The document summarizes 10 common pitfalls in user research. It begins by introducing the speaker, Dan Arra, and providing an overview of what user research entails, including qualitative and quantitative methods. It then details 10 frequent mistakes in user research: assuming personal expertise is enough, not understanding users are not designers, jumping to solutions too quickly, talking to the wrong customers or asking questions incorrectly, overstating features without validation, misusing numbers, treating focus groups and usability testing as interchangeable, relying on insufficient sample sizes, failing to translate data into requirements, and not involving the right people with research expertise. The document emphasizes the importance of asking the right questions using the proper methods and analyses.
A workbook that facilitates a User Centered Design Charrette created by students in the Human Centered Design and Engineering Department at the University of Washington.
Dr.* Truemper, Or: How I learned to Stop Being Wasteful and Love Lean UXJake Truemper
Introduction to Lean UX, presented Nov 15 2013 at the St. Louis Days of .Net
In this presentation, Jake ("Dr. Truemper") speaks to Lean UX: what it is, why it should matter to you, basic tenants, and how it can be applied.
User Experience Design Fundamentals - Part 3: From People to ProductLaura B
#3 in a 3-part series on UX Fundamentals: From People to Product
* Learn how to analyze the information you get from your users.
* Learn how to apply findings to your product design.
A workbook that facilitates a User Centered Design Charrette created by students in the Human Centered Design and Engineering Department at the University of Washington.
Dr.* Truemper, Or: How I learned to Stop Being Wasteful and Love Lean UXJake Truemper
Introduction to Lean UX, presented Nov 15 2013 at the St. Louis Days of .Net
In this presentation, Jake ("Dr. Truemper") speaks to Lean UX: what it is, why it should matter to you, basic tenants, and how it can be applied.
User Experience Design Fundamentals - Part 3: From People to ProductLaura B
#3 in a 3-part series on UX Fundamentals: From People to Product
* Learn how to analyze the information you get from your users.
* Learn how to apply findings to your product design.
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
Design the future of the Australian Web Industry.
This was a workshop for people to discover the experience of thinking strategical about your challenges or problem.
As part of the 2013 #EOTW (Edge of the Web) conference, AWIA, Brett Treasure, myself and the support of Saasu (who recently had breakthrough results with a design thinking innovation approach) took the opportunity to start a conversation with an audience of the web community to and collaborate on a mass scale about a key question:
"How can we best showcase the activities, skills and talents of web professionals?"
Targeting the theme areas recruitment, accreditation, training and lobbying with 100 people.
http://www.saasu.com/
http://eotw.com.au/#willdonovan
Conference workshop blurb
"Experience what it is to strategically think through a problem in a group. How do you harness rapid prototyping and collaboration to build empathy and break through the predictable?
AWIA is starting a conversation about how to design for the benefit of the web community. Find a voice for the industry that speaks to government and the general public. How can we best showcase the activities, skills and talents of web professionals?
Shake off some complacency and join us for a jam: co-create the future of our profession with design thinking."
Getting Started with User Research - Stir Trek 2011Carol Smith
Presented at Stir Trek: Thor Edition, in Columbus, Ohio on May 6, 2011.
Once you know who uses your product, all sorts of new questions start to emerge. How are they using the product? Why are they using it? What else might they want? In this session you will learn about three quick and easy methods to understand the users desires, needs and abilities. The basics of observations, interviews and card sorting will be covered. You will also learn ways to effectively share and communicate what you learn with your team.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
Doing user research before and during development helps inform your choices about strategy (what to build) as well as tactics (how to build it)-- and it doesn't have to slow down your development process . In fact some rapidly executed research can speed up your time to market by reducing the need to refactor late in a project.
This presentation includes practical information to help product owners and developers quickly get inside the heads of their users, validate product ideas and improve the usability of their software at warp speed. The talk included tips and techniques for recruiting research participants, shadowing and interviewing users effectively, getting valuable feedback on product concepts and information architecture, and rapidly iterating on the user interface to improve usability. They discussed remote testing tools that help teams evaluate if users can successfully achieve their goals with their designs, and reviewed best practices collecting feedback from users after launch.
UX Process Improved: Integrating User InsightSteve Portigal
Finding detailed specifications for implementing user research methods is easy - but matching specific methods to your particular needs can be a challenge. We'll outline an underlying framework for research approaches so you'll understand why each method works as well as when to use it.
