Learning on the Move! Coming to a small screen near youEdwin curranStaff Development
This document discusses the potential for mobile learning and how harnessing existing mobile technologies could make classes more engaging for students. It explores the idea of mobile learning through devices like phones and handheld computers and how this could facilitate learning outside of traditional lectures and tutorials. Examples are given of mobile learning activities and audience participation systems that can be used to create interactive lessons and assess student understanding in real time.
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
There is a difference between technology use and technology integration. Technology use is simply using technology like computers, phones, or tablets, while technology integration incorporates technology into daily classroom routines and lessons to actively engage students. When technology is integrated, students use tools like interactive whiteboards, digital cameras, or response systems to explore topics independently and think critically rather than just listening passively. Technology integration leaves a lasting impression on students and allows them to develop technology skills that will be important for their future.
Digital competences are important skills for students to learn that involve safely and critically using technology for work, leisure, and communication. The International Society for Technology in Education has defined educational standards around digital skills that center around creativity, communication, research, critical thinking, digital citizenship, and understanding how technology works. Digital competencies are important for education as they prepare students for an increasingly digital world.
Instructional technology is defined as the analysis, design, development, implementation, and evaluation of processes and resources for learning. It involves improving learning through instructional and non-instructional processes. Instructional design is a systematic process used to develop education and training programs in a consistent way through ongoing evaluation. The field has evolved over time from a focus on instructional media to include personal computers, the internet, and now wireless tools. The future of instructional technology is expected to involve ubiquitous learning through personal mobile devices and delivering more education with less physical space.
This document provides an overview of physical and embodied user interfaces. It begins with definitions of physical user interfaces and a brief history of their emergence related to ubiquitous computing. It then discusses frameworks for designing physical interfaces, including MCRit and Reality-Based Interaction, that aim to combine physical and digital aspects. The document showcases several research projects applying physical interfaces in domains like learning, social interaction, and information visualization. It concludes by outlining pros like increased usability and enjoyment, as well as challenges like requiring design of both physical and digital aspects and accounting for social/cultural contexts of physical interaction.
Learning on the Move! Coming to a small screen near youEdwin curranStaff Development
This document discusses the potential for mobile learning and how harnessing existing mobile technologies could make classes more engaging for students. It explores the idea of mobile learning through devices like phones and handheld computers and how this could facilitate learning outside of traditional lectures and tutorials. Examples are given of mobile learning activities and audience participation systems that can be used to create interactive lessons and assess student understanding in real time.
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
There is a difference between technology use and technology integration. Technology use is simply using technology like computers, phones, or tablets, while technology integration incorporates technology into daily classroom routines and lessons to actively engage students. When technology is integrated, students use tools like interactive whiteboards, digital cameras, or response systems to explore topics independently and think critically rather than just listening passively. Technology integration leaves a lasting impression on students and allows them to develop technology skills that will be important for their future.
Digital competences are important skills for students to learn that involve safely and critically using technology for work, leisure, and communication. The International Society for Technology in Education has defined educational standards around digital skills that center around creativity, communication, research, critical thinking, digital citizenship, and understanding how technology works. Digital competencies are important for education as they prepare students for an increasingly digital world.
Instructional technology is defined as the analysis, design, development, implementation, and evaluation of processes and resources for learning. It involves improving learning through instructional and non-instructional processes. Instructional design is a systematic process used to develop education and training programs in a consistent way through ongoing evaluation. The field has evolved over time from a focus on instructional media to include personal computers, the internet, and now wireless tools. The future of instructional technology is expected to involve ubiquitous learning through personal mobile devices and delivering more education with less physical space.
This document provides an overview of physical and embodied user interfaces. It begins with definitions of physical user interfaces and a brief history of their emergence related to ubiquitous computing. It then discusses frameworks for designing physical interfaces, including MCRit and Reality-Based Interaction, that aim to combine physical and digital aspects. The document showcases several research projects applying physical interfaces in domains like learning, social interaction, and information visualization. It concludes by outlining pros like increased usability and enjoyment, as well as challenges like requiring design of both physical and digital aspects and accounting for social/cultural contexts of physical interaction.
