This document discusses technology in learning and design. It suggests that electronic reading resources should be the norm, and that content should include audio, video, and opportunities for students to upload content and do programming. It also recommends weekly updates by tutors and a range of discussion forum dynamics. Blended learning should avoid novelty for its own sake. Access issues, both physical and related to students' academic capital, must also be considered. Linkages to networks and consultation should be varied. Virtual world learning allows students to do things they cannot otherwise. The document discusses pedagogy as a creative practice of making and fashioning effective learning environments. It notes a lack of student voice in research on virtual educational opportunities and constraints. Forms of
Blended learning, itself, is a threshold concept: liminal, uncomfortable, uncertain and transforming
Each person and context is a hybrid: utterly unique
No cultural origin is privileged
Learning occurs in the gaps: the spaces between
Learning growth is non linear
People only partly inhabit any space and do so on their own terms
All learning spaces are co-created
Social, learning, and transactional space are blending physically and digitally
The spirit of the third space is “the teacher”
Any enclosure of space requires force, power or violence
Blended learning, itself, is a threshold concept: liminal, uncomfortable, uncertain and transforming
Each person and context is a hybrid: utterly unique
No cultural origin is privileged
Learning occurs in the gaps: the spaces between
Learning growth is non linear
People only partly inhabit any space and do so on their own terms
All learning spaces are co-created
Social, learning, and transactional space are blending physically and digitally
The spirit of the third space is “the teacher”
Any enclosure of space requires force, power or violence
Creating Future Libraries Conference - The evolution of school libraries into flexible, dynamic, high-tech learning centres, designed to prepare students as responsible digital citizens to function effectively in a complex information landscape, is dependent on visionary leadership and strategic planning to reach this level of functionality. The new mission of teacher librarians is a return to the original purpose of libraries,
that is “to improve society through facilitating knowledge creation in their communities” R.D. Lankes.
Digital pedagogy is using digital tools to enhance teaching and learning experience. It offers the possibility of enabling more interaction among students and instructors and increasing student academic success. Educators who incorporate digital pedagogy in classroom re-creates the contemporary worlds which their students encounter every day. This paper provides a brief introduction to digital pedagogy. Matthew N. O. Sadiku | Adedamola Omotoso | Sarhan M. Musa "Digital Pedagogy" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-2 , February 2019, URL: https://www.ijtsrd.com/papers/ijtsrd21490.pdf
Paper URL: https://www.ijtsrd.com/engineering/other/21490/digital-pedagogy/matthew-n-o-sadiku
According to JISC, learning spaces "should be able to motivate learners and promote learning as an activity, support collaborative as well as formal practice, provide a personalised and inclusive environment, and be flexible in the face of changing needs..." - so what do we really know about them?
Within education, the increasing discourse around Open Educational Resources (OER) is one of the most visible manifestations of new approaches to sharing and knowledge construction that have flourished alongside the development of web2.0. Over the past three years the UK JISC and HEA have funded a major programme of OER release, the UKOER programme. The associated evaluation and synthesis project has highlighted the cultural issues and changing practices surrounding OER.
A strand of projects in the UKOER programme has focused on professional development – both development of HE teachers in OER practice, and release of OERs to support the professional development of HE teachers. Further projects have worked with outside organisations (such as professional bodies or the NHS) to develop OER for professional practice. Their experience has highlighted differences and unique aspects but also similarities and opportunities for sharing and learning across sectors.
The range of different models/approaches to OER present challenges as each stakeholder group has different motivations for engaging. The lack of a common vocabulary means that people are still asking fundamental questions about use, re-use and re-purposing of learning resources and about the nature of the concept 'open' itself - is existing practice becoming more open or does it require people to change their practice?
In this webinar, Lou McGill and Isobel Falconer, from the UKOER evaluation and synthesis team, will introduce emerging issues in open practices across sectors and invite participants to explore these within their own contexts.
