SlideShare a Scribd company logo
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must
research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you
have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Thomas Mcdonagh RESEARCHED DEFINITION (provide short internet researched
definition and URL link)
DESCRIBE THE RELEVANCE OF THE
RESEARCHED TERM TO YOUR OWN
PRODUCTION PRACTICE?
SOUND DESIGN
METHODOLOGY
Foley Artistry "A sound effects technique for synchronous effects or live effects"
http://filmsound.org/foley/
A Foley Artist is a person who creates (or re-creates) sounds for
movies. For example, if the sound of an actor's footsteps were not
recorded well or lost when the voice was re-recorded, a Foley artist
will recreate them. In fact, except for dialogue and music, almost all
the sounds you hear in Hollywood films is Foley sound.Foley artists
work in a Foley studio, a room with many props, a viewing screen and
recording equipment. The artist watches the film and creates the
sound in real time. In most cases several different tracks are recorded,
for example:
A "move track", which includes the sounds of general movement,
clothes swishing, etc.
Footsteps
"Specifics" — individual sound effects for particular actions on screen,
e.g. fights, etc.
http://www.mediacollege.com/employment/film/foley-artist.html
I think that a Foley artist changes audio
when audio was not recorded well or
does not fit with the film you can see
Sound Libraries A sample library is a collection of digital sound recordings, known as
samples, for use by composers, arrangers, performers, and producers
of music. The sound files are loaded into a sampler - either hardware
or computer-based - which is then used to create music.
http://en.wikipedia.org/wiki/Sample_library
I think a sample library is sounds you
can use in your own work
SOUND FILE FORMATS Uncompressed Compressed files take up less storage space and can be transferred to These are the type files that are made
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
other computers more quickly than uncompressed files. You can work
with compressed files and folders in the same way that you work with
uncompressed files and folders. You can also combine several files into
a single compressed folder. This makes it easier to share a group of
files
http://windows.microsoft.com/en-gb/windows/compress-
uncompress-files-zip-files#1TC=windows-7
in reaper before you render them
.wav Waveform Audio File Format (WAVE, or more commonly known as
WAV due to its filename extension) (rarely, Audio for Windows[9]) is a
Microsoft and IBM audio file format standard for storing an audio
bitstream on PCs. It is an application of the Resource Interchange File
Format (RIFF) bitstream format method for storing data in "chunks",
and thus is also close to the 8SVX and the AIFF format used on Amiga
and Macintosh computers, respectively. It is the main format used on
Windows systems for raw and typically uncompressed audio. The usual
bitstream encoding is the linear pulse-code modulation (LPCM) format.
http://en.wikipedia.org/wiki/WAV
I normally render the audio sounds I
have done in Reaper
.aiff Audio Interchange File Format (AIFF) is an audio file format standard
used for storing sound data for personal computers and other
electronic audio devices. The format was developed by Apple Inc. in
1988 based on Electronic Arts' Interchange File Format (IFF, widely
used on Amiga systems) and is most commonly used on Apple
Macintosh computer systems.
The audio data in a standard AIFF file is uncompressed pulse-code
modulation (PCM). There is also a compressed variant of AIFF known as
AIFF-C or AIFC, with various defined compression codecs.
Unlike the better-known lossy MP3 format, AIFF is uncompressed
(which aids rapid streaming of multiple audio files from disk to the
application), and is lossless. Like any uncompressed, lossless format, it
uses much more disk space than MP3—about 10MB for one minute of
stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. In
addition to audio data, AIFF can include loop point data and the
musical note of a sample, for use by hardware samplers and musical
applications.
I think that aifff is how you store data
onto your computer. Also that the date
is uncompressed
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
The file extension for the standard AIFF format is .aiff or .aif. For the
compressed variants it is supposed to be .aifc, but .aiff or .aif are
accepted as well by audio applications supporting the format.
http://en.wikipedia.org/wiki/Audio_Interchange_File_Format
.au
.smp
An ".smp" file may be one of several different types of audio file. For
example, it could be a SampleVision audio sample file. This 16-bit audio
file was originally used by Turtle Beach SampleVision; you can open it
with Adobe Auction, Sound Forge Pro or Awave Studio. It could also be
a sample file for AdLib Gold, a PC sound card released in 1992; Scream
Tracker, a mid-1990s music editing program; or Swell. Reason, a music
recording and production program, uses the ".smp" extension for
sampler instrument patches.
An ".smp" file may also be an image file used by Xionics Document
Technologies, a company that develops software for copying, scanning,
printing and related tasks. This black-and-white image file is very rare.
You can open it with the freeware program XnView. In addition, the
photo editing program PhotoExpress uses the extension ".smp" for
gallery files showcasing a number of photos.
Several file types used in editing or viewing images use the ".smp" file
extension. For example, the program IDRISI Taiga uses it extension for
palette files. These files store color information for satellite images,
which are stored in the ."rst" format. PhotoImpact, an image editing
program, uses the ".smp" extension for files storing the program's
presets.
An ".smp" file may be a playlist for Sprintbit Playlist Manager, a
program used to create and manage playlists of music and video files.
It could also be a project file for Screensaver Maker, a program for
creating your own screensavers. Finally, it could be an email message
file for the email program IMail Server. Due to the number of different
programs that use the ".smp" extension, no listing may be complete
I think a smp file is 3 things. You can
run old programme on it, it is a way
that a company scans pictures. It could
also v a playlist for Sprintbit playlist
manager
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
http://www.ehow.com/info_12198596_file-smp.html
Lossy Compression In information technology, "lossy" compression is the class of data
encoding methods that uses inexact approximations (or partial data
discarding) for representing the content that has been encoded. Such
compression techniques are used to reduce the amount of data that
would otherwise be needed to store, handle, and/or transmit the
represented content. The different versions of the photo of the dog at
the right demonstrate how the approximation of an image becomes
progressively coarser as more details of the data that made up the
original image are removed. The amount of data reduction possible
using lossy compression can often be much more substantial than
what is possible with lossless data compression techniques.
Using well-designed lossy compression technology, a substantial
amount of data reduction is often possible before the result is
sufficiently degraded to be noticed by the user. Even when the degree
of degradation becomes noticeable, further data reduction may often
be desirable for some applications (e.g., to make real-time
communication possible through a limited bit-rate channel, to reduce
the time needed to transmit the content, or to reduce the necessary
storage capacity).
Lossy compression is most commonly used to compress multimedia
data (audio, video, and still images), especially in applications such as
streaming media and internet telephony. By contrast, lossless
compression is typically required for text and data files, such as bank
records and text articles. In many cases it is advantageous to make a
master lossless file that can then be used to produce compressed files
for different purposes; for example, a multi-megabyte file can be used
at full size to produce a full-page advertisement in a glossy magazine,
and a 10 kilobyte lossy copy can be made for a small image on a web
page.
http://en.wikipedia.org/wiki/Lossy_compression
I think Lozzy Compression is a group of
data encoding methods that uses
approximations for representing the
content that has been encoded.
.mp3
The name of the file extension and also the name of the type of file for
