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How to Succeed as a PM by Native
Instruments fmr Dir of Product
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Michael Mukhin
TONIGHT’S SPEAKER
ex-Software Engineer
Co-Founder/CTO @ metapop
Transition to PM @ NI
PM Theory
5 Examples
Ask questions any time.
Slides will be posted.
Talk Outline
PM Scenarios I found myself in
Tons of ideas.
What should I
build?
Idea shipped.
Why isn’t anybody using it?
I built the wrong thing.
Was I solving a problem?
vs.
Was it just a cool idea?
Ideas fail when they don’t solve
problems.
“Cool to combine IG, YT, FB all into one app.”
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Solutions/IdeasTalk to users
Workflow
1. Goal: 2x Engagement
2. Talk to users who are not engaging
3. Find their problems/blockers
4. Hypothesize solutions for those problems/blockers
5. Validate hypotheses with experiment
Dual-track Agile
1. Discovery Sprint (PM, Eng Lead, Design)
a. Find problems, test solutions
1. Delivery Sprint (Entire team)
a. Ship solutions
Generative Research: look for problems.
Evaluative Research: test the solution.
Discovery Sprints
Evaluative
● Usability Tests
● A/B Tests
● Cohort Analysis
● Funnel Analysis
● Landing Pages
● Selling
● 5-Second Tests
● Wizard of Oz
Generative
● User Interviews
● Observational Research
● Contextual Research
● Funnel Analysis
● Usability Tests
● 5-Second Tests
● Concierge Tests
Examples from Metapop
What is metapop?
Competitions
Typical User
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Find users, schedule time
Existing users/customers
Reddit, Facebook, etc
Validately.com ($$)
UserTesting.com ($$$$)
Mechanical Turk ($)
Co-workers
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Generative Research
User Interviews
Goal: Find pain points of beginner music makers
Generative Research: Find pain points
Goal: Find pain points of beginner music makers
Methodology: User interviews
Generative Research: Find pain points
Goal: Find pain points of beginner music makers
Methodology: User interviews
User Segment: 20 Beginner laptop musicians
Generative Research: Find pain points
Goal: Find pain points of beginner music makers
Methodology: User interviews
User Segment: 20 Beginner laptop musicians
Hypothesis: n/a
Generative Research: Find pain points
Interview Questions
● Tell me about yourself & the music you make.
● What motivates you?
● What are some goals you have?
● Examples of how you’re reaching your goals today?
● What’s preventing you from achieving those goals?
Generative Research: Find pain points
Tiger Astronaut
Generative Research: Find pain points
Rainbow Chart of Problems
Generative Research: Find pain points
Findings
● Can’t get the “sound in my head” into the software
● Don’t know how to build an audience
● No good way to get “feedback” on my music
Generative Research: Find pain points
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Evaluative Research
Usability Tests
“Feedback” Solution
Tracks wanting feedback
Request Feedback
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Methodology: Moderated usability test
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Methodology: Moderated usability test
User Segment: 5 users on metapop
Evaluative Research: Test the solution
Goal: Find out if our “feedback stream” solved the
user problem; find usability issues
Methodology: Moderated usability test
User Segment: 5 users on metapop
Hypothesis: Users able to figure out UX
Evaluative Research: Test the solution
Findings
● Watched users struggle & understood why
○ Fixed the UI
● Next time would also do “value test”
This was only qualitative (tiny scale).
Evaluative Research: Test the solution
How do I build the right thing?
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Evaluative Research
Cohort Analysis
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Evaluative Research: Validate at scale
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Methodology: Analytics after 7, 14, 30 days
Evaluative Research: Validate at scale
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Methodology: Analytics after 7, 14, 30 days
User Segment: Feedback requesters vs. Not
Evaluative Research: Validate at scale
Goal: After launch, check if our “feedback stream”
was engaged with, and affected retention
Methodology: Analytics after 7, 14, 30 days
User Segment: Feedback requesters vs. Not
Hypothesis: At least 40% of users who upload will
request feedback. Retention will increase by 10%.
Evaluative Research: Validate at scale
Findings
● 25% of users requested feedback
● Cohort of users increased retention by >10%
Could now try to increase % of requests.
Evaluative Research: Validate at scale
3 Discovery Sprints
● Generative Research to find some user problems
● Evaluative Research to test value & usability of solution
● Evaluative Research to quantitatively verify success
User outcome
Delighted to see we read their mind.
Solved a problem.
Evaluative Research
Funnel Analysis
(We were wrong)
Goal: Find out if users are interested in Music
Industry news/tutorials
Evaluative Research: Check engagement w/ funnel
Goal: Find out if users are interested in Music
Industry news/tutorials
Methodology: Funnel for land, mouse-over & click
Evaluative Research: Check engagement w/ funnel
Goal: Find out if users are interested in Music
Industry news/tutorials
Methodology: Funnel for land, mouse-over & click
User Segment: All logged-in users
Evaluative Research: Check engagement w/ funnel
Goal: Find out if users are interested in Music
Industry news/tutorials
Methodology: Funnel for land, mouse-over & click
User Segment: All logged-in users
Hypothesis: At least 50% of users will hover. At
least 40% will click.
