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Idea Development
Factual Production
Evidence of idea generation – mind maps - topics:
A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include
mock ups and evidence of existing design work which is inspiring you.
Evidence of idea generation – mind maps - styles:
A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include
mock ups and evidence of existing design work which is inspiring you.
Interview Style –
Mainly involves the interviewees talking to the camera. Would
be able to ask what games that they play and why; would they
consider themselves addicted?
Viewpoint Style –
The camera is at a viewpoint that shows the video games being
played, possibly with a narration or voice over from the
interviews so it is more varied than the interview style.
TV Screen Style –
This just shows the recorded footage of the video game being
played with a voice over, talking about the points. This could
be effective but maybe not for the whole video.
Concept Boards:
A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include
mock ups and evidence of existing design work which is inspiring you.
I thought that out of the
different styles of video, this
style would be the best
since it would allow me to
include what I thought were
the best parts of my
researched videos into my
own film. By using a design
like this, I am able to have
different perspectives to
keep the viewer from
getting bored, but able to
get across factual points
and possibly even include
humour if possible or
appropriate.
Concept Boards:
A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include
mock ups and evidence of existing design work which is inspiring you.
Concept Boards:
A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include
mock ups and evidence of existing design work which is inspiring you.
Structure:
A plan for your video. What is the purpose of the video, what is you intended direction, what are you trying to say?
Content research:
What materials and info do you need for your production? The core of a good factual project is doing the background work in
terms of researching the topic and getting the right contributors. Use this and additional slides to collect this. Reference your
sources.
“We like to feel like we are good at something
and we like to be recognised for it. We want
to know that we have mastered a situation
and we enjoy the feeling of progressing and
accomplishing goals.”
“They provide challenges with varying degrees of difficulty,
with clear lines of progression. They also give us built-in
reward systems.”
“We want to feel like we are in control of our actions and
situations. However, this isn’t always easy in real life. A lot
can happen outside of our control and this can be
frustrating. Gaming makes autonomy easy. Free-roam
games like GTA are particularly good at offering autonomy
as the player can pretty much make their own way
through the game. And the good news about gaming is
that failing doesn’t cost us the world! We can fail and try
again, all without too much risks.”
“We like to feel like we matter to other people
and like we make a difference within our
group or society. Multiplayer, and especially
mass online games, provide this relatedness
in a very direct way, but research from
Immersyve has suggested that we even
relate to the fictional characters within the
game, and feel relatedness through
dialogues and quests to help others.” As well as appealing to our basic psychological needs,
gaming may also improve our cognitive abilities and
enhance our intelligence.
Content research:
What materials and info do you need for your production? The core of a good factual project is doing the background work in
terms of researching the topic and getting the right contributors. Use this and additional slides to collect this. Reference your
sources.
“Violent games, as much as they get criticized by parents,
the media and the government, are great for getting anger
out.”
“The people who bottle up their anger and don’t
get it out are the ones who end up with problems.
Yes, there is always the rare case that someone
says that “Call of Duty made them want to kill
people,” but this is extremely rare. Obviously,
these people have deep psychological issues that
need to be addressed.”
I think that, over time, people will become more accepting
of video games. The problem is that they are,
comparatively, a new art form, and people are always
skeptical of new things. A lot of people think that video
games today still look like Pong. They can’t understand
why we love games so much.
Bibliography
1. Relojo, D. (2017). Psychological Reasons Why Some People Play Video Games. Available:
https://www.psychreg.org/psychological-reasons-play-video-games/. Last accessed 23rd
September 2018.
2. Gotto, C. (2013). Why do we love video games?. Available:
https://venturebeat.com/community/2013/04/16/why-do-we-love-video-games/. Last
accessed 23rd September 2018.

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Idea Development

  • 2. Evidence of idea generation – mind maps - topics: A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include mock ups and evidence of existing design work which is inspiring you.
  • 3. Evidence of idea generation – mind maps - styles: A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include mock ups and evidence of existing design work which is inspiring you. Interview Style – Mainly involves the interviewees talking to the camera. Would be able to ask what games that they play and why; would they consider themselves addicted? Viewpoint Style – The camera is at a viewpoint that shows the video games being played, possibly with a narration or voice over from the interviews so it is more varied than the interview style. TV Screen Style – This just shows the recorded footage of the video game being played with a voice over, talking about the points. This could be effective but maybe not for the whole video.
  • 4. Concept Boards: A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include mock ups and evidence of existing design work which is inspiring you. I thought that out of the different styles of video, this style would be the best since it would allow me to include what I thought were the best parts of my researched videos into my own film. By using a design like this, I am able to have different perspectives to keep the viewer from getting bored, but able to get across factual points and possibly even include humour if possible or appropriate.
  • 5. Concept Boards: A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include mock ups and evidence of existing design work which is inspiring you.
  • 6. Concept Boards: A range of ideas to take forward in to production. Should include images, colour schemes and font choices. Could include mock ups and evidence of existing design work which is inspiring you.
  • 7. Structure: A plan for your video. What is the purpose of the video, what is you intended direction, what are you trying to say?
  • 8. Content research: What materials and info do you need for your production? The core of a good factual project is doing the background work in terms of researching the topic and getting the right contributors. Use this and additional slides to collect this. Reference your sources. “We like to feel like we are good at something and we like to be recognised for it. We want to know that we have mastered a situation and we enjoy the feeling of progressing and accomplishing goals.” “They provide challenges with varying degrees of difficulty, with clear lines of progression. They also give us built-in reward systems.” “We want to feel like we are in control of our actions and situations. However, this isn’t always easy in real life. A lot can happen outside of our control and this can be frustrating. Gaming makes autonomy easy. Free-roam games like GTA are particularly good at offering autonomy as the player can pretty much make their own way through the game. And the good news about gaming is that failing doesn’t cost us the world! We can fail and try again, all without too much risks.” “We like to feel like we matter to other people and like we make a difference within our group or society. Multiplayer, and especially mass online games, provide this relatedness in a very direct way, but research from Immersyve has suggested that we even relate to the fictional characters within the game, and feel relatedness through dialogues and quests to help others.” As well as appealing to our basic psychological needs, gaming may also improve our cognitive abilities and enhance our intelligence.
  • 9. Content research: What materials and info do you need for your production? The core of a good factual project is doing the background work in terms of researching the topic and getting the right contributors. Use this and additional slides to collect this. Reference your sources. “Violent games, as much as they get criticized by parents, the media and the government, are great for getting anger out.” “The people who bottle up their anger and don’t get it out are the ones who end up with problems. Yes, there is always the rare case that someone says that “Call of Duty made them want to kill people,” but this is extremely rare. Obviously, these people have deep psychological issues that need to be addressed.” I think that, over time, people will become more accepting of video games. The problem is that they are, comparatively, a new art form, and people are always skeptical of new things. A lot of people think that video games today still look like Pong. They can’t understand why we love games so much.
  • 10. Bibliography 1. Relojo, D. (2017). Psychological Reasons Why Some People Play Video Games. Available: https://www.psychreg.org/psychological-reasons-play-video-games/. Last accessed 23rd September 2018. 2. Gotto, C. (2013). Why do we love video games?. Available: https://venturebeat.com/community/2013/04/16/why-do-we-love-video-games/. Last accessed 23rd September 2018.