MPEG, audio layer 3. Layer 3 is one of three coding schemes (layer 1,
I used these to download audio sounds
from YouTube to listen to
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
layer 2 and layer 3) for the compression of audio signals. Layer 3 uses
perceptual audio coding and psychoacoustic compression to remove all
superfluous information (more specifically, the redundant and
irrelevant parts of a sound signal. The stuff the human ear doesn't hear
anyway). It also adds a MDCT (Modified Discrete Cosine Transform)
that implements a filter bank, increasing the frequency resolution 18
times higher than that of layer 2.The result in real terms is layer 3
shrinks the original sound data from a CD (with a bit rate of 1411.2
kilobits per one second of stereo music) by a factor of 12 (down to 112-
128kbps) without sacrificing sound quality.Because MP3 files are small,
they can easily be transferred across the Internet.
http://www.webopedia.com/TERM/M/MP3.html
AUDIO LIMITATIONS Sound Processor Unit (SPU) A sound card (also known as an audio card) is an internal computer
expansion card that facilitates the input and output of audio signals to
and from a computer under control of computer programs. The term
sound card is also applied to external audio interfaces that use
software to generate sound, as opposed to using hardware inside the
PC. Typical uses of sound cards include providing the audio component
for multimedia applications such as music composition, editing video
or audio, presentation, education and entertainment (games) and
video projection.Sound functionality can also be integrated onto the
motherboard, using basically the same components as a plug-in card.
The best plug-in cards, which use better and more expensive
I would have automatically used these
since they are inside the computer
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
components, can achieve higher quality than integrated sound. The
integrated sound system is often still referred to as a "sound card".
http://en.wikipedia.org/wiki/Sound_processing_unit
Digital Sound Processor (DSP) Digital Signal Processors (DSPs) take real-world signals like voice, audio,
video, temperature, pressure, or position that have been digitized and
then mathematically manipulate them. A DSP is designed for
performing mathematical functions like "add", "subtract", "multiply"
and "divide" very quickly.Signals need to be processed so that the
information that they contain can be displayed, analyzed, or converted
to another type of signal that may be of use. In the real-world, analog
products detect signals such as sound, light, temperature or pressure
and manipulate them. Converters such as an Analog-to-Digital
converter then take the real-world signal and turn it into the digital
format of 1's and 0's. From here, the DSP takes over by capturing the
digitized information and processing it. It then feeds the digitized
information back for use in the real world. It does this in one of two
ways, either digitally or in an analog format by going through a Digital-
to-Analog converter. All of this occurs at very high speeds.
http://www.analog.com/en/content/beginners_guide_to_dsp/fca.html
I think that DSP is a way to manipulate
something that was already made
Random Access Memory (RAM) RAM (pronounced ramm) is an acronym for random access memory, a
type of computer memory that can be accessed randomly; that is, any
byte of memory can be accessed without touching the preceding bytes.
RAM is the most common type of memory found in computers and
other devices, such as printers.
http://www.webopedia.com/TERM/R/RAM.html
You always use ram whenever you do
anything on the computer
Mono Audio Mono (Monaural or monophonic sound reproduction) has audio in a
single channel, often centered in the “sound field”. i.e. and stereo
(Stereophonic) are classification of sound.
I think Mono Audio is one of the ways
to get Audio on a computer
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
http://www.diffen.com/difference/Mono_vs_Stereo
Stereo Audio Stereophonic sound or, more commonly, stereo, is a method of sound
reproduction that creates an illusion of directionality and audible
perspective. This is usually achieved by using two or more independent
audio channels through a configuration of two or more loudspeakers
(or stereo headphones)in such a way as to create the impression of
sound heard from various directions, as in natural hearing.[1] Thus the
term "stereophonic" applies to so-called "quadraphonic" and
"surround-sound" systems as well as the more common two-channel,
two-speaker systems. It is often contrasted with monophonic, or
"mono" sound, where audio is in the form of one channel, often
centered in the sound field (analogous to a visual field). Stereo sound is
now common in entertainment systems such as broadcast radio and
TV, recorded music and the cinema.
http://en.wikipedia.org/wiki/Stereophonic_sound
Used this when listen to my sounds in
reaper
Surround Sound Surround sound is a technique for enriching the sound reproduction
quality of an audio source with additional audio channels from
speakers that surround the listener (surround channels), providing
sound from a 360° radius in the horizontal plane (2D) as opposed to
"screen channels" (centre, [front] left, and [front] right) originating
only from the listener's forward arc.
Surround sound is characterized by a listener location or sweet spot
where the audio effects work best, and presents a fixed or forward
perspective of the sound field to the listener at this location. The
technique enhances the perception of sound spatialization by
exploiting sound localization; a listener's ability to identify the location
or origin of a detected sound in direction and distance. Typically this is
achieved by using multiple discrete audio channels routed to an array
of loudspeakers.
There are various surround sound based formats and techniques,
varying in reproduction and recording methods along with the number
and positioning of additional channels.
http://en.wikipedia.org/wiki/Stereophonic_sound
I used this when I was using my
surround sound
Direct Audio (Pulse Code Pulse-code modulation (PCM) is a method used to digitally represent I thimk Direct Audio is way that mayny
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Modulation – PCM) sampled analog signals. It is the standard form of digital audio in
computers, Compact Discs, digital telephony and other digital audio
applications. In a PCM stream, the amplitude of the analog signal is
sampled regularly at uniform intervals, and each sample is quantized to
the nearest value within a range of digital steps.
Linear pulse-code modulation (LPCM) is a specific type of PCM where
the quantization levels are linearly uniform.[5] This is in contrast to
PCM using, for instance, A-law algorithm or μ-law algorithm where
quantization levels vary as a function of amplitude. Though PCM is a
more general term, it is often used to describe data encoded as LPCM.
PCM streams have two basic properties that determine their fidelity to
the original analog signal: the sampling rate, which is the number of
times per second that samples are taken; and the bit depth, which
determines the number of possible digital values that each sample can
take
http://en.wikipedia.org/wiki/Pulse-code_modulation
things use what have sound. For
example computers
AUDIO RECORDING SYSTEMS Analogue log (or analogue) recording (Greek, ana is "according to" and logos
"relationship") is a technique used for the recording of analog signals
which among many possibilities include audio frequency, analog audio
and analog video information for later playback. Analog recording
methods store signals as a continual wave in or on the media. The
wave might be stored as a physical texture on a phonograph record, or
a fluctuation in the field strength of a magnetic recording. This is
different from digital recording of which among many possibilities
include digital audio and digital video, which digital signals are
represented as data or discrete numbers
. http://en.wikipedia.org/wiki/Analog_recording
I think Analougue is way to record
analog signals. You can store it on
physical media
Digital Mini Disc ulse-code modulation (PCM) is a method used to digitally represent
sampled analog signals. It is the standard form of digital audio in
computers, Compact Discs, digital telephony and other digital audio
applications. In a PCM stream, the amplitude of the analog signal is
sampled regularly at uniform intervals, and each sample is quantized to
the nearest value within a range of digital steps.