Evaluative Research: Check engagement w/ funnel
We built a little module with news links.
Evaluative Research: Check engagement w/ funnel
Findings
● <10% hovered over the module
● <5% clicked on a link (expected >40%)
● Could try another experiment
This was an idea in search of a problem.
Evaluative Research: Check engagement w/ funnel
Generative Research
User Interviews
Mechanical Turk
Mechanical Turk
Mechanical Turk
Goal: Find out main concerns of parents
Generative Research: Find the main problems
Goal: Find out main concerns of parents
Methodology: User interviews via Mechanical Turk
Generative Research: Find the main problems
Goal: Find out main concerns of parents
Methodology: User interviews via Mechanical Turk
User Segment: Parents with kids in K-6
Generative Research: Find the main problems
Goal: Find out main concerns of parents
Methodology: User interviews via Mechanical Turk
User Segment: Parents with kids in K-6
Hypothesis: n/a
Generative Research: Find the main problems
Approach
● Burner phone number w/ Google Voice
● Create Calendly cal with 30 min slots
● Create a $4 task on MTurk
● Wait for calendar events
Generative Research: Find the main problems
Approach
● Burner phone number w/ Google Voice
● Create Calendly cal with 30 min slots
● Create a HIT (segmented) on MTurk with
instructions
● Wait for calendar events
Generative Research: Find the main problems
Findings
● Bullying
● Social acceptance
● Important curriculum
Generative Research: Find the main problems
Develop a skill to make products
for any user.
1.Find some users to talk to.
2.Identify their problems.
3.Generate ideas for specific problems.
4.Test with users, and iterate.
Succeed as a PM by identifying
the right thing to build.
www.productschool.com
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Marketing, UX Design and Product Leadership courses in San
Francisco, Silicon Valley, New York, Santa Monica, Los Angeles,
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How to Succeed as a PM by Native Instruments fmr Dir of Product

  • 1. www.productschool.com How to Succeed as a PM by Native Instruments fmr Dir of Product
  • 2. FREE INVITE Join 35,000+ Product Managers on
  • 3. COURSES Product Management Learn the skills you need to land a product manager job
  • 4. COURSES Coding for Managers Build a website and gain the technical knowledge to lead software engineers
  • 5. COURSES Data Analytics for Managers Learn the skills to understand web analytics, SQL and machine learning concepts
  • 6. COURSES Digital Marketing for Managers Learn how to acquire more users and convert them into clients
  • 7. COURSES UX Design for Managers Gain a deeper understanding of your users and deliver an exceptional end-to-end experience
  • 8. COURSES Product Leadership for Managers For experienced Product Managers looking to gain strategic skills needed for top leadership roles
  • 9. COURSES Corporate Training Level up your team’s product management skills
  • 11. ex-Software Engineer Co-Founder/CTO @ metapop Transition to PM @ NI
  • 12. PM Theory 5 Examples Ask questions any time. Slides will be posted. Talk Outline
  • 13. PM Scenarios I found myself in
  • 14. Tons of ideas. What should I build?
  • 15. Idea shipped. Why isn’t anybody using it?
  • 16. I built the wrong thing. Was I solving a problem? vs. Was it just a cool idea?
  • 17. Ideas fail when they don’t solve problems. “Cool to combine IG, YT, FB all into one app.”
  • 18. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 20. 1. Goal: 2x Engagement 2. Talk to users who are not engaging 3. Find their problems/blockers 4. Hypothesize solutions for those problems/blockers 5. Validate hypotheses with experiment
  • 21. Dual-track Agile 1. Discovery Sprint (PM, Eng Lead, Design) a. Find problems, test solutions 1. Delivery Sprint (Entire team) a. Ship solutions
  • 22. Generative Research: look for problems. Evaluative Research: test the solution. Discovery Sprints
  • 23. Evaluative ● Usability Tests ● A/B Tests ● Cohort Analysis ● Funnel Analysis ● Landing Pages ● Selling ● 5-Second Tests ● Wizard of Oz Generative ● User Interviews ● Observational Research ● Contextual Research ● Funnel Analysis ● Usability Tests ● 5-Second Tests ● Concierge Tests
  • 28. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 29. Find users, schedule time Existing users/customers Reddit, Facebook, etc Validately.com ($$) UserTesting.com ($$$$) Mechanical Turk ($) Co-workers
  • 30. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 32. Goal: Find pain points of beginner music makers Generative Research: Find pain points
  • 33. Goal: Find pain points of beginner music makers Methodology: User interviews Generative Research: Find pain points
  • 34. Goal: Find pain points of beginner music makers Methodology: User interviews User Segment: 20 Beginner laptop musicians Generative Research: Find pain points
  • 35. Goal: Find pain points of beginner music makers Methodology: User interviews User Segment: 20 Beginner laptop musicians Hypothesis: n/a Generative Research: Find pain points
  • 36. Interview Questions ● Tell me about yourself & the music you make. ● What motivates you? ● What are some goals you have? ● Examples of how you’re reaching your goals today? ● What’s preventing you from achieving those goals? Generative Research: Find pain points
  • 38. Rainbow Chart of Problems Generative Research: Find pain points
  • 39. Findings ● Can’t get the “sound in my head” into the software ● Don’t know how to build an audience ● No good way to get “feedback” on my music Generative Research: Find pain points
  • 40. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 42. “Feedback” Solution Tracks wanting feedback Request Feedback Evaluative Research: Test the solution
  • 43. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Evaluative Research: Test the solution
  • 44. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Methodology: Moderated usability test Evaluative Research: Test the solution
  • 45. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Methodology: Moderated usability test User Segment: 5 users on metapop Evaluative Research: Test the solution
  • 46. Goal: Find out if our “feedback stream” solved the user problem; find usability issues Methodology: Moderated usability test User Segment: 5 users on metapop Hypothesis: Users able to figure out UX Evaluative Research: Test the solution
  • 47. Findings ● Watched users struggle & understood why ○ Fixed the UI ● Next time would also do “value test” This was only qualitative (tiny scale). Evaluative Research: Test the solution
  • 48. How do I build the right thing? 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate.