Design Toolbox — teaching design, its processes & methodsMartin Jordan
‘Design Toolbox’ was a 3-week design class that examined a practical understanding of design, its process and methods through inputs, hands-on sessions and small assignments.
Taught at University of Applied Sciences Potsdam, Germany in October 2013.
An overview of how UX Research is conducted in entrepreneurial Lean UX organizations. Principles and practices of Lean/Agile UX teams in high-tech, mostly Silicon Valley, settings.
Presented by Susan Wilhite to startupUCLA, an accelerator for UCLA students, on June 7, 2012 on the campus. Watch the startupUCLA web site for a video of the live presentation.
Welcome to Innovation Territory - ProductCamp Vancouver 2013Cynthia DuVal
Cynthia DuVal along with colleagues Stewart Rogers and Elizabeth Yeung describe a design ethnography and innovation discovery project we did for a software company that resulted in a 5-year innovation roadmap.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
Video: https://www.youtube.com/watch?v=Lka7nsDsZk8
There’s real evidence that Agile software engineering projects work better than waterfall. In Silicon Valley, Agile is the de-facto standard for innovating new products. But an Agile project needs good product management and good UX design to succeed. Fitting UX in with product management and Agile can be uncomfortable for UX designers. Once you get it, though, you’ll never want to work any other way. We’ll look at:
- Why Agile works well for innovation and for software delivery
- What product management is and why your software product can’t succeed without it
- The different product phases: Discover, expand and exploit
- The role of UX in each phase
- Setting up hypotheses and metrics to keep Agile teams on track
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
Design the future of the Australian Web Industry.
This was a workshop for people to discover the experience of thinking strategical about your challenges or problem.
As part of the 2013 #EOTW (Edge of the Web) conference, AWIA, Brett Treasure, myself and the support of Saasu (who recently had breakthrough results with a design thinking innovation approach) took the opportunity to start a conversation with an audience of the web community to and collaborate on a mass scale about a key question:
"How can we best showcase the activities, skills and talents of web professionals?"
Targeting the theme areas recruitment, accreditation, training and lobbying with 100 people.
http://www.saasu.com/
http://eotw.com.au/#willdonovan
Conference workshop blurb
"Experience what it is to strategically think through a problem in a group. How do you harness rapid prototyping and collaboration to build empathy and break through the predictable?
AWIA is starting a conversation about how to design for the benefit of the web community. Find a voice for the industry that speaks to government and the general public. How can we best showcase the activities, skills and talents of web professionals?
Shake off some complacency and join us for a jam: co-create the future of our profession with design thinking."
Getting Started with User Research - Stir Trek 2011Carol Smith
Presented at Stir Trek: Thor Edition, in Columbus, Ohio on May 6, 2011.
Once you know who uses your product, all sorts of new questions start to emerge. How are they using the product? Why are they using it? What else might they want? In this session you will learn about three quick and easy methods to understand the users desires, needs and abilities. The basics of observations, interviews and card sorting will be covered. You will also learn ways to effectively share and communicate what you learn with your team.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
Doing user research before and during development helps inform your choices about strategy (what to build) as well as tactics (how to build it)-- and it doesn't have to slow down your development process . In fact some rapidly executed research can speed up your time to market by reducing the need to refactor late in a project.
This presentation includes practical information to help product owners and developers quickly get inside the heads of their users, validate product ideas and improve the usability of their software at warp speed. The talk included tips and techniques for recruiting research participants, shadowing and interviewing users effectively, getting valuable feedback on product concepts and information architecture, and rapidly iterating on the user interface to improve usability. They discussed remote testing tools that help teams evaluate if users can successfully achieve their goals with their designs, and reviewed best practices collecting feedback from users after launch.
UX Process Improved: Integrating User InsightSteve Portigal
Finding detailed specifications for implementing user research methods is easy - but matching specific methods to your particular needs can be a challenge. We'll outline an underlying framework for research approaches so you'll understand why each method works as well as when to use it.
Design Toolbox — teaching design, its processes & methodsMartin Jordan
‘Design Toolbox’ was a 3-week design class that examined a practical understanding of design, its process and methods through inputs, hands-on sessions and small assignments.
Taught at University of Applied Sciences Potsdam, Germany in October 2013.
