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How to Succeed as a PM by fmr Native
Instrument Dir of Product
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For experienced Product Managers
looking to gain strategic skills needed
for top leadership roles
Product
Leadership
Michael Mukhin
T O N I G H T ’ S S P E A K E RS
HOW TO SUCCEED AS A PM
Build the right thing.
Michael Mukhin
ex-Software Engineer
Co-Founder/CTO @ metapop
Transition to PM @ NI
Now PM at Rollbar
● Theory
● Practice (5 Examples)
Talk Outline
Scenarios as a PM
Scenario 1
● Tons of ideas
● What should I build?
Scenario 2
● Idea shipped
● Why isn’t anybody
using it?
We built the wrong thing.
Were we solving a problem?
vs.
Was it just a cool idea?
Ideas fail when they don’t solve
problems.
“Cool to combine IG, YT, FB all into one app.”
How do I build the right thing?
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
SolutionsTalk to users
At a Company
Validated
solution?
1. Goal: Increase retention from 20% to 40%
2. Talk to users who are not retaining & find their problems/blockers
3. Hypothesize solutions for those problems/blockers
4. Create experiments to test our solutions
Validated
solution?
In Practice: Dual-track agile
1. Discovery Sprint (PM, Designer, Engineer)
a. Find problems, test solutions, iterate
1. Delivery Sprint (Entire team)
a. Ship solutions, iterate
Generative Research: look for problems.
Evaluative Research: test our solutions.
Discovery Sprints
Evaluative
● Usability Tests
● A/B Tests
● Cohort Analysis
● Funnel Analysis
● Landing Pages
● Selling
● 5-Second Tests
● Wizard of Oz
Generative
● User Interviews
● Observational Research
● Contextual Research
● Funnel Analysis
● Usability Tests
● 5-Second Tests
● Concierge Tests
Examples from Metapop
What is metapop?
Problems we solved
● Problem: Musicians looking for feedback
Outcome: Improve their music
● Problem: Musicians looking for collaborators
Outcome: Make new music & friends
Typical User
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Recruit users
● Your current users
● Reddit, Facebook, etc
● Co-workers
● ($$) Validately.com
● ($$$$) UserTesting.com
● ($) Mechanical Turk
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
#1 Generative Research
User Interviews
Goal: Find pain points of beginner music makers
Generative Research: Find pain points
Goal: Find pain points of beginner music makers
Methodology: User interviews
Generative Research: Find pain points
Goal: Find pain points of beginner music makers
Methodology: User interviews
User Segment: 20 Beginner laptop musicians
Generative Research: Find pain points
Goal: Find pain points of beginner music makers
Methodology: User interviews
User Segment: 20 Beginner laptop musicians
Hypothesis: n/a
Generative Research: Find pain points
Interview Questions
● Tell me about yourself & the music you make.
● What motivates you?
● What are some goals you have?
● Examples of how you’re reaching your goals today?
● What’s preventing you from achieving those goals?
Generative Research: Find pain points
Tiger Astronaut
Generative Research: Find pain points
Rainbow Chart of Problems
Generative Research: Find pain points
Findings
● Can’t get the “sound in my head” into the software
● Don’t know how to build an audience
● No good way to get “feedback” on my music
Generative Research: Find pain points
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
#2 Evaluative Research
Usability Tests
“Feedback” Solution
Tracks wanting feedback
Request Feedback
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Methodology: Moderated usability test
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Methodology: Moderated usability test
User Segment: 5 users on metapop
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Methodology: Moderated usability test
User Segment: 5 users on metapop
Hypothesis: Users able to figure out UX
Evaluative Research: Test the solution
Findings
● Watched users struggle & understood why
○ Fixed the UI
● Next time would also do “value test”
This was only qualitative (tiny scale).
Evaluative Research: Test the solution
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
#3 Evaluative Research
Cohort Analysis
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Evaluative Research: Validate at scale
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Methodology: Analytics after 7, 14, 30 days
Evaluative Research: Validate at scale
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Methodology: Analytics after 7, 14, 30 days
User Segment: Feedback requesters vs. Not
Evaluative Research: Validate at scale
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Methodology: Analytics after 7, 14, 30 days
User Segment: Feedback requesters vs. Not
Hypothesis: At least 40% of users who upload will
request feedback. Retention will increase by 10%.
Evaluative Research: Validate at scale
Findings
● 25% of users requested feedback
● Cohort of users increased retention by >10%
Could now try to increase % of requests.
Evaluative Research: Validate at scale
3 Discovery Sprints
● Generative Research to find some user problems
● Evaluative Research to test value & usability of solution
● Evaluative Research to quantitatively verify success
User outcome
Delighted to see we read their mind.
Solved a problem.
