Slides from goviral's opening seminar at the Cannes Lions 2012.
The title of the seminar is: "Engaging generation social"
The next mass medium could be called social mixed media. It consists of all previous media in one, mixed in new and increasingly amazing ways. People now experience, share and purchase goods, entertainment and content in ways previously unimaginable and completely platform agnostic.
While the big screen might still be in the living room, under the surface social media is boiling and it is the young, the digital native, GenY, who drives the change. They consume on demand and opt in and out as they like – and the older and affluent are the followers.
By 2015 generation social will be the single largest consumer group on the planet with tremendous influence on the purchase behavior of others.
It is in this reality advertising has to take on a new role. René examines how we move advertising forward to engage, impact and give generation social a reason to be receptive and opt in. The focus is be on engaging formats that deliver high impact experiences like branded entertainment, premium formats and social content.
The document discusses new technologies that enable youth participation, including social networks, smart mobs, mobile internet, and Web 2.0. It describes how these technologies empower youth to connect, share content, and organize in new ways. Additionally, it addresses how digital technologies can help reduce inequality by overcoming issues like illiteracy and connecting more of the developing world. However, it also notes some technologies may threaten existing power structures or be misused for negative ends like coordinating terrorist attacks.
Uk mobile stats summary oct ’11 – jan ‘12Jason Cross
Mobile app usage is highest among younger age groups according to Nielsen data. 17% of consumers researched holidays on mobile apps or sites according to Econsultancy, and 46% said a negative mobile experience would negatively impact a brand. In 2011 there were over 1 billion app downloads in the US along with 103 million mobile tweets per day and over 20 million 2D barcode scans in Q3. More smartphones were sold in the US than PCs. 75% of global mobile users send text messages, 46% of UK residents own smartphones, and the UK leads in mobile shopping at 10.5% for auctions and 9.2% for retail. Smartphone ownership increased in the EU5 between 2010-2011 with the UK
This document summarizes a study on communications access and usage among low-income populations in Trinidad and Tobago. The study found that mobile phones have become the primary form of communication, with ownership rates among the poor being half of national levels. It also found that mobile penetration exceeds fixed line penetration among the poor. Mobile phones are primarily used for voice calls, averaging over 3 calls per day. Barriers to communications access and future adoption are also examined.
Access to telephony for low-income groups is largely based on different strategies of mobile telephony usage. The main goal of this research project is to explore the strategies employed by the poor in Latin America and the Caribbean to access and use mobile telephony services, as well as to identify the major market and regulatory
barriers for increased penetration and usage. More generally, it seeks to contribute to the discussion on how access to mobile telephony contributes to improving the livelihoods of the poor –what we call mobile opportunities.
Our results show that mobile telephony is highly valued by the poor as a tool for strengthening social ties and for increased personal security, and that it is beginning to prove useful for enhancing business and employment opportunities. Overall, the survey results suggest that the acquisition of mobile phones by the poor has an economic
impact reflected mainly in improved social capital variables such as the strengthening of trust networks and better coordination of informal job markets. These findings reveal the continued need to develop innovative business models that extend the market frontier for mobile telephony. They
also highlight the urgent need to rethink public policies that are premised on the mobile phone as a luxury good. Clearly, for the poor, mobile telephony has long been the most cost-effective and accessible alternative.
Multicultural Digital Influence on Consumer Markets - A StudyChappy_02
This document discusses how multicultural millennials are influencing mainstream consumer attitudes and behaviors through digital engagement. It notes that to effectively reach these consumers, brands must authentically connect with the culturally relevant values of influential minority groups online. The data presented indicates that minority populations, especially millennials, have significant spending power and are adopting digital technologies like social media at higher rates than other groups. As diversity grows in the US, multicultural influence over popular culture and the total consumer market will also increase through digital platforms.
This project provides background information as the foundation for a more intensive study to be entitled ‘Genderstanding Mobile Telephony: Women, Men and their Use of the Cellular Phones in the Caribbean’ on usage of mobile telephony by men and women across varied age ranges in the region. The data suggests that telephony has undergone dramatic transitions over the
last five years. From an overwhelming presence of wire-line technology, the regional industry is now dominated by wireless subscribers getting service mainly through an interlocking network of cellular sites.
This document summarizes an April 1, 2011 workshop on understanding digital trends and changes in media consumption. The workshop covered how the internet and technology have revolutionized how people access and consume media. It discussed trends like increased smartphone and tablet adoption, social media usage, and online video consumption. It provided data on technology adoption rates and online behaviors of local consumers. The workshop aimed to help businesses understand digital opportunities and leverage free online tools to improve marketing effectiveness.
The widely-held belief that for-profit investments can only maximize financial returns and social purpose can only be pursued through charity—is obsolete. For the next generation, value has to be created and shared across both sectors and by everyone. Creating shared value however, can not happen through silos of social responsibility or philanthropy, it has to be a values-based investment which is why crowdfunding, pay-for-success, venture philanthropy, impact investing and other social finance vehicles are becoming so powerful.
Digital Anarchy: The Bitcoin Effect examines the potential to democratize financial exchanges by providing digital access to capital. Though one-third of humanity remains unbanked, remarkably more than one billion of these people has access to a mobile phone and thus could use bitcoin (or a derivative thereof) to participate financially. Considering the framework of “humanitarian” capitalism, the fact that bitcoin does not require a central authority to qualify or limit the participation of another human being is an important differentiator to fiat and bank-controlled instruments. This presentation argues that the innovation of bitcoin and the blockchain not only has the capacity to build registries of multi-entity contracting, it also offers the potential to create self-enforcing “smart contracts” between free individuals. Ultimately, the transparency of the blockchain has the potential to end corruption and empower a free society.
The document discusses new technologies that enable youth participation, including social networks, smart mobs, mobile internet, and Web 2.0. It describes how these technologies empower youth to connect, share content, and organize in new ways. Additionally, it addresses how digital technologies can help reduce inequality by overcoming issues like illiteracy and connecting more of the developing world. However, it also notes some technologies may threaten existing power structures or be misused for negative ends like coordinating terrorist attacks.
Uk mobile stats summary oct ’11 – jan ‘12Jason Cross
Mobile app usage is highest among younger age groups according to Nielsen data. 17% of consumers researched holidays on mobile apps or sites according to Econsultancy, and 46% said a negative mobile experience would negatively impact a brand. In 2011 there were over 1 billion app downloads in the US along with 103 million mobile tweets per day and over 20 million 2D barcode scans in Q3. More smartphones were sold in the US than PCs. 75% of global mobile users send text messages, 46% of UK residents own smartphones, and the UK leads in mobile shopping at 10.5% for auctions and 9.2% for retail. Smartphone ownership increased in the EU5 between 2010-2011 with the UK
This document summarizes a study on communications access and usage among low-income populations in Trinidad and Tobago. The study found that mobile phones have become the primary form of communication, with ownership rates among the poor being half of national levels. It also found that mobile penetration exceeds fixed line penetration among the poor. Mobile phones are primarily used for voice calls, averaging over 3 calls per day. Barriers to communications access and future adoption are also examined.
