Jane McGonigal l Reality is Broken, 2011
4. 53%
Of the players
have between
18 and 49
years old
18%
Of the players
have less than
18 years
29
%
Of the
players
have more
than 50
years.
58%42%
65%
Are social
players
55
%
Play on a
mobile
device
19%
Pays for
playing online
games
Source: Entertainment Software Association | 2011
Sales, Demographic and Usage Data, 2011 PSFK
l The Future of Gaming, 2011
Jane McGonigal l Reality is Broken, 2011
5. But how can we use
something related to
games, in our everyday
tasks, to get more people
interested in our products?
7. And by that I mean that our
mobile apps can be as fun
and engaging as a game.
That’s
Right!!
8. But is it profitable to be “game-like”?
If you watch the audience that a
game can reach, I think the
answer it’s pretty obvious.
Dec 2012
9. +
+
-
-
Challenge
Skills
Anxiety “Flow”
BoredomApathy
But that is easy for games… Can this
also apply to the mobile businesses?
Gamification is not just a bunch of
badges or a leaderboard on your
mobile business development, it
involves all the strategy behind to
achieve specific goals and finally
engage your customers
YES!
10. So which are the main elements in this
Gamification world?
Constrains
Emotions
Narrative
Progression
Relationships
Dynamics
Mechanics
Components
Dynamics
Big-picture aspects
11. So which are the main elements in this
Gamification world?
Dynamics
Mechanics
Components
Mechanics
Challenges
Chance
Competition
Cooperation
Feedback
Resource Acquisition
Rewards
Transactions
Turns
Win states
Processes that drive
action forward
12. So which are the main elements in this
Gamification world?
Dynamics
Mechanics
ComponentsComponents
Achievements
Avatars
Badges
Boss Fights
Collections
Combat
Content unlocking
Gifting
Leaderboards
Levels
Points
Quests
Social Graph
Teams
Virtual Goods
Specific instantiations
of mechanics and
dynamics
13. Reward Status Achiviment
Self
Expression Competition Altruism
Points
Levels
Challenges
Virtual Goods
Leaderboards
Gifting &
Charity
Human
Desires
Game
Mechanics
Some of this elements can fill some
human desires and complete them.
14. We are all players…
AMBITIOUS
DEFINED AS
Focus in win,
status and
competition
as equals.
RETAINS THEM
WITH
Classifications,
Categories.
WINNERS
DEFINED AS
Focus in status and
achieve objectives
quickly.
RETAINS THEM
WITH
Achievements.
SOCIABLES
DEFINED AS
Focus
socialize, desire for
contacts and
friends.
RETAINS THEM
WITH
News feed, friend
list and chat.
EXPLORERS
DEFINED AS
Focus on explore
and discover the
unknown.
RETAINS THEM
WITH
Complex
achievements.
Richard Bartle
15. Now let see some examples
of what the world it’s been
doing in the Gamification
scenario lately.