Эмпирическое обучение существует с тех пор, как пещерный человек учился добывать себе пищу. С тех пор, как аборигены первый раз перевернулись в своей лодке. Научение происходит через множество попыток, ошибок и
новых попыток - до тех пор, пока мы не находим способ добиться необходимого нам результата. Эмпирическое
обучение основано на наших реакциях, которые возникают вследствие неудач или ошибок. Реакция выражается в
поиске альтернативного способа достижения результата, при этом, у нас нет опытного наставника, готового помочь,
и мы совершенно не можем быть уверены в том, что выбранное направление движения является верным.
Но что если использовать эмпирическое обучение для достижения конкретных результатов, например, в бизнесе?
Можно ли заложить стратегические задачи компании, задачи развития персонала в сценарий игры? Мы знаем, что можно! “Игровая оболочка” позволяет нам создавать причинно-следственные связи и реальные обстоятельства - помогать участникам самостоятельно найти лучший подход для работы и коммуникации в команде.
Наши программы эмпирического обучения - зеркало реальных рабочих ситуаций наших участников. Ситуации лежат в основе каждой игры, а оболочка - это яркий сюжет, эмоции и драйв. Именно такой уникальный опыт является
лучшим способом осознать необходимость изменений, наличие альтернативных решений и, как результат, приводит к смене поведенческих установок участников.
Graded discussion 1 power point presentationJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more different technologies into a single device, taking advantage of each technology. An example lesson plan describes using digital cameras, computers, projectors, and internet images of the eye to teach students about eye structure and function through two forms of media in one lesson.
Studi ini meneliti implementasi berbagi pengetahuan di perpustakaan lembaga penelitian Yayasan Pelangi Indonesia, termasuk kontributor, peserta, fasilitator, dan media yang digunakan serta kepercayaan antara kontributor dan peserta."
Graded discussion 1 power point presentationJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more technologies into one. An example is using digital cameras, computers, and projectors together in a lesson on eye anatomy to take eye photos, display them, and label eye parts through an interactive activity.
The document discusses emerging modes of business such as online transactions and business process outsourcing (BPO). It describes the four phases of online business as registration, placing an order, payment mechanisms, and delivery. It also discusses some security risks of e-business like transaction risks, data storage risks, and risks of threats to intellectual property and privacy. Finally, it provides a brief definition of BPO as outsourcing business processes like production, buying, and selling to outside organizations.
Сейчас парадигма обучения и развития персонала стремительно меняется. Из-за текущего снижения бюджетов на обучение все больше компаний заинтересованы в привязке обучения к необходимым бизнес результатам. Поэтому наконец-то возник реальный интерес к использованию технологий, которые позволяют достичь максимальных результатов от обучения и развития персонала.
Профессия тренера - что в ней важно? Что является основой успеха? Что дает тренинг? Какими качествами должен обладать тренер? О профессии тренера говорит Елена Павличенко, мастер тренер компании Advance Group
Graded discussion 1 power point presentationJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more different technologies into a single device, taking advantage of each technology. An example lesson plan describes using digital cameras, computers, projectors, and internet images of the eye to teach students about eye structure and function through multiple media forms converging in one lesson.
The document discusses emerging modes of business such as online transactions and business process outsourcing (BPO). It describes the four phases of online business as registration, placing an order, payment mechanisms, and delivery. It also discusses some security and safety risks of e-business like transaction risks, data storage risks, and risks of threats to intellectual property and privacy. Finally, it provides a brief definition of BPO as outsourcing business processes like production, buying, and selling to outside organizations.
The document is a poem titled "My Elephant Think's I'm Wonderful" by Ken Nesbitt. The poem describes an elephant that thinks highly of the speaker, believing them to be wonderful, cool, fun, smart, kind, and generous with a terrific heart. The elephant hangs around with and follows the speaker into school and likes the way the speaker looks.
Что такое уникальный сервис? Почему существуют компании, которые владеют секретом работы с клиентами: умеют привлекать, удерживать и создавать особые отношения, при которых клиент ценит услуги и готов рекомендовать их другим? Используя математические выражения, можно сказать, что лояльность ваших клиентов пропорционально равна уровню вашего бизнеса и уровню качества вашего сервиса. Если любое из этих звеньев равно нулю, ваш продукт и ваша услуга не смогут победить в конкурентной борьбе за предпочтения клиента. То, что мы называем Звездный сервис, строится годами, основано на вкладе и особой мотивации всех членов вашей команды, которая работает в едином направлении, привержена одним ценностям и несет гармоничную корпоративную культуру. В 21 веке качественное обслуживание и сопровождение основного продукта становятся критическим компонентом стратегии любой компании. Инвестиции в развитие навыков сервиса позволяют современным организациям добиться успеха в среде высочайшей конкуренции. Настоящая культура сервиса, построенная на уникальной стратегии, технологиях, процессах и реализуемая профессионалами не может быть скопирована вашими конкурентами...
