This research article discusses applying virtual reality (VR) animation technology to the design and communication of agricultural cultural and creative images (ACCI). It analyzes the background and current state of VR animation technology. The paper then proposes a design method and communication model for ACCI using VR animation. The design method involves integrating digital elements, reconstructing elements based on VR, and exploring artistic values. The communication model analyzes ACCI's artistic features and uses a VR animation system. The goal is to enhance interest in regional agriculture and culture through immersive VR experiences.
TOP CITED MANAGING INFORMATION TECHNOLOGY ARTICLES Part 1IJMIT JOURNAL
The International Journal of Managing Information Technology (IJMIT) is a quarterly open access peer-reviewed journal that publishes articles that contribute new results in all areas of the strategic application of information technology (IT) in organizations. The journal focuses on innovative ideas and best practices in using IT to advance organizations – for-profit, non-profit, and governmental. The goal of this journal is to bring together researchers and practitioners from academia, government and industry to focus on understanding both how to use IT to support the strategy and goals of the organization and to employ IT in new ways to foster greater collaboration, communication, and information sharing both within the organization and with its stakeholders. The International Journal of Managing Information Technology seeks to establish new collaborations, new best practices, and new theories in these areas.
Covenant University location navigation system (CU Naviloc) built on the Android
platform is a mobile based system which can be easily accessed from an android
mobile device across any location, downloadable on Google play store and
deployable anywhere in the world. In this study,Computer-aided design as well as
building Information modelling (CAD/BIM) system applications were introduced to
the simulation of Covenant University, a smart and compact campus whose edifice
elaborates the need for the development of a three dimensional (3D) virtual model of
locations as an advancement over the existing 2D model representation of maps on
the Google map and Google Earth platform. Therefore, this research work outlays the
development of three dimensional models (CU NAViLoc Model) for details of
information at Covenant University as well as the requirements for its development
and implementation for cooperate representation of the institution. A three
dimensional map of CU was packaged into a location navigation system and was
implemented using Unreal Engine, Trimble SketchUp and Revit to effect a user
friendly, smarter and multi-dimensional viewable user interface. CU Naviloc explore
the advantage of the rich benefits of building information models and geographic
information systems to build a free-roam navigator, based on a well-updated model of
Covenant University location map. The benefits of this system is not limited to 3D
capability, real time similarity, portability, no downtime on access, and progressive
scalability with zero or little loss of data. The usage of the CU Naviloc system
requires free download and installation of the app and internet presence.
Top 10 Read/Cited Articles of the Month October 2020IJMIT JOURNAL
The International Journal of Managing Information Technology (IJMIT) is a quarterly open access peer-reviewed journal that publishes articles that contribute new results in all areas of the strategic application of information technology (IT) in organizations. The journal focuses on innovative ideas and best practices in using IT to advance organizations – for-profit, non-profit, and governmental. The goal of this journal is to bring together researchers and practitioners from academia, government and industry to focus on understanding both how to use IT to support the strategy and goals of the organization and to employ IT in new ways to foster greater collaboration, communication and information sharing both within the organization and with its stakeholders. The International Journal of Managing Information Technology seeks to establish new collaborations, new best practices, and new theories in these areas
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. Generic rules of thumb regarding the specification, development, application, and operation of these learning environments can be garnered from industrial training systems and examined in an educational context [1-3]. This paper introduces a virtual learning environment ViRILE (Virtual Reality Interactive Learning Environment) developed by the author. ViRILE is designed for use by undergraduate chemical engineers to simulate the configuration and operation of a polymerisation plant. This paper will also discuss the implementation of this and other similar systems and extrapolate the lessons learnt into general pedagogical guidelines to be considered for the development of VR based online educational learning resources.
TOP CITED MANAGING INFORMATION TECHNOLOGY ARTICLES Part 1IJMIT JOURNAL
The International Journal of Managing Information Technology (IJMIT) is a quarterly open access peer-reviewed journal that publishes articles that contribute new results in all areas of the strategic application of information technology (IT) in organizations. The journal focuses on innovative ideas and best practices in using IT to advance organizations – for-profit, non-profit, and governmental. The goal of this journal is to bring together researchers and practitioners from academia, government and industry to focus on understanding both how to use IT to support the strategy and goals of the organization and to employ IT in new ways to foster greater collaboration, communication, and information sharing both within the organization and with its stakeholders. The International Journal of Managing Information Technology seeks to establish new collaborations, new best practices, and new theories in these areas.
Covenant University location navigation system (CU Naviloc) built on the Android
platform is a mobile based system which can be easily accessed from an android
mobile device across any location, downloadable on Google play store and
deployable anywhere in the world. In this study,Computer-aided design as well as
building Information modelling (CAD/BIM) system applications were introduced to
the simulation of Covenant University, a smart and compact campus whose edifice
elaborates the need for the development of a three dimensional (3D) virtual model of
locations as an advancement over the existing 2D model representation of maps on
the Google map and Google Earth platform. Therefore, this research work outlays the
development of three dimensional models (CU NAViLoc Model) for details of
information at Covenant University as well as the requirements for its development
and implementation for cooperate representation of the institution. A three
dimensional map of CU was packaged into a location navigation system and was
implemented using Unreal Engine, Trimble SketchUp and Revit to effect a user
friendly, smarter and multi-dimensional viewable user interface. CU Naviloc explore
the advantage of the rich benefits of building information models and geographic
information systems to build a free-roam navigator, based on a well-updated model of
Covenant University location map. The benefits of this system is not limited to 3D
capability, real time similarity, portability, no downtime on access, and progressive
scalability with zero or little loss of data. The usage of the CU Naviloc system
requires free download and installation of the app and internet presence.