Linear pulse-code modulation (LPCM) is a specific type of PCM where
I think DIgitaial Mini disc is a way
todidgitaly represent sampled analogue
signnals
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
the quantization levels are linearly uniform.[5] This is in contrast to
PCM using, for instance, A-law algorithm or μ-law algorithm where
quantization levels vary as a function of amplitude. Though PCM is a
more general term, it is often used to describe data encoded as LPCM.
http://en.wikipedia.org/wiki/Pulse-code_modulation
Compact Disc (CD) Compact Disc Digital Audio (CDDA or CD-DA) is the standard format for
audio compact discs. The standard is defined in the Red Book, one of a
series of "Rainbow Books" (named for their binding colors) that contain
the technical specifications for all CD formats. The Red Book specifies
the physical parameters and properties of the CD, the optical "stylus"
parameters, deviations and error rate, modulation system (eight-to-
fourteen modulation, EFM) and error correction facility (cross-
interleaved Reed–Solomon coding, CIRC), and the eight subcode
channels. These parameters are common to all compact discs and used
by all logical formats, such as CD-ROM. The standard also specifies the
form of digital audio encoding: 2-channel signed 16-bit Linear PCM
sampled at 44,100 Hz. Although rarely used, the specification allows
for discs to be mastered with a form of emphasis.
http://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio
I think a Compact Disc it a format for
audio compact discs
Digital Audio Tape (DAT) DAT (Digital Audio Tape) is a standard medium and technology for the
digital recording of audio on tape at a professional level of quality. A
DAT drive is a digital tape recorder with rotating heads similar to those
found in a video deck. Most DAT drives can record at sample rates of
44.1 kHz, the CD audio standard, and 48 kHz. DAT has become the
standard archiving technology in professional and semi-professional
recording environments for master recordings. Digital inputs and
outputs on professional DAT decks allow the user to transfer
recordings from the DAT tape to an audio workstation for precise
editing. The compact size and low cost of the DAT medium makes it an
excellent way to compile the recordings that are going to be used to
create a CD master.
http://whatis.techtarget.com/definition/DAT-Digital-Audio-Tape
I think DAT is a way of audio on tape at
professional quality.
MIDI MIDI short for Musical Instrument Digital Interface) is a technical
standard that describes a protocol, digital interface and connectors
and allows a wide variety of electronic musical instruments, computers
and other related devices to connect and communicate with one
I think a MIDI is a way that allows
different channels of information to
connect with each other.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
another.[1] A single MIDI link can carry up to sixteen channels of
information, each of which can be routed to a separate device.
MIDI carries event messages that specify notation, pitch and velocity,
control signals for parameters such as volume, vibrato, audio panning,
cues, and clock signals that set and synchronize tempo between
multiple devices. These messages are sent to other devices where they
control sound generation and other features. This data can also be
recorded into a hardware or software device called a sequencer, which
can be used to edit the data and to play it back at a later time.[2]:4
MIDI technology was standardized in 1983 by a panel of music industry
representatives, and is maintained by the MIDI Manufacturers
Association (MMA). All official MIDI standards are jointly developed
and published by the MMA in Los Angeles, California, US, and for
Japan, the MIDI Committee of the Association of Musical Electronics
Industry (AMEI) in Tokyo.Advantages of MIDI include compactness (an
entire song can be coded in a few hundred lines, i.e. in a few kilobytes),
ease of modification and manipulation and choice of instruments
http://en.wikipedia.org/wiki/MIDI
Software Sequencers Realtime sequencers record the musical notes in real-time as on audio
recorders, and play back musical notes with designated tempo,
quantizations, and pitch. For editing, usually "punch in/punch out"
feature originated in the tape recording is provided, although it
requires enough skills to obtain desired result. For detailed editing,
possibly another visual editing modes under graphical user interface
may be more suitable. Anyway, this mode provides usability similar to
the audio recorder already familiarized by musicians, and it is widely
supported on software sequencer, DAW, and built-in hardware
sequencers.
http://en.wikipedia.org/wiki/Music_sequencer
I think software sequencers record the
musical notes in real time similar to
audio recorders and can play back
musical notes
Software Plug-ins Though software plug-ins might not make your room smell as nice as
the scented ones you stick in an outlet, they are still useful. A software
plug-in is an add-on for a program that adds functionality to it. For
example, a Photoshop plug-in (such as Eye Candy) may add extra filters
that you can use to manipulate images. A browser plug-in (such as
Macromedia Flash or Apple QuickTime) allows you to play certain
multimedia files within your Web browser. VST plug-ins add effects for
audio recording and sequencing programs such as Cubase and Logic
I used plug ins while making my audio
in reaper
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
Audio.
Most graphics and audio programs today support plug-ins since they
are a convenient way to expand the capabilities of the program.
Though some plug-ins may be shipped with the program, most are
developed by third-parties and are sold separately. Because companies
that make browser plug-ins are often competing for a standard (such
as Flash and QuickTime), these plug-ins are usually available as free
downloads from the Internet
http://www.techterms.com/definition/plugin
MIDI Keyboard Instruments A Musical Instrument Digital Interface (MIDI) keyboard is a
musical instrument like a piano keyboard. The MIDI portion
indicates that the instrument has a communication protocol
built in that allows it to communicate with a computer or other
MIDI-equipped instrument.The MIDI interface is now so easy
to implement that almost all keyboards sold today are some
type of MIDI keyboard. This ranges from a simple 100 US
dollar (USD) MIDI keyboard sold at the local department store
to a 30,000 USD grand piano with a built-in controller. Every
type can connect to any other type of musical instrument that
sports a MIDI interface. The 30,000 USD instrument will
sound much better than the 100 USD instrument, but both
can be controlled by the computer or other instrument in the
sameway.http://www.wisegeek.com/what-is-a-midi-
keyboard.htm#didyouknowout
I always use this in reaper as this is the
only to make the sounds I want
AUDIO SAMPLING File Size Constraints - Bit-
depth
In digital audio, there has to be a certain value set for describing the
resolution of the sound data (samples) that is to be captured and
stored in an audio file -- this attribute is called Bit Depth. Similarly for
video files (images, videos), this measurement range is also used to
determine the resolution of a picture -- the higher the bit depth (e.g.
16 bit versus 24 bit) the better the image will be. This attribute is
exactly the same for digital audio and thus a higher bit depth will give a
much more detailed sound recording.
I think File size constraints are the
different type of files you can have. For
example you might might to have low
quality file on your computer if it is
nearly out of memory space or if it
wasn’t’ you could have a 1080p file
File Size Constraints - Sample The file size limitation of a 32bit application is 2GB. In a way I would use this because when
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
Rate
The maximum duration of a single audio file can be calculated like this:
16 Bit = 2 Byte
Stereo = 2 channels
192 KHz = 192000 samples per second
2 * 2 * 192000 Bytes/sec = 768000 Bytes/sec
60 sec * 768000 Bytes = 46080000 Bytes/min = ~44 MB/min
44 MB * 46 min = ~2GB
Additional Information
Maximum duration of a single file at different sample frequencies
(stereo, 16-bit):
44,1 KHz: ~203 min (10 MB/min)
48 KHz: ~186 min (11 MB/min)
88,2 KHz: ~101 min (20 MB/min)
96 KHz: ~93 min (22 MB/min)
192 KHz: ~46 min (44 MB/min)
https://www.ableton.com/en/articles/maximum-file-size/
I make the sounds I would not be able
to make it to big but in reaper the files
are very small

