This document provides an introduction and background on computer and mobile games. It discusses the differences between computer games played on PCs and online versus mobile games played on devices like smartphones. It then outlines the research questions, objectives, delimitations and literature review on the topic. Both qualitative and quantitative research methodologies are discussed for studying games, focusing on player experiences and behaviors. The conclusion compares PC and mobile gaming platforms and performance.
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Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
The India Gaming Opportunity | Rohith BhatJessica Tams
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Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
Be a part of Reliance Entertainments Digital Business - Zapak Digital Entertainment Ltd.
Earn high returns on new age entertainment by partnering with Zapak - India's largest gaming company - 120 franchisee stores pan India and growing. Be a part of India's biggest gaming revolution.
For more details contact me at - karan.arya@zapak.co.in
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
The India Gaming Opportunity | Rohith BhatJessica Tams
Delivered at Casual Connect Asia 2016
Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Indonesia is a potential market for mobile games in South East Asia. With potential revenue around $331 million and huge population (4th most populous) is look promising for publishers. Some data and tips for mobile game publishers before do business in Indonesia.
Mobile Gaming Application Development Mobile Gaming Application Tutorials, Course On Mobile Gaming Application Development at Learning Catalyst for beginners. The sessions will include J2ME platform & specifications, CLDC Config & MIDP Profiles, MIDlets, MIDlet User Interfaces, Low-Level MIDlet User Interface API, Networking and Persistent Storage, Packages – Mobile Gaming, Packages - Mobile Application.
Introduction to Mobile Game Industry and Career Opportunities.
We will explore how the game development process, facts, and figures of industry and career opportunities.
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What you or Brand should know before join into esports industry in Indonesia. esports very popular if your target is Millennials but how can you make them consider about your brand in this industry ? Find the answer on this slide
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
We are korean No.1 mobile marketing company, Mobidays, INC.
'KM-REPORT' is an abbreviation of 'KOREAN MOBILE REPORT', that is monthly trend report for korean mobile market.
This is our first English ver. issue of January.
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Organizations ranging from the U.S. Army to IBM use serious video games to recruit and develop their people. They do so because research studies from academia and the public and for profit sectors have established that video games are a highly-effective training and development tool.This UNC Executive Development white paper supports HR and talent management professionals in understanding the latest gaming technology and its applications in learning and development. Specifically, it:• Outlines the various types of video games and the demographics of those who play them • Provides research about the use and effectiveness of gaming for training and development • Discusses how serious games develop organizational talent and examines their future in the world of L&D • Provides examples of companies that use serious games to develop skills and behaviors in the workplace Read how video games are building leaders, solving problems, and developing talent.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Indonesia is a potential market for mobile games in South East Asia. With potential revenue around $331 million and huge population (4th most populous) is look promising for publishers. Some data and tips for mobile game publishers before do business in Indonesia.
Mobile Gaming Application Development Mobile Gaming Application Tutorials, Course On Mobile Gaming Application Development at Learning Catalyst for beginners. The sessions will include J2ME platform & specifications, CLDC Config & MIDP Profiles, MIDlets, MIDlet User Interfaces, Low-Level MIDlet User Interface API, Networking and Persistent Storage, Packages – Mobile Gaming, Packages - Mobile Application.
Introduction to Mobile Game Industry and Career Opportunities.
We will explore how the game development process, facts, and figures of industry and career opportunities.
Indan Mobile Gaming Industry.
Mobile & Online Gaming Potential In South East AsiaRobin Ng
An overview of the mobile and online gaming potential in south east asia. South East Asia or SEA is the next potential region to grow for gaming whether on mobile or online.
The region has more than 689m in population and most of the population are young and hungry for content, media and games
the slides are presented at casual connect asia in singapore.
What you or Brand should know before join into esports industry in Indonesia. esports very popular if your target is Millennials but how can you make them consider about your brand in this industry ? Find the answer on this slide
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
We are korean No.1 mobile marketing company, Mobidays, INC.
'KM-REPORT' is an abbreviation of 'KOREAN MOBILE REPORT', that is monthly trend report for korean mobile market.
This is our first English ver. issue of January.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaHai Mai Thanh
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Altermyth TGS 2013 - Indonesian Game Market & IndustryDien Wong
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Got Game? The Use of Gaming in Learning and DevelopmentKip Michael Kelly
Organizations ranging from the U.S. Army to IBM use serious video games to recruit and develop their people. They do so because research studies from academia and the public and for profit sectors have established that video games are a highly-effective training and development tool.This UNC Executive Development white paper supports HR and talent management professionals in understanding the latest gaming technology and its applications in learning and development. Specifically, it:• Outlines the various types of video games and the demographics of those who play them • Provides research about the use and effectiveness of gaming for training and development • Discusses how serious games develop organizational talent and examines their future in the world of L&D • Provides examples of companies that use serious games to develop skills and behaviors in the workplace Read how video games are building leaders, solving problems, and developing talent.
