This document discusses technology in learning and design. It suggests that electronic reading resources should be the norm, and that content should include audio, video, and opportunities for students to upload content and do programming. It also recommends weekly updates by tutors and a range of discussion forum dynamics. Blended learning should avoid novelty for its own sake. Access issues, both physical and related to students' academic capital, must also be considered. Linkages to networks and consultation should be varied. Virtual world learning allows students to do things they cannot otherwise. The document discusses pedagogy as a creative practice of making and fashioning effective learning environments. It notes a lack of student voice in research on virtual educational opportunities and constraints. Forms of