Among the practices which have emerged through the New Lecturers Programme in 2011-12, there are three that test the limits to online learning:
massive open on-line courses (moocs),
virtual conferences as a means of assessment, and
distributed collaboration as a means of working in learning sets.
Taken together, these practices allow us to examine the role of the university and to re-imagine a place for institutions in a world where openness, access and community have come to underpin academic knowledge.
http://www.brookes.ac.uk/services/ocsld/resources/learn_teach_conf/2012/abstracts/roberts.html
Providing content for education: the eJewish.info repository of Jewish Resources in the Internet. The Second EVA/MINERVA Jerusalem International Conference on Digitisation of Cultural Heritage, Beth Shmuel, Jerusalem, November 29-30, 2005.
Sociomedia: The Transformative Power of TechnologyRichard Smyth
a model for using educational technology in light of new emerging literacies. this goes along with the podcast available here: http://www.anabiosispress.org/temp/sociomedia.mp3
Creating Future Libraries Conference - The evolution of school libraries into flexible, dynamic, high-tech learning centres, designed to prepare students as responsible digital citizens to function effectively in a complex information landscape, is dependent on visionary leadership and strategic planning to reach this level of functionality. The new mission of teacher librarians is a return to the original purpose of libraries,
that is “to improve society through facilitating knowledge creation in their communities” R.D. Lankes.
Digital pedagogy is using digital tools to enhance teaching and learning experience. It offers the possibility of enabling more interaction among students and instructors and increasing student academic success. Educators who incorporate digital pedagogy in classroom re-creates the contemporary worlds which their students encounter every day. This paper provides a brief introduction to digital pedagogy. Matthew N. O. Sadiku | Adedamola Omotoso | Sarhan M. Musa "Digital Pedagogy" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-2 , February 2019, URL: https://www.ijtsrd.com/papers/ijtsrd21490.pdf
Paper URL: https://www.ijtsrd.com/engineering/other/21490/digital-pedagogy/matthew-n-o-sadiku
According to JISC, learning spaces "should be able to motivate learners and promote learning as an activity, support collaborative as well as formal practice, provide a personalised and inclusive environment, and be flexible in the face of changing needs..." - so what do we really know about them?
Within education, the increasing discourse around Open Educational Resources (OER) is one of the most visible manifestations of new approaches to sharing and knowledge construction that have flourished alongside the development of web2.0. Over the past three years the UK JISC and HEA have funded a major programme of OER release, the UKOER programme. The associated evaluation and synthesis project has highlighted the cultural issues and changing practices surrounding OER.
A strand of projects in the UKOER programme has focused on professional development – both development of HE teachers in OER practice, and release of OERs to support the professional development of HE teachers. Further projects have worked with outside organisations (such as professional bodies or the NHS) to develop OER for professional practice. Their experience has highlighted differences and unique aspects but also similarities and opportunities for sharing and learning across sectors.
The range of different models/approaches to OER present challenges as each stakeholder group has different motivations for engaging. The lack of a common vocabulary means that people are still asking fundamental questions about use, re-use and re-purposing of learning resources and about the nature of the concept 'open' itself - is existing practice becoming more open or does it require people to change their practice?
In this webinar, Lou McGill and Isobel Falconer, from the UKOER evaluation and synthesis team, will introduce emerging issues in open practices across sectors and invite participants to explore these within their own contexts.
Among the practices which have emerged through the New Lecturers Programme in 2011-12, there are three that test the limits to online learning:
massive open on-line courses (moocs),
virtual conferences as a means of assessment, and
distributed collaboration as a means of working in learning sets.
Taken together, these practices allow us to examine the role of the university and to re-imagine a place for institutions in a world where openness, access and community have come to underpin academic knowledge.
http://www.brookes.ac.uk/services/ocsld/resources/learn_teach_conf/2012/abstracts/roberts.html
Providing content for education: the eJewish.info repository of Jewish Resources in the Internet. The Second EVA/MINERVA Jerusalem International Conference on Digitisation of Cultural Heritage, Beth Shmuel, Jerusalem, November 29-30, 2005.