More Related Content

What's hot

Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete
DarylBatesGames
 
Ig2 task 1 work sheet (glossary) steph hawkins
Ig2 task 1 work sheet (glossary) steph hawkinsIg2 task 1 work sheet (glossary) steph hawkins
Ig2 task 1 work sheet (glossary) steph hawkins
stephlizahawkins123
 
Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)
NeilRogero
 
Ig2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeIg2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vize
DamionVize
 
Ig2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeIg2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vize
DamionVize
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
BenWhite101
 
Ig2 task 1 work sheet lewis brady
Ig2 task 1 work sheet lewis bradyIg2 task 1 work sheet lewis brady
Ig2 task 1 work sheet lewis brady
LewisB2013
 
Sound recording glossary improved
Sound recording glossary improvedSound recording glossary improved
Sound recording glossary improved
davidhall1415
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Adambailey-eccles
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
BenWhite101
 
Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3
halo4robo
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
HaydenParkes270497
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Stuart_Preston
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
wallinplanet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Jordanianmc
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
nazaryth98
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
Kenyon101
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
Kenyon101
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
Kenyon101
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
copelandadam
 

What's hot (20)

Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete
 
Ig2 task 1 work sheet (glossary) steph hawkins
Ig2 task 1 work sheet (glossary) steph hawkinsIg2 task 1 work sheet (glossary) steph hawkins
Ig2 task 1 work sheet (glossary) steph hawkins
 
Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)
 
Ig2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeIg2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vize
 
Ig2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeIg2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vize
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
 
Ig2 task 1 work sheet lewis brady
Ig2 task 1 work sheet lewis bradyIg2 task 1 work sheet lewis brady
Ig2 task 1 work sheet lewis brady
 
Sound recording glossary improved
Sound recording glossary improvedSound recording glossary improved
Sound recording glossary improved
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
 
Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
 

Viewers also liked

Proposal for a new gamer's forum
Proposal for a new gamer's forumProposal for a new gamer's forum
Proposal for a new gamer's forum
thomasmcd6
 
Workflow
WorkflowWorkflow
Workflow
thomasmcd6
 
Definitions
DefinitionsDefinitions
Definitions
thomasmcd6
 
Definitions
DefinitionsDefinitions
Definitions
thomasmcd6
 
Definitions
DefinitionsDefinitions
Definitions
thomasmcd6
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
thomasmcd6
 
Gta 5 script
Gta 5 scriptGta 5 script
Gta 5 script
thomasmcd6
 
Topic 12
Topic 12Topic 12
Topic 12
thomasmcd6
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
thomasmcd6
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
thomasmcd6
 
Btec assignment-brief unit-20 assignment 2
Btec assignment-brief unit-20 assignment 2Btec assignment-brief unit-20 assignment 2
Btec assignment-brief unit-20 assignment 2
thomasmcd6
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
thomasmcd6
 
Write a treatment_revised
Write a treatment_revisedWrite a treatment_revised
Write a treatment_revised
thomasmcd6
 
5 min presentation
5 min presentation5 min presentation
5 min presentation
thomasmcd6
 
Task 6
Task 6Task 6
Task 6
thomasmcd6
 

Viewers also liked (15)

Proposal for a new gamer's forum
Proposal for a new gamer's forumProposal for a new gamer's forum
Proposal for a new gamer's forum
 
