This document provides an introduction to vector graphics, contrasting them with raster/bitmap graphics. It discusses how vector graphics use mathematical relationships between points and paths rather than a grid of pixels. Key aspects covered include how vectors describe coordinates and displacements between points, how basic shapes can be defined through vector equations rather than every pixel coordinate, and how vector drawings can be scaled smoothly versus the "staircase effect" in bitmaps. Examples of simple vector code in SVG format are also provided. The document concludes by outlining some more complex vector techniques to be covered next week, such as Bezier curves.