This document is a tutorial on GPU-accelerated path rendering with NVIDIA's nv_path_rendering OpenGL extension, designed for those familiar with OpenGL programming. It explains the capabilities of path rendering, including the ability to mix filled and stroked paths with 3D graphics while leveraging OpenGL's existing features. The tutorial covers the processes of path specification, stenciling, and covering, along with practical examples of specifying and rendering paths using formats like SVG and PostScript.