Sociomedia: The Transformative Power of TechnologyRichard Smyth
a model for using educational technology in light of new emerging literacies. this goes along with the podcast available here: http://www.anabiosispress.org/temp/sociomedia.mp3
[Romans8:12-17; Ephesians 5:15-21] — Clearly the Bible teaches that the Holy Spiirit indwells, influences and leads the child of God. The question is how does the Bible, (the Holy Spirit’s revelation) tell us He does it. — AUDIO PART 1 / AUDIO PART 2 / PPT / KEYNOTE / PDF - 12/25/2016
Study Of The Ten Commandmest (3) - The SabbathDon McClain
The ten commandments is at the heart of the covenant God made with Israel. The Fourth commandment - "Remember the Sabbath day and keep it holy was a sign between God and them and a reminder that God delivered them from Egypt.
The Danger of Procrastination - God presents us with opportunities to obey Him - The devil always strives to make certain that a convenient time to obey the Lord will never come!
Myths and promises of blended learning
While lots of people write about blended learning, it isn’t always clear what is meant, or whether people are writing about the same thing. The purpose of this talk is to identify some assumptions and common assertions made about blended learning, so that these “myths” – claims that seem natural, because their historical and constructed status has been hidden rhetorically – can be explored and challenged. Such myths include the existence of purely online and purely face-to-face learning that can then be blended, ignoring the complex ways in which students learn; the idea that we should incorporate new technology because it is demanded by a new generation of students, ignoring the diversity of students’ experiences and evidence that technology use is not ‘generational’; and the claim that we can turn courses into learning communities through blended learning. Based on this critique, a more complicated picture emerges, highlighting the importance of learners’ purposes, choices and contexts. Throughout, I will argue that a body of work has developed that takes account of this messier, less controllable situation, and that we need to turn to this to as a basis for developing our thinking about blended learning.
- Keynote, 5th International Blended Learning Conference
- Note: sources, licensing information etc given in slide note. That means no re-using or editing of the image from World of Warcraft.
This presentation by Sara Bragg (University of Brighton) was part of the Higher Education Academy (HEA) symposium at BERA Annual Conference in London, September 2014.
The project, funded by the HEA, offered groups of student teachers to reflect on the increased use of technology in schools to track students and the use of technology by students outside schools.
To find out more, read the project report at http://bit.ly/ZCqNq8
The first mistake of many online programs is that they try to replicate something we do in face-to-face classes, mapping the (sometimes pedagogically-sound, sometimes bizarre) traditions of on-ground institutions onto digital space.
We need to recognize that online learning uses a different platform, builds community in different ways, demands different pedagogies, has a different economy, functions at different scales, and requires different choices regarding curriculum than does on-ground education. Even where the same goal is desired, very different methods must be used to reach that goal.
My chapter in John Lea's edited book for Open University Press, Enhancing Teaching and Learning in HE, reproduced with kind permission of the publishers (thank you).
Slides of my presentation given at an EATAW conference in Tallinn in June 2015. The presentation reports on Mystory - Digital English project which suggests a creativity and visuality based approach to developing academic skills, in particular related to writing processes. Presentation abstract plus notes are available at: https://goo.gl/NdcLHf.
Any comments and questions are appreciated.
Panel discussion of a book at the HASTAC III conference on April 20, 2009. Editors Sharon Tettegah and Cynthia Calongne. Book contributors include Jase Teoh, Grant Kien, Al Weiss, Eun Won Whang, Rhonda Trueman, Arlene de Strulle, Lisa Perez, Kona Taylor and Danielle Holt.
As someone who has taught technical writing at the community college level since 1989, seeing it morph and move through various iterations nudged and guided by changes in technologies, settings/venues, politics, and pedagogy, I will present a discussion of the history and current challenges in eLearning modality and how we attempt to achieve those technical communication hallmarks. The goal is to strengthen and ‘repaint’ the bridge between education and professional practice, making the case that the seeming ‘pragmatism’ of technical writing enables its survival.
