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THESIS Content:
INTRODUCTION
COMPUTER GAMES SMARTPHONE GAMES
 Computer games are
digital games that are developed
for computer such as a
personal computer.
 It also reflects on games that are
played online by using a
personal computer to interact with
other game players on the Internet.
 Mobile
games are games designed
for mobile devices, such
as smart phones, feature
phones, pocket PCs, personal
digital assistants (PDA), tablet
PCs and portable media players.
 Mobile games range from basic
(like Snake on older Nokia
phones) to sophisticated (3D
and augmented reality games).
BACKGROUND OF THE TOPIC
 The video gaming trend is accelerating its pace leaving behind movies
and television.
 With an ever-growing number of smartphone users expected to go over
5 billion in 2018 (considering the world’s population is 7.6 billion), it is
no wonder social and casual mobile games win wider audiences.
 With the plethora of devices developed, a gamer simply plugs his
mobile phone into the docking station connected to a large screen and
enjoys the game as if it was launched on a PC.
 in fact, great technologies and software for PC gamers and for mobile
game fans are set to arrive in the nearest future.
RESEARCH QUESTION
1. Do video games help develop skills? What mental or physical skills
do they help players to develop?
2. What is your favorite all-time game? Why was it great?
3. Do video games help develop skills? What mental or physical skills
do they help players to develop?
4. Some video games are very violent. Do you think they influence their
players to be violent in real life? If so, what should we do about it?
5. It seems that most video game players are male. Why do boys like
video games more than girls do?
RESEARCH OBJECTIVE
TO BE
 Capture/destroy.
 Territorial control
 Collection
 Solve
 Chase/race/escape
 Spatial alignment
 Build
 Negation of another goal
RESEARCH DELIMITATION
Positive Effects of Online
Gaming
Negative Effects of the Online
Gaming
 Enhances the Cognitive
Functions
 Decision-Making and
Accuracy
 Hand and Eye Function
 Enhance the Teamwork
 Aggressive Behavior
 Loner
 Wrong Values
 Impact on Health
 Bad Academic
Performance
LITREATURE REVIEW
 The PC gaming industry is now shifting from 1080p
resolution to 4K resolution and even with the rapid
development of mobile gaming, it still can’t compete with
the graphical power of a PC.
 The industry of PC gaming is cooking a more innovative
way to not just offer a more convenient and efficient way
for PC gamers to interact but to also flop the mobile
gaming prices.
 In the meantime, mobile gaming easily wins this comparison
with flying colors, especially if we take into account the game
price to hardware category
 Most smartphone devices today, regardless of what make or
model, is more or less compatible with a huge number of mobile
games – even the upcoming ones. Gaming on a PC, however,
requires specific hardware to play the latest games smoothly.
RESEARCH
METHODOLGY
 Digital games have evolved into diverse forms, and
they touch many different areas of life in contemporary
society.
 When approached together with the associated playful
and serious behaviors, they profit from several
research methodologies.
 This collection of articles introduces a range of
research methodologies and aims to promote
interdisciplinary dialogue in the study of games.
QUALATATIVE THEORY
 This study focuses on the role of gaming
expectancies, motives and the experiences of
gamers in the development of video game
behavior, from normal to problematic
behavior.
 Qualitative interviews were conducted among
21 male gamers between 17 and 28 years of
age, to get more of an insight into their
excessive gaming patterns
 . Participants were recruited in several ways such as
by distributing flyers and posting messages on
gaming websites.
 Participants were included if they were between 14
and 26 years of age and if they had experienced
game related behavior problems at the time of the
study or in the past. Two processes emerged from the
results that seem to contribute to the transition to an
excessive gaming pattern.
QUANTATIVE MEASUREMENT
CONCLUSIO
N
 The idea behind mobile gaming competing on the
same (or at least close) level with PC gaming is still
far-fetched – but is not impossible.
 Technology is still young and huge developments are
still paving their way. Asking which is the better
gaming platform is still subjective, but performance-
wise, PC is still superior.
