The document outlines Abigail Long's initial plans for a puzzle game called "Dream Boat". It would involve climbing a colorful tower to reach a character at the top and kiss them. The player would hide from green eyeball enemies in purple doors and collect red apples. Soothing music would play. One character would be a brown-haired girl in a school outfit and the other a black-haired girl in a white/blue dress. The mood board images reinforce the pastoral, romantic tone through repeated soft colors and similar art styles. Elements from the mood board, like colors, doors, and ladders, will influence the final product design.