Keynote at the 2013 FITSI Conference (University of New Hampshire).
Summary: We live in opportune times. We live at a time when education features prominently in the national press and discussions focusing on improving the ways we design education are a daily occurrence. Stanford President John Hennessy notes that “a tsunami” is coming – and Pearson executives are calling the impending change an “avalanche.” We are told that “education is broken” and that technology provides appropriate solutions for the perils facing education. But, what do these solutions look like? Will these be the times that capture Dewey’s and Freire’s visions of education? Will these be times of empowered students, democratic educational systems, learning webs, and affordable access to education? Or, will these be the times where efficiency, venture capital, and market values dictate what education will look like? Is technology transforming education? If so, how? During this keynote presentation, I will highlight how learning and education are (and are not) changing with the emergence of certain technologies, social behaviors, and cultural expectations. Using empirical research and evidence I will discuss myths and truths pertaining to online education and present ways that faculty members and educators can make meaningful contributions to the future educational systems that we are creating today.
A learning community for teens on a virtual island - The Schome Park Teen Sec...eLearning Papers
Authors: Julia Gillen, Peter Twining, Rebecca Ferguson, Oliver W Butters, Gill Clough, Mark Gaved, Anna Peachey, Dan Seamans, Kieron Sheehy.
Virtual 3D worlds such as Second Life and online gaming environments are attracting educationalists' interest. This paper reports upon the first European Teen Second Life educational project for 13-17 year olds: the Schome Park
Slides from talk at Interacting Minds Center, AU on Playful Education: http://interactingminds.au.dk/events/single-events/artikel/imc-seminar-talk-by-yishay-mor-and-rikke-toft-noergaard/
Mapping media literacy to media education: a transferable methodology Julian McDougall
Presentation given to Media Education Summit, Prague and United Kingdom Literacy Association workshop at Media Education Association conference, London (both November 2014).
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
4. Reasonable Expectations
Module level:
VLE area – interactive, ‘hub’, open source links
Electronic reading resources as the norm
Audio, video content and uploading
Programming
WEEKLY updating by tutor
Forum discussion – range of dynamics (tutor chaired, open,
student chaired, combinations)
Blended learning – avoid novelty / tokenism
Access issues – physical
Access issues – CONDITIONS OF POSSIBILITY / academic ‘capital’
Linkage (to email / networks) – consultation / strategic / varied
Virtual world learning – do stuff you can’t do otherwise.
5. Pedagogy = making
• Creative practice is concerned with making and so is education.
Such a duality of making sees lecturers at once teaching making
and fashioning an effective learning environment for their students.
• Thus we might conceive of ‘learning makers’ as well as a ‘creative
makers’ and from this conception we see ‘the work’ through this
double-lens, or this mirroring.
• The moves a lecturer / practitioner makes in a studio - minute by
minute - as they design teaching constitute the process of
pedagogy.
• This applies to designing learning with technology but the pedagogy
of e-learning is often neglected.
6.
7.
8.
9.
10.
11. Emerging field of virtual educational research skewed towards
opportunities and constraints at the level of the institution.
Assumes ‘student needs’ for new ways of learning?
Dominant discursive themes - student collaboration and reflection;
social constructivist pedagogy; institutional and design barriers for
teachers; learning through / in play; open, daring and ‘risky’
pedagogy; the interplay of learning and education (or edutainment);
experiential pedagogies and ‘learning by becoming’.
Lack of student voice?
12. Media Futur
10 minute assessed conference presentation ‘in world’.
Gaming research journal (online).
Most online worlds I have ever been in don’t really play to be
a ‘second life’ but instead other a completely different
universe which isn’t similar to our own. I feel Second life has
too many similarities to our real world.
Student 4, Cohort 09-10 (Source: Assessed Journal)
13.
14.
15. Identity
• What we do
• Who we are
• Tools we have
• Roles
• Community
• Rules
• Presence
Childs, 2010 (‘mash-up’ – his words - of Activity Theory
and Communities of Practice Model)
16.