Top 10 Read/Cited Articles of the Month October 2020IJMIT JOURNAL
The International Journal of Managing Information Technology (IJMIT) is a quarterly open access peer-reviewed journal that publishes articles that contribute new results in all areas of the strategic application of information technology (IT) in organizations. The journal focuses on innovative ideas and best practices in using IT to advance organizations – for-profit, non-profit, and governmental. The goal of this journal is to bring together researchers and practitioners from academia, government and industry to focus on understanding both how to use IT to support the strategy and goals of the organization and to employ IT in new ways to foster greater collaboration, communication and information sharing both within the organization and with its stakeholders. The International Journal of Managing Information Technology seeks to establish new collaborations, new best practices, and new theories in these areas
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. Generic rules of thumb regarding the specification, development, application, and operation of these learning environments can be garnered from industrial training systems and examined in an educational context [1-3]. This paper introduces a virtual learning environment ViRILE (Virtual Reality Interactive Learning Environment) developed by the author. ViRILE is designed for use by undergraduate chemical engineers to simulate the configuration and operation of a polymerisation plant. This paper will also discuss the implementation of this and other similar systems and extrapolate the lessons learnt into general pedagogical guidelines to be considered for the development of VR based online educational learning resources.
Gold Coast Mayors Technology Awards 2016: Visualisation and Interactive Proto...Bond University
This presentation highlights the 2016 student mentoring session for the Gold Coast Mayors Telstra Technology Awards. Highlights include the future jobs market, skills required in the changing job landscape and using Unity3D for building Mixed Reality Prototypes, including examples of Virtual Reality, Augmented Reality, 3D Printing and mixed combinations.
Skill Intelligence in the Steel Sector mc 220329.pdfBEYOND4.0
On March 30, sfs scientists Mathias Cuypers, Adrian Götting and Dr. Michael Kohlgrüber presented key results from the EU projects ESSA and Beyond 4.0 at the 14th IFAC Workshop on Intelligent Manufacturing Systems. The International Federation of Automatic Control (IFAC) is an international umbrella organization concerned with automation technology and the concrete societal impact of control technology and automation.
Current Issue: April 2019, Volume 9, Number 3--- Table of Contentsijcseit
International Journal of Computer Science, Engineering and Information Technology (IJCSEIT) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science, Engineering and Information Technology. The Journal looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the Journal is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
Exploring the adoption of building information modelling (bim) in the malaysi...eSAT Journals
Abstract The construction industry believes that Building Information Modelling (BIM) is a platform that has the potential to promote collaborative activities in the construction industry. Thus, clients are gradually enforcing the use of BIM in their projects, resulting in many construction companies investing in BIM technology in order to fulfill clients' needs. Therefore, the goal of this study is to explore the process and the level of BIM implementation in the Malaysian construction industry. This study was conducted as an exploratory study through literature review and interviewing the organisations that have had BIM experience. The result reveals that Malaysian construction industry players are having difficulties to implement BIM because they do not know where, when and how to start as there is no national BIM standard and guideline for them to follow. Lack of government involvement worsens the current situation besides having the resistance to change from people. To reduce the resistance from people, most of the companies came out with their own strategy such as developing new BIM unit, developing training and education program, changing management style and developing new roles and responsibilities. These activities could facilitate people and the organisations in adopting BIM because BIM is not only a technology but it is also involved in changing the current practices and processes including changing managerial function and hierarchy, including roles and responsibilities. Small to medium scale pilot projects can be described as the best practice to adopt BIM in reducing the risk when migrating from the traditional approach to a new approach. This study also identified that BIM Level in the Malaysian construction industry is between Level 0 and 1. Index Terms: Building Information Modelling (BIM), Malaysian Construction Industry, Government Roles, National BIM Standard, Training and Education, Change Management.
This paper examines the concept of Augmented reality and its various applications in civil engineering. The concept envisages reducing, or rather eliminating errors that creep in during construction process due to human and other technical errors. The concept of AR helps in recreating the architectural and structural drawings in actual scale on the field. This uses the techniques of holographic projections and other mobile applications to create a 3D image of the drawing. The Concept is to create an image of the structure as envisaged on the basis of calculations and compare it in real time with the actual construction, which can help in identifying errors quickly and efficiently.
VDIS10019 Lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design
aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience
in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look
at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography,
experiential design and wayfinding design.
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Virtu Design Institute - VDIS10019 Lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography, experiential design and wayfinding design.
Virtu Design Institute - VDIS10019 lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography, experiential design and wayfinding design.
Exploring the Purchase and Use of Drone Aerial Camera from the Viewpoint of T...IJAEMSJORNAL
The growth of Taiwan's camera drone, commonly used in today's film and media industries, has allowed more people to see the deeper beauty of Taiwan, and a wave of drone purchases and use has arisen in Taiwan. This is a business opportunity in the sky. While artists around the world have been widely using drone aerial cameras in their art creations, it is worthwhile to explore the willingness of domestic graphic artists to purchase and use drone aerial cameras. Therefore, this study attempts to use the "Task-Technology Fit Theory (TTF)" and the "Diffusion of Innovations (DOI)" as the theoretical basis for the empirical study. The study will be conducted using an online survey (online questionnaire) with a sample of 300 participants, and the hypotheses will be statistically analyzed through structural equation modeling using SmartPLS. The results of the study can be used by graphic artists as a reference for the use and purchase intentions of technological products and to enhance the presentation of high spatial aesthetics.
AUGMENTECHTURE - 3D Projection of Building Construction Floor Plan using Mark...vivatechijri
Nowadays, due to rising growth in all sectors, be it in healthcare, infrastructure, finance, education, and logistics, etc. Even though in the era of smart technology constructors, builders are using the old-style method, i.e., usage of brochures by generating 2D sketches of project layout. Builders use these files to sell their construction sites like flats, buildings, or any property to clients by just showing them various floor Plans in multiple views, etc. This procedure aims to be unproductive and ineffective because it does not give a clear idea regarding how exactly the property will look like. Augmented Reality, as shifting to a new developing technology, it gives an entirely new outlook for development. The AR implementation offers many advantages for construction planning, which will help our customers to draw a clear view regarding the assets before making deals without actually visiting the sample flats. To develop an AR-based brochure as a development tool that will serve as an application to intelligently increase the clients by minimizing their efforts and easing their decisionmaking process and maximizing the complete efficiency.
Digital architecture manifesting an accurate virtual built environmenteSAT Journals
Abstract “God lives in details” – it be the aspect of an intricate construction detail or an attribute assigned to a 3D model, all it matters is
bringing out the most accurate interpretation of architect’s thought process. The best medium for communicating the virtually
manifested ideas from concepts to the analytical research can be “a visual”. Providing a visual in the form of a sketch, drawing,
perspective or an analytical report, used to depend only on the ability of manual presentation skills of the architect or designer.
