SlideShare a Scribd company logo
2
www.bond.edu.au/profile/dr-james-birt
www.mixedrealityresearch.com
Time
(mins)
Session Outline
30
Presentation:
- Visualisation & Interactive Prototyping with
practical advise on developing interactive
virtual, augmented & physical prototypes
30+
Technology Hands on:
•3D Printing
•Virtual Reality
•Augmented Reality
•Mixed Reality
•Robotics
(Present your idea - get feedback!)
The Future of Jobs
 4th Industrial Revolution
 Developments in AI, robotics,
visualization, nanotechnology, 3-D
printing, genetics & biotechnology
 Widespread disruption to business
and labour markets worldwide
 40% of current jobs gone in 10
years  primary disruption white
collar jobs!
Ceda Workforce Policy 2015Watch Future Proof – Four Corners ABC
2016 Emerging
Technologies
Hype Cycle
Technology
Drivers
6
2016 – The
Future of Jobs
Report - Core
work skills
Humans perceive images faster
than raw data
Bond Web Design & Investigative
Journalism collaboration to use Census
data  highlight human stories on
“unhappy” places in Australia
2D static images can be misleading and
difficult to interpret
From this vantage point we
actually cant see this
portion of the building
Milgram’s Reality-Virtuality Continuum
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
Exploring Interactive
Prototyping
11
Real Environment
 3D Printing
3d Printing Tips  Covert all Nurbs to polygons
 Keep Low polygon count
 Combine mesh using Boolean
Union
 Triangulate Mesh
 Fill Holes
 Check vertex normals
 Base surface flat
 Check physical scale
 Avoid overhanging surfaces
(results in support material)
 Smooth Design
 Delete Object History
 Export as stl file formatVertex normal shown Scale: mm
Virtual Prototyping
 Unity 3D  unity3d.com
 cross-platform
creation system
 2D/3D/VR/AR
visualisations
 includes game
engine,
programming IDE
(C#, Javascript)
 Amazing
community
 Free & Licensed
http://unity3d.com/
unity/licenses
scene view
game view
scene objects
project assets
object details
2D Apps
The Affection Collection
iPad game built by Saxon
Cameron (Bond University)
Interactive Media Design in
collaboration with RSPCA
Australia and was featured in
over 50 worldwide news casts
including CNN and ABC
Birt, J., Hovorka, D., & Nelson, J. (2015). Interdisciplinary Translation of Comparative Visualization. 26th Australasian Conference on Information Systems,
Adelaide, Australia, December 2015. Best paper award.
Birt, J., Nelson, J., & Hovorka, D. (2015). Towards a Pedagogy of Comparative Visualization in 3D Design Disciplines. In T. Reiners, B.R. von Konsky, D.
Gibson, V. Chang, L. Irving, & K. Clarke (Eds.), Globally connected, digitally enabled. Proceedings ascilite 2015 in Perth (pp. CP:32-CP:36).
Virtual Reality
Traditional Teaching Method
Enable VR Mode in Unity3d
Optimising for Framerates & Quality
• Select Project Settings –
Quality
• Select Simple and change
Anti Aliasing to 4x Multi
Sampling
• Anti Aliasing is very
important in VR and where
possible should be enabled
• Increase Default Render
Scale from 1.0 to 1.5 which
increases object sharpness
• Avoid Dynamic Lighting
where possible – best to
bake lights
Cowling, M. & Birt, J. (2015). Teaching Complex Theoretical Multi-Step Problems in ICT Networking through 3D Printing and Augmented Reality. In T. Reiners,
B.R. von Konsky, D. Gibson, V. Chang, L. Irving, & K. Clarke (Eds.), Globally connected, digitally enabled. Proceedings ascilite 2015 in Perth (pp. CP:62-CP:66).
Best concise paper award.
youtu.be/0pHJWjG4-aQ
Traditional Teaching Method
Augmented Reality
Augmented Reality
 Vuforia & Unity3D
 Market leading software platform that
embeds advanced computer vision
functionality to allow software like
Unity3D to recognize images & objects
 Supports mobile, stereoscopic, see
through lens and video AR
 Supports multiple object registration
methods
20
developer.vuforia.com
Cowling, M., Moore, E., & Birt, J. (2015). Augmenting distance education skills development in paramedic science through mixed media visualisation. Paper
presented at the combined21st European Concurrent Engineering Conference, 11th Future Business Technology Conference, 19th Annual Euromedia
Conference. 27-29 April, 2015. Lisbon, Portugal. Available at: http://works.bepress.com/james_birt/21
Cowling, M. A., Birt. J. & Moore, E. (2015, October) Using 3D Printed Tools and an Augmented Reality Smartphone App to Enhance Paramedic Skill
Development. Poster session presented at Council of Ambulance Authorities Conference, Melbourne, Australia.