An overview of how UX Research is conducted in entrepreneurial Lean UX organizations. Principles and practices of Lean/Agile UX teams in high-tech, mostly Silicon Valley, settings.
Presented by Susan Wilhite to startupUCLA, an accelerator for UCLA students, on June 7, 2012 on the campus. Watch the startupUCLA web site for a video of the live presentation.
Welcome to Innovation Territory - ProductCamp Vancouver 2013Cynthia DuVal
Cynthia DuVal along with colleagues Stewart Rogers and Elizabeth Yeung describe a design ethnography and innovation discovery project we did for a software company that resulted in a 5-year innovation roadmap.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
Video: https://www.youtube.com/watch?v=Lka7nsDsZk8
There’s real evidence that Agile software engineering projects work better than waterfall. In Silicon Valley, Agile is the de-facto standard for innovating new products. But an Agile project needs good product management and good UX design to succeed. Fitting UX in with product management and Agile can be uncomfortable for UX designers. Once you get it, though, you’ll never want to work any other way. We’ll look at:
- Why Agile works well for innovation and for software delivery
- What product management is and why your software product can’t succeed without it
- The different product phases: Discover, expand and exploit
- The role of UX in each phase
- Setting up hypotheses and metrics to keep Agile teams on track
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
How organisations are considering their audience in business decisionsEmpathy
Empathy set out to explore how NZ organisations are learning about their audience, and how they’re using the resulting information to make business decisions.
We talked to 55 of New Zealand's best organisations, both private and public sector. This is what we found...
Know Thy User: The Role of Research in Great Interactive Designfrog
In this talk, David Sherwin from frog demystifies the role and use of research in the day-to-day work of an interactive designer. He draws on the collective knowledge of frog's design research practice and his own experience as a design research lead helping to coordinate teams in conducting U.S.-based and global research programs.
Presentation slides used by Simon Chen, Ramius Corporation & Sylvie Croteau, Ad Hoc Recherche at Market Research in the Mobile World (MRMW) Conference, Cincinnati, July 2012.
Ad Hoc Recherche and Sobeys collaborated on the "Le Comptoir" project that was powered by Ramius' Recollective software. Working with Ad Hoc Recherche, Sobeys had a national study underway and was eager to gain additional insights from a short term online research community. Aside from the additional actionable business insights the community yielded, the collaborators learned how the online medium compared and contrasted with traditional qualitative techniques to gain insight on how online methods could be incorporated into future research initiatives.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Field Research at the Speed of BusinessPaul Sherman
Field research: to many it's the gold standard of user-centered design. Want to learn more about how your current or prospective customers think, work, live and play? Go observe them.
If you're early or even mid-career, organising, carrying out and analysing the results of field research can seem daunting and time-consuming. This tutorial will provide you with information and resources you can use immediately to start conducting insightful and effective field research.
Presented at UX in the City Oxford 2017, April 2017, Oxford UK.
Getting Started with User Research was created for the WebFWD weekly interactive seminar. WebFWD ("Web Forward") is Mozilla's Open Innovation program. They support Open Source projects which extend the Web; providing participants with mentorship from industry experts, access to the Mozilla global network, infrastructure and other world-class resources.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
Summary of ICSE 2011 Panel on "What Industry wants from Research". This is a summary of all the presentations from that panel that I presented in an invited talk at the CSER meeting in Toronto, November, 2011.
How to Make Happy Patrons: The Science Behind Good User Experiences with Libr...Hilary Little
How following a user centred design process - whether for a library website or for designing signage and way finding through a physical library - makes for a good user experience (UX) and happy patrons. By designing based on data rather than opinion or personal preference, a design can be validated long before coding or begins.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
4. About The Speaker: Dan Arra
• Began career as an engineer in the aerospace industry.
• Spent 10 years at software companies in systems engineering,
product management and professional services.
• Started software & technology companies and was responsible
for leading numerous successful projects. Another 10 years.
• Joined Macadamian, a software design & development studio.
Work closely with design and software engineering teams to
improve and create new products.
4
7. UCD: understanding users and tasks
Good design is built on a solid understanding of your audience: specific goals, tasks and
context of use.