The client’s provocation in knowing the possible outcome as realistic as possible validates the anticipations former to execution
igniting and intensifying the challenge of producing more accurate presentable visuals by an architect. Computer aided design
tools and certain software facilitates beautified, presentable, streamlined, accurate, professional interpretation of architects
ideas, manifested thought processes using many tools such as a drawing, logical or analytical simulators, etc. that contribute in
creating the virtual reality at its most possible accuracy levels. Software is a communicator of the resource capital of design, i.e.
“Architect’s idea”, and facilitates in visual perception of all the other stakeholders. The bits and bytes of various idea sparks by
an architect can be programmed on a logical platform with various software languages to produce a “visual” on the silicon
screen. Architectural design process is both common and unique for a student, academician, research anticipator or a
professional, ranging from concept to the final presentation outcome. This paper gives a consolidated account of various
softwares that can ease out the manifestations of thoughts on a digital platform for producing more accurate and presentable
interpretations.
Key Words: Architectural design, virtual reality, softwares, visuals, drawings, digital architecture, presentations,
sketches
Impact Report - Bootcamp Accelerator for Mayor Office (BAMO) - Virtual Realit...Good City Foundation
Impact Report on the Bootcamp Accelerator for Mayor Office (BAMO) which adopts the virtual reality (VR) technology platform to engage 81 city leaders from 31 cities in Indonesia to empower with the latest sustainability framework in urban transformation and complicated urban technologies such as Digital Twins and its usage in cities in Indonesia.
For more details of implementation and playbook, contact: community@goodcityfoundation.org
Multimedia designer
Introduction
In the ever-evolving landscape of technology and communication, the role of a multimedia designer has become increasingly significant. This profession has transformed from its humble beginnings to a pivotal position in shaping the way information is presented and consumed in the digital age. This essay explores the journey of the multimedia designer, delving into their responsibilities, skills, tools, and the impact of their work on various industries.
The Role of a Multimedia Designer
A multimedia designer is a creative professional responsible for blending various forms of media to convey information, tell stories, and engage audiences. Their role extends across different domains such as web design, graphic design, animation, video production, and interactive experiences. The primary objective of a multimedia designer is to create visually appealing and engaging content that communicates effectively with the target audience.
Evolution of the Multimedia Designer
The origins of multimedia design can be traced back to traditional graphic design and early forms of digital media. In the past, multimedia design was limited by technological constraints, often involving static images and basic animations. With the advancement of technology, multimedia designers gained access to more sophisticated tools and software, enabling them to explore new creative horizons.
The transition from print to digital media marked a significant turning point. As the internet gained prominence, multimedia designers began creating content for websites, requiring them to adapt their skills to the interactive and dynamic nature of the online world. The rise of social media further transformed the role, demanding content that could capture attention in a fast-scrolling environment.
Skills and Expertise
A successful multimedia designer possesses a diverse skill set that encompasses both technical and artistic competencies. Proficiency in graphic design principles, layout composition, color theory, and typography is essential. Furthermore, proficiency in various software applications such as Adobe Creative Suite (Photoshop, Illustrator, After Effects, etc.) is a staple in the toolkit of a multimedia designer.
With the growing demand for user-centric experiences, multimedia designers have embraced user experience (UX) and user interface (UI) design principles. Understanding how users interact with digital content has become paramount in creating effective multimedia projects.
Tools of the Trade
The tools available to multimedia designers have evolved dramatically, allowing for greater creativity and efficiency. Traditional pen-and-paper sketches have been complemented, and in some cases replaced, by digital drawing tablets that offer precision and flexibility. Moreover, the advent of 3D modeling software has enabled designers to create immersive environments and animations that were once thought impossible.
The shift to cloud-based collaboration
Gold Coast Mayors Technology Awards 2016: Visualisation and Interactive Proto...Bond University
This presentation highlights the 2016 student mentoring session for the Gold Coast Mayors Telstra Technology Awards. Highlights include the future jobs market, skills required in the changing job landscape and using Unity3D for building Mixed Reality Prototypes, including examples of Virtual Reality, Augmented Reality, 3D Printing and mixed combinations.
Skill Intelligence in the Steel Sector mc 220329.pdfBEYOND4.0
On March 30, sfs scientists Mathias Cuypers, Adrian Götting and Dr. Michael Kohlgrüber presented key results from the EU projects ESSA and Beyond 4.0 at the 14th IFAC Workshop on Intelligent Manufacturing Systems. The International Federation of Automatic Control (IFAC) is an international umbrella organization concerned with automation technology and the concrete societal impact of control technology and automation.
Current Issue: April 2019, Volume 9, Number 3--- Table of Contentsijcseit
International Journal of Computer Science, Engineering and Information Technology (IJCSEIT) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science, Engineering and Information Technology. The Journal looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the Journal is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
Exploring the adoption of building information modelling (bim) in the malaysi...eSAT Journals
Abstract The construction industry believes that Building Information Modelling (BIM) is a platform that has the potential to promote collaborative activities in the construction industry. Thus, clients are gradually enforcing the use of BIM in their projects, resulting in many construction companies investing in BIM technology in order to fulfill clients' needs. Therefore, the goal of this study is to explore the process and the level of BIM implementation in the Malaysian construction industry. This study was conducted as an exploratory study through literature review and interviewing the organisations that have had BIM experience. The result reveals that Malaysian construction industry players are having difficulties to implement BIM because they do not know where, when and how to start as there is no national BIM standard and guideline for them to follow. Lack of government involvement worsens the current situation besides having the resistance to change from people. To reduce the resistance from people, most of the companies came out with their own strategy such as developing new BIM unit, developing training and education program, changing management style and developing new roles and responsibilities. These activities could facilitate people and the organisations in adopting BIM because BIM is not only a technology but it is also involved in changing the current practices and processes including changing managerial function and hierarchy, including roles and responsibilities. Small to medium scale pilot projects can be described as the best practice to adopt BIM in reducing the risk when migrating from the traditional approach to a new approach. This study also identified that BIM Level in the Malaysian construction industry is between Level 0 and 1. Index Terms: Building Information Modelling (BIM), Malaysian Construction Industry, Government Roles, National BIM Standard, Training and Education, Change Management.