Moore, E., Cowling, M., & Birt, J. (2014, December) Exploring Possibilities in 3D Printing for Paramedic Science. Poster session presented at 4th ACU Simulation
in Health Education Showcase, Brisbane, Queensland
Moore, E., Cowling, M. A. & Birt. J. (2015, October) Improving Skill Development for Paramedics through Mixed Media Visualisation via 3D Printing and an
Augmented Reality App. Poster session presented at Paramedics Australasia International Conference, Adelaide, Australia.
Traditional Teaching Method
Mixed Reality
Birt, J. (2012). Effective and engaging curriculum that challenges and motivates visual arts and design students in today's knowledge economy. In K. Wood,
D. Knight, & S. Kinash (Eds.). Scholarship of Teaching and Learning @ Bond, Volume 2 (pp. 160-167). Gold Coast, Queensland: Office of Teaching and
Learning, Bond University.
Birt, J. & Hovorka, D.S. (2014) Effect of mixed media visualization on learner perceptions, Proceedings of the 25th Australasian Conference on Information
Systems, AUT, Auckland, New Zealand, December 2014.
Birt, J. (2014). Mixed media visualization effect on student perceptions and learning outcomes. In B. Hegarty, J. McDonald, & S.-K. Loke (Eds.), Rhetoric and
Reality: Critical perspectives on educational technology. Proceedings ascilite Dunedin 2014 (pp. 514-518).
Birt, J. (2014). For improving student learning and engagement through practical juxtaposition of art and science in multimedia education. Australian Office of
Learning and Teaching National Citation for Outstanding Contributions to Student Learning.
Comparative Modality
Spatial Manipulation & Data Analytics
Stirling, A., & Birt, J. (2014). An enriched multimedia eBook application to facilitate learning of anatomy. Anatomical sciences education, 7(1), 19-27.
Stirling, A., & Birt, J. (2013). Getting to the HEART of Blended Learning. In Kinash, S., Knight, D. & Kordyban, R. (Eds.). Blended learning at Bond (pp.26-29).
Gold Coast, QLD: Office of Learning and Teaching, Bond University.
Usability Testing
 Involves people using product & observing the problems
 Used throughout development
 Rapid Iterative Testing & Evaluation (RITE Method)
 Act upon what we learn
24
Helpful Tutorials
tinyurl.com/IntroUnityVR
tinyurl.com/MobileVRController
tinyurl.com/IntroUnityAR
tinyurl.com/GazeDetection
www.slideshare.net/jamesbirt35

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Gold Coast Mayors Technology Awards 2016: Visualisation and Interactive Prototyping

  • 1.
  • 3. Time (mins) Session Outline 30 Presentation: - Visualisation & Interactive Prototyping with practical advise on developing interactive virtual, augmented & physical prototypes 30+ Technology Hands on: •3D Printing •Virtual Reality •Augmented Reality •Mixed Reality •Robotics (Present your idea - get feedback!)
  • 4. The Future of Jobs  4th Industrial Revolution  Developments in AI, robotics, visualization, nanotechnology, 3-D printing, genetics & biotechnology  Widespread disruption to business and labour markets worldwide  40% of current jobs gone in 10 years  primary disruption white collar jobs! Ceda Workforce Policy 2015Watch Future Proof – Four Corners ABC
  • 6. 6 2016 – The Future of Jobs Report - Core work skills
  • 7.