Журнал о тенденциях развития фармацевтического рынка, требованиях к персоналу, новых подходах к обучению и развитию сотрудников, новых технологиях работы с клиентами
Graded discussion 1 PowerPoint Presentation on ConvergenceJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more different technologies into a single device, taking advantage of each technology. An example lesson plan describes using digital cameras, computers, projectors, and internet images of the eye to teach students about eye structure and function through multiple media forms converging in one lesson.
В журнале рассматриваются различные грани лидерства - психология лидера, исторический взгляд, национальные особенности этого явления, опыт развития, личные мнения.
The document discusses emerging modes of business such as online transactions and business process outsourcing (BPO). It describes the four phases of online business as registration, placing an order, payment mechanisms, and delivery. It also discusses some security risks of e-business like transaction risks, data storage risks, and risks of threats to intellectual property and privacy. Finally, it provides a brief definition of BPO as outsourcing business processes like production, buying, and selling to outside organizations.
1) The document discusses consumer behavior and equilibrium from a microeconomics perspective. It covers concepts like utility, total utility, marginal utility, indifference curves, budget constraints, and the conditions for consumer equilibrium.
2) Consumer equilibrium is achieved when marginal utility per rupee spent is equal for all goods, or when the budget constraint is tangent to the highest possible indifference curve.
3) Equilibrium is analyzed graphically using indifference curves and budget constraints, as well as through the condition that marginal utility divided by price is equal across goods.
Widget and Smart Devices. A Different Approach for Remote and Virtual labsUNED
A vast number of learning content and tools can be found over Internet. Currently, most of them are ad-hoc solutions which are developed for a particular learning platform or environment. New concepts, such as Widgets, Smart devices, Internet of Thing and learning Clouds, are ideas whose goals is the creation of shareable online learning scenarios over different devices and environments.
Tele immersion aims to enable geographically distributed users to collaborate in real time as if they were in the same physical room. It differs from video conferencing by dynamically changing the user's view as they move their head. Early experiments in 2000 had multiple users in different locations seamlessly integrated around a shared virtual table. Future applications include scientific visualization, cooperative design, education, entertainment, and military training.
INDOOR AND OUTDOOR NAVIGATION ASSISTANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE ...IRJET Journal
This document describes a proposed system to assist visually impaired individuals using object detection. The system uses YOLO (You Only Look Once) deep learning for fast and reliable object detection in images captured by a webcam in real-time. Detected objects are identified and conveyed to the user via text-to-speech. This allows visually impaired users to navigate indoor and outdoor environments with information about surrounding objects. The proposed system aims to address challenges faced by existing assistive technologies through improved accuracy and real-time performance of object recognition compared to other methods.
In this paper I argue that the context for learning in the 21st Century has brought about the need to re-conceptualize or extend theories from the past if we are to develop an approach to learning design for the present and the future. Such an undertaking would appear to be timely as the nature of learning is being augmented and accelerated by new digital tools and media, particularly by mobile devices and the networks and structures to which they connect people.
Ref: 51. Cook, J. (2010). Mobile Phones as Mediating Tools Within Augmented Contexts for Development. Extended abstract in proceedings for workshop: Education in the Wild. Alpine Rendez-Vous, within the framework of the STELLAR Network of Excellence. December 3-4, 2009, Garmisch-Partenkirchen, Bavaria, Germany.
Iirdem screen less displays – the imminent vanguardIaetsd Iaetsd
This document discusses screenless display technology, which involves displaying information without using a physical screen. It describes three main types of screenless displays: visual images like holograms, retinal displays that project images directly onto the retina, and synaptic interfaces that transmit visual information directly to the brain. The document outlines the working principles and potential applications of screenless displays, such as in virtual reality systems. It also discusses the structure and implementation of retinal displays specifically.