This paper examines the concept of Augmented reality and its various applications in civil engineering. The concept envisages reducing, or rather eliminating errors that creep in during construction process due to human and other technical errors. The concept of AR helps in recreating the architectural and structural drawings in actual scale on the field. This uses the techniques of holographic projections and other mobile applications to create a 3D image of the drawing. The Concept is to create an image of the structure as envisaged on the basis of calculations and compare it in real time with the actual construction, which can help in identifying errors quickly and efficiently.
VDIS10019 Lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design
aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience
in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look
at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography,
experiential design and wayfinding design.
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Virtu Design Institute - VDIS10019 Lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography, experiential design and wayfinding design.
Virtu Design Institute - VDIS10019 lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography, experiential design and wayfinding design.
Exploring the Purchase and Use of Drone Aerial Camera from the Viewpoint of T...IJAEMSJORNAL
The growth of Taiwan's camera drone, commonly used in today's film and media industries, has allowed more people to see the deeper beauty of Taiwan, and a wave of drone purchases and use has arisen in Taiwan. This is a business opportunity in the sky. While artists around the world have been widely using drone aerial cameras in their art creations, it is worthwhile to explore the willingness of domestic graphic artists to purchase and use drone aerial cameras. Therefore, this study attempts to use the "Task-Technology Fit Theory (TTF)" and the "Diffusion of Innovations (DOI)" as the theoretical basis for the empirical study. The study will be conducted using an online survey (online questionnaire) with a sample of 300 participants, and the hypotheses will be statistically analyzed through structural equation modeling using SmartPLS. The results of the study can be used by graphic artists as a reference for the use and purchase intentions of technological products and to enhance the presentation of high spatial aesthetics.
AUGMENTECHTURE - 3D Projection of Building Construction Floor Plan using Mark...vivatechijri
Nowadays, due to rising growth in all sectors, be it in healthcare, infrastructure, finance, education, and logistics, etc. Even though in the era of smart technology constructors, builders are using the old-style method, i.e., usage of brochures by generating 2D sketches of project layout. Builders use these files to sell their construction sites like flats, buildings, or any property to clients by just showing them various floor Plans in multiple views, etc. This procedure aims to be unproductive and ineffective because it does not give a clear idea regarding how exactly the property will look like. Augmented Reality, as shifting to a new developing technology, it gives an entirely new outlook for development. The AR implementation offers many advantages for construction planning, which will help our customers to draw a clear view regarding the assets before making deals without actually visiting the sample flats. To develop an AR-based brochure as a development tool that will serve as an application to intelligently increase the clients by minimizing their efforts and easing their decisionmaking process and maximizing the complete efficiency.
Digital architecture manifesting an accurate virtual built environmenteSAT Journals
Abstract “God lives in details” – it be the aspect of an intricate construction detail or an attribute assigned to a 3D model, all it matters is
bringing out the most accurate interpretation of architect’s thought process. The best medium for communicating the virtually
manifested ideas from concepts to the analytical research can be “a visual”. Providing a visual in the form of a sketch, drawing,
perspective or an analytical report, used to depend only on the ability of manual presentation skills of the architect or designer.
The client’s provocation in knowing the possible outcome as realistic as possible validates the anticipations former to execution
igniting and intensifying the challenge of producing more accurate presentable visuals by an architect. Computer aided design
tools and certain software facilitates beautified, presentable, streamlined, accurate, professional interpretation of architects
ideas, manifested thought processes using many tools such as a drawing, logical or analytical simulators, etc. that contribute in
creating the virtual reality at its most possible accuracy levels. Software is a communicator of the resource capital of design, i.e.
“Architect’s idea”, and facilitates in visual perception of all the other stakeholders. The bits and bytes of various idea sparks by
an architect can be programmed on a logical platform with various software languages to produce a “visual” on the silicon
screen. Architectural design process is both common and unique for a student, academician, research anticipator or a
professional, ranging from concept to the final presentation outcome. This paper gives a consolidated account of various
softwares that can ease out the manifestations of thoughts on a digital platform for producing more accurate and presentable
interpretations.
Key Words: Architectural design, virtual reality, softwares, visuals, drawings, digital architecture, presentations,
sketches
Impact Report - Bootcamp Accelerator for Mayor Office (BAMO) - Virtual Realit...Good City Foundation
Impact Report on the Bootcamp Accelerator for Mayor Office (BAMO) which adopts the virtual reality (VR) technology platform to engage 81 city leaders from 31 cities in Indonesia to empower with the latest sustainability framework in urban transformation and complicated urban technologies such as Digital Twins and its usage in cities in Indonesia.
For more details of implementation and playbook, contact: community@goodcityfoundation.org
Multimedia designer
Introduction
In the ever-evolving landscape of technology and communication, the role of a multimedia designer has become increasingly significant. This profession has transformed from its humble beginnings to a pivotal position in shaping the way information is presented and consumed in the digital age. This essay explores the journey of the multimedia designer, delving into their responsibilities, skills, tools, and the impact of their work on various industries.
The Role of a Multimedia Designer
A multimedia designer is a creative professional responsible for blending various forms of media to convey information, tell stories, and engage audiences. Their role extends across different domains such as web design, graphic design, animation, video production, and interactive experiences. The primary objective of a multimedia designer is to create visually appealing and engaging content that communicates effectively with the target audience.
Evolution of the Multimedia Designer
The origins of multimedia design can be traced back to traditional graphic design and early forms of digital media. In the past, multimedia design was limited by technological constraints, often involving static images and basic animations. With the advancement of technology, multimedia designers gained access to more sophisticated tools and software, enabling them to explore new creative horizons.
The transition from print to digital media marked a significant turning point. As the internet gained prominence, multimedia designers began creating content for websites, requiring them to adapt their skills to the interactive and dynamic nature of the online world. The rise of social media further transformed the role, demanding content that could capture attention in a fast-scrolling environment.