Confidential 3/22/13
7
8. Research Methods: Qualitative versus Quantitative
QUALITATIVE QUANTITATIVE
attitude about Focus groups Surveys (online, telephone)
your product and Interviews
competition
Behavior Ethnographic research A/B Testing
related to your (Observation, shadowing)
product offering
usability of Usability testing Usability testing
product
Confidential 3/22/13
8
10. The most dangerous things about research!
Myth:
Being Smart means you
can do good UX Research
& Design.
Anybody can ask a
question… but relevant,
appropriate, constructive?
10
11. Design research IS real science!
Sci-ence [sahy-uh ns] noun
• systematic knowledge of the physical or material world gained through
observation and experimentation.
11
24. Sometimes numbers are not appropriate!!
Qualitative Quantitative
Attitude • Focus Groups • Surveys
(Preference) • Interviews • A/B Testing
Behavior • Usability Walkthrough • Usability Test
(Performance) • Ethnographic Research • Benchmark Test
• Job Shadowing
24
25. Focus Groups & Usability Testing!NOT the same!
What people say, what
people do, and what they
say they do are entirely
different things.
Photo credit: http://www.webusability.co.uk/what-we-do/mobile-testing/
25
26. Tale of Two methods
Usability Testing Focus Groups
Method One-on-one testing; observing representative Group discussion/exploration with up to
samples of end users using the product and 10 participants per group
measuring their performance on pre- (n=1)
determined tasks
(n= # of individuals being tested)
When to use Throughout development phase and during Pre-development; early in program
deployment verification
Key focus What will make the product easy for end What will motivate potential customers to
users to learn and use? buy the product? Determining market
need.
Key How well can end users use the What are the customers' wants and
functionality a product provides? Can they desires ?
motivation realize the value promised?
26
28. It just depends
Faulkner, Laura (2003) Beyond the Five-user
Assumption: Benefits of Increased Sample
sizes in Usability Testing Behavior Research
Methods, Instruments and Computers Volume
35 (3) 379-383
28
34. UX Researcher – Prevents “heard what I wanted to hear.”
• Consider bringing someone on board with experience, a
Degree in Human factors, HCI and/or soft sciences (e.g.,
Psychology, Sociology).
• If conducting true user research, you’ll want:
− someone with knowledge and experience in research methods
and/or experimental practices.
− someone with the expertise to turn insights into design direction
• Partner user researcher with SMEs, business analysts, and
product managers for maximum success!
34
35. A Good Researcher!
! can identify the best methods to get the right information
! is “familiar enough” with the subject material to determine the
right questions
! avoids leading questions
! has strong listening skills
! follows the the natural flow of the conversation
! can steer the conversation in the case of digression and guide
user to discuss new topics when one is exhausted
! remains neutral and puts the interviewee at ease
! focuses on the most recent experiences
! looks for ways to visualize and summarize results to be
actionable
35
36. Remember
Ask the right questions!
Use the right method(s)
Analyze appropriately
Use the right people!
36
37. Remember, also that you are!
Improving AND growing business.
Developing relationships = gold.
Establishing credibility = save time.
Learning/refining your craft.
37
39. Design and Research Resources
”Innumeracy: Mathematical Illiteracy and Its Consequences”,
by John Allen Paulos
“Ambient Findability: What We Find Changes Who We Become”, by Peter
Morville
“Communicating Design: Developing Web Site Documentation for Design
and Planning,” by Dan Brown
The Design of Everyday Things Don Norman
Designing Interfaces Jennifer Tidwell
Do You Matter? How Great Design Will Make People Love Your
Company Robert Brunner
“Don't Make Me Think: A Common Sense Approach to Web Usability,” by
Steve Krug
Confidential 3/23/13 39
40. Design and Research Resources
“The Elements of User Experience: User-Centered Design for the Web,”
by Jesse James Garrett
Emotional Design Don Norman
Mental Models: Aligning Design Strategy With Human Behavior by Indi
Young
“Observing the User Experience: A Practitioner’s Guide to User
Research,” by Mike Kuniavsky
“Presentation Zen Garr Reynolds
Sketching User Experiences: Getting the Design Right and the Right
Design,” by Bill Buxton
Universal Principles of Design William Lidwell
“Visual Explanations: Images and Quantities, Evidence and Narrative,” by
Edward Tufte
Confidential 3/22/13 40
41. About Macadamian
We create compelling user experiences for:
• Consumer and enterprise desktop applications
• Interfaces embedded into physical products
• Mobile interfaces and applications on multiple platforms
• Web applications and cloud-based applications
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