Computer vision can be used for many applications like facial expression detection, camera mice that move the cursor based on head movements, detecting text and defects. It allows those with limited mobility to interact with computers. Computer vision tasks include image processing, feature extraction, object detection and more. Major applications include manufacturing defect detection, barcode and text reading, and computer vision is a key technology enabling self-driving cars.
Эмпирическое обучение существует с тех пор, как пещерный человек учился добывать себе пищу. С тех пор, как аборигены первый раз перевернулись в своей лодке. Научение происходит через множество попыток, ошибок и
новых попыток - до тех пор, пока мы не находим способ добиться необходимого нам результата. Эмпирическое
обучение основано на наших реакциях, которые возникают вследствие неудач или ошибок. Реакция выражается в
поиске альтернативного способа достижения результата, при этом, у нас нет опытного наставника, готового помочь,
и мы совершенно не можем быть уверены в том, что выбранное направление движения является верным.
Но что если использовать эмпирическое обучение для достижения конкретных результатов, например, в бизнесе?
Можно ли заложить стратегические задачи компании, задачи развития персонала в сценарий игры? Мы знаем, что можно! “Игровая оболочка” позволяет нам создавать причинно-следственные связи и реальные обстоятельства - помогать участникам самостоятельно найти лучший подход для работы и коммуникации в команде.
Наши программы эмпирического обучения - зеркало реальных рабочих ситуаций наших участников. Ситуации лежат в основе каждой игры, а оболочка - это яркий сюжет, эмоции и драйв. Именно такой уникальный опыт является
лучшим способом осознать необходимость изменений, наличие альтернативных решений и, как результат, приводит к смене поведенческих установок участников.
Graded discussion 1 power point presentationJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more different technologies into a single device, taking advantage of each technology. An example lesson plan describes using digital cameras, computers, projectors, and internet images of the eye to teach students about eye structure and function through two forms of media in one lesson.
Studi ini meneliti implementasi berbagi pengetahuan di perpustakaan lembaga penelitian Yayasan Pelangi Indonesia, termasuk kontributor, peserta, fasilitator, dan media yang digunakan serta kepercayaan antara kontributor dan peserta."
Graded discussion 1 power point presentationJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more technologies into one. An example is using digital cameras, computers, and projectors together in a lesson on eye anatomy to take eye photos, display them, and label eye parts through an interactive activity.
The document discusses emerging modes of business such as online transactions and business process outsourcing (BPO). It describes the four phases of online business as registration, placing an order, payment mechanisms, and delivery. It also discusses some security risks of e-business like transaction risks, data storage risks, and risks of threats to intellectual property and privacy. Finally, it provides a brief definition of BPO as outsourcing business processes like production, buying, and selling to outside organizations.
Сейчас парадигма обучения и развития персонала стремительно меняется. Из-за текущего снижения бюджетов на обучение все больше компаний заинтересованы в привязке обучения к необходимым бизнес результатам. Поэтому наконец-то возник реальный интерес к использованию технологий, которые позволяют достичь максимальных результатов от обучения и развития персонала.
Профессия тренера - что в ней важно? Что является основой успеха? Что дает тренинг? Какими качествами должен обладать тренер? О профессии тренера говорит Елена Павличенко, мастер тренер компании Advance Group
Graded discussion 1 power point presentationJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more different technologies into a single device, taking advantage of each technology. An example lesson plan describes using digital cameras, computers, projectors, and internet images of the eye to teach students about eye structure and function through multiple media forms converging in one lesson.
The document discusses emerging modes of business such as online transactions and business process outsourcing (BPO). It describes the four phases of online business as registration, placing an order, payment mechanisms, and delivery. It also discusses some security and safety risks of e-business like transaction risks, data storage risks, and risks of threats to intellectual property and privacy. Finally, it provides a brief definition of BPO as outsourcing business processes like production, buying, and selling to outside organizations.
The document is a poem titled "My Elephant Think's I'm Wonderful" by Ken Nesbitt. The poem describes an elephant that thinks highly of the speaker, believing them to be wonderful, cool, fun, smart, kind, and generous with a terrific heart. The elephant hangs around with and follows the speaker into school and likes the way the speaker looks.