Access to telephony for low-income groups is largely based on different strategies of mobile telephony usage. The main goal of this research project is to explore the strategies employed by the poor in Latin America and the Caribbean to access and use mobile telephony services, as well as to identify the major market and regulatory
barriers for increased penetration and usage. More generally, it seeks to contribute to the discussion on how access to mobile telephony contributes to improving the livelihoods of the poor –what we call mobile opportunities.
Our results show that mobile telephony is highly valued by the poor as a tool for strengthening social ties and for increased personal security, and that it is beginning to prove useful for enhancing business and employment opportunities. Overall, the survey results suggest that the acquisition of mobile phones by the poor has an economic
impact reflected mainly in improved social capital variables such as the strengthening of trust networks and better coordination of informal job markets. These findings reveal the continued need to develop innovative business models that extend the market frontier for mobile telephony. They
also highlight the urgent need to rethink public policies that are premised on the mobile phone as a luxury good. Clearly, for the poor, mobile telephony has long been the most cost-effective and accessible alternative.
Multicultural Digital Influence on Consumer Markets - A StudyChappy_02
This document discusses how multicultural millennials are influencing mainstream consumer attitudes and behaviors through digital engagement. It notes that to effectively reach these consumers, brands must authentically connect with the culturally relevant values of influential minority groups online. The data presented indicates that minority populations, especially millennials, have significant spending power and are adopting digital technologies like social media at higher rates than other groups. As diversity grows in the US, multicultural influence over popular culture and the total consumer market will also increase through digital platforms.
This project provides background information as the foundation for a more intensive study to be entitled ‘Genderstanding Mobile Telephony: Women, Men and their Use of the Cellular Phones in the Caribbean’ on usage of mobile telephony by men and women across varied age ranges in the region. The data suggests that telephony has undergone dramatic transitions over the
last five years. From an overwhelming presence of wire-line technology, the regional industry is now dominated by wireless subscribers getting service mainly through an interlocking network of cellular sites.
This document summarizes an April 1, 2011 workshop on understanding digital trends and changes in media consumption. The workshop covered how the internet and technology have revolutionized how people access and consume media. It discussed trends like increased smartphone and tablet adoption, social media usage, and online video consumption. It provided data on technology adoption rates and online behaviors of local consumers. The workshop aimed to help businesses understand digital opportunities and leverage free online tools to improve marketing effectiveness.
The widely-held belief that for-profit investments can only maximize financial returns and social purpose can only be pursued through charity—is obsolete. For the next generation, value has to be created and shared across both sectors and by everyone. Creating shared value however, can not happen through silos of social responsibility or philanthropy, it has to be a values-based investment which is why crowdfunding, pay-for-success, venture philanthropy, impact investing and other social finance vehicles are becoming so powerful.
Digital Anarchy: The Bitcoin Effect examines the potential to democratize financial exchanges by providing digital access to capital. Though one-third of humanity remains unbanked, remarkably more than one billion of these people has access to a mobile phone and thus could use bitcoin (or a derivative thereof) to participate financially. Considering the framework of “humanitarian” capitalism, the fact that bitcoin does not require a central authority to qualify or limit the participation of another human being is an important differentiator to fiat and bank-controlled instruments. This presentation argues that the innovation of bitcoin and the blockchain not only has the capacity to build registries of multi-entity contracting, it also offers the potential to create self-enforcing “smart contracts” between free individuals. Ultimately, the transparency of the blockchain has the potential to end corruption and empower a free society.
As in other regions of the world, the use of mobile telephony in Latin America increased dramatically during the last decade surpassing all expectations for the industry. Mobile telephony was initiated as a premium service used mostly by professionals and during the mid-1990s it became a device used by very low income groups. In Latin America, mobile telephony provides the only source of access to some of the poorest segments of the population and it has become the central mode of communications. Mobile networks will provide coverage to
90% of the world's population by 2010, compared with 80% in 2005. In the region, despite several economic slumps, the number of mobile subscribers increased from 4 million in 1995 to close to 300 million in 2005.
The Effect of Tablets on US Content ConsumptionWAN-IFRA
Tablet users consume more content across both digital and offline mediums compared to non-tablet users. While digital alternatives are cannibalizing traditional media for all users, tablet owners show a stronger tendency to shift their consumption online. Resistance to paying for digital content remains high overall, though tablet users are generally more willing to pay than non-tablet users, especially for subscriptions. Music is preferred to be downloaded rather than streamed.
The document summarizes a presentation about how mobile technology has changed and will continue changing the way people live, work and interact. It discusses how mobile access has exceeded desktop access and text messaging has become the most used data application. It also outlines how brands are following consumers' attention to mobile and that mobile devices will dominate how people access information and engage with each other and the world.
The groundswell of peer-to-peer exchanges across mobile and social platforms empowers people everywhere and anywhere to produce and share with as much authority as they are able to consume and buy. This presentation was developed to explain our SxSW panel entitled: Digital Anarchy: the "bitcoin" effect.
Bitcoin is not only giving banks a run for their money, it threatens to disrupt the centralized power of all sorts of business, political and social infrastructures. Most importantly, bitcoin enables a true "peer economy." This interactive panel discussion will explain how bitcoin is fast becoming a catalyst for change and how the blockchain has the power to uproot a number of our most recognizable dot coms. “The peer economy is inevitable, because humans cannot survive unless we significantly increase what we share as equals.”
Aquent/AMA Webcast: Healthcare Social Media: The Conversation That Is Definin...Aquent
Active healthcare social media discussions cover all aspects of healthcare, from a full range of disease states to specific treatment strategies. These conversations can shape consumers’ view of your brand – and pharmaceutical companies are sometimes the only voice absent from the conversation. Within online discussion, which healthcare topics drive the conversation? Who is talking? How much of the discussion is about therapeutic areas – and how much is brand-specific? What do patients and caregivers share in this environment? What can we learn by using social media as a market research input? Find out more in this webcast presented by Melissa Davies, Strategic Account Director, Healthcare of NM Incite (A Nielsen/McKinsey Company).
Bjmc i, met, unit-iii, media as a commodityRai University
The document discusses how the media and internet have become commercialized, undermining the critical functions of the public sphere. It argues that media and political discourse are now aimed at influencing consumers and voters rather than rational debate. Politicians and issues are marketed like commodities. Advertising promotes consumerism and a consumer identity has become the model for political decision making. While the internet initially provided a space for dissenting voices, it too is becoming commercialized through advertising, paid content, and large companies seeking to influence debate and profit from user data and guidance services. The co-operative origins of the internet are clashing with its growing commercialization.