Skills and Expertise
A successful multimedia designer possesses a diverse skill set that encompasses both technical and artistic competencies. Proficiency in graphic design principles, layout composition, color theory, and typography is essential. Furthermore, proficiency in various software applications such as Adobe Creative Suite (Photoshop, Illustrator, After Effects, etc.) is a staple in the toolkit of a multimedia designer.
With the growing demand for user-centric experiences, multimedia designers have embraced user experience (UX) and user interface (UI) design principles. Understanding how users interact with digital content has become paramount in creating effective multimedia projects.
Tools of the Trade
The tools available to multimedia designers have evolved dramatically, allowing for greater creativity and efficiency. Traditional pen-and-paper sketches have been complemented, and in some cases replaced, by digital drawing tablets that offer precision and flexibility. Moreover, the advent of 3D modeling software has enabled designers to create immersive environments and animations that were once thought impossible.
The shift to cloud-based collaboration
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
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Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
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2. reality (VR) technology has been widely used in industrial
design, architectural design, and other fields. By achieving
multichannel of new human-computer interaction interface,
it provides immersive and intelligent virtual environment to
allow users to interact with the surroundings [4].
Actually, the VR technology is equivalent to a computer
system, which can create and experience virtual worlds.
Through the integration of computer graphics, image
processing and pattern recognition, multisensor, voice
processing and impression, data communication, and other
technologies, such a large-scale integrated environment has
the basic characteristics of immersion, interaction, and
imagination [5]. VR animation technology refers to the
generation of a series of scene images by a drawing pro-
gram, wherein the current frame picture is a partial
modification of the previous frame picture. The various
objects of the three-dimensional animation technology are
originated and determined in the form of internal data of
the system rather than from external devices [6]. As an art
of motion, VR animation technology can establish a virtual
world, in which the objects in the picture do not need to be
built. Since the movement of objects and virtual cameras is
not restricted, the animator can create an illusory world as
it is wished [7]. Based on the VR animation technology, the
three-dimensional visualization platform of ACCI can
make up for the deficiencies of the current cultural and
creative products to a certain extent. Through the com-
bination of audio, text, and model, the three-dimensional
digital content of the featured culture with VR animation
technology also gives customers an immersive viewing
experience and enhances their interest in traditional cul-
ture, beneficial to the spreading and inheriting of tradi-
tional culture [8].
Based on the summary and analysis of previous works,
this paper investigates the development background, current
status, and future challenges of VR animation technology
and discusses the research situation and significance of
design and dissemination of ACCI. Further, the design
method and communication approaches of ACCI based on
VR animation technology are presented, which explored the
reshaping of ACCI’s digital elements, resolution of ACCI’s
artistic features, and discovery of ACCI’s artistic values.
Also, the platform architecture and implementation tech-
nology of VR animation are constructed, and finally, the
issue of the integration and innovation of cultural products
and VR animation technology will be discussed. The study
results of this paper provide a reference for further research
on the application of VR animation technology in image
communication of regional agricultural culture and crea-
tivity. The remainder of the paper is organized as follows:
Section 2 introduces the regional ACCI’s design method
based on VR animation technology. In Section 3, the re-
gional ACCI’s communication model based on VR ani-
mation technology is analyzed. Section 4 presents the
regional ACCI’s communication approaches based on VR
animation technology. The issue of the integration and
innovation of cultural products and VR animation tech-
nology are discussed in Section 5, and finally, the paper is
concluded in Section 6.
2. Design Method of ACCI Based on VR
Animation Technology
2.1. Integration of Digital Elements in ACCI. Digital tech-
nology can play a big role in enriching artistic expressions
and exploring exhibition ideas. The development of digital
technology has provided new means and possibilities for the
creation and dissemination of agricultural cultural image,
which has brought about the development and change of
traditional agricultural art forms and exhibition concepts.
Meanwhile, artistic expression has also opened up the space
for the development of digital technology, providing a
broader platform. Digital content and digital technology are
no longer limited to boring performance or simple func-
tions, but make it more dynamic and transmissible, which
will have a great impact on the expression of ACCI’s creation
and dissemination. The various objects involved in the
agricultural cultural image can be modeled, and each object
can be modeled at different time points. The relationship and
influence between each object can also be controlled by
programs and algorithms. Innovative design in appearance
is in line with the needs of the times, and different cultures
have different popular themes. Therefore, the use of the
popular element in the design should be paid full attention,
and it cannot only obtain a more powerful visual experience
but also create works with the times by combining the
popular elements in the background of the times (Figure 1).
The design of ACCI should not only consider the cre-
ation of artistic image but also the demand of cultural
communication. At the same time, the design should be
coordinated with the regional characteristics. The whole
planning and design is a series of innovative processes,
including planning, design, modification, and maintenance,
which requires planning and design to have a clear solution
to the results after completion, without excessive errors and
budgetary discrepancies. The VR technology can create a
virtual world of simulation by using computer systems,
which can reduce the labor intensity of designers, shorten
the design cycle, and improve design accuracy and engi-
neering quality. The design of ACCI is highly demanding for
the forward-looking nature of environmental change and
the relevance of cultural traditions. Usually designers will
display the design effects through three-dimensional ren-
derings and roaming animations for decision makers, de-
signers, engineers, and public to understand, feel, recognize,
and evaluate. The traditional display method has a common
shortcoming, that is, it cannot penetrate into the human
point of view and obtain all-round observation and design
effects. With the application of VR technology, decision
makers, designers, engineers, and public can truly see the
design effects from any angle and real-time interaction,
immersively grasp the regional characteristics, and under-
stand the designer’s design intent [9].
