Pig-faced Orcs: What designers can learn from old-school role-playing gamesJamie Reffell
Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Designers of all kinds are getting comfortable applying principles of game design to non-game applications. Many of those principles date back to the early days of role-playing games, from Gary Gygax and Dave Arneson's first edition of D&D in 1974 to less well-known games like Runequest and Traveller. Game designers have been revisiting these early works and extracting wisdom from them, and I'd like to bring some of those lessons to the user experience community.
In this deliciously nerdy talk, I'll present user-experience lessons from old-school gaming, including the role of showmanship in constructing an experience, how imperfections and missing pieces can increase engagement, and the difference between sandbox and railroad designs.
Talk given as IA Summit 11 in Denver CO.
Pig-faced Orcs: What designers can learn from old-school role-playing gamesJamie Reffell
Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Designers of all kinds are getting comfortable applying principles of game design to non-game applications. Many of those principles date back to the early days of role-playing games, from Gary Gygax and Dave Arneson's first edition of D&D in 1974 to less well-known games like Runequest and Traveller. Game designers have been revisiting these early works and extracting wisdom from them, and I'd like to bring some of those lessons to the user experience community.
In this deliciously nerdy talk, I'll present user-experience lessons from old-school gaming, including the role of showmanship in constructing an experience, how imperfections and missing pieces can increase engagement, and the difference between sandbox and railroad designs.
Talk given as IA Summit 11 in Denver CO.
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Jamie Reffell
Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Talk given at WebVisions 11 in Portland, OR.
Bica Studios Game Design Document and the Importance of TestingBica Studios
This is the presentation made by Bica Studios at the Microsoft Game Dev Camp 2014 in Lisbon.
This document features the evolution of a Game Design Document and The Importance of Testing in the game development scene.
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Jamie Reffell
Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Talk given at WebVisions 11 in Portland, OR.
Bica Studios Game Design Document and the Importance of TestingBica Studios
This is the presentation made by Bica Studios at the Microsoft Game Dev Camp 2014 in Lisbon.
This document features the evolution of a Game Design Document and The Importance of Testing in the game development scene.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
Eureka, I found it! - Special Libraries Association 2021 Presentation
FMP Audit March 2018
1. Name Abigail Long
Whichis yourarea of interestforyourFMP? VideoGames- specificallythe graphicside overthe gameplayaspects.
If you had to choose rightnow,whatwould
youmake?
Provide some basicdetailsonthe project,
style,format,etc
A simplisticscrollergame featuringatype of fish,showingthe progressionof the oceanasit swimsfurtherup.It’d
be in a pixelatedanddetailedartstyle- althoughthe characterswouldbe more detailed.
What productiontechniquesmostinterest
you?
Designing- bothcharactersandbackgrounds,althoughIpreferinterestingcharacterdesignsoverthe background.
What are yourinspirationsforyourproject? While the oceanwasdefinitelyabiginspirationforme,Iwas alsoinspiredbyafewgames.Subnauticaforits
interestingfishdesignandleveldesignisdefinitelyabiginfluence.The othergame isInside,whichmysterious
storyand interestingartstyle makesforanexcellenttone forthe game, one whichI’dhopefullylike toreplicate.
2. I am good at
this
I am OK at this I am not confident
Team Working Joining in discussions Yes
Working in a group Yes
Influencing others Yes
Accepting the opinions ofothers Yes
Learning from others Yes
Knowing my roles and responsibilities Yes
ProblemSolving Analysing facts Yes
Understanding why things go wrong Yes
Finding solutions Yes
Working to therequirements ofa brief Yes
Self- Management Meeting deadlines Yes
Getting to class ontime Yes
Being responsible for mycoursework Yes
Working productively in class Yes
Not using my mobile phone in class Yes
Communication and Literacy Asking questions Yes
Listening toothers Yes
Being accuratewith spelling, punctuationand grammar Yes
Speaking toa group Yes
Communicating my ideas and concepts for production Yes
Speaking formally and informallyin appropriate situations Yes
Writing clearly Yes
Applicationof IT Using computers to file andstoreinformation Yes
Using Adobe Premiere Yes
Using Adobe Photoshop Yes
Using basiccomputerpackages likeMicrosoft Wordand Excel Yes