Integrating Mixed Reality
Pedagogy into Education
DR JAMES BIRT
Dr. James Birt
bond.edu.au/profile/dr-james-birt
Multi-dimensional defines my 20 year
industry and academic career, but
gaming is my 34 year passion
THE FUTURE OF JOBS
CHECK YOUR
Affinity
What you love
LackPassion
Opportunity
What is wanted
Ability
What you’re good
at
CHOOSING A JOB: PASSION OR PRAGMATISM?
Sweet Spot
MY FIRST JOB
WITH GAMES
(1999-2000)
Farming Lower Guk in
Vanilla EverQuest in search
of the Shining Metallic
Robes, Short Sword of
Ykesha and the Flowing
Black Silk Sash and selling
on eBay
Affinity
What you love:
Playing
EverQuest
Ability
What you’re
good at:
Farming
Opportunity
What is
wanted: Virtual
Loot
MY CURRENT JOB
WITH GAMES
(2010 - Today)
Affinity
What you love:
Games and
Education
Ability
What you’re
good at:
Communicating
Opportunity
What is wanted:
Communicators
that understand
Tech and
Games
Associate Professor and
discipline lead for Interactive
Media and Design where I
coordinate the Mixed Reality
Research Lab and
Communicate on Technology
and Games
My Office – Still
Features Kings Quest,
World of Warcraft and
EverQuest!
YOUR FUTURE JOB COULD
INVOLVE CREATING
PERSONALITIES FOR
ROBOTS
Jobs Aussies can expect to emerge in the
future
Melanie Burgess News Corp May 11, 2018
BUT IS THIS JUST A TECHNOLOGY GIMMICK?
youtu.be/cUR-eYDAz9w
GOOGLE DUPLEX DEMO: Google IO (May 9, 2018)
youtu.be/bd1mEm2Fy08?t=1m10s youtu.be/bd1mEm2Fy08?t=3m
NEW roles are created daily as a result of changing technologies and
customer expectations. Workers hoping to remain employable must look
ahead and prepare for what is coming.
WHAT ABOUT A JOB IN ESPORTS?
The Project – Game on – rise of eSports
“Most of the job titles will be the same as today … we will still have carpenters, nurses, road repairers, even teachers ... but the
nature of what they do and the skills they need will change … just as they have over the past 20 years”
Ron Johnston Executive Director, Australian Centre for Innovation, University of Sydney; The Conversation (Aug 2, 2016)
AREN’T ALL
MILLENNIALS
DIGITAL NATIVES?
• “[Millennials] are prolific users of [digital
technology] … do not assume that they are
[proficient users] … the increased use of
technology is primarily for [social media and
communications] … use doesn't mean learning
deeper skills … that requires explicit teaching”
• Australian Curriculum Assessment and Reporting
Authority CEO; ABC News (Nov 17, 2015)
PROLIFIC USERS OF DIGITAL
TECHNOLOGY
WHAT ARE THE SKILLS
AND STRATERGIES
REQUIRED TO THRIVE
IN THE NEW
LANDSCAPE?
Gartner 2018 Emerging Technology Hype Cycle
“Very clear, strong trend between the creative content of a job and its probability of
computerisation and replacement by robots” - Oxford Professor Michael Osbourne
2018 Future of Jobs Report – Core Work Skills
T H E C H A N G E I N D E M A N D F O R C O R E W O R K - R E L AT E D S K I L L S
Its not about any one
technology or learning a tool it’s
about:
communication, creative
thinking, problem solving, agility,
digital skills and
entrepreneurship
Changing Face of Classrooms
EDUCAUSE Horizon Report: 2018 Higher Education Edition
Samantha Adams Becker, Malcolm Brown, Eden Dahlstrom, Annie Davis, Kristi DePaul, Veronica Diaz,
and Jeffrey Pomerantz. NMC Horizon Report: 2018 Higher Education Edition. Louisville, CO:
EDUCAUSE, 2018.
NMC/CoSN Horizon Report: 2017 K-12 Edition
Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN
Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.
Mixed Reality – Intersection of Virtual & Physical Realities
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on
Information and Systems, 77(12), 1321-1329.
Mixed Reality Relevance for Teaching & Learning
Mixed Reality Research Lab
www.mixedrealityresearch.com
Research Led Teaching Approach
www.mixedrealityresearch.com/#spatialCommTraditional Teaching Method
Comparative Design Visualisation of Space & Place
Traditional Teaching Method
27
www.mixedrealityresearch.com/#anatomy
Learning Anatomy & Physiology
www.mixedrealityresearch.com/#networkModeling
Traditional Teaching Method
28
Simulating Network Packet Flow
www.mixedrealityresearch.com/#paramedics
Traditional Teaching Method
29
Simulating Airways Training for Paramedics
How do we achieve this?
