The document discusses a novel approach to GPU-accelerated path rendering, which aims to enhance performance for rendering 2D graphics, an area that has historically relied heavily on CPU processing. It introduces a 'stencil, then cover' programming interface that leverages GPU capabilities for better efficiency, correctness, and quality in rendering complex graphics from paths. The paper also reviews past systems and highlights the improvements of their method over traditional techniques, particularly in the context of modern display technologies and interactive applications.