4. “to augment the human intellect”
Douglas Engelbart
Tech User
our “strength”
5. Nagel, Till; Maitan, Martina; Duval, Erik; Vande Moere, Andrew; Klerkx, Joris; Kloeckl, Kristian; Ratti, Carlo. Touching transport - a case study on visualizing metropolitan pub
tabletops, AVI 2014 International Working Conference on Advanced Visual Interfaces, Como, Italy, 27 - 30 May 2014, AVI14 Proceedings of the 2014 International Working C
Advanced Visual Interfaces Pages, pages 281-288, ACM
Tech
User
&
6. Parra Chico, Gonzalo Alberto; Klerkx, Joris; Duval, Erik. Understanding engagement with interactive public displays: an awareness campaign in the wild, Gehring, Sven (ed.
Symposium on Pervasive Displays, Copenhagen, Denmark, 3-4 June 2014, Proceedings of The International Symposium on Pervasive Displays, pages 180-185, ACM
User
Tech
&
27. “a discipline concerned with the
• design
• evaluation and
• implementation
of interactive computing systems for human use and with
the study of major phenomena surrounding them."
ACM
CHI
38. Usability
The effectiveness, efficiency, and satisfaction
with which specified users
achieve specified goals
in particular environments
This does not mean you have to create a “dry” design or something that is only good for
novices – it all depends on your goals
42. Usability
• Learnability: time to learn the application
• Efficiency: time to perform task
• Memorability: timethat users remember how and what
• Accuracy: number and kind of errors
• satisfaction: subjective feeling
Often a compromise - important to make explicit