  • 50. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Evaluative Research: Validate at scale
  • 51. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Methodology: Analytics after 7, 14, 30 days Evaluative Research: Validate at scale
  • 52. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Methodology: Analytics after 7, 14, 30 days User Segment: Feedback requesters vs. Not Evaluative Research: Validate at scale
  • 53. Goal: After launch, check if our “feedback stream” was engaged with, and affected retention Methodology: Analytics after 7, 14, 30 days User Segment: Feedback requesters vs. Not Hypothesis: At least 40% of users who upload will request feedback. Retention will increase by 10%. Evaluative Research: Validate at scale
  • 54. Findings ● 25% of users requested feedback ● Cohort of users increased retention by >10% Could now try to increase % of requests. Evaluative Research: Validate at scale
  • 55. 3 Discovery Sprints ● Generative Research to find some user problems ● Evaluative Research to test value & usability of solution ● Evaluative Research to quantitatively verify success
  • 56. User outcome Delighted to see we read their mind. Solved a problem.
  • 58. Goal: Find out if users are interested in Music Industry news/tutorials Evaluative Research: Check engagement w/ funnel
  • 59. Goal: Find out if users are interested in Music Industry news/tutorials Methodology: Funnel for land, mouse-over & click Evaluative Research: Check engagement w/ funnel
  • 60. Goal: Find out if users are interested in Music Industry news/tutorials Methodology: Funnel for land, mouse-over & click User Segment: All logged-in users Evaluative Research: Check engagement w/ funnel
  • 61. Goal: Find out if users are interested in Music Industry news/tutorials Methodology: Funnel for land, mouse-over & click User Segment: All logged-in users Hypothesis: At least 50% of users will hover. At least 40% will click. Evaluative Research: Check engagement w/ funnel
  • 62. We built a little module with news links. Evaluative Research: Check engagement w/ funnel
  • 63. Findings ● <10% hovered over the module ● <5% clicked on a link (expected >40%) ● Could try another experiment This was an idea in search of a problem. Evaluative Research: Check engagement w/ funnel
  • 67. Goal: Find out main concerns of parents Generative Research: Find the main problems
  • 68. Goal: Find out main concerns of parents Methodology: User interviews via Mechanical Turk Generative Research: Find the main problems
  • 69. Goal: Find out main concerns of parents Methodology: User interviews via Mechanical Turk User Segment: Parents with kids in K-6 Generative Research: Find the main problems
  • 70. Goal: Find out main concerns of parents Methodology: User interviews via Mechanical Turk User Segment: Parents with kids in K-6 Hypothesis: n/a Generative Research: Find the main problems
  • 71. Approach ● Burner phone number w/ Google Voice ● Create Calendly cal with 30 min slots ● Create a $4 task on MTurk ● Wait for calendar events Generative Research: Find the main problems
  • 72. Approach ● Burner phone number w/ Google Voice ● Create Calendly cal with 30 min slots ● Create a HIT (segmented) on MTurk with instructions ● Wait for calendar events Generative Research: Find the main problems
  • 73. Findings ● Bullying ● Social acceptance ● Important curriculum Generative Research: Find the main problems
  • 74. Develop a skill to make products for any user.
  • 75. 1.Find some users to talk to. 2.Identify their problems. 3.Generate ideas for specific problems. 4.Test with users, and iterate. Succeed as a PM by identifying the right thing to build.
  • 76. www.productschool.com Part-time Product Management, Coding, Data Analytics, Digital Marketing, UX Design and Product Leadership courses in San Francisco, Silicon Valley, New York, Santa Monica, Los Angeles, Austin, Boston, Boulder, Chicago, Denver, Orange County, Seattle, Bellevue, Washington DC, Toronto, London and Online

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