Virtual Reality. From the dawn of time, games have always created it. It's the magic circle where we transport our players for a few minutes, a few hours, a few days, even years. With today’s new Virtual Reality Headsets and AR Smart Glasses, we finally reach the intersection of movie like immersion and the interaction possibilities of games. On one hand, Virtual Reality offers an unprecedented theater for engagement. On the other, it presents more physiological, psychological, and gameplay challenges than all other platform shifts in games' history combined. This talk presents the 5 most common mistakes VR/AR developers make, discovered in XEODesign's year of VR research. We then present practical VR design strategies to overcome them. If you want to ship a VR/AR game and not a barfatorium, you must hear this talk!
11. Imagine a virtual world
where you the creator
have complete control,
where the player
literally enters the
realm of your
imagination and you
have direct access to
their emotions.
XEODesign
®
12. Today’s VR headsets
stand at intersection of
movie like immersion
and the compelling
interactive agency of
games. VR is an
empathy machine.
XEODesign
®
Can VR Become More Emotional than Movies & Games?
Rabbids VR Ride, Ubisoft
14. XEODesign
®
Based on XEODesign’s
year of VR development
and research it’s emotion
that unlocks VR’s
unprecedented levels of
immersion and presence
not 3D art.
Hololens IPD = 66, Microsoft
15. XEODesign
®
Most people assume that
the language of cinema
and traditional game
tropes port well into VR.
However, nothing could
be further than the truth.
VR Killer App: Middle Seat