#4 Evaluative Research
Funnel Analysis
(We were wrong)
Goal: Find out if users are interested in Music
Industry news/tutorials
Evaluative Research: Check engagement w/ funnel
Goal: Find out if users are interested in Music
Industry news/tutorials
Methodology: Funnel for land, mouse-over & click
Evaluative Research: Check engagement w/ funnel
Goal: Find out if users are interested in Music
Industry news/tutorials
Methodology: Funnel for land, mouse-over & click
User Segment: All logged-in users
Evaluative Research: Check engagement w/ funnel
Goal: Find out if users are interested in Music
Industry news/tutorials
Methodology: Funnel for land, mouse-over & click
User Segment: All logged-in users
Hypothesis: At least 50% of users will hover. At
least 40% will click.
Evaluative Research: Check engagement w/ funnel
We built a little module with news links.
Evaluative Research: Check engagement w/ funnel
Findings
● <10% hovered over the module
● <5% clicked on a link (expected >40%)
● Could try another experiment
This was an idea in search of a problem.
Evaluative Research: Check engagement w/ funnel
#5 Generative Research
User Interviews
Mechanical Turk
Mechanical Turk
Mechanical Turk
Goal: Find out main concerns of parents
Generative Research: Find the main problems
Goal: Find out main concerns of parents
Methodology: User interviews via Mechanical Turk
Generative Research: Find the main problems
Goal: Find out main concerns of parents
Methodology: User interviews via Mechanical Turk
User Segment: Parents with kids in K-6
Generative Research: Find the main problems
Goal: Find out main concerns of parents
Methodology: User interviews via Mechanical Turk
User Segment: Parents with kids in K-6
Hypothesis: n/a
Generative Research: Find the main problems
Approach
● Burner phone number w/ Google Voice
● Create Calendly cal with 30 min slots
● Create a $4 task on MTurk
● Wait for calendar events
Generative Research: Find the main problems
Approach
● Burner phone number w/ Google Voice
● Create Calendly cal with 30 min slots
● Create a HIT (segmented) on MTurk with
instructions
● Wait for calendar events
Generative Research: Find the main problems
Findings
● Bullying
● Social acceptance
● Important curriculum
Generative Research: Find the main problems
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Succeed as a PM by
choosing the right thing to build.
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How to Succeed as a PM by fmr Native Instrument Dir of Product

  • 1. www.productschool.com How to Succeed as a PM by fmr Native Instrument Dir of Product
  • 2. Join 35,000+Product Managers on Free Resources Discover great job opportunities Job Portal prdct.school/PSJobPortalprdct.school/events-slack
  • 3. C O U R S E S Product Management Learn the skills you need to land a Product Manager job
  • 4. C O U R S E S Coding for Managers Build a website and gain the technical knowledge to lead software engineers
  • 5. C O U R S E S Data Analytics for Managers Learn the skills to understand web analytics, SQL and machine learning concepts
  • 6. C O U R S E S Learn how to acquire more users and convert them into clients Digital Marketing for Managers
  • 7. C O U R S E S UX Design for Managers Gain a deeper understanding of your users and deliver an exceptional end-to- end experience
  • 8. C O U R S E S For experienced Product Managers looking to gain strategic skills needed for top leadership roles Product Leadership
  • 9. Michael Mukhin T O N I G H T ’ S S P E A K E RS
  • 10. HOW TO SUCCEED AS A PM Build the right thing. Michael Mukhin
  • 11. ex-Software Engineer Co-Founder/CTO @ metapop Transition to PM @ NI Now PM at Rollbar
  • 12. ● Theory ● Practice (5 Examples) Talk Outline
  • 14. Scenario 1 ● Tons of ideas ● What should I build?
  • 15. Scenario 2 ● Idea shipped ● Why isn’t anybody using it?
  • 16. We built the wrong thing. Were we solving a problem? vs. Was it just a cool idea?
  • 17. Ideas fail when they don’t solve problems. “Cool to combine IG, YT, FB all into one app.”
  • 18. How do I build the right thing?
  • 19. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 20. SolutionsTalk to users At a Company Validated solution?
  • 21. 1. Goal: Increase retention from 20% to 40% 2. Talk to users who are not retaining & find their problems/blockers 3. Hypothesize solutions for those problems/blockers 4. Create experiments to test our solutions Validated solution?
