The document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley artistry, sound libraries, file formats like .wav and .aiff, lossy compression formats like .mp3, audio hardware like sound processor units and digital sound processors, memory formats like RAM, and audio formats like mono and stereo. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own production practice.