Pedagogy before Technology
Traditional Teaching Method
“this course is a 'skills' learning course
… there should be a way for us to
actually get more time doing skills …
distance students at a severe
disadvantage … I am missing out … you
can read about the skills but its
impossible to get feedback and to know
if you’re doing it right … no substitution
for experience … any software or
equipment to at least go through the
motions of doing the skills?” Paramedic Student
Learner(s) (201x-2014)
32
Paramedic Distance Education: The Problem
• [Discipline expert] we need every student to have a
portable airways mannequin & cheap tools to practice the
skills - but cost is prohibitive … residential schools work
… but not held early enough for students
• [Mixed Reality Team] tools could be provided to students
by 3D printing them (cost/set) ~ $1 AUD + postage
• [Mixed Reality Team] Airways mannequin could be
simulated virtually using a mobile phone
• [Discipline expert] students would need both hands free,
so the phone would need to be mounted in their eyeline
• [Mixed Reality Team] we can provide a hat and 3d printed
hat mount
• [Mixed Reality Team] A simulation app can then be
constructed using a free game engine [Unity3d] that could
observe and monitor [learner] skills
33
Paramedic Distance Education: Solving
Needtocreatea1:1mappingoftheskills
34
Paramedic Distance Education: Technology V1
• [Learners] were very excited … [practice] the skills at home ... [learner]
more involved in the course & less isolated
• [Observers] found most [learners] struggled with the setup of the
equipment & progression through the required steps … especially when
introducing the Magill forceps & removing the foreign body
• [Learners] commented “my hands seem to pass by the [simulated
airways manikin]” ... “spent too much time focusing on the markers & not
on the [simulated airways manikin] … resulting in frustration when the
simulation would present red boxed & restart
• Many [learners] commented that they did not get around to using the
[simulation] highlighting time struggles and being “extra” work
• [Head Paramedic] on reflection should have encouraged more frequent
use of the simulation with a reminder & linkage to the learning tasks
35
Paramedic Distance Education: Reflection
SolveV1issuesbutkeeplearningoutcomes
36
Paramedic Distance Education: Revision
• Unity3d game engine (www.unity3d.com)
• Vuforia augmented reality plugin
(www.vuforia.com)
• MySQL (www.mysql.com)
• Php (secure.php.net)
• Google Cardboard headset
(vr.google.com/cardboard)
• Makerbot 3D Printer (www.makerbot.com)
• Oculus Rift (www.oculus.com)
• Leap Motion (www.leapmotion.com)
• HTC VIVE (www.vive.com)
• Adobe Creative
(www.adobe.com/CreativeCloud)
• MANY MORE!
37
MIXED REALITY AND VIRTUAL PROTOTYPING TOOLS
BACHELOR OF INTERACTIVE MEDIA & DESIGN
bond.edu.au/imd
Latest News in Technology, Design & Society
flip.it/0TTuUW
Creative problem solving through
design & the latest technology
WHERE ARE THEY NOW?
Front End Engineer
Airwallex (pre Deloitte Digital)
TAYLOR
BETT
Interactive Experience Design Manager
Deloitte Digital
PAUL
CIAPPARA
SAXON
CAMERON
Senior Front End Consultant
Deloitte Digital
Directors Assistant
Seven Network
GEORDI AVILA
Interactive Experience Designer
Apple
AMY McGINTY PRISCILLA FOX
Digital Designer + Developer
Oracle
Education is about mentoring
inspiring young minds full of
inquisitive thought, entrepreneurship,
a love of creativity, design and
technology, and helping them set
goals and channel their creative
energies to solve real world
problems.
Integrating Mixed Reality
Pedagogy into Education
www.mixedrealityresearch.com
DR JAMES BIRT
Questions?

Integrating Mixed Reality Pedagogy into Education

  • 1.
    Integrating Mixed Reality Pedagogyinto Education DR JAMES BIRT
  • 2.
    Dr. James Birt bond.edu.au/profile/dr-james-birt Multi-dimensionaldefines my 20 year industry and academic career, but gaming is my 34 year passion
  • 3.
    THE FUTURE OFJOBS CHECK YOUR
  • 4.
    Affinity What you love LackPassion Opportunity Whatis wanted Ability What you’re good at CHOOSING A JOB: PASSION OR PRAGMATISM? Sweet Spot
  • 5.