Shifting sands globalization and digital equity ites midtermCM Ites
The document analyzes perspectives on globalization and the digital divide from Thomas Friedman's The World is Flat and other sources. It discusses how definitions of the digital divide vary and how issues like corporate responsibility, Western influence in developing countries, and inclusion of marginalized groups must be considered. While Friedman is optimistic about globalization, other researchers address more negative impacts and complex societal factors that must be understood to effectively address the digital divide on a global scale.
The document discusses internet safety and children's use of technology. It provides statistics that show most children now use computers and have access to the internet. It also outlines regulations around protecting children's privacy online, such as the Children's Online Privacy Protection Act. However, it notes tech companies argue too much regulation could negatively impact innovation. The document advocates for open communication between parents and children about responsible internet use and safety measures like using filtering software.
This document discusses digital citizenship and social media use among students. It begins by noting that digital citizens are expected to act according to social norms online. While students are comfortable with technology, they may not be using it appropriately or understand their roles. The document then examines students' social media use and offers keys for schools to establish successful digital citizenship programs, including understanding students, embracing social media, and developing frameworks. It provides examples of social media platforms and privacy issues. The document advocates teaching the nine elements of digital citizenship to promote safe, responsible technology use among students. It concludes by sharing lessons learned about implementing digital citizenship programs.
The document discusses how Hispanics have embraced social media and online connectivity. It notes that over half of Hispanics now use the internet, with 18-34 year olds being even more likely users. Hispanics are avid adopters of new technologies like smartphones and downloading content. While MySpace was once more popular among ethnic groups, Facebook has become the preferred social network for most groups except Spanish-preferring Hispanics, who still favor sites like hi5 that connect them to family abroad. The opportunities for brands to engage Hispanic consumers through culturally relevant social media strategies are significant.
This document contains 100 data points on various topics including technology usage, marketing, demographics, and consumer behavior. Some key facts include: Americans spend over 2 hours per day on smartphones; 4 billion YouTube videos are viewed daily; 16% of Black Friday sales were on mobile devices; 80% of 18-34 year olds in the US have smartphones; and 95% of Facebook users who "like" Coca-Cola purchase the product. The data points cover a wide range of subjects in a brief, bullet-point format.
This document summarizes a study comparing online disability rights activism in the UK and US during political crises in 2011-2012. It finds that in the UK, online campaigns were more innovative, coordinated, and integrated with offline action in response to the unified "Welfare Reform Bill" crisis. In contrast, US online campaigns against "Medicaid cuts" were more fragmented, top-down, and saw online action as subordinate to offline due to preexisting divisions. The differences stemmed from factors like each country's constitutional system, levels of disability group competition/collaboration, and nature of the catalyzing policy issues.
The NET Generation (Generation Next, Gen Y, Generation Y, Millenials)Anne Arendt
The document discusses characteristics of the "Net Generation" based on several sources. It describes norms and behaviors of this generation, born between 1977-1997, including their high expectations of freedom and customization. They are adept at online research and scrutiny of potential jobs/employers. Collaboration and speed are also important to them. The generation expects feedback and recognition, and values mentoring relationships. They are accustomed to having their opinions heard.
The document discusses using young adult literature to teach students about ethics in a digital age. It outlines how science fiction novels can introduce students to issues around technological progress and development. Several YA novels are summarized that deal with themes of artificial intelligence, online spaces, and the impact of technology on humanity. The document proposes teaching applications around issues like privacy, data collection, and how AI may change industries and jobs. Students could analyze their own data profiles and privacy policies to critically examine these topics.
The Landscape of 2021 A.D. document discusses communication technologies and their evolution over time. It provides examples of how communication has progressed from early speech to today's highly sophisticated digital communication. Future communication is predicted to be even more advanced, integrated into our daily lives, and ambient in nature. Devices may become embedded in everyday objects and interaction could become more natural and fluid.
Information Skills in a Global 2.0 WorldKelly Lambert
Presentation slides for "Information Skills in a Global 2.0 World," presented at Arizona Library Association Conference November 2011 by Kelly Lambert.
This is the keynote presentation that I gave at the Millennial 20:20 conference in London on Wednesday March 13th 2016 that seeks to debunk some of the cliches and myths that limit our understanding of the millennial generation.
Remixing Citizenship starts from the position that it is not young people that are disconnected from formal politics, but political institutions that are disconnected from young people.
The report sets a new agenda for debating the relationship between young people, the Internet and democracy. It argues that the nature of citizenship is changing – there is a generation moving to newer, more creative forms of participation and that new forms of communication are key to this. Young people are now able to sample and remix citizenship, picking out the desired elements and discarding those that lack relevance. Remixing Citizenship refers to the idea of adding one’s own innovation to the concept of citizenship.
Jon Baum graduated from Highwood High School in Montana where he grew up on a wheat farm. He played sports in high school and still enjoys watching professional sports, especially the Broncos, Thunder, and Phillies. His favorite activity is snowboarding.
Impact of computer by Anil Bhattarai (nikolavinci)Anil Bhattarai
What are some of the good and the bad impacts of Computer Technology in this era? From A to Z see all the areas touched by computer technology and it's implications in our world and day to day life.
As in other regions of the world, the use of mobile telephony in Latin America increased dramatically during the last decade surpassing all expectations for the industry. Mobile telephony was initiated as a premium service used mostly by professionals and during the mid-1990s it became a device used by very low income groups. In Latin America, mobile telephony provides the only source of access to some of the poorest segments of the population and it has become the central mode of communications. Mobile networks will provide coverage to
90% of the world's population by 2010, compared with 80% in 2005. In the region, despite several economic slumps, the number of mobile subscribers increased from 4 million in 1995 to close to 300 million in 2005.
The Effect of Tablets on US Content ConsumptionWAN-IFRA
Tablet users consume more content across both digital and offline mediums compared to non-tablet users. While digital alternatives are cannibalizing traditional media for all users, tablet owners show a stronger tendency to shift their consumption online. Resistance to paying for digital content remains high overall, though tablet users are generally more willing to pay than non-tablet users, especially for subscriptions. Music is preferred to be downloaded rather than streamed.
The document summarizes a presentation about how mobile technology has changed and will continue changing the way people live, work and interact. It discusses how mobile access has exceeded desktop access and text messaging has become the most used data application. It also outlines how brands are following consumers' attention to mobile and that mobile devices will dominate how people access information and engage with each other and the world.
The groundswell of peer-to-peer exchanges across mobile and social platforms empowers people everywhere and anywhere to produce and share with as much authority as they are able to consume and buy. This presentation was developed to explain our SxSW panel entitled: Digital Anarchy: the "bitcoin" effect.