  • 22. In Practice: Dual-track agile 1. Discovery Sprint (PM, Designer, Engineer) a. Find problems, test solutions, iterate 1. Delivery Sprint (Entire team) a. Ship solutions, iterate
  • 23. Generative Research: look for problems. Evaluative Research: test our solutions. Discovery Sprints
  • 24. Evaluative ● Usability Tests ● A/B Tests ● Cohort Analysis ● Funnel Analysis ● Landing Pages ● Selling ● 5-Second Tests ● Wizard of Oz Generative ● User Interviews ● Observational Research ● Contextual Research ● Funnel Analysis ● Usability Tests ● 5-Second Tests ● Concierge Tests
  • 27. Problems we solved ● Problem: Musicians looking for feedback Outcome: Improve their music ● Problem: Musicians looking for collaborators Outcome: Make new music & friends
  • 29. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 30. Recruit users ● Your current users ● Reddit, Facebook, etc ● Co-workers ● ($$) Validately.com ● ($$$$) UserTesting.com ● ($) Mechanical Turk
  • 31. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 33. Goal: Find pain points of beginner music makers Generative Research: Find pain points
  • 34. Goal: Find pain points of beginner music makers Methodology: User interviews Generative Research: Find pain points
  • 35. Goal: Find pain points of beginner music makers Methodology: User interviews User Segment: 20 Beginner laptop musicians Generative Research: Find pain points
  • 36. Goal: Find pain points of beginner music makers Methodology: User interviews User Segment: 20 Beginner laptop musicians Hypothesis: n/a Generative Research: Find pain points
  • 37. Interview Questions ● Tell me about yourself & the music you make. ● What motivates you? ● What are some goals you have? ● Examples of how you’re reaching your goals today? ● What’s preventing you from achieving those goals? Generative Research: Find pain points
  • 39. Rainbow Chart of Problems Generative Research: Find pain points
  • 40. Findings ● Can’t get the “sound in my head” into the software ● Don’t know how to build an audience ● No good way to get “feedback” on my music Generative Research: Find pain points
  • 41. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 43. “Feedback” Solution Tracks wanting feedback Request Feedback Evaluative Research: Test the solution
  • 44. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Evaluative Research: Test the solution
  • 45. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Methodology: Moderated usability test Evaluative Research: Test the solution
  • 46. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Methodology: Moderated usability test User Segment: 5 users on metapop Evaluative Research: Test the solution
  • 47. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Methodology: Moderated usability test User Segment: 5 users on metapop Hypothesis: Users able to figure out UX Evaluative Research: Test the solution
  • 48. Findings ● Watched users struggle & understood why ○ Fixed the UI ● Next time would also do “value test” This was only qualitative (tiny scale). Evaluative Research: Test the solution
  • 49. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 51. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Evaluative Research: Validate at scale
  • 52. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Methodology: Analytics after 7, 14, 30 days Evaluative Research: Validate at scale
  • 53. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Methodology: Analytics after 7, 14, 30 days User Segment: Feedback requesters vs. Not Evaluative Research: Validate at scale
  • 54. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Methodology: Analytics after 7, 14, 30 days User Segment: Feedback requesters vs. Not Hypothesis: At least 40% of users who upload will request feedback. Retention will increase by 10%. Evaluative Research: Validate at scale
  • 55. Findings ● 25% of users requested feedback ● Cohort of users increased retention by >10% Could now try to increase % of requests. Evaluative Research: Validate at scale
  • 56. 3 Discovery Sprints ● Generative Research to find some user problems ● Evaluative Research to test value & usability of solution ● Evaluative Research to quantitatively verify success
  • 57. User outcome Delighted to see we read their mind. Solved a problem.
  • 58. #4 Evaluative Research Funnel Analysis (We were wrong)
  • 59. Goal: Find out if users are interested in Music Industry news/tutorials Evaluative Research: Check engagement w/ funnel
  • 60. Goal: Find out if users are interested in Music Industry news/tutorials Methodology: Funnel for land, mouse-over & click Evaluative Research: Check engagement w/ funnel
  • 61. Goal: Find out if users are interested in Music Industry news/tutorials Methodology: Funnel for land, mouse-over & click User Segment: All logged-in users Evaluative Research: Check engagement w/ funnel
  • 62. Goal: Find out if users are interested in Music Industry news/tutorials Methodology: Funnel for land, mouse-over & click User Segment: All logged-in users Hypothesis: At least 50% of users will hover. At least 40% will click. Evaluative Research: Check engagement w/ funnel
  • 63. We built a little module with news links. Evaluative Research: Check engagement w/ funnel
  • 64. Findings ● <10% hovered over the module ● <5% clicked on a link (expected >40%) ● Could try another experiment This was an idea in search of a problem. Evaluative Research: Check engagement w/ funnel
  • 65. #5 Generative Research User Interviews Mechanical Turk
  • 68. Goal: Find out main concerns of parents Generative Research: Find the main problems
  • 69. Goal: Find out main concerns of parents Methodology: User interviews via Mechanical Turk Generative Research: Find the main problems
  • 70. Goal: Find out main concerns of parents Methodology: User interviews via Mechanical Turk User Segment: Parents with kids in K-6 Generative Research: Find the main problems
  • 71. Goal: Find out main concerns of parents Methodology: User interviews via Mechanical Turk User Segment: Parents with kids in K-6 Hypothesis: n/a Generative Research: Find the main problems
  • 72. Approach ● Burner phone number w/ Google Voice ● Create Calendly cal with 30 min slots ● Create a $4 task on MTurk ● Wait for calendar events Generative Research: Find the main problems
  • 73. Approach ● Burner phone number w/ Google Voice ● Create Calendly cal with 30 min slots ● Create a HIT (segmented) on MTurk with instructions ● Wait for calendar events Generative Research: Find the main problems
  • 74. Findings ● Bullying ● Social acceptance ● Important curriculum Generative Research: Find the main problems
  • 75. 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate. Succeed as a PM by choosing the right thing to build.
  • 76. www.productschool.com Part-time Product Management, Coding, Data Analytics, Digital Marketing, UX Design, Product Leadership courses and Corporate Training