2.2. Reconstruction of Digital Elements in ACCI. The design
positioning of ACCI can reflect the regional attributes and
the aesthetic taste of differentiation. The regional culture
provides important inspiration for the design and
2 Mathematical Problems in Engineering
3. conception and deep connotation construction of ACCI. The
brand image design positioning of cultural and creative
products mainly considers three aspects: the brand design
concept, originality, and spiritual culture connotation. The
brand image positioning of regional cultural and creative
products is closely related to the aesthetic needs of the
changing audience; the design is different from pure artistic
creation, and it is an activity generated according to the
needs of users. Through this reality, the designer extracts the
design concept, design originality and design spirit of ACCI,
then transforms it into design elements, and applies it
according to the brand image design of regional cultural
creation products [10]. Specific design practices such as
brand image design, packaging design, display design, and
design of ACCI are a series of innovative design concepts
guided by thinking innovation, cultural creativity, and
product renewal. The regional cultural and creative product
design emphasizes the innovation of culture and art and
integrates creativity, innovative design, and innovation
culture into the product design context. Starting from the
design principles of regional agricultural cultural and cre-
ative products, the design principles can further enhance the
aesthetic feeling of the audience and the aesthetic conno-
tation of visual culture.
The potential value of ACCI can be evaluated from five
dimensions: cultural elements, creative elements, aesthetic
elements, feature elements, and technological elements. The
analytic hierarchy process is used to obtain the weight co-
efficients of each evaluation factor, and then, the hierarchical
judgment matrix is constructed by the hierarchical result
relationship. The maximum eigenvalues of each matrix and
the eigenvectors are assumed as λm and H, respectively, and
then, the consistency test equation is obtained:
CI �
λmax − n
n − 1
, (1)
CR �
CI
RI
, (2)
where n is the order of the matrix, CI is the coefficient of
consistency, CR is the correlation factor, RI is the average
random consistency indicator, and CR is the consistency
coefficient. The consistency test results of the ACCI evalu-
ation factors calculated by the analytic hierarchy process are
shown in Table 1.
Incorporating the ACCI into cultural and creative
products is to integrate the cultural and artistic connotation
of agriculture into the creativity, not just the content of
copying the appearance. The design of ACCI is to recon-
struct and recreate the culture and art through the designer,
and the excellent idea always stems from the historical
accumulation behind the decorative image of the mask. The
designer needs to express these artistic elements in a new art
form through creativity and design a form that is acceptable
and understandable to the public. Designers must not only
study the connotation of ACCI but also study the human
lifestyle and what people need in their lives. The combi-
nation of culture and function allows people to understand
the culture and enjoy the art while using the product and
achieves the purpose of cultural and artistic heritage. The
development of cultural and creative products of ACCI first
needs to clarify the cultural connotation and characteristics
of these products and analyze the status quo and technical
advantages of the same type of the products. The develop-
ment of products should be based on the understanding of
the regional agricultural culture because the degree of
Cultural and creative feature
database of regional agriculture
Image communication
Agricultural
feature
extraction
Regional
cultural
integration
Agricultural
image
positioning
Creativity
value
embodiment
Immersive
imagination
Dynamic
animation
Visual
environment
Multitasking
design
Flexible
modeling
Digital
element
integration
Artistic
feature
interpretation
Digital
element
remodeling
Cutural
value
exploration
Virtual
reality
animation
system
Cultural and creative feature
database of regional agriculture
Figure 1: Design method and communication model of ACCI based on VR animation technology.
Mathematical Problems in Engineering 3
4. awareness limits the degree of development of ACCI, and
designers should actively explore the unique cultural genes
of regional agriculture and form special artistic symbols.
3. Communication Model of ACCI Based on VR
Animation Technology
3.1.AnalysisoftheArtisticFeaturesofACCI. All or part of the
characteristics of regional agricultural culture should be
selected, aiming at abstract symbols, usually using creative
thinking methods such as borrowing, transplanting, or
replacing to design the image. Because of its dexterity and
harmonious history, the figurative design has cultural and
organic life characteristics in the image design and is easily
accepted. Abstract creative design is a higher level of
thinking cognition beyond visual perception, which is the
designer’s ability to play the visual sensibility, selectivity,
judgment, and other advantages in the design task and deal
with it in an abstract and simplified way [11]. Regional
agricultural culture applied to image design and abstract
design is versatile and makes it easy to generate rich asso-
ciation and emotional resonance (Figure 2) by observing and
analyzing the local beauty of a certain existence and drawing
on the design that the designer considers to be aesthetically
pleasing and suitable for the design of ACCI. Therefore,
when designing the relevant agricultural cultural image, the
two design ideas are combined to make the designed product
unique and rich in life, integrating ornamental, practical,
and fun.
The main task of VR animation modeling is to complete
the production of animated character models and animated
scenes. VR technology can be used in animation modeling,
but in the actual application process, a lot of human-
computer interaction and animated character imitation
technology have been added, which makes the animated
characters more flexible. The designer should organize the
materials related to the animated scene and the animated
characters. If the animated scene model is related to the
related buildings and natural landscapes, the animator
should collect and organize the aerial data related to it,
which can also provide more effective data for the appli-
cation of VR simulation technology, further improving the
production level of VR animation. During the modeling
process, the deformation process of the object is generally
preserved, which helps to observe the physical dynamics.
Therefore, it is necessary to use a computer to construct the
same model as the real thing and to improve the modeling
speed by simulating the real scene, thereby ensuring that
the model remains highly consistent with reality. In order
to further improve the flexibility and fidelity of the model, it
is necessary to scan the object with a three-dimensional
scanner and store the data in coordinates.
3.2. Exploration of Artistic Values of ACCI. The ACCI is the
carrier of culture, and using cultural strategy to win con-
sumers’ awareness and recognition of products or culture
can form a deep, high-level, and intelligent brand compe-
tition mode. From the perspective of consumer demand, the
development of cultural and creative agriculture is the in-
ternal driving force of consumer demand, giving the agri-
cultural products rich cultural connotations and ideas,
which can effectively refine and excavate the connotations
contained in the deep layers of agriculture and create cul-
turally generated values. Regional agricultural culture is the
material heritage of a geographical area, representing the
cultural connotation in a specific space, and has a heritage. It
not only includes production tools, folk customs, topogra-
phy and other production methods, material, and cultural
aspects of material forms but also includes spiritual cultures
such as folk songs, proverbs, and literature. The regional
culture system can provide a rich source of materials and
ideas for the design of ACCI, which is one of the key ele-
ments of the differences in agricultural products brands. For
example, the cultural and creative image of Zhang Wulang, a
famous mythological element of Meishan culture in
Southern China, was designed and reconstructed by digital
animation technology (Figure 3) [12]. In the shaping of
agricultural product brand culture, the brand personality
and depth can be highlighted and the humanity of the brand
can be enhanced. Cultural and creative development around
the geographical characteristics and core values of brands or
products must not only stay at the material level but also
reflect the connotation of its spiritual level.