Workflow
WorkflowWorkflow
Workflow
 
Definitions
DefinitionsDefinitions
Definitions
 
Definitions
DefinitionsDefinitions
Definitions
 
Definitions
DefinitionsDefinitions
Definitions
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
Gta 5 script
Gta 5 scriptGta 5 script
Gta 5 script
 
Topic 12
Topic 12Topic 12
Topic 12
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Btec assignment-brief unit-20 assignment 2
Btec assignment-brief unit-20 assignment 2Btec assignment-brief unit-20 assignment 2
Btec assignment-brief unit-20 assignment 2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Write a treatment_revised
Write a treatment_revisedWrite a treatment_revised
Write a treatment_revised
 
5 min presentation
5 min presentation5 min presentation
5 min presentation
 
Task 6
Task 6Task 6
Task 6
 

Similar to Ig2 task 1 work sheet

Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
amybrockbank
 
IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates
DarylBatesGames
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
PaulinaKucharska
 
Sound analysis draft 2
Sound analysis draft 2Sound analysis draft 2
Sound analysis draft 2
cameronbailey1996
 
Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)
Collegeemailbrandon
 
Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1
warburton9191
 
Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2
JordanSmith96
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
copelandadam
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
copelandadam
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Gladeatorkid
 
Martin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheetMartin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheet
MartinDevney
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1
bowes96123
 
Sound Recording Glossary Improved Version
Sound Recording Glossary   Improved VersionSound Recording Glossary   Improved Version
Sound Recording Glossary Improved Version
JoshuaRidett
 
Adam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden Sound Glossary
Adam Crittenden Sound Glossary
Adam Crittenden
 
Kieran dixon sound recording glossary
Kieran dixon sound recording glossaryKieran dixon sound recording glossary
Kieran dixon sound recording glossary
rwbybomb21
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
luisfvazquez1
 
Adam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary Original
Adam Crittenden
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Luke Summers
 
Jordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisitedJordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisited
JordanSmith96
 

Similar to Ig2 task 1 work sheet (19)

Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Sound analysis draft 2
Sound analysis draft 2Sound analysis draft 2
Sound analysis draft 2
 
Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)
 
Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1
 
Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Martin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheetMartin devney IG2 task 1 work sheet
Martin devney IG2 task 1 work sheet
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1
 
Sound Recording Glossary Improved Version
Sound Recording Glossary   Improved VersionSound Recording Glossary   Improved Version
Sound Recording Glossary Improved Version
 
Adam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden Sound Glossary
Adam Crittenden Sound Glossary
 
Kieran dixon sound recording glossary
Kieran dixon sound recording glossaryKieran dixon sound recording glossary
Kieran dixon sound recording glossary
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Adam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary Original
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Jordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisitedJordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisited
 

More from thomasmcd6

_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
thomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1 Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
thomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
thomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
thomasmcd6
 
Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1
thomasmcd6
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2
thomasmcd6
 
Secondary research source analysis sheet please work
Secondary research source analysis sheet please workSecondary research source analysis sheet please work
Secondary research source analysis sheet please work
thomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
thomasmcd6
 
Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3
thomasmcd6
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2
thomasmcd6
 
Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2
thomasmcd6
 
Final major project production diary template 2014 2015
Final major project production diary template 2014 2015Final major project production diary template 2014 2015
Final major project production diary template 2014 2015
thomasmcd6
 
Unity workflow
Unity workflowUnity workflow
Unity workflow
thomasmcd6
 
Workflow
WorkflowWorkflow
Workflow
thomasmcd6
 
Gaudian violence in video games
Gaudian violence in video gamesGaudian violence in video games
Gaudian violence in video games
thomasmcd6
 
Sprite object
Sprite objectSprite object
Sprite object
thomasmcd6
 
Presentation1
Presentation1Presentation1
Presentation1
thomasmcd6
 

More from thomasmcd6 (20)

_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1 Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1
 
Document 1
Document 1Document 1
Document 1
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2
 
Secondary research source analysis sheet please work
Secondary research source analysis sheet please workSecondary research source analysis sheet please work
Secondary research source analysis sheet please work
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2
 
Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2
 
Final major project production diary template 2014 2015
Final major project production diary template 2014 2015Final major project production diary template 2014 2015
Final major project production diary template 2014 2015
 
Unity workflow
Unity workflowUnity workflow
Unity workflow
 
Workflow
WorkflowWorkflow
Workflow
 
Gaudian violence in video games
Gaudian violence in video gamesGaudian violence in video games
Gaudian violence in video games
 
Room
RoomRoom
Room
 
Sprite object
Sprite objectSprite object
Sprite object
 
Sprite
SpriteSprite
Sprite
 
Presentation1
Presentation1Presentation1
Presentation1
 

Recently uploaded

Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
Safe Software
 
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with SlackLet's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
shyamraj55
 
“I’m still / I’m still / Chaining from the Block”
“I’m still / I’m still / Chaining from the Block”“I’m still / I’m still / Chaining from the Block”
“I’m still / I’m still / Chaining from the Block”
Claudio Di Ciccio
 
20240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 202420240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 2024
Matthew Sinclair
 
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
SOFTTECHHUB
 
GenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizationsGenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizations
kumardaparthi1024
 
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUHCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
panagenda
 
UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5
DianaGray10
 
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
Neo4j
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
mikeeftimakis1
 
20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
Matthew Sinclair
 
Video Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the FutureVideo Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the Future
Alpen-Adria-Universität
 
Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
Pixlogix Infotech
 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Malak Abu Hammad
 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
DianaGray10
 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
Daiki Mogmet Ito
 
Microsoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdfMicrosoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdf
Uni Systems S.M.S.A.
 
Mariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceXMariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceX
Mariano Tinti
 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
Matthew Sinclair
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
panagenda
 

Recently uploaded (20)

Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
 
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with SlackLet's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
 
“I’m still / I’m still / Chaining from the Block”
“I’m still / I’m still / Chaining from the Block”“I’m still / I’m still / Chaining from the Block”
“I’m still / I’m still / Chaining from the Block”
 
20240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 202420240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 2024
 
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
 
GenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizationsGenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizations
 
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUHCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
 
UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5
 
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
 
20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
 
Video Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the FutureVideo Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the Future
 
Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
 
Microsoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdfMicrosoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdf
 
Mariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceXMariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceX
 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
 

Ig2 task 1 work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Thomas Mcdonagh RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry "A sound effects technique for synchronous effects or live effects" http://filmsound.org/foley/ A Foley Artist is a person who creates (or re-creates) sounds for movies. For example, if the sound of an actor's footsteps were not recorded well or lost when the voice was re-recorded, a Foley artist will recreate them. In fact, except for dialogue and music, almost all the sounds you hear in Hollywood films is Foley sound.Foley artists work in a Foley studio, a room with many props, a viewing screen and recording equipment. The artist watches the film and creates the sound in real time. In most cases several different tracks are recorded, for example: A "move track", which includes the sounds of general movement, clothes swishing, etc. Footsteps "Specifics" — individual sound effects for particular actions on screen, e.g. fights, etc. http://www.mediacollege.com/employment/film/foley-artist.html I think that a Foley artist changes audio when audio was not recorded well or does not fit with the film you can see Sound Libraries A sample library is a collection of digital sound recordings, known as samples, for use by composers, arrangers, performers, and producers of music. The sound files are loaded into a sampler - either hardware or computer-based - which is then used to create music. http://en.wikipedia.org/wiki/Sample_library I think a sample library is sounds you can use in your own work SOUND FILE FORMATS Uncompressed Compressed files take up less storage space and can be transferred to These are the type files that are made
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 other computers more quickly than uncompressed files. You can work with compressed files and folders in the same way that you work with uncompressed files and folders. You can also combine several files into a single compressed folder. This makes it easier to share a group of files http://windows.microsoft.com/en-gb/windows/compress- uncompress-files-zip-files#1TC=windows-7 in reaper before you render them .wav Waveform Audio File Format (WAVE, or more commonly known as WAV due to its filename extension) (rarely, Audio for Windows[9]) is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. It is an application of the Resource Interchange File Format (RIFF) bitstream format method for storing data in "chunks", and thus is also close to the 8SVX and the AIFF format used on Amiga and Macintosh computers, respectively. It is the main format used on Windows systems for raw and typically uncompressed audio. The usual bitstream encoding is the linear pulse-code modulation (LPCM) format. http://en.wikipedia.org/wiki/WAV I normally render the audio sounds I have done in Reaper .aiff Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems. The audio data in a standard AIFF file is uncompressed pulse-code modulation (PCM). There is also a compressed variant of AIFF known as AIFF-C or AIFC, with various defined compression codecs. Unlike the better-known lossy MP3 format, AIFF is uncompressed (which aids rapid streaming of multiple audio files from disk to the application), and is lossless. Like any uncompressed, lossless format, it uses much more disk space than MP3—about 10MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications. I think that aifff is how you store data onto your computer. Also that the date is uncompressed
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 The file extension for the standard AIFF format is .aiff or .aif. For the compressed variants it is supposed to be .aifc, but .aiff or .aif are accepted as well by audio applications supporting the format. http://en.wikipedia.org/wiki/Audio_Interchange_File_Format .au .smp An ".smp" file may be one of several different types of audio file. For example, it could be a SampleVision audio sample file. This 16-bit audio file was originally used by Turtle Beach SampleVision; you can open it with Adobe Auction, Sound Forge Pro or Awave Studio. It could also be a sample file for AdLib Gold, a PC sound card released in 1992; Scream Tracker, a mid-1990s music editing program; or Swell. Reason, a music recording and production program, uses the ".smp" extension for sampler instrument patches. An ".smp" file may also be an image file used by Xionics Document Technologies, a company that develops software for copying, scanning, printing and related tasks. This black-and-white image file is very rare. You can open it with the freeware program XnView. In addition, the photo editing program PhotoExpress uses the extension ".smp" for gallery files showcasing a number of photos. Several file types used in editing or viewing images use the ".smp" file extension. For example, the program IDRISI Taiga uses it extension for palette files. These files store color information for satellite images, which are stored in the ."rst" format. PhotoImpact, an image editing program, uses the ".smp" extension for files storing the program's presets. An ".smp" file may be a playlist for Sprintbit Playlist Manager, a program used to create and manage playlists of music and video files. It could also be a project file for Screensaver Maker, a program for creating your own screensavers. Finally, it could be an email message file for the email program IMail Server. Due to the number of different programs that use the ".smp" extension, no listing may be complete I think a smp file is 3 things. You can run old programme on it, it is a way that a company scans pictures. It could also v a playlist for Sprintbit playlist manager