Что такое уникальный сервис? Почему существуют компании, которые владеют секретом работы с клиентами: умеют привлекать, удерживать и создавать особые отношения, при которых клиент ценит услуги и готов рекомендовать их другим? Используя математические выражения, можно сказать, что лояльность ваших клиентов пропорционально равна уровню вашего бизнеса и уровню качества вашего сервиса. Если любое из этих звеньев равно нулю, ваш продукт и ваша услуга не смогут победить в конкурентной борьбе за предпочтения клиента. То, что мы называем Звездный сервис, строится годами, основано на вкладе и особой мотивации всех членов вашей команды, которая работает в едином направлении, привержена одним ценностям и несет гармоничную корпоративную культуру. В 21 веке качественное обслуживание и сопровождение основного продукта становятся критическим компонентом стратегии любой компании. Инвестиции в развитие навыков сервиса позволяют современным организациям добиться успеха в среде высочайшей конкуренции. Настоящая культура сервиса, построенная на уникальной стратегии, технологиях, процессах и реализуемая профессионалами не может быть скопирована вашими конкурентами...
Журнал о тенденциях развития фармацевтического рынка, требованиях к персоналу, новых подходах к обучению и развитию сотрудников, новых технологиях работы с клиентами
Graded discussion 1 PowerPoint Presentation on ConvergenceJean Brown
Technological convergence occurs when distinct technologies overlap in function and combine into single devices, as seen with mobile phones providing text, graphics, and voice. Convergence involves combining two or more different technologies into a single device, taking advantage of each technology. An example lesson plan describes using digital cameras, computers, projectors, and internet images of the eye to teach students about eye structure and function through multiple media forms converging in one lesson.
В журнале рассматриваются различные грани лидерства - психология лидера, исторический взгляд, национальные особенности этого явления, опыт развития, личные мнения.
The document discusses emerging modes of business such as online transactions and business process outsourcing (BPO). It describes the four phases of online business as registration, placing an order, payment mechanisms, and delivery. It also discusses some security risks of e-business like transaction risks, data storage risks, and risks of threats to intellectual property and privacy. Finally, it provides a brief definition of BPO as outsourcing business processes like production, buying, and selling to outside organizations.
1) The document discusses consumer behavior and equilibrium from a microeconomics perspective. It covers concepts like utility, total utility, marginal utility, indifference curves, budget constraints, and the conditions for consumer equilibrium.
2) Consumer equilibrium is achieved when marginal utility per rupee spent is equal for all goods, or when the budget constraint is tangent to the highest possible indifference curve.
3) Equilibrium is analyzed graphically using indifference curves and budget constraints, as well as through the condition that marginal utility divided by price is equal across goods.
Widget and Smart Devices. A Different Approach for Remote and Virtual labsUNED
A vast number of learning content and tools can be found over Internet. Currently, most of them are ad-hoc solutions which are developed for a particular learning platform or environment. New concepts, such as Widgets, Smart devices, Internet of Thing and learning Clouds, are ideas whose goals is the creation of shareable online learning scenarios over different devices and environments.
Tele immersion aims to enable geographically distributed users to collaborate in real time as if they were in the same physical room. It differs from video conferencing by dynamically changing the user's view as they move their head. Early experiments in 2000 had multiple users in different locations seamlessly integrated around a shared virtual table. Future applications include scientific visualization, cooperative design, education, entertainment, and military training.
INDOOR AND OUTDOOR NAVIGATION ASSISTANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE ...IRJET Journal
This document describes a proposed system to assist visually impaired individuals using object detection. The system uses YOLO (You Only Look Once) deep learning for fast and reliable object detection in images captured by a webcam in real-time. Detected objects are identified and conveyed to the user via text-to-speech. This allows visually impaired users to navigate indoor and outdoor environments with information about surrounding objects. The proposed system aims to address challenges faced by existing assistive technologies through improved accuracy and real-time performance of object recognition compared to other methods.
In this paper I argue that the context for learning in the 21st Century has brought about the need to re-conceptualize or extend theories from the past if we are to develop an approach to learning design for the present and the future. Such an undertaking would appear to be timely as the nature of learning is being augmented and accelerated by new digital tools and media, particularly by mobile devices and the networks and structures to which they connect people.
Ref: 51. Cook, J. (2010). Mobile Phones as Mediating Tools Within Augmented Contexts for Development. Extended abstract in proceedings for workshop: Education in the Wild. Alpine Rendez-Vous, within the framework of the STELLAR Network of Excellence. December 3-4, 2009, Garmisch-Partenkirchen, Bavaria, Germany.