Bitcoin is not only giving banks a run for their money, it threatens to disrupt the centralized power of all sorts of business, political and social infrastructures. Most importantly, bitcoin enables a true "peer economy." This interactive panel discussion will explain how bitcoin is fast becoming a catalyst for change and how the blockchain has the power to uproot a number of our most recognizable dot coms. “The peer economy is inevitable, because humans cannot survive unless we significantly increase what we share as equals.”
Aquent/AMA Webcast: Healthcare Social Media: The Conversation That Is Definin...Aquent
Active healthcare social media discussions cover all aspects of healthcare, from a full range of disease states to specific treatment strategies. These conversations can shape consumers’ view of your brand – and pharmaceutical companies are sometimes the only voice absent from the conversation. Within online discussion, which healthcare topics drive the conversation? Who is talking? How much of the discussion is about therapeutic areas – and how much is brand-specific? What do patients and caregivers share in this environment? What can we learn by using social media as a market research input? Find out more in this webcast presented by Melissa Davies, Strategic Account Director, Healthcare of NM Incite (A Nielsen/McKinsey Company).
Bjmc i, met, unit-iii, media as a commodityRai University
The document discusses how the media and internet have become commercialized, undermining the critical functions of the public sphere. It argues that media and political discourse are now aimed at influencing consumers and voters rather than rational debate. Politicians and issues are marketed like commodities. Advertising promotes consumerism and a consumer identity has become the model for political decision making. While the internet initially provided a space for dissenting voices, it too is becoming commercialized through advertising, paid content, and large companies seeking to influence debate and profit from user data and guidance services. The co-operative origins of the internet are clashing with its growing commercialization.
Shifting sands globalization and digital equity ites midtermCM Ites
The document analyzes perspectives on globalization and the digital divide from Thomas Friedman's The World is Flat and other sources. It discusses how definitions of the digital divide vary and how issues like corporate responsibility, Western influence in developing countries, and inclusion of marginalized groups must be considered. While Friedman is optimistic about globalization, other researchers address more negative impacts and complex societal factors that must be understood to effectively address the digital divide on a global scale.
The document discusses internet safety and children's use of technology. It provides statistics that show most children now use computers and have access to the internet. It also outlines regulations around protecting children's privacy online, such as the Children's Online Privacy Protection Act. However, it notes tech companies argue too much regulation could negatively impact innovation. The document advocates for open communication between parents and children about responsible internet use and safety measures like using filtering software.
This document discusses digital citizenship and social media use among students. It begins by noting that digital citizens are expected to act according to social norms online. While students are comfortable with technology, they may not be using it appropriately or understand their roles. The document then examines students' social media use and offers keys for schools to establish successful digital citizenship programs, including understanding students, embracing social media, and developing frameworks. It provides examples of social media platforms and privacy issues. The document advocates teaching the nine elements of digital citizenship to promote safe, responsible technology use among students. It concludes by sharing lessons learned about implementing digital citizenship programs.
The document discusses how Hispanics have embraced social media and online connectivity. It notes that over half of Hispanics now use the internet, with 18-34 year olds being even more likely users. Hispanics are avid adopters of new technologies like smartphones and downloading content. While MySpace was once more popular among ethnic groups, Facebook has become the preferred social network for most groups except Spanish-preferring Hispanics, who still favor sites like hi5 that connect them to family abroad. The opportunities for brands to engage Hispanic consumers through culturally relevant social media strategies are significant.
This document contains 100 data points on various topics including technology usage, marketing, demographics, and consumer behavior. Some key facts include: Americans spend over 2 hours per day on smartphones; 4 billion YouTube videos are viewed daily; 16% of Black Friday sales were on mobile devices; 80% of 18-34 year olds in the US have smartphones; and 95% of Facebook users who "like" Coca-Cola purchase the product. The data points cover a wide range of subjects in a brief, bullet-point format.
This document summarizes a study comparing online disability rights activism in the UK and US during political crises in 2011-2012. It finds that in the UK, online campaigns were more innovative, coordinated, and integrated with offline action in response to the unified "Welfare Reform Bill" crisis. In contrast, US online campaigns against "Medicaid cuts" were more fragmented, top-down, and saw online action as subordinate to offline due to preexisting divisions. The differences stemmed from factors like each country's constitutional system, levels of disability group competition/collaboration, and nature of the catalyzing policy issues.
The NET Generation (Generation Next, Gen Y, Generation Y, Millenials)Anne Arendt
The document discusses characteristics of the "Net Generation" based on several sources. It describes norms and behaviors of this generation, born between 1977-1997, including their high expectations of freedom and customization. They are adept at online research and scrutiny of potential jobs/employers. Collaboration and speed are also important to them. The generation expects feedback and recognition, and values mentoring relationships. They are accustomed to having their opinions heard.
The document discusses using young adult literature to teach students about ethics in a digital age. It outlines how science fiction novels can introduce students to issues around technological progress and development. Several YA novels are summarized that deal with themes of artificial intelligence, online spaces, and the impact of technology on humanity. The document proposes teaching applications around issues like privacy, data collection, and how AI may change industries and jobs. Students could analyze their own data profiles and privacy policies to critically examine these topics.
The Landscape of 2021 A.D. document discusses communication technologies and their evolution over time. It provides examples of how communication has progressed from early speech to today's highly sophisticated digital communication. Future communication is predicted to be even more advanced, integrated into our daily lives, and ambient in nature. Devices may become embedded in everyday objects and interaction could become more natural and fluid.
Information Skills in a Global 2.0 WorldKelly Lambert
Presentation slides for "Information Skills in a Global 2.0 World," presented at Arizona Library Association Conference November 2011 by Kelly Lambert.
This is the keynote presentation that I gave at the Millennial 20:20 conference in London on Wednesday March 13th 2016 that seeks to debunk some of the cliches and myths that limit our understanding of the millennial generation.
Remixing Citizenship starts from the position that it is not young people that are disconnected from formal politics, but political institutions that are disconnected from young people.
The report sets a new agenda for debating the relationship between young people, the Internet and democracy. It argues that the nature of citizenship is changing – there is a generation moving to newer, more creative forms of participation and that new forms of communication are key to this. Young people are now able to sample and remix citizenship, picking out the desired elements and discarding those that lack relevance. Remixing Citizenship refers to the idea of adding one’s own innovation to the concept of citizenship.
Jon Baum graduated from Highwood High School in Montana where he grew up on a wheat farm. He played sports in high school and still enjoys watching professional sports, especially the Broncos, Thunder, and Phillies. His favorite activity is snowboarding.