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 http://www.ehow.com/info_12198596_file-smp.html Lossy Compression In information technology, "lossy" compression is the class of data encoding methods that uses inexact approximations (or partial data discarding) for representing the content that has been encoded. Such compression techniques are used to reduce the amount of data that would otherwise be needed to store, handle, and/or transmit the represented content. The different versions of the photo of the dog at the right demonstrate how the approximation of an image becomes progressively coarser as more details of the data that made up the original image are removed. The amount of data reduction possible using lossy compression can often be much more substantial than what is possible with lossless data compression techniques. Using well-designed lossy compression technology, a substantial amount of data reduction is often possible before the result is sufficiently degraded to be noticed by the user. Even when the degree of degradation becomes noticeable, further data reduction may often be desirable for some applications (e.g., to make real-time communication possible through a limited bit-rate channel, to reduce the time needed to transmit the content, or to reduce the necessary storage capacity). Lossy compression is most commonly used to compress multimedia data (audio, video, and still images), especially in applications such as streaming media and internet telephony. By contrast, lossless compression is typically required for text and data files, such as bank records and text articles. In many cases it is advantageous to make a master lossless file that can then be used to produce compressed files for different purposes; for example, a multi-megabyte file can be used at full size to produce a full-page advertisement in a glossy magazine, and a 10 kilobyte lossy copy can be made for a small image on a web page. http://en.wikipedia.org/wiki/Lossy_compression I think Lozzy Compression is a group of data encoding methods that uses approximations for representing the content that has been encoded. .mp3 The name of the file extension and also the name of the type of file for MPEG, audio layer 3. Layer 3 is one of three coding schemes (layer 1, I used these to download audio sounds from YouTube to listen to
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 layer 2 and layer 3) for the compression of audio signals. Layer 3 uses perceptual audio coding and psychoacoustic compression to remove all superfluous information (more specifically, the redundant and irrelevant parts of a sound signal. The stuff the human ear doesn't hear anyway). It also adds a MDCT (Modified Discrete Cosine Transform) that implements a filter bank, increasing the frequency resolution 18 times higher than that of layer 2.The result in real terms is layer 3 shrinks the original sound data from a CD (with a bit rate of 1411.2 kilobits per one second of stereo music) by a factor of 12 (down to 112- 128kbps) without sacrificing sound quality.Because MP3 files are small, they can easily be transferred across the Internet. http://www.webopedia.com/TERM/M/MP3.html AUDIO LIMITATIONS Sound Processor Unit (SPU) A sound card (also known as an audio card) is an internal computer expansion card that facilitates the input and output of audio signals to and from a computer under control of computer programs. The term sound card is also applied to external audio interfaces that use software to generate sound, as opposed to using hardware inside the PC. Typical uses of sound cards include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection.Sound functionality can also be integrated onto the motherboard, using basically the same components as a plug-in card. The best plug-in cards, which use better and more expensive I would have automatically used these since they are inside the computer
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 components, can achieve higher quality than integrated sound. The integrated sound system is often still referred to as a "sound card". http://en.wikipedia.org/wiki/Sound_processing_unit Digital Sound Processor (DSP) Digital Signal Processors (DSPs) take real-world signals like voice, audio, video, temperature, pressure, or position that have been digitized and then mathematically manipulate them. A DSP is designed for performing mathematical functions like "add", "subtract", "multiply" and "divide" very quickly.Signals need to be processed so that the information that they contain can be displayed, analyzed, or converted to another type of signal that may be of use. In the real-world, analog products detect signals such as sound, light, temperature or pressure and manipulate them. Converters such as an Analog-to-Digital converter then take the real-world signal and turn it into the digital format of 1's and 0's. From here, the DSP takes over by capturing the digitized information and processing it. It then feeds the digitized information back for use in the real world. It does this in one of two ways, either digitally or in an analog format by going through a Digital- to-Analog converter. All of this occurs at very high speeds. http://www.analog.com/en/content/beginners_guide_to_dsp/fca.html I think that DSP is a way to manipulate something that was already made Random Access Memory (RAM) RAM (pronounced ramm) is an acronym for random access memory, a type of computer memory that can be accessed randomly; that is, any byte of memory can be accessed without touching the preceding bytes. RAM is the most common type of memory found in computers and other devices, such as printers. http://www.webopedia.com/TERM/R/RAM.html You always use ram whenever you do anything on the computer Mono Audio Mono (Monaural or monophonic sound reproduction) has audio in a single channel, often centered in the “sound field”. i.e. and stereo (Stereophonic) are classification of sound. I think Mono Audio is one of the ways to get Audio on a computer
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 http://www.diffen.com/difference/Mono_vs_Stereo Stereo Audio Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of directionality and audible perspective. This is usually achieved by using two or more independent audio channels through a configuration of two or more loudspeakers (or stereo headphones)in such a way as to create the impression of sound heard from various directions, as in natural hearing.[1] Thus the term "stereophonic" applies to so-called "quadraphonic" and "surround-sound" systems as well as the more common two-channel, two-speaker systems. It is often contrasted with monophonic, or "mono" sound, where audio is in the form of one channel, often centered in the sound field (analogous to a visual field). Stereo sound is now common in entertainment systems such as broadcast radio and TV, recorded music and the cinema. http://en.wikipedia.org/wiki/Stereophonic_sound Used this when listen to my sounds in reaper Surround Sound Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to "screen channels" (centre, [front] left, and [front] right) originating only from the listener's forward arc. Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener's ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers. There are various surround sound based formats and techniques, varying in reproduction and recording methods along with the number and positioning of additional channels. http://en.wikipedia.org/wiki/Stereophonic_sound I used this when I was using my surround sound Direct Audio (Pulse Code Pulse-code modulation (PCM) is a method used to digitally represent I thimk Direct Audio is way that mayny
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Modulation – PCM) sampled analog signals. It is the standard form of digital audio in computers, Compact Discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled regularly at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Linear pulse-code modulation (LPCM) is a specific type of PCM where the quantization levels are linearly uniform.[5] This is in contrast to PCM using, for instance, A-law algorithm or μ-law algorithm where quantization levels vary as a function of amplitude. Though PCM is a more general term, it is often used to describe data encoded as LPCM. PCM streams have two basic properties that determine their fidelity to the original analog signal: the sampling rate, which is the number of times per second that samples are taken; and the bit depth, which determines the number of possible digital values that each sample can take http://en.wikipedia.org/wiki/Pulse-code_modulation things use what have sound. For example computers AUDIO RECORDING SYSTEMS Analogue log (or analogue) recording (Greek, ana is "according to" and logos "relationship") is a technique used for the recording of analog signals which among many possibilities include audio frequency, analog audio and analog video information for later playback. Analog recording methods store signals as a continual wave in or on the media. The wave might be stored as a physical texture on a phonograph record, or a fluctuation in the field strength of a magnetic recording. This is different from digital recording of which among many possibilities include digital audio and digital video, which digital signals are represented as data or discrete numbers . http://en.wikipedia.org/wiki/Analog_recording I think Analougue is way to record analog signals. You can store it on physical media Digital Mini Disc ulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, Compact Discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled regularly at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Linear pulse-code modulation (LPCM) is a specific type of PCM where I think DIgitaial Mini disc is a way todidgitaly represent sampled analogue signnals