  • 8. Humans perceive images faster than raw data Bond Web Design & Investigative Journalism collaboration to use Census data  highlight human stories on “unhappy” places in Australia
  • 9. 2D static images can be misleading and difficult to interpret From this vantage point we actually cant see this portion of the building
  • 10. Milgram’s Reality-Virtuality Continuum Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
  • 13. 3d Printing Tips  Covert all Nurbs to polygons  Keep Low polygon count  Combine mesh using Boolean Union  Triangulate Mesh  Fill Holes  Check vertex normals  Base surface flat  Check physical scale  Avoid overhanging surfaces (results in support material)  Smooth Design  Delete Object History  Export as stl file formatVertex normal shown Scale: mm
  • 14. Virtual Prototyping  Unity 3D  unity3d.com  cross-platform creation system  2D/3D/VR/AR visualisations  includes game engine, programming IDE (C#, Javascript)  Amazing community  Free & Licensed http://unity3d.com/ unity/licenses scene view game view scene objects project assets object details
  • 15. 2D Apps The Affection Collection iPad game built by Saxon Cameron (Bond University) Interactive Media Design in collaboration with RSPCA Australia and was featured in over 50 worldwide news casts including CNN and ABC
  • 16. Birt, J., Hovorka, D., & Nelson, J. (2015). Interdisciplinary Translation of Comparative Visualization. 26th Australasian Conference on Information Systems, Adelaide, Australia, December 2015. Best paper award. Birt, J., Nelson, J., & Hovorka, D. (2015). Towards a Pedagogy of Comparative Visualization in 3D Design Disciplines. In T. Reiners, B.R. von Konsky, D. Gibson, V. Chang, L. Irving, & K. Clarke (Eds.), Globally connected, digitally enabled. Proceedings ascilite 2015 in Perth (pp. CP:32-CP:36). Virtual Reality Traditional Teaching Method
  • 17. Enable VR Mode in Unity3d
  • 18. Optimising for Framerates & Quality • Select Project Settings – Quality • Select Simple and change Anti Aliasing to 4x Multi Sampling • Anti Aliasing is very important in VR and where possible should be enabled • Increase Default Render Scale from 1.0 to 1.5 which increases object sharpness • Avoid Dynamic Lighting where possible – best to bake lights
  • 19. Cowling, M. & Birt, J. (2015). Teaching Complex Theoretical Multi-Step Problems in ICT Networking through 3D Printing and Augmented Reality. In T. Reiners, B.R. von Konsky, D. Gibson, V. Chang, L. Irving, & K. Clarke (Eds.), Globally connected, digitally enabled. Proceedings ascilite 2015 in Perth (pp. CP:62-CP:66). Best concise paper award. youtu.be/0pHJWjG4-aQ Traditional Teaching Method Augmented Reality
  • 20. Augmented Reality  Vuforia & Unity3D  Market leading software platform that embeds advanced computer vision functionality to allow software like Unity3D to recognize images & objects  Supports mobile, stereoscopic, see through lens and video AR  Supports multiple object registration methods 20 developer.vuforia.com
  • 21. Cowling, M., Moore, E., & Birt, J. (2015). Augmenting distance education skills development in paramedic science through mixed media visualisation. Paper presented at the combined21st European Concurrent Engineering Conference, 11th Future Business Technology Conference, 19th Annual Euromedia Conference. 27-29 April, 2015. Lisbon, Portugal. Available at: http://works.bepress.com/james_birt/21 Cowling, M. A., Birt. J. & Moore, E. (2015, October) Using 3D Printed Tools and an Augmented Reality Smartphone App to Enhance Paramedic Skill Development. Poster session presented at Council of Ambulance Authorities Conference, Melbourne, Australia. Moore, E., Cowling, M., & Birt, J. (2014, December) Exploring Possibilities in 3D Printing for Paramedic Science. Poster session presented at 4th ACU Simulation in Health Education Showcase, Brisbane, Queensland Moore, E., Cowling, M. A. & Birt. J. (2015, October) Improving Skill Development for Paramedics through Mixed Media Visualisation via 3D Printing and an Augmented Reality App. Poster session presented at Paramedics Australasia International Conference, Adelaide, Australia. Traditional Teaching Method Mixed Reality
  • 22. Birt, J. (2012). Effective and engaging curriculum that challenges and motivates visual arts and design students in today's knowledge economy. In K. Wood, D. Knight, & S. Kinash (Eds.). Scholarship of Teaching and Learning @ Bond, Volume 2 (pp. 160-167). Gold Coast, Queensland: Office of Teaching and Learning, Bond University. Birt, J. & Hovorka, D.S. (2014) Effect of mixed media visualization on learner perceptions, Proceedings of the 25th Australasian Conference on Information Systems, AUT, Auckland, New Zealand, December 2014. Birt, J. (2014). Mixed media visualization effect on student perceptions and learning outcomes. In B. Hegarty, J. McDonald, & S.-K. Loke (Eds.), Rhetoric and Reality: Critical perspectives on educational technology. Proceedings ascilite Dunedin 2014 (pp. 514-518). Birt, J. (2014). For improving student learning and engagement through practical juxtaposition of art and science in multimedia education. Australian Office of Learning and Teaching National Citation for Outstanding Contributions to Student Learning. Comparative Modality
  • 23. Spatial Manipulation & Data Analytics Stirling, A., & Birt, J. (2014). An enriched multimedia eBook application to facilitate learning of anatomy. Anatomical sciences education, 7(1), 19-27. Stirling, A., & Birt, J. (2013). Getting to the HEART of Blended Learning. In Kinash, S., Knight, D. & Kordyban, R. (Eds.). Blended learning at Bond (pp.26-29). Gold Coast, QLD: Office of Learning and Teaching, Bond University.
  • 24. Usability Testing  Involves people using product & observing the problems  Used throughout development  Rapid Iterative Testing & Evaluation (RITE Method)  Act upon what we learn 24