This document discusses virtual events and provides an overview of different types of virtual event platforms and technologies. It explores why virtual events are increasing in popularity now due to factors like the COVID-19 pandemic limiting in-person gatherings. The document outlines different experiential realms for virtual events, from passive and entertainment-focused to more active and educational. It also introduces the M.A.S.T.E.R. framework for planning virtual events, which involves assessing objectives, developing a strategy, mapping appropriate technologies, executing the plan, and reviewing/revising.