This document discusses how open source technologies, cheap electronics, and online communities are enabling more people to incorporate high-tech gadgets into creative practices. It provides four examples - electronics prototyping, manufacturing, music, and film - to illustrate this trend. A key point is that making these tools easier to use through "hacks" is itself a creative act, lowering barriers for artists and amateurs. The document also examines recurring themes around amateur vs professional approaches and the relationship between new technologies and creative ideas.