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This research is conducted with the companies Blend, Sioux, ESPM and with the partnership of ACIGAMES (Industrial and Commercial Association for games in Brazil) on the gaming market in Mobile and Tablets for 2013 in Brazil
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https://www.tycoonstory.com/business/game-development-trends-of-2021/
Gaming is a mass medium commanding the attention of billions each year.
So, to help marketers of all stripes understand the many business and career opportunities gaming has to offer, here are answers to frequently asked questions (FAQs)
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Delivered at Casual Connect Europe 2019. This talk will provide a rapid-fire overview of the future of the mobile gaming industry and the potential impact “always on” gaming has on young gamers. We will discuss the balance between ethics, responsibility and making money; the influence of influencers; how governments are beginning to play a bigger role; and what this all means for game developers (content opportunities).
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ER(Entity Relationship) Diagram for online shopping - TAEHimani415946
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This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
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4. INTRODUCTION
COMPUTER GAMES SMARTPHONE GAMES
Computer games are
digital games that are developed
for computer such as a
personal computer.
It also reflects on games that are
played online by using a
personal computer to interact with
other game players on the Internet.
Mobile
games are games designed
for mobile devices, such
as smart phones, feature
phones, pocket PCs, personal
digital assistants (PDA), tablet
PCs and portable media players.
Mobile games range from basic
(like Snake on older Nokia
phones) to sophisticated (3D
and augmented reality games).
5.
6. BACKGROUND OF THE TOPIC
The video gaming trend is accelerating its pace leaving behind movies
and television.
With an ever-growing number of smartphone users expected to go over
5 billion in 2018 (considering the world’s population is 7.6 billion), it is
no wonder social and casual mobile games win wider audiences.
With the plethora of devices developed, a gamer simply plugs his
mobile phone into the docking station connected to a large screen and
enjoys the game as if it was launched on a PC.
in fact, great technologies and software for PC gamers and for mobile
game fans are set to arrive in the nearest future.
7. RESEARCH QUESTION
1. Do video games help develop skills? What mental or physical skills
do they help players to develop?
2. What is your favorite all-time game? Why was it great?
3. Do video games help develop skills? What mental or physical skills
do they help players to develop?
4. Some video games are very violent. Do you think they influence their
players to be violent in real life? If so, what should we do about it?
5. It seems that most video game players are male. Why do boys like
video games more than girls do?
8. RESEARCH OBJECTIVE
TO BE
Capture/destroy.
Territorial control
Collection
Solve
Chase/race/escape
Spatial alignment
Build
Negation of another goal
9. RESEARCH DELIMITATION
Positive Effects of Online
Gaming
Negative Effects of the Online
Gaming
Enhances the Cognitive
Functions
Decision-Making and
Accuracy
Hand and Eye Function
Enhance the Teamwork
Aggressive Behavior
Loner
Wrong Values
Impact on Health
Bad Academic
Performance
10. LITREATURE REVIEW
The PC gaming industry is now shifting from 1080p
resolution to 4K resolution and even with the rapid
development of mobile gaming, it still can’t compete with
the graphical power of a PC.
The industry of PC gaming is cooking a more innovative
way to not just offer a more convenient and efficient way
for PC gamers to interact but to also flop the mobile
gaming prices.
11. In the meantime, mobile gaming easily wins this comparison
with flying colors, especially if we take into account the game
price to hardware category
Most smartphone devices today, regardless of what make or
model, is more or less compatible with a huge number of mobile
games – even the upcoming ones. Gaming on a PC, however,
requires specific hardware to play the latest games smoothly.
12. RESEARCH
METHODOLGY
Digital games have evolved into diverse forms, and
they touch many different areas of life in contemporary
society.
When approached together with the associated playful
and serious behaviors, they profit from several
research methodologies.
This collection of articles introduces a range of
research methodologies and aims to promote
interdisciplinary dialogue in the study of games.
13. QUALATATIVE THEORY
This study focuses on the role of gaming
expectancies, motives and the experiences of
gamers in the development of video game
behavior, from normal to problematic
behavior.
Qualitative interviews were conducted among
21 male gamers between 17 and 28 years of
age, to get more of an insight into their
excessive gaming patterns
14. . Participants were recruited in several ways such as
by distributing flyers and posting messages on
gaming websites.
Participants were included if they were between 14
and 26 years of age and if they had experienced
game related behavior problems at the time of the
study or in the past. Two processes emerged from the
results that seem to contribute to the transition to an
excessive gaming pattern.
16. CONCLUSIO
N
The idea behind mobile gaming competing on the
same (or at least close) level with PC gaming is still
far-fetched – but is not impossible.
Technology is still young and huge developments are
still paving their way. Asking which is the better
gaming platform is still subjective, but performance-
wise, PC is still superior.