The VR art works usually use computer technology and
equipment to assemble various types of images, sounds, text
information, and other materials into a single file and then
perform subsequent operations on this file. In this way, the
integration of different forms into a new form of expression
by means of integration can be called integration. Through
integration, it can continuously integrate important sensing
Table 1: Consistency test results of ACCI evaluation factors calculated by analytic hierarchy process.
Evaluation dimensions Culture value Creativity value Aesthetics value Feature value Technology value
Culture value 1.134 0.501 3.487 3.467 6.362
Creativity value 0.502 7.242 1.264 1.321 3.371
Aesthetics value 5.418 5.107 0.355 5.115 1.013
Feature value 2.305 1.513 6.462 2.594 0.524
Technology value 3.112 4.204 2.122 4.203 4.446
n 5 4 7 3 6
λmax 113.534 106.303 98.063 223.344 112.126
CI 23.152 11.206 34.310 17.029 32.431
RI 5.401 5.401 4.901 5.235 5.235
CR 0.427 0.113 0.143 0.625 0.834
4 Mathematical Problems in Engineering
5. elements such as sight, hearing, touch, smell, and taste in the
VR environment. At the same time, it can also capture
different forms of artistic expressions or design fields to
provide users with an integrated virtual world. The realistic
art is a new art form, which is a virtual environment sim-
ulated by computer operation, so it can bring people a new
visual experience. The use of VR art can make film and
television animation design have more forms of expression,
which can bring greater impact to people in visual and
auditory sense. The ability to incorporate VR art into pre-
sentation animation design can break ideas about traditional
film and television animation design so that people can
receive a very innovative culture so that film and television
animation design be better accepted [13].
4. Communication Approaches of ACCI
Based on VR Animation Technology
4.1. Architecture Implementation of VR Animation Platform.
Integrating VR and augmented reality technology into re-
gional agricultural cultural and creative products, this new
cultural presentation will once again draw people’s attention
to traditional culture. The three-dimensional visualization
platform presents the agricultural cultural products to the
users in a three-dimensional visualization mode and is
equipped with professional cultural knowledge to explain all-
round dynamic operation, and users can observe any place of
ACCI without any dead ends. Relying on the three-
dimensional visualization platform of the Internet, users can
observe agricultural cultural and creative products, learn
culture, expand the cultural communication channels, en-
hance the culture attraction, promote the development of
regional agricultural cultural and creative industries, and
carry forward the tradition culture [14]. In order to solve the
problem of data integration and unified service scheduling of
each independent system at the high-level planning and
overall architecture level, the architecture enables each in-
dependent system or the new system that is continuously
added in the later stage to be zero-oriented and coordinated
(Figure 4). Therefore, the overall system construction is di-
vided into three levels: one is the construction of each in-
dependent professional application system layer; the second is
the data integration and service scheduling layer construction;
the third is the characteristic service and business custom-
ization layer construction.
In a broad sense, as long as the propagating subject is
through a certain simulation and simulation means, a
complex world of reality is created. Anything satisfying the
above conditions can be referred to as a VR medium. In
order to achieve real-time interaction and more advanced
immersion, the sensing system relies on auxiliary tools for
abstract instruction input and primary sensory output. The
VR technology as a medium of communication can also
realize the emotional substitution of users through do-
mestication of time and space. The realization of this goal is
directly linked to the degree of immersion, and responsive
Application
system
layer
construction
Brand
image
positioning
Immersive
environment
Virtual
reality
animation
platform
Digital
element
integration
Communication model
and approach of ACCI
Digital
element
remodeling
Artistic
feature
interpretation
Artistic
value
exploration
Cultural
heritage
penetration
Regional
cultural
integration
Agricultural
feature
prominence
Artistic
value
embodiment
Economic
benefit
consideration
Multiple
interaction
Deep
imagination
Multitasking
operation
Visual
management
Dynamic
animation
Flexible
modeling
Adjustable
design
Design
and
communication
of
regional
ACCI
Data
management
Task
scheduling
Parameter
mapping
Service
scheduling
layer
construction
Figure 2: Design and communication model of ACCI based on VR animation technology.
Mathematical Problems in Engineering 5
6. sensing system comfort is also an important aspect of
constructing fidelity. Generally speaking, the design of the
VR media response sensing system is more in line with
human biological instinct, and the user’s immersion and
presence are stronger. The rationality of the event is the
various dynamic events that occur in the virtual situation
and the result should be consistent with the common sense
of the truth. Otherwise, the audience will have a great sense
of violation and weaken the communication effect. All the
purposes mentioned above are to achieve the humanization
goal and finally reach empathy in the highest level of
interaction.
4.2. Technology Implementation of VR Animation Platform.
The surface map of the model is indeed a photo that is shot
with a high-resolution image device, and the order is to build
the model first, then the real prototype is taken, and finally
the model map. It should be understood here that the photo
map is a two-dimensional plan, but when the texture is
mapped in the modeling environment, the two-dimensional
map is attached to the model according to the surface shape
of the three-dimensional model, producing a realistic VR
effect. The rendering engine of the three-dimensional virtual
engine is implemented, and the passive model is generated
by the object provided by the application model library and
(a) (b)
(c) (d)
Figure 3: Digital three-dimensional reshaping and cultural creation of Zhang Wulang image in Meishan culture [12]. (a) Inverted statue of
Zhang Wulang. (b) Paper-cut art of Zhang Wulang. (c) 3D modeling side view of Zhang Wulang. (d) 3D modeling front view of Zhang
Wulang.
6 Mathematical Problems in Engineering
7. can only partially reflect or not reflect the real situation. In
agricultural research, an active real and realistic model is
needed, and the model can truly reflect reality, which has a
better support for reasoning and decision-making. Relying
on complex algorithms to draw a model is the research
direction and results of many researchers, but the devel-
opment of the three-dimensional engine is not exactly the
same; more is based on the support of the previous layer of
software [15–19].