Impact of computer by Anil Bhattarai (nikolavinci)Anil Bhattarai
What are some of the good and the bad impacts of Computer Technology in this era? From A to Z see all the areas touched by computer technology and it's implications in our world and day to day life.
Impact Of Computer Software Appplication On Medication Therapy AdherenceYayra Nyoagbe
This document summarizes a review of studies evaluating mobile apps designed to improve medication adherence in patients with chronic diseases. The review identified 4 randomized controlled trials involving 617 participants with conditions like HIV, alcohol dependence, diabetes and asthma. The studies tested whether apps improved adherence to therapy, quality of life, illness perception, and clinical/biological outcomes compared to standard care. The review found that apps had a positive effect on medication adherence but inconclusive evidence for other outcomes. It concluded that apps show promise for improving adherence, but more research is needed on clinical impacts.
Social media refers to online platforms that enable users to connect, share content, and interact. The document discusses various social media platforms like Facebook, Twitter, WhatsApp, and Skype. It outlines their key features and purposes. The document also covers advantages of social networking for businesses, as well as some potential dangers like phishing, cyber stalking, and media effects on youth. Overall, the document provides an overview of popular social media platforms and discusses their impact on society.
This document discusses the role of information technology in various sectors. It outlines how IT has enabled services across government, business, banking, education, healthcare and other domains. Some key areas mentioned include e-governance, call centers, telemedicine, data management, online banking, e-shopping, computer-based tutorials, and web services. IT has transformed the way services are delivered and has improved access and efficiency across many areas of life.
Impact of computer education on students interest and performance in automobi...Alexander Decker
This document discusses a study on the impact of computer education on students' interest and performance in automobile trade programs in Nigerian secondary schools and colleges. The study used a questionnaire to collect pre-test and post-test data from students in two schools, one that received computer-assisted instruction for two weeks between tests and one that did not. The findings showed that students in both schools had low scores on the pre-test, and that using computers to teach automobile trade subjects helped increase students' interest and improved their performance on the post-test. The study recommends fully implementing computer education in schools and equipping automobile workshops with computers to further enhance students' interest and skills in the field.
This document discusses the impact of excessive computer use on health. A study of 460 students found that 100% have personal computers and internet access, 98% have social media accounts, and 63% spend over 6 hours daily in front of a computer. Spending long periods of time using computers and smartphones can cause musculoskeletal issues due to poor posture and lack of breaks. It can also lead to social isolation and dependence as excessive users give up friends and physical activity. Prolonged computer use has negative consequences for physical, psychological, cognitive, and social development if not balanced with other activities.
This document discusses the social impact of computers in various areas such as business, banking, education, and government. Computers have made communication instantaneous worldwide and allow storing of thousands of files electronically. They have greatly impacted businesses by automating traditional processes and allowing online commerce. In banking, computers allow online access to accounts and services. Education has been transformed through distance learning which provides flexible options for students. E-government uses the internet to deliver information and services digitally.
This document discusses how computers can be used to develop society. It outlines several uses of computers including for personal use, education, entertainment, healthcare, agriculture, and more. It then describes some proposed future home devices like room-mounted computers, emotional containers, and interactive tables. It also discusses uses of computers for activities like banking, shopping, education, and entertainment. Finally, it outlines how computers are used in healthcare, agriculture, and some agricultural software that has been developed.
Computers play a large role in modern life, with many jobs and activities now requiring or involving their use. The internet in particular allows easy access to a wide range of information on trends, news, and other topics. However, overuse of computers for entertainment like gaming or media could lead to addiction issues that take away from other important areas of life.
The document provides an overview of basic computer systems. It discusses the main types of computers including personal computers, mainframes, minicomputers, and supercomputers. It then describes the typical components of a computer system including the central processing unit, memory, control unit, arithmetic logic unit, and input/output devices. Finally, it discusses operating systems and how they control the hardware and allow users to interact with applications and the computer.
Computers have become an integral part of modern society. They are used by 68% of working Americans at their jobs and 84% say they are essential to their work. Computers are also widely used in schools, with hundreds of thousands of schools in the US having computer access. While computers have enabled many advances in areas like communication, business, and scientific research, they can also consume peoples' time and potentially ruin lives if overused. Overall, computers represent a powerful tool that has both benefits and drawbacks for society.
This document discusses how technology has changed learning over the past 40 years. It outlines several technological developments that have impacted education, including computers, the internet, e-books, virtual classrooms, and audio books. These technologies have made information more accessible and interactive, allowing students to learn faster and score higher. However, some negative impacts are a decline in patience, physical interactivity and writing skills from excessive computer use. Overall, the conclusion is that technology has mainly benefited learning by enhancing the ways students gain knowledge.
The document discusses trends in social media usage in Mexico, including the growing popularity of social networks among different demographics. It also analyzes trends like mobility, with the rise of smartphones, and gamification, using game mechanics to encourage user engagement. Emerging technologies are changing how users interact with brands through social platforms on multiple devices.
LSS'11: Opening Keynote: Local Social 2011 – The Paradigm Shift Picks-up Spee...Local Social Summit
Opening Keynote: Local Social 2011 – The Paradigm Shift Picks-up Speed.
By Greg Sterling, Senior Analyst at Internet2Go/Opus Research, Principal at Sterling Market Intelligence, Contributing Editor at SEL. Greg starts with the The SoLoMo ‘Mandala’... Sacred image of the Social-Local-Mobile universe and a symbol of our collective search for beauty and wholeness in a world of chaos and disorder.
Key Themes:
- Hype-Local: Demand, Awareness Growing
- Mobile Momentum Continues
- Social Media, SMBs& the ‘Now What?’ Problem
- Local Data Tsunami
- Payments and Real-World Analytics
- From Clicks to Transactions
Associate Director for Research Kristen Purcell will share Pew Internet data on the rapid growth of mobile connectivity and social networking in the U.S., focusing on how information consumption patterns are changing in light of these two technological developments, at the annual Radiodays Europe conference in Barcelona, Spain.
The document discusses the emergence of the concept of "digital natives" to describe today's students who have grown up immersed in digital technology. It notes research showing high levels of internet and computer use among young people. However, it also discusses criticisms of seeing students as universally digitally native, noting variations in access and skills based on factors like class, ethnicity, and geography. It explores how students engage in online content creation and social networking, and tensions between student digital practices and traditional classroom settings. Responses discussed include making digital nativeness an aspiration, seeing student technologies as revealing new teaching insights, and adopting constructivist and socially-connected approaches.
This document summarizes a research paper on millennials' revisit intentions in the hospitality industry based on perceived value. The paper examines how different dimensions of perceived value, such as quality, price, brand image, and social media influence, impact millennials' satisfaction and revisit intentions. It also analyzes the mediating role of satisfaction. The study uses surveys of millennials in Egypt to understand how hotels can enhance perceived value, satisfaction and revisit intentions among this key market segment.