Iirdem screen less displays – the imminent vanguardIaetsd Iaetsd
This document discusses screenless display technology, which involves displaying information without using a physical screen. It describes three main types of screenless displays: visual images like holograms, retinal displays that project images directly onto the retina, and synaptic interfaces that transmit visual information directly to the brain. The document outlines the working principles and potential applications of screenless displays, such as in virtual reality systems. It also discusses the structure and implementation of retinal displays specifically.
Computer vision can be used for many applications like facial expression detection, camera mice that move the cursor based on head movements, detecting text and defects. It allows those with limited mobility to interact with computers. Computer vision tasks include image processing, feature extraction, object detection and more. Major applications include manufacturing defect detection, barcode and text reading, and computer vision is a key technology enabling self-driving cars.
Affordable Multi-touch Teaching Station for Engineering ClassesWaqas Tariq
The purpose of this paper is to present the development of a cost effective multi-touch teaching station that support existing educational applications and the custom-made Multi-touch Teaching Module that are being used by instructor to teach undergraduate engineering laboratory class in Multimedia University. The technology-enhanced teaching station was developed based on optical tracking technique known as Frustrated Total Internal Refraction (FTIR) to achieve multi-touch capabilities on the table surface. The Adobe Flash-based Multi-touch Teaching Module supports popular multi-touch gestures including panning, rotating, zooming in and out on multimedia educational content such as streaming video lecture, animation and schematic diagram. The Multi-touch Teaching Module enhances the way lecturers manipulate teaching material such as enlarging a complex electronic circuitry with just fingers\' gesture when operating with the teaching station. When operating the multi-touch teaching station with existing educational applications, lecturers can use it as a normal touch screen to directly interact with the application instead of using a mouse or keyboard, making the interface more intuitive. Some lecturers have evaluated the teaching station and provided positive feedback over standard computer because it is much easier to operate. In short, the paper summarizes the experience in developing a universal multi-touch teaching station and Multi-touch Teaching Module as well as the system evaluation by instructors in an undergraduate engineering laboratory class, which is valuable for those who intend to enhance teaching platform with technology in a university.
This document discusses current and future trends in media and information, including massive open online courses (MOOCs), wearable technology, 3D environments, ubiquitous learning, and mobile learning (m-learning). Some key points discussed include:
- MOOCs allow educators to create virtual classrooms of thousands of students through web technologies.
- Wearable technology has military and industrial applications with a focus on hands-free use through speech input and heads-up displays.
- 3D environments are used for animation, design, engineering, and architecture to visualize products in 3D. Related terms discussed include 3D printing, 3D films, holograms, and augmented reality.
- Ub
sciPADS Poster for the SnT Partnership day 2014 (technical poster)Dica Lab
The sciPADS project from 2012-2015 investigated the impact of tablet-cloud systems on student-led science explorations and inquiries in elementary education. The project provided four Luxembourg schools with tablets and an internal cloud facility to comfortably share and disseminate data between students, teachers, and a public audience. The project set up private clouds for each school and equipped classrooms with tablets, accessories, and networking equipment to facilitate inquiry-based learning through collaboration and resource sharing via the tablet-cloud systems.
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptxCherryLim21
The document discusses several current and future trends in media and information, including:
1. Massive Open Online Courses (MOOCs) which allow unlimited students to take online courses from major universities.
2. Wearable technology, like smart watches and fitness trackers, that perform tasks and provide real-time data access and feedback.
3. 3D modeling, animation, and rendering which adds texture to media through three-dimensional graphics in games, movies, and visualizations.
4. Ubiquitous learning (u-learning) that adapts to learner needs through context-based mobile access to materials.
5. Wikis that allow collaborative modification of topic pages
Visualization tools allow learners to visualize ideas in ways that help interpret and communicate concepts. There are two main uses - interpretive tools help extract meaning from information, while expressive tools help convey meaning. Examples of interpretive tools include programs that enable visualizing science concepts like molecular structures. Expressive tools include drawing programs. Visualizing mathematics with technologies also helps comprehension through manipulatives and graphing calculators. Digital cameras, videos, and phones further aid visualization.