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 the quantization levels are linearly uniform.[5] This is in contrast to PCM using, for instance, A-law algorithm or μ-law algorithm where quantization levels vary as a function of amplitude. Though PCM is a more general term, it is often used to describe data encoded as LPCM. http://en.wikipedia.org/wiki/Pulse-code_modulation Compact Disc (CD) Compact Disc Digital Audio (CDDA or CD-DA) is the standard format for audio compact discs. The standard is defined in the Red Book, one of a series of "Rainbow Books" (named for their binding colors) that contain the technical specifications for all CD formats. The Red Book specifies the physical parameters and properties of the CD, the optical "stylus" parameters, deviations and error rate, modulation system (eight-to- fourteen modulation, EFM) and error correction facility (cross- interleaved Reed–Solomon coding, CIRC), and the eight subcode channels. These parameters are common to all compact discs and used by all logical formats, such as CD-ROM. The standard also specifies the form of digital audio encoding: 2-channel signed 16-bit Linear PCM sampled at 44,100 Hz. Although rarely used, the specification allows for discs to be mastered with a form of emphasis. http://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio I think a Compact Disc it a format for audio compact discs Digital Audio Tape (DAT) DAT (Digital Audio Tape) is a standard medium and technology for the digital recording of audio on tape at a professional level of quality. A DAT drive is a digital tape recorder with rotating heads similar to those found in a video deck. Most DAT drives can record at sample rates of 44.1 kHz, the CD audio standard, and 48 kHz. DAT has become the standard archiving technology in professional and semi-professional recording environments for master recordings. Digital inputs and outputs on professional DAT decks allow the user to transfer recordings from the DAT tape to an audio workstation for precise editing. The compact size and low cost of the DAT medium makes it an excellent way to compile the recordings that are going to be used to create a CD master. http://whatis.techtarget.com/definition/DAT-Digital-Audio-Tape I think DAT is a way of audio on tape at professional quality. MIDI MIDI short for Musical Instrument Digital Interface) is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one I think a MIDI is a way that allows different channels of information to connect with each other.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 another.[1] A single MIDI link can carry up to sixteen channels of information, each of which can be routed to a separate device. MIDI carries event messages that specify notation, pitch and velocity, control signals for parameters such as volume, vibrato, audio panning, cues, and clock signals that set and synchronize tempo between multiple devices. These messages are sent to other devices where they control sound generation and other features. This data can also be recorded into a hardware or software device called a sequencer, which can be used to edit the data and to play it back at a later time.[2]:4 MIDI technology was standardized in 1983 by a panel of music industry representatives, and is maintained by the MIDI Manufacturers Association (MMA). All official MIDI standards are jointly developed and published by the MMA in Los Angeles, California, US, and for Japan, the MIDI Committee of the Association of Musical Electronics Industry (AMEI) in Tokyo.Advantages of MIDI include compactness (an entire song can be coded in a few hundred lines, i.e. in a few kilobytes), ease of modification and manipulation and choice of instruments http://en.wikipedia.org/wiki/MIDI Software Sequencers Realtime sequencers record the musical notes in real-time as on audio recorders, and play back musical notes with designated tempo, quantizations, and pitch. For editing, usually "punch in/punch out" feature originated in the tape recording is provided, although it requires enough skills to obtain desired result. For detailed editing, possibly another visual editing modes under graphical user interface may be more suitable. Anyway, this mode provides usability similar to the audio recorder already familiarized by musicians, and it is widely supported on software sequencer, DAW, and built-in hardware sequencers. http://en.wikipedia.org/wiki/Music_sequencer I think software sequencers record the musical notes in real time similar to audio recorders and can play back musical notes Software Plug-ins Though software plug-ins might not make your room smell as nice as the scented ones you stick in an outlet, they are still useful. A software plug-in is an add-on for a program that adds functionality to it. For example, a Photoshop plug-in (such as Eye Candy) may add extra filters that you can use to manipulate images. A browser plug-in (such as Macromedia Flash or Apple QuickTime) allows you to play certain multimedia files within your Web browser. VST plug-ins add effects for audio recording and sequencing programs such as Cubase and Logic I used plug ins while making my audio in reaper
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Audio. Most graphics and audio programs today support plug-ins since they are a convenient way to expand the capabilities of the program. Though some plug-ins may be shipped with the program, most are developed by third-parties and are sold separately. Because companies that make browser plug-ins are often competing for a standard (such as Flash and QuickTime), these plug-ins are usually available as free downloads from the Internet http://www.techterms.com/definition/plugin MIDI Keyboard Instruments A Musical Instrument Digital Interface (MIDI) keyboard is a musical instrument like a piano keyboard. The MIDI portion indicates that the instrument has a communication protocol built in that allows it to communicate with a computer or other MIDI-equipped instrument.The MIDI interface is now so easy to implement that almost all keyboards sold today are some type of MIDI keyboard. This ranges from a simple 100 US dollar (USD) MIDI keyboard sold at the local department store to a 30,000 USD grand piano with a built-in controller. Every type can connect to any other type of musical instrument that sports a MIDI interface. The 30,000 USD instrument will sound much better than the 100 USD instrument, but both can be controlled by the computer or other instrument in the sameway.http://www.wisegeek.com/what-is-a-midi- keyboard.htm#didyouknowout I always use this in reaper as this is the only to make the sounds I want AUDIO SAMPLING File Size Constraints - Bit- depth In digital audio, there has to be a certain value set for describing the resolution of the sound data (samples) that is to be captured and stored in an audio file -- this attribute is called Bit Depth. Similarly for video files (images, videos), this measurement range is also used to determine the resolution of a picture -- the higher the bit depth (e.g. 16 bit versus 24 bit) the better the image will be. This attribute is exactly the same for digital audio and thus a higher bit depth will give a much more detailed sound recording. I think File size constraints are the different type of files you can have. For example you might might to have low quality file on your computer if it is nearly out of memory space or if it wasn’t’ you could have a 1080p file File Size Constraints - Sample The file size limitation of a 32bit application is 2GB. In a way I would use this because when
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Rate The maximum duration of a single audio file can be calculated like this: 16 Bit = 2 Byte Stereo = 2 channels 192 KHz = 192000 samples per second 2 * 2 * 192000 Bytes/sec = 768000 Bytes/sec 60 sec * 768000 Bytes = 46080000 Bytes/min = ~44 MB/min 44 MB * 46 min = ~2GB Additional Information Maximum duration of a single file at different sample frequencies (stereo, 16-bit): 44,1 KHz: ~203 min (10 MB/min) 48 KHz: ~186 min (11 MB/min) 88,2 KHz: ~101 min (20 MB/min) 96 KHz: ~93 min (22 MB/min) 192 KHz: ~46 min (44 MB/min) https://www.ableton.com/en/articles/maximum-file-size/ I make the sounds I would not be able to make it to big but in reaper the files are very small