This document provides an overview of an OpenGL oriented programming course. It includes:
- A grading breakdown with assignments, exams, and projects making up 100% of the grade.
- An outline of course topics covering OpenGL introduction, 2D and 3D transformations, lighting, viewing, clipping, texture mapping and more.
- An overview section defining computer graphics, the graphics pipeline, and major application areas like CAD, scientific visualization, films, games and virtual reality.