BIBLOGRAPHY/REFRENC
ES
 https://www.google.com/search?sxsrf=ACYBGNQWqdNaCFaQ5f2N4rrLEH7Pc1e6KA%3A157330
1460842&ei=1KzGXeiKM8mGjLsPvPCPkAg&q=computer+games+defination+introducton&oq=co
mputer+games+defination+introducton&gs_l=psy-
ab.3..33i10.87745.91000..91440...0.2..0.401.3141.2-9j1j1......0....1..gws-
wiz.......0i71j35i304i39j0i13j0i13i30j0i13i5i30j0i8i13i30.bh0VOmJNrz0&ved=0ahUKEwjoxMrVjN3
lAhVJA2MBHTz4A4IQ4dUDCAs&uact=5
 https://printdiscuss.com/video-games-conversation-questions/
 https://www.techbead.com/positive-and-negative-effects-of-online-gaming/
 https://www.academia.edu/9829836/A_Qualitative_Analysis_of_Online_Gaming_Social_Interaction_
Community_and_Game_Design

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COMPUTER GAMES VS SMARTPHONE GAMES

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  • 4. INTRODUCTION COMPUTER GAMES SMARTPHONE GAMES  Computer games are digital games that are developed for computer such as a personal computer.  It also reflects on games that are played online by using a personal computer to interact with other game players on the Internet.  Mobile games are games designed for mobile devices, such as smart phones, feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs and portable media players.  Mobile games range from basic (like Snake on older Nokia phones) to sophisticated (3D and augmented reality games).
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  • 6. BACKGROUND OF THE TOPIC  The video gaming trend is accelerating its pace leaving behind movies and television.  With an ever-growing number of smartphone users expected to go over 5 billion in 2018 (considering the world’s population is 7.6 billion), it is no wonder social and casual mobile games win wider audiences.  With the plethora of devices developed, a gamer simply plugs his mobile phone into the docking station connected to a large screen and enjoys the game as if it was launched on a PC.  in fact, great technologies and software for PC gamers and for mobile game fans are set to arrive in the nearest future.
  • 7. RESEARCH QUESTION 1. Do video games help develop skills? What mental or physical skills do they help players to develop? 2. What is your favorite all-time game? Why was it great? 3. Do video games help develop skills? What mental or physical skills do they help players to develop? 4. Some video games are very violent. Do you think they influence their players to be violent in real life? If so, what should we do about it? 5. It seems that most video game players are male. Why do boys like video games more than girls do?
  • 8. RESEARCH OBJECTIVE TO BE  Capture/destroy.  Territorial control  Collection  Solve  Chase/race/escape  Spatial alignment  Build  Negation of another goal
  • 9. RESEARCH DELIMITATION Positive Effects of Online Gaming Negative Effects of the Online Gaming  Enhances the Cognitive Functions  Decision-Making and Accuracy  Hand and Eye Function  Enhance the Teamwork  Aggressive Behavior  Loner  Wrong Values  Impact on Health  Bad Academic Performance
  • 10. LITREATURE REVIEW  The PC gaming industry is now shifting from 1080p resolution to 4K resolution and even with the rapid development of mobile gaming, it still can’t compete with the graphical power of a PC.  The industry of PC gaming is cooking a more innovative way to not just offer a more convenient and efficient way for PC gamers to interact but to also flop the mobile gaming prices.
  • 11.  In the meantime, mobile gaming easily wins this comparison with flying colors, especially if we take into account the game price to hardware category  Most smartphone devices today, regardless of what make or model, is more or less compatible with a huge number of mobile games – even the upcoming ones. Gaming on a PC, however, requires specific hardware to play the latest games smoothly.
  • 12. RESEARCH METHODOLGY  Digital games have evolved into diverse forms, and they touch many different areas of life in contemporary society.  When approached together with the associated playful and serious behaviors, they profit from several research methodologies.  This collection of articles introduces a range of research methodologies and aims to promote interdisciplinary dialogue in the study of games.
  • 13. QUALATATIVE THEORY  This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the development of video game behavior, from normal to problematic behavior.  Qualitative interviews were conducted among 21 male gamers between 17 and 28 years of age, to get more of an insight into their excessive gaming patterns
  • 14.  . Participants were recruited in several ways such as by distributing flyers and posting messages on gaming websites.  Participants were included if they were between 14 and 26 years of age and if they had experienced game related behavior problems at the time of the study or in the past. Two processes emerged from the results that seem to contribute to the transition to an excessive gaming pattern.
  • 16. CONCLUSIO N  The idea behind mobile gaming competing on the same (or at least close) level with PC gaming is still far-fetched – but is not impossible.  Technology is still young and huge developments are still paving their way. Asking which is the better gaming platform is still subjective, but performance- wise, PC is still superior.