1) Consumers communicate both online and offline across various contexts that are important for marketers. All media can be considered social media if planned properly to target consumers during social interactions.
2) Research shows that adults often communicate with others simultaneously while consuming media. Certain demographics, like young singles, display more online social behavior while consuming media like TV.
3) Targeting young singles during weekday evenings when watching TV dramas provides opportunities to reach influential consumers during peak social media consumption.
Social media gives users an opportunity to engage and interact with content instead of just passively consuming it like traditional media. Social network usage has grown significantly in recent years, with 65% of online adults now using sites like Facebook, LinkedIn, and MySpace. Females and those aged 18-34 are most active on social networks. Facebook has become the dominant social media platform, accounting for over 53 billion monthly user minutes spent on the site. Brands are recognizing the value of social media and Facebook for marketing, with fans spending more and being more loyal customers.
Fidelity Bank aims to engage youth customers online through social media. It will launch Fidelity Connect on Facebook, featuring games, quizzes, and a "Face of Fidelity" photo competition. The games will offer cash prizes and teach money management skills. The photo contest will select a monthly winner to represent the brand. Fidelity Connect seeks to build relationships with youth and support their development through an interactive online experience on social media.
Community marketing used to involve direct contact through local communities. This approach struggled to scale. Traditional marketing approaches further separated brands from communities. The rise of social media now allows both scale and direct contact through online communities. Building a successful online community requires understanding member interests and roles, as well as engineering the community structure before focusing on marketing goals.
This document discusses how Web 2.0 and social media have changed marketing and community engagement. It notes that consumers now trust recommendations from people they know and opinions posted online more than branded advertising. This represents a shift from brands controlling the message to audiences now having more control over what news and information spreads due to social sharing. The document also cautions that new technologies take time to be fully adapted and applied.
Presented in February 2013 at the Kidscreen Summit in New York City, this presentation discusses the behavioral impact of preschoolers being introduced to various digital platforms. Who is teaching them about the importance and value of digital experiences? What behaviors will stay with them as they mature and become the next consumer audience? Ipsos MediaCT's LMX Family has been tracking how preschoolers and their families are adopting and using technology for three years now. This presentation features data from our study and provides insight into how the world of our youngest citizens — and their parents—has changed, and what this means for your brand.
Tunheim Partners' David Erickson's and Eliza Appert's presentation at the 2008 Minnesota Council on Nonprofits conference, Nonprofits & Government: Partnerships & Policies in a Time of Retrenchment on Millennials & Micropayments: Social Giving & ePhilanthropy.
The authors launched an online community called 8095 Live composed of 500 Generation Y consumers to gain insights into this influential demographic. Some key learnings from maintaining this community included keeping engaged members who share an age range but not necessarily common interests, creating a strong community identity, and discussing topics across a wide range of life stages relevant to the diverse members. The community provided valuable insights for marketers but presented unique challenges compared to interest-based communities.
Understanding Millennials and Neo-MillennialsED MAP
The Imagine America Foundation is proud to announce it is collaborating with ED MAP to present a new webinar research series designed to help career colleges better understand Millennials, Neo-Millennials and virtual high school students. This series will be presented in four progressive sessions exploring this new generation of learner, their needs and expectations, how to get their attention and how to prepare your school for these students. Each session will last an hour with at least 15 minutes devoted to a question-answer period.
Understanding Millennials & Neo-Millennials – January 15th 2009
• Who are Millennials & Neo-Millennials?
• Are Millennials who attended virtual high school different from the rest?
• What are their expectations of post-secondary education?
• How do they learn?
• Why a new approach to learning technology, course materials, faculty preparation and recruiting is required.
Similar to goviral Cannes 2012, Generation Social (20)
Bibblio provides recommendation as a service using algorithms that analyze user behavior, metadata, structural data, topics, session patterns, conversions, popularity, goals, demographics, interests and tribes to generate personalized recommendations accounting for over 80% of users' time spent. The recommendation engine gets smarter over time as it analyzes more user data, employs smarter algorithms and provides better outcomes and value to customers across multiple touchpoints like homepages, product pages and emails.
Slides from Bibblio's presentation at the 2017 ASU GSV Edtech conference in Salt Lake City about the Attention Economy and recommender systems for learning and knowledge discovery.
Syllabus & Bibblio - Textbooks with videoMads Holmen
The document discusses integrating educational videos into digital textbooks and course content to improve student learning. It describes how Bibblio uses artificial intelligence to map over 500,000 curated YouTube videos to topics in textbooks. This allows videos to be directly embedded in digital textbooks through the Syllabus2Go platform for a blended learning experience. Publishers, schools and teachers can benefit from consolidating all core curriculum content in one digital format through Syllabus2Go, while students gain a more engaging experience with supplemental videos.
For over 500 years educational publishing has been about packaging and distributing knowledge to people. But in today's digital world we often have to much content and choice. In this world discovery is rapidly becoming the biggest problem for both content providers and consumers. Essentially, how do we as an industry make sure the right content surfaces to the right person, at the right time? And how do we achieve it in a world where control of the value chain increasingly resides with giants like Amazon or Google.
This document discusses Bibblio, a company that provides content discovery and recommendation services through APIs. It helps clients boost user engagement, retention, and satisfaction by providing relevant recommendations and discovery. Bibblio ingests content through its Enrichment API and provides recommendations through its Discovery API. Testimonials from clients indicate Bibblio helps interconnect content and open up resources to audiences through smart discovery and recommendations.
This document discusses Bibblio and what they do to help content providers with marketing, sales, distribution, and curation of content. Bibblio works with a variety of content providers including publishers, individuals, and organizations like The Royal Institution who have reached over 200 million people monthly through Bibblio's services such as content sales, licensing, distribution, and curation to help solve marketing problems for providers.
Education vs Learning - Bibblio @WebSummit Mads Holmen
Education involves learning structured curriculum passively, while learning is an active process done individually or in a community to expand knowledge almost freely. A paradigm shift is underway as education becomes more active and learner-centered like learning, which benefits from education's legitimacy, assessment and curated content, while education benefits from learning's innovation, engagement and broader participation. Both could synthesize their strengths through creative, disciplined and respectful collaboration.
Carpenter's "They became what they beheld". The original is really hard to find, but I was lucky to come across a PDF.
Only redistributed here for non-commercial and informative purposes.
The document discusses key aspects of starting a successful startup, including assembling the right team, relentless execution, and maintaining intensity and momentum. It emphasizes that the CEO's main responsibilities are setting vision, fundraising, evangelizing the product, hiring and managing staff, and ensuring execution. Sales are also highlighted as crucial for generating revenue and fixing any issues.
