Using Fun to Drive Social Distribution  of iPhone Games Nicole Lazzaro, President  XEODesign, Inc. iGames Summit March 19, 2009  Twitter: @nicolelazzaro  #igsummit2009 XEODesign Putting Emotion into Play ® ™
XEODesign The 4 Keys to More Emotion Winner Best Game 2007 Tilt  the first iPhone  accelerometer game
Massively Social Online Game a game the whole world would play
Imagine
1.Everyone Can participate
Simple A B Technology Adoption Curve Number  of players Mass Market Diffusion of Innovation , Everett Rogers Crossing the Chasm , Geoffrey Moore Smaller, still  tasty fish! Time Beyond Harry’s  FOF! The Social Web
Appealing Fantasy number  of players ? Type of Challenge
Area Under the Curve Matters number  of players A B C D Type of Challenge Wanna play?
Participation is Easy
Massively Social Online Game how can we make a game the whole world would play?
 
2.Amadari Social Emotions More than Chat
ROFL
Number of Friends: Linked In Group Quest
Do you play “follow the leader” to increase your  personal hype quotient? What would encourage idea exchange? Personal Hype Quotient
People Fun   Feeling of being closer TattleTalz.com More than “ Social Capital” And information Winner Best Game 2008
 
3.Tilt Increase # Players  Small simple social games
Tilt Factor
Simple 10 sprites No buttons 1.5 dimensions 2 web pages 1 YouTube video 250,000 visits
Tilt:  an adventure  in 1.5 dimensions Over the shoulder play youtube.com/xeodesign
Frictionless: TattleTalz  Number of invites and gameplay at each step Login 1.Discover 2. Sample 3. Play 4. Invite 5.Convert 6. Retain 6 stages of adoption for viral games Invite Accept AddTTL AddTTL Tweet  #TTZ x2 Login for more points invites accept actives Your results may vary. ;) free to play pay Facebook Individual invites Twitter 2 posts need trust need feedback 15:2  (13%) 1:25   (2,500%) 1:200   (20,000%) player friend
Funnel: Photo Tag Minimum Number of Clicks
 
4. PX Fun Emotion from Play
Vision: Gaming Together  Bring people together Games in 2020 Egypt: Mankala
Fiero Curiosity Relaxation 3. Serious Fun: Creating Value Amusement 4. People Fun: Socialize 1. Hard Fun: Accomplishment 2. Easy Fun: Imagination
The 4 Fun Keys 30 emotions from gameplay Hard Fun Fiero People Fun Amusement Easy Fun Curiosity Serious Fun Relaxation emotion < choice  < mechanic >  choice > emotion  whitepapers: xeodesign.com
choices goals  challenge obstacles strategy power ups puzzles score levels monsters feelings  fiero frustration boredom Hard Fun: Mastery>Fiero Easy Fun: Novelty>Curiosity modified from “Flow” Csikszentmihalyi player choice rewards effort
Serious Fun: Brain Baths
People Fun: Pet Society Gratitude, Schadenfreude, Naches Rich choices between players Competition Cooperation Gifting Mentorship
People Fun: Photo Tag Amusement Personalize Tease Social Tokens http://apps.facebook.com/supertagphotos/
Gameplay Makes a Difference to the player to their friends Small actions Confidence Social emotions Single actors working together Viral distribution
Wakes up
Wakes up
Wakes up
Wakes up
Wakes up
People Fun Emotions how social bonds form during player experience (PX) Choices cooperate compete communicate mentor lead perform spectacle characters personalize Emotions schadenfreude envy love gratitude generosity elevation inspire excite ridicule embarrass PX Profile
Viral Distribution ties Social Mechanics and Global Play
MMO MSO Lazzaro GDC 2008
 
5. MTX Free to Play
Keys to Social Play Emotion drives distribution 1. Everyone Plays Gameplay Social Goods Services 2. Amadari:  Social Emotions 3. Tilt Factor :  Increase # of Players Features to  build now $MTX 4. PX
Summary The market has shifted (Perfect Storm) New Goal: Empowering games that connect friends challenge, imagine, value, connection Harness the mainia for social interaction: Everyone:  can play  Amadari:  Social Emotions  Tilt Factor:  Mechs that reward increasing the number of players PX:  Offer these in Game Mechanic MTX:  Free to play or micro payments
Flip
Tilt Tilt Fun with all 4 Keys
The 4 Fun Keys Everyone has fun playing Hard Fun Fiero People Fun Amusement Easy Fun Curiosity Serious Fun Relaxation emotion < choice  < mechanic >  choice > emotion  whitepapers: xeodesign.com
World at night
Massively Social Online Games Nicole Lazzaro Email:   [email_address] Twitter:  @NicoleLazzaro White papers and slides:   xeodesign.com Coming Soon! TiltWorld.com

iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

  • 1.
    Using Fun toDrive Social Distribution of iPhone Games Nicole Lazzaro, President XEODesign, Inc. iGames Summit March 19, 2009 Twitter: @nicolelazzaro #igsummit2009 XEODesign Putting Emotion into Play ® ™
  • 2.
    XEODesign The 4Keys to More Emotion Winner Best Game 2007 Tilt the first iPhone accelerometer game
  • 3.
    Massively Social OnlineGame a game the whole world would play
  • 4.
  • 5.
  • 6.
    Simple A BTechnology Adoption Curve Number of players Mass Market Diffusion of Innovation , Everett Rogers Crossing the Chasm , Geoffrey Moore Smaller, still tasty fish! Time Beyond Harry’s FOF! The Social Web
  • 7.
    Appealing Fantasy number of players ? Type of Challenge
  • 8.
    Area Under theCurve Matters number of players A B C D Type of Challenge Wanna play?
  • 9.
  • 10.
    Massively Social OnlineGame how can we make a game the whole world would play?
  • 11.
  • 12.
  • 13.
  • 14.
    Number of Friends:Linked In Group Quest
  • 15.
    Do you play“follow the leader” to increase your personal hype quotient? What would encourage idea exchange? Personal Hype Quotient
  • 16.
    People Fun Feeling of being closer TattleTalz.com More than “ Social Capital” And information Winner Best Game 2008
  • 17.
  • 18.
    3.Tilt Increase #Players Small simple social games
  • 19.
  • 20.
    Simple 10 spritesNo buttons 1.5 dimensions 2 web pages 1 YouTube video 250,000 visits
  • 21.
    Tilt: anadventure in 1.5 dimensions Over the shoulder play youtube.com/xeodesign
  • 22.
    Frictionless: TattleTalz Number of invites and gameplay at each step Login 1.Discover 2. Sample 3. Play 4. Invite 5.Convert 6. Retain 6 stages of adoption for viral games Invite Accept AddTTL AddTTL Tweet #TTZ x2 Login for more points invites accept actives Your results may vary. ;) free to play pay Facebook Individual invites Twitter 2 posts need trust need feedback 15:2 (13%) 1:25 (2,500%) 1:200 (20,000%) player friend
  • 23.
    Funnel: Photo TagMinimum Number of Clicks
  • 24.
  • 25.
    4. PX FunEmotion from Play
  • 26.
    Vision: Gaming Together Bring people together Games in 2020 Egypt: Mankala
  • 27.
    Fiero Curiosity Relaxation3. Serious Fun: Creating Value Amusement 4. People Fun: Socialize 1. Hard Fun: Accomplishment 2. Easy Fun: Imagination
  • 28.
    The 4 FunKeys 30 emotions from gameplay Hard Fun Fiero People Fun Amusement Easy Fun Curiosity Serious Fun Relaxation emotion < choice < mechanic > choice > emotion whitepapers: xeodesign.com
  • 29.
    choices goals challenge obstacles strategy power ups puzzles score levels monsters feelings fiero frustration boredom Hard Fun: Mastery>Fiero Easy Fun: Novelty>Curiosity modified from “Flow” Csikszentmihalyi player choice rewards effort
  • 30.
  • 31.
    People Fun: PetSociety Gratitude, Schadenfreude, Naches Rich choices between players Competition Cooperation Gifting Mentorship
  • 32.
    People Fun: PhotoTag Amusement Personalize Tease Social Tokens http://apps.facebook.com/supertagphotos/
  • 33.
    Gameplay Makes aDifference to the player to their friends Small actions Confidence Social emotions Single actors working together Viral distribution
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
    People Fun Emotionshow social bonds form during player experience (PX) Choices cooperate compete communicate mentor lead perform spectacle characters personalize Emotions schadenfreude envy love gratitude generosity elevation inspire excite ridicule embarrass PX Profile
  • 40.
    Viral Distribution tiesSocial Mechanics and Global Play
  • 41.
  • 42.
  • 43.
    5. MTX Freeto Play
  • 44.
    Keys to SocialPlay Emotion drives distribution 1. Everyone Plays Gameplay Social Goods Services 2. Amadari: Social Emotions 3. Tilt Factor : Increase # of Players Features to build now $MTX 4. PX
  • 45.
    Summary The markethas shifted (Perfect Storm) New Goal: Empowering games that connect friends challenge, imagine, value, connection Harness the mainia for social interaction: Everyone: can play Amadari: Social Emotions Tilt Factor: Mechs that reward increasing the number of players PX: Offer these in Game Mechanic MTX: Free to play or micro payments
  • 46.
  • 47.
    Tilt Tilt Funwith all 4 Keys
  • 48.
    The 4 FunKeys Everyone has fun playing Hard Fun Fiero People Fun Amusement Easy Fun Curiosity Serious Fun Relaxation emotion < choice < mechanic > choice > emotion whitepapers: xeodesign.com
  • 49.
  • 50.
    Massively Social OnlineGames Nicole Lazzaro Email: [email_address] Twitter: @NicoleLazzaro White papers and slides: xeodesign.com Coming Soon! TiltWorld.com