17. Forms of Capital
Virtual worlds such as Second
Life may not carry attendant
perceptions of the
systemworld (such as with
Virtual Learning Environments).
But there may be as much
inequality in access to these
spaces as there will be to
books.
18. Forms of Capital
For those within this group lacking cultural capital in the
orthodox mode, the ’trangressive’ benefits of the experience
fell below expectations, and this was particularly apparent for
those that can be considered as gamers.
These students found it difficult to get past the idea that
Second Life was an inferior version of their ‘passion
communities’ (gaming).
This provided a layer of prejudice that had to be surmounted
before any potential benefit could be achieved.
19. Conditions of possibility
Reflexive critical literacy rests on the compulsion for students to
take risks, , to negotiate identities and to deconstruct the ‘idea’ of
the virtual world at the same time as learning within it.
Just as we would ask students to question the traditional
curriculum (what is knowledge, what ‘counts’ as legitimate, how is
power exercised in education?) so we must afford them time and
space for such genuine enquiry in the digital world.
EPISTEMOLOGICAL AND ONTOLOGICAL QUESTIONS.
----- Meeting Notes (07/03/2012 11:07) ----- Blending the virtual with the traditional often - eg an 'in world' journal converts to a powerpoint presentation (in world but fundamentally not transgressive in terms of QAA / learning outcomes / assessment) - new wine in old bottles. Importance of novelty to engagement - scaleable / depth over time?
----- Meeting Notes (07/03/2012 11:07) ----- Starting point - literature review, emerging field of virtual world pedagogy + in particular existing work in the field of Media / Cultural Studies / Education.
----- Meeting Notes (07/03/2012 11:07) ----- Our project focussed on the last point.
----- Meeting Notes (07/03/2012 11:07) ----- Identity cubes as formative activity - high premium on identity theory + notions of virtual 'selves' related to Foucaultian / Butlerian ideas - so, again, the content and the activities are more 'in synch' always-already perhaps than would be the case for module on Film Noir? Add comment - literally lost my shirt and haven't found the time in preparing for this seminar to get fully dressed. Anecdotes about protocols etc.
----- Meeting Notes (07/03/2012 11:07) ----- PLay vid - example of the 'old wine in new bottles'?
----- Meeting Notes (07/03/2012 11:07) ----- Mark Childs' input and anecdote about Walsall / Prague. Crucial point here is that these are the questions we should ask with our students about ALL of our teaching and learning, so this is an 'After the Media' example - all the technology does is allow us to more clearly see the critical power / knowledge questions that were already there in the 'offline' world of Education 1.0 or whatever. In this case we can see how Activty Theory and Communities of Practice might be easier to 'unpack' with students in a virtual world because the learning environment is so explicity constructed before their eyes - but then we can go back to talk about lectures, seminars, books and essays through the same kind of critical lens? So postmodern in this important political sense - DECONSTRUCTING teaching and learning.
----- Meeting Notes (07/03/2012 11:07) ----- So, yes, they experiment with identity in ways that are more difficult to replicate on campus, perhaps. Talk about videogaming and virtual worlds within aesthetic and formal visibilities / practices – Ranciere, Adorno revisited – playful resistance and pastiche is built into the consumption – frivolity and metalanguage?
Importance of form as well as aesthetics. Ludology as well as narratology. FORMS of being literate – more or less ‘differently.’
----- Meeting Notes (07/03/2012 11:07) ----- These are the important questions about access and equality but it isn't to do with technical training (validation panel focus) or just access to fast broadband, it's to do with understanding the translation between language games. Our key unexpected finding was that the crossover from traditional academic studentship into virtual world enquiry is easier than from gaming into virtual world enquiry. They know too much. This allows us to rework Bowles and Gintis' work on the correspondence principle + Bernstein on modalities - autonomous, vocational, lifeworld / systemworld etc. The digital natives are academic migrants, don't forget!
----- Meeting Notes (07/03/2012 11:07) ----- Our tentative recommendations - the conditions of possibility.