As the amount of information explodes the logic of how the web is being structured are changing. From making as much information as possible public, increasingly the focus of algorithmic design is quality and engagement. This presentation means what this paradigm shift means and how companies can approach it.
Links to collections on Bibblio:
http://bibblio.org/o/GF/eyeforpharma
http://bibblio.org/o/2R/how-youtube-works
This is Bibblio. It is going to change learning.
Last night Bibblio launched in Google Campus. Here is the deck from the launch, including all videos and links.
Online content and Learning - Bibblio sneak previewMads Holmen
A first public introduction to Bibblio at the Marketing Kingdom in Baku, April 2014.
Launching in May 2014
https://www.facebook.com/bibblio
https://twitter.com/Bibblio_org
Be On sales pack for June 2013.
Mixing the thoughts from the Cannes Lions seminar with Be On's new pillars of Create, Syndicate and Measure this deck explains not just the megatrends and emotional studies, but also how they relate to the way brands can achieve success in the social video space via Syndication and Measurement.
Update: Actual version used on stage for Cannes Lions 2013 with our CEO Rene Rechtman and Mihkel Jaatma, Founder of Realeyes. Youtube video inserted in the end...
"Be Emotive" - The Be On Cannes Lions seminar 2013 presented by Rene Rechtman and Mihkel Jaatma from RealEyes... Link to Youtube: http://www.youtube.com/watch?v=cEVhADbBJF0
Content is king, amplification is queen feb 2013Mads Holmen
This document discusses how Generation Z spends their time and money online, and the opportunities this presents for brands. It notes that this generation spends over 50 hours per week on the internet compared to 15 hours watching TV. It also discusses how social media has changed media consumption habits, and the importance of engaging content and influencers over traditional digital advertising. Measurement of campaigns should focus on engagement metrics like views, shares and comments rather than just impressions.
The document discusses the rise of online video and social media. It notes that online video viewing has increased dramatically, with over 800 billion views delivered by one video distribution network. It also discusses how social media has changed content discovery and distribution, with content now spreading virally from one-to-many across social networks rather than through traditional one-to-one or one-to-many broadcast models. The document suggests that these trends are transforming businesses and industries as companies look to own their media distribution and tell stories through digital content and social engagement.
Presentation from the recent Ad:tech 2011 conference in National Hall, London.
Videos obviously missing, and it deleted text on break slides when uploading, but content itself should be ok (except a few fades/backgrounds changing).
May we all live in a world where we tell stories. Long, powerful and multilayered stories. Stories with great myths & mysteries, heroes & villains... and let us build those stories so that they fit for our time, for a world full of wonder and technological opportunity. Let us build stories that empower people and move them emotionally. Both brands and users would be better off for it.
1. Nike used a global video content distribution network to engage consumers across the product lifecycle from awareness to loyalty.
2. They launched the "Write the Future" campaign for the World Cup to generate awareness and interest through a participatory video platform.
3. Videos demonstrating products like the Nike CTR 360 boot helped drive action by showcasing features to target audiences.
4. Nike Football+ content kept consumers loyal by providing video tutorials and training from athletes to continuously improve their skills.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
4. Source: ORC International: AOL study 2012
GenSoc A third of the US population
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
Page 4
Base: Millennials - ages 18-34
5. Spending power Influences another
exceeds $900 $400 billion in
billion spending
Biggest
generation in High life-time
spending power value
by 2015
Source: Vice: Marketplace 2012
Influence Guiding the future of the world’s consumption
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011. Page 5
Base: Millennials - ages 18-34
7. Source: TRU, The TRU Study 2012 Spring Update U.S. Edition
Consumption TV is no longer number one… Many of the
top 10 tasks are now digital media tasks!
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
Base: Millennials - ages 18-34
8. Play online games Watch content
online
25% 16.6% 22.4% 13.2%
18-34 Adult
Online music Instant messaging
24.3% 12.7% 21.7% 12.8%
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials.”, May 2011
GenSoc are twice as likely to use on demand
On-demand channels for entertainment and communication
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
Page 8 Page 8
Base: Millennials - ages 18-34
9. Source: ORC International, “Teens and Young Adults”, June, 2012
More time on social networks than portals.
Always on Index search losing to content search.
10. Source: eMarketer: “Social Network Activities ofUS Teen Social Network Users”, July 2011
Social networks are aggregation platforms for
Opt in content and communication
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
Base: Millennials - ages 18-34
12. Source: eMarketer: “Attitude toward the frequency of receiving digital ads/promotions according to US and UK Internet users”, January 2012
Even worse, excessive marketing made them less
Opt out likely to ever see the brand positively
13. High impact Users opt in to content that tell richer stories,
formats deliver experiences and are shareable
14. Source: eMarketer: “Preferred method of sharing positive experiences with a brand/product according to US Internet users”, September 2011
Where people speak about brand
P2P experiences
17. 2
1
Source: Morgan Stanley Research CQ1:12
New ways of accessing the web
1 Morgan Stanley Research
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
2 ComScore 2011
Base: Millennials - ages 18-34
18. 2
1
KPCB estimates based on Apple data, 2012
New ways of accessing content
1 Morgan Stanley Research
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
2 ComScore 2011
Base: Millennials - ages 18-34
20. 120
Monthly Time Spent (Bs of Minutes)
100
Portals
80
60
40
Social Networking
20
0
2008 2009 2010 2011
Source: Morgan Stanley Research and Gartner, 2011
Browsing from your mail, portal or via search is
Distribution losing out to social networks and applications
Source: Morgan Stanley Research and Gartner
21. Source: Wikipedia, June 2012
Demand for Content is exploding
Source: Oyala, 2011
Interactivity and curation is the new media
Curation 1bn new “micro” publishers in 5 years
22. Most viewed video on Youtube (+500m)
Native 2nd most popular man on Twitter (+22m)
3rd all time views on Youtube (+2,5bn)
23. Social Madison Square Garden in 30sec
Entire US tour in 1 hour
Distribution Where are the posters and the ads..?
25. Source(s): 1comScore; 2Gnip (includes all comments, tweets, posts in public and private instances)
Social Contain Video, music, apps, photos
Links the internet (#Hashtags)
content New formats (apps, 60-600sec)
28. 90%
Static ads
(Search, Display, etc.)