Augmented reality technology cross connects the real
world and the virtual world by superimposing the virtual
information collected by the computer so that the user can
obtain the entity information that is difficult to obtain in the
original environment, in the virtual world of computer
simulation. The computer-generated environment is pre-
sented to the user, but the computer-built environment is
generally a three-dimensional environment, and the two-
dimensional graphics are generally presented to the user.
The principle of the display is generally to convert the image
in the enhanced environment into a multilevel image,
combined with the user; the required parameters are con-
tinuously superimposed on the existing layer, and finally, a
picture is displayed for the user. One method is to obtain the
general characteristics of the same type of object through an
algorithm and to simulate the data model in the computer
for identification. This method cannot guarantee the accu-
racy of individual identification and can only be used as an
auxiliary tool for category identification. Another method is
to retrieve the feature information of the existing image from
the computer database, compare the images in the captured
image library in the actual environment, and obtain the most
accurate identification information in the approximation
matching, which is applied to occasions where environ-
mental factors need to be reduced.
5. Integration and Innovation of Cultural and
Creative Products and VR
Animation Technology
From a technical perspective, VR animation technology is an
advanced experience of human-computer interaction. By
simulating the sensory functions of human vision, hearing,
touch, and even taste in this process, the immersive expe-
rience is used to realize a realistic virtual experience. The
reality in the virtual, through the transformation of lan-
guage, movement, instruction, position, etc., in the process
of interaction not only can reconstruct the ancient agri-
cultural buildings, ancient relics, and ancient artifacts but
also the formation process of these contents (Figure 5). The
development of digital art has provided the foundation of art
and technology for the fusion of VR animation technology.
The essence of the integration and innovation of cultural
products and VR technology is to visualize and interactively
express real-time cultural content in digital form [20–24].
The continuous development of VR technology provides a
new medium for the dissemination of cultural products and
is an innovative practice, and digitalization is the main-
stream of cultural product design. The combination of
cultural products and digital media technology is the basis of
VR technology application. As a form of culture, cultural
products combine digital, image, text, animation, sound, and
even taste and body tones through digital transformation,
enriching art communication and expression and improving
RI = 5.401
RI = 5.235
Culture
0.9
Consistency
coefficient
0.8
0.7
0.6
0.5
0.4
0.3
0.2
0.1
Creativity Aesthetics Feature Technology
Evaluation dimensions
(a)
Culture
RI = 5.401
RI = 5.235
Creativity Aesthetics Feature Technology
Evaluation dimensions
0.9
Consistency
coefficient
0.8
0.7
0.6
0.5
0.4
0.3
0.2
0.1
(b)
Figure 4: Consistency coefficient of five evaluation dimensions of ACCI with different RI values under the VR animation platform (a) and
platform (b).
Mathematical Problems in Engineering 7
8. culture. The artistic appeal of the product has increased the
introduction of its historical sense.
The role of VR animation technology in knowledge rep-
resentation may be more focused on creating a scenario to
promote learner’s knowledge construction. The method of
three-dimensional formalization of the concept of macroscopic
and microscopic abstraction in the real space, which is difficult
to describe in language and text, is constructed with computer
graphics modeling tools to deepen the impression and un-
derstanding of the knowledge. VR animation technology has
played a role in fueling the era of cultural image and broad-
ening the research content of visual culture. Relevant research
on visual culture has been concerned with the problems related
to traditional visual styles and sensitive images, but less on the
related problems of virtual images. Exploring the symbolic
features of the images presented by VR technology and the
theoretical issues related to visual culture brought by VR
technology should also become the research content of visual
culture. As a bridge to bear the history and reality of con-
nection, it helps to promote the inheritance of traditional
culture. For example, through digital techniques such as
copying and simulation, ancient and unfamiliar life scenes can
be spread across time and space and quickly, conveniently, and
vividly projected onto the video in front of users. In order to
vividly express traditional culture, modern people can ap-
preciate the charm and the essence of insight.
Economic
correlation
coefficient
0.55
0.50
0.60
0.65
0.70
0.75
0.80
0.85
0.90
0.25 0.55 0.70
Consistency coefficient
0.85
Model (3)
Model (4)
Model (1)
Model (2)
0.10 0.40 1.00
(a)
Economic
correlation
coefficient
0.55
0.50
0.60
0.65
0.70
0.75
0.80
0.85
0.90
Model (3)
Model (4)
Model (1)
Model (2)
0.25 0.55 0.70
Consistency coefficient
0.85
0.10 0.40 1.00
(b)
Economic
correlation
coefficient
0.55
0.50
0.60
0.65
0.70
0.75
0.80
0.85
0.90
0.25 0.55 0.70
Consistency coefficient
0.85
Model (3)
Model (4)
Model (1)
Model (2)
0.10 0.40 1.00
(c)
Economic
correlation
coefficient
0.55
0.50
0.60
0.65
0.70
0.75
0.80
0.85
0.90
Model (3)
Model (4)
Model (1)
Model (2)
0.25 0.55 0.70
Consistency coefficient
0.85
0.10 0.40 1.00
(d)
Figure 5: Relationship between the economic correlation coefficient and consistency coefficient of evaluation dimensions under four
different VR animation technology models. (a) Culture. (b) Creativity. (c) Aesthetics. (d) Technology.
8 Mathematical Problems in Engineering
9. 6. Conclusions
In this paper, the state-of-the-art and future challenges of
VR animation technology are investigated, and the signifi-
cance of design and dissemination of ACCI are discussed.
Further, the design method and communication approaches
of ACCI based on VR animation technology are presented,
which explored the reshaping of ACCI’s digital elements,
resolution of ACCI’s artistic features, and discovery of
ACCI’s artistic values. Also, the platform architecture and
implementation technology of VR animation are con-
structed, and finally, the issue of the integration and in-
novation of cultural products and VR animation technology
will be discussed. Excellent regional cultural and creative
products can achieve the multiple goals of promoting
product sales, improving design aesthetics, and spreading
cultural characteristics by pursuing cultural and creative
values.
Data Availability
The data used to support the findings of the study are in-
cluded within this article.
Conflicts of Interest
The authors declare that they have no conflicts of interest.
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