The document proposes a collaborative learning assistant application for Android mobile devices. It aims to offer peer-reviewed learning, sharing of educational resources, auto-evaluation, and analysis of student results. The proposed system would have modules for user authentication, course materials, tests, results display and analysis. It seeks to improve on existing mobile learning applications by enabling more complex learning through use of multimedia and collaborative features like sharing resources and giving feedback.
Multiscreen UX Design - Developing for a multitude of devices Wolfram Nagel
We live in a Multiscreen-World. Everything needs to work across devices. This requires a holistic strategy. +++ People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. +++ These slides are a summary of the book. More via www.msxbook.com/en
This document summarizes a keynote presentation on using mobile devices to support contextual learning. It discusses concepts like mobile learning, location-based learning, and augmented reality. It provides examples from two European projects - CONTSENS and MLeMan. CONTSENS involved developing mobile tours of historical sites. MLeMan aims to establish standards for mobile learning managers. The presentation evaluated student feedback from a trial mobile tour, finding it enhanced learning by making information relevant in context and promoting active, self-directed thinking.
ADL workshop on mobile learning challenges May 2010Inge de Waard
This presentation gives an overview of ITM's latest mobile project (in Peru) and distills possible strategies to enhance mobile learning research. The presentation also takes a look at the mid-term evaluation results.
A Multimedia Visualization Tool For Solving Mechanics Dynamics ProblemLeonard Goudy
This document describes a multimedia visualization tool developed to help students learn mechanics dynamics problems involving projectile motion. The tool uses multimedia elements like text, graphics, audio and animation to present problem steps and solutions in an interactive virtual environment. A study found the tool effectively promoted learning by enabling visualization and interactivity. It allowed students to solve problems quickly by exploring on their own pace. The tool aims to complement traditional teaching through interactive virtual experiments.
The document summarizes research on supporting mobility for the blind through technology. It discusses a blind person's daily activities like entertainment, socializing, learning, errands and navigation. It outlines the abilities of blind users and available technologies like RFID tags, computer vision, touchscreens and text-to-speech. Significant research areas are described, such as navigation tools, learning aids and making the web more accessible. The timeline of assistive technologies and future opportunities like accessible programming tools are also mentioned.
Virtual Reality: Stereoscopic Imaging for Educational Institutions Rodrigo Arnaut
Virtual reality (VR) in education is a markedly present subject in research institutions in many countries. This paper will discuss the application of VR techniques, including the use of computer graphics and three-dimensional (3D) video production. Stereoscopy is a key point for the visualization of these applications. The system developed uses a 3D lens, a home camera, common video edition software, two low cost projectors, light polarized filters and cheap 3D eyeglasses. During the 3D video production, the aim was to evaluate all the involved process, since the elaboration of scripts, video capture and projection until the costs to build the system. This is important to demonstrate for educational institutions the advantages in adopting resources of VR for the improvement of learning.
Artigo completo em: http://periodicos.ifsc.edu.br/index.php/rtc/article/view/108
Similar to Graded discussion 1 power point presentation (20)
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
Graded discussion 1 power point presentation
1. “
CONVERGENCE
Technological convergence occurs when sets of technologies
with distinct functionalities develop so that some of the
functions overlap. Convergence takes place when these
multiple products come together to form one product with
the advantages of all of the individual technologies. The
mobile phone which provides text, graphic and voice is an
example of technological convergence.” (Wild, 2006)
Therefore Convergence is the coming together of two or
more distinct entities or the combination of two or more
different technologies in a single device.
3. Using two forms of media in one lesson
Lesson :How does the structure of the eye relate to its function?
Objectives
Students should be able to: (a) name the front parts of the eye.
(b) identify the location and tell the
function of the different parts of the
outer section of the eye.
(c) describe how each part of the eye
helps us to see.
(d) label the outer parts of the eye.
4. Procedure
-Students use digital camera to take pictures of the eyes of different
aged persons.
-Download pictures on computer and beam these via multi-media
projector onto screen.
-Identify similarities and differences of these eyes.
-Upload 3-D images of the human eye from the internet and describe
each part that helps us to see.
-Complete an interactive activity of labeling the parts of the eye.
5. EDTK 2030, Unit 1, pg. 3
http://www.ccc.commnet.edu/media/classroomhelp/images/DSCN3490-
header.jpg
Technological convergence - Wikipedia, the free encyclopedia
en.wikipedia.org/wiki/Technological_convergence