Dynamic assets
(Video, Rich media)
$33.40 Bn 10%
$6.16 Bn
Pre-roll Content marketing
Business as Billions of impressions, little impact
Keywords for effect, little brand
usual…. 90% of all online video is CPM based pre-roll
30. Source: Razorfish Social Marketing Report 2011
Social is the single most important influence at
Influence the consideration stage for GenSoc
Source(s): Razorfish Social Marketing Report 2011
Percentages do not add to zero because neutral respondents are not accounted for in the chart
31. Source: Booz & Company Online Consumer Behavior Study (Spring 2011) as prepared for AOL, “Project Devil Quantitative Research Study,” comScore ARS (August 2010)
Building a Social content creates a
group “brand multiplier” among the group
32. Interactive
Content
Display
Video, Apps,
Games
Search
From ads to assets Source: Oyala, 2011
33. Video Services
Games Applications
Source: OOYALA, Global Video Index, Report Q1 2012
New high impact content
Assets Richer storytelling
Source: Oyala, 2011
Allow re-distribution
34. CONTENT MEDIA Impact
Syndicate content
across a broad
landscape
The Asset Ecosystem
Source: Oyala, 2011
35. Game Ads are content and content are ads
Thinking like a media company
From content to1300 eventsare media, media are apps
The art of flight
changers
Advertisersand ads to content
ads - yearly
Conversation is media
Film & game reviews, radio, music academy
Source: eMarketer, Jenks, Jared, Jennifer Pearson, and Hilary Rengert. "Demographic Profile--Millennials." EMarketer, May 2011.
Base: Millennials - ages 18-34
36. Thinking likeby media company
Be inspired a Iceland…
Content
The art of flight 1300 events yearly content
Positives stories and
Nature, people, music, food
Film & game reviews, radio, music academy
37. From advertiser to media
Thinking like a media company
Distribution
The art of flight From media placements
1300 events yearly
to syndication
Film & game reviews, radio, music academy
38. Impact Service that creates
value, interaction and conversation
39. Content Media Impact
Display, Search, Rich
CPM, CTR,
Simple TV ads, display ads media format placements
CPC, CPV
on Website
Content Syndication Interaction
Entertainment Multiple channels Engagement
Advanced 60-600s video All platforms Experience
App’s and Games Across devices Real time conversation
Tell your story Take it places Get people talking
40. Engagement Interaction Education Consideration
Tell your The opt-in ecosystemVelocity, 2012
Just do it, make it count…
Source: Oyala, 2011
Source:
story
41. ENTERTAINMENT
ENGAGEMENT
DIALOGUE
RELATIONSHIP
+100M Audience
Engagement Interaction Education Consideration
Take it The opt-in ecosystemVelocity, 2012
Nike has hundreds of media Source: Oyala, 2011
Source:
places channels across all platforms
42. Get people Establish a relationship and
talking you don’t have to advertise again
Source: Velocity, 2012
43. Ads Assets
Media Spend Syndication
Awareness Experiences
We are experiencing a paradigm shift..
Take away The rules are fundamentally changing
Everyone compete at the same terms
Editor's Notes
eMarketerDemographic Profile—MillennialsPew Research CenterMILLENNIALSConfident.Connected.Open to Change.Note: 18-34 is a commonly used age bracket among research firms
eMarketerDemographic Profile—MillennialsPew Research CenterMILLENNIALSConfident.Connected.Open to Change.Note: 18-34 is a commonly used age bracket among research firms
The top two time sucks for Millennials include using the internet (20 + hours per week), and watching TV (15 hours). Social networking (9 hours/week) and listening to MP3s come in as close seconds (8.5 hours/week). Playing console videogames is also a significant time-consuming hobby for Millennials (8.5 hours/week), especially when looking at just males (10.5 hours/week). Estimated 87% of Millennials watch online video monthly, 63% watch online video weeklyMillennials also spend significantly less amount of time with traditional TVWhile many still watch TV, there is less importance among Millennials than other age groupsTraditional TV will become even less important as Netflix, Hulu, and Amazon Instant continue to grow and improve
Note: in the past 7 days; *ranked by respondents ages 18-34Source: Experian Simmons, "National Consumer Study," Feb 16, 2011126221 www.eMarketer.comNote: I’ll insert a chart comparing Millennials to general population later, just can’t be bothered to format it right now.
We are going to this new device but what is it?? We don’t know… Must find opportunities to integrate content with first distribution channelOptimize performance to mitigate potential Homepage declineSocial networks are mandatory content distribution platforms
On the 6th of June 2012 Justin Bieber sold out his two shows at Madison Square Garden in 30 seconds. And his whole “Believe” Tour in North America in 1 hour.
Pointener at vi nu hardirekteadgangtilvores sources, peers and curated content
Please note that total in 2012 was 39.50 and if you add our numbers it’s 39.56. I strongly believe that this time my calculation is correct =) I think the problem here is that if you actually add the percentage it comes up to 100.1% Whoever created that table did it. Also I added “thing” to “we mostly do the same” I don’t think you can have that without “thing” it just doesn’t sound right
The reason social content is so powerful is that it creates a brand multiplier. It’s more friends, more sharing, more engagement, and more influence. It’s a lean-forward consumer that isn’t just reading or watching, they’re acting. Their social and participatory. And THEY are the kinds of consumers that move brands forward.
** In short versionOur strategy really capitalizes on those three core consumer insights and enables us to take full advantage of our deep commitment to original content. That approach enables us to move marketers’ brands forward. Our approach to original content is uniquely defined around:High impact experiences that engage consumers around preeminent content brands and powerful editorial approachesA cross-platform approach to programming that enables our experiences to move from one form to the next like our consumers doAnd a truly unique capability to drive conversation inspired by content, driven in no small part by the Huffington Post which is so core to the DNA we have in the social content spaceAnd while we know we have competitors who play in each of those spaces – a Conde Nast or Viacom in content, for example – or an iAd or Group-on across mobile or local platforms respectively, or of course Facebook and Twitter in terms of conversation, we are so inspired by the opportunity to think of those three elements TOGETHER as we build ideas for you at AOL.As you think about our unique value in being able to build solutions for your brand, I hope you’ll find that we are well poised to help you:Tell your story,Take it places, andGet people talkingAnd ultimately not even just talking…really taking action based on the inspiration we can provide.
The top two time sucks for Millennials include using the internet (20 + hours per week), and watching TV (15 hours). Social networking (9 hours/week) and listening to MP3s come in as close seconds (8.5 hours/week). Playing console videogames is also a significant time-consuming hobby for Millennials (8.5 hours/week), especially when looking at just males (10.5 hours/week). Estimated 87% of Millennials watch online video monthly, 63% watch online video weeklyMillennials also spend significantly less amount of time with traditional TVWhile many still watch TV, there is less importance among Millennials than other age groupsTraditional TV will become even less important as Netflix, Hulu, and Amazon Instant continue to grow and improve
In 2011 alone, it filmed movies, signed a partnership deal with NBC for a show called Red Bull Signature Series, developed reality-TV ideas with big-time producer Bunim/Murray, honed its own web and mobile outlets, and became a partner in YouTube’s new plan to publish original content. It also expanded its magazine, Red Bulletin, into the U.S., giving it a global distribution of 4.8 million.