This document provides an overview of GPU-accelerated path rendering using the NV_path_rendering API. It introduces path rendering as a resolution-independent 2D graphics technique where rendering order determines occlusion and transparency. The API uses a "stencil, then cover" approach to render paths specified as sequences of commands like lines and curves. Examples are given of common path operations like filtering, projective rendering, and clipping that the API supports. Benchmark scenes and resources for learning the API are also outlined. Feedback is welcomed to improve the new path rendering functionality.