    MY FIRST JOB WITHGAMES (1999-2000) Farming Lower Guk in Vanilla EverQuest in search of the Shining Metallic Robes, Short Sword of Ykesha and the Flowing Black Silk Sash and selling on eBay Affinity What you love: Playing EverQuest Ability What you’re good at: Farming Opportunity What is wanted: Virtual Loot
  • 6.
    MY CURRENT JOB WITHGAMES (2010 - Today) Affinity What you love: Games and Education Ability What you’re good at: Communicating Opportunity What is wanted: Communicators that understand Tech and Games Associate Professor and discipline lead for Interactive Media and Design where I coordinate the Mixed Reality Research Lab and Communicate on Technology and Games
  • 7.
    My Office –Still Features Kings Quest, World of Warcraft and EverQuest!
  • 8.
    YOUR FUTURE JOBCOULD INVOLVE CREATING PERSONALITIES FOR ROBOTS Jobs Aussies can expect to emerge in the future Melanie Burgess News Corp May 11, 2018
  • 9.
    BUT IS THISJUST A TECHNOLOGY GIMMICK? youtu.be/cUR-eYDAz9w
  • 10.
    GOOGLE DUPLEX DEMO:Google IO (May 9, 2018) youtu.be/bd1mEm2Fy08?t=1m10s youtu.be/bd1mEm2Fy08?t=3m NEW roles are created daily as a result of changing technologies and customer expectations. Workers hoping to remain employable must look ahead and prepare for what is coming.
  • 11.
    WHAT ABOUT AJOB IN ESPORTS? The Project – Game on – rise of eSports
  • 12.
    “Most of thejob titles will be the same as today … we will still have carpenters, nurses, road repairers, even teachers ... but the nature of what they do and the skills they need will change … just as they have over the past 20 years” Ron Johnston Executive Director, Australian Centre for Innovation, University of Sydney; The Conversation (Aug 2, 2016)
  • 13.
    AREN’T ALL MILLENNIALS DIGITAL NATIVES? •“[Millennials] are prolific users of [digital technology] … do not assume that they are [proficient users] … the increased use of technology is primarily for [social media and communications] … use doesn't mean learning deeper skills … that requires explicit teaching” • Australian Curriculum Assessment and Reporting Authority CEO; ABC News (Nov 17, 2015) PROLIFIC USERS OF DIGITAL TECHNOLOGY
  • 14.
    WHAT ARE THESKILLS AND STRATERGIES REQUIRED TO THRIVE IN THE NEW LANDSCAPE?
  • 15.
    Gartner 2018 EmergingTechnology Hype Cycle
  • 16.
    “Very clear, strongtrend between the creative content of a job and its probability of computerisation and replacement by robots” - Oxford Professor Michael Osbourne 2018 Future of Jobs Report – Core Work Skills
  • 18.
    T H EC H A N G E I N D E M A N D F O R C O R E W O R K - R E L AT E D S K I L L S Its not about any one technology or learning a tool it’s about: communication, creative thinking, problem solving, agility, digital skills and entrepreneurship
  • 19.
    Changing Face ofClassrooms
  • 20.
    EDUCAUSE Horizon Report:2018 Higher Education Edition Samantha Adams Becker, Malcolm Brown, Eden Dahlstrom, Annie Davis, Kristi DePaul, Veronica Diaz, and Jeffrey Pomerantz. NMC Horizon Report: 2018 Higher Education Edition. Louisville, CO: EDUCAUSE, 2018.
  • 21.
    NMC/CoSN Horizon Report:2017 K-12 Edition Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.
  • 22.
    Mixed Reality –Intersection of Virtual & Physical Realities Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321-1329.
  • 23.
    Mixed Reality Relevancefor Teaching & Learning
  • 24.
    Mixed Reality ResearchLab www.mixedrealityresearch.com
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
    How do weachieve this?
  • 31.
  • 32.
    Traditional Teaching Method “thiscourse is a 'skills' learning course … there should be a way for us to actually get more time doing skills … distance students at a severe disadvantage … I am missing out … you can read about the skills but its impossible to get feedback and to know if you’re doing it right … no substitution for experience … any software or equipment to at least go through the motions of doing the skills?” Paramedic Student Learner(s) (201x-2014) 32 Paramedic Distance Education: The Problem
  • 33.
    • [Discipline expert]we need every student to have a portable airways mannequin & cheap tools to practice the skills - but cost is prohibitive … residential schools work … but not held early enough for students • [Mixed Reality Team] tools could be provided to students by 3D printing them (cost/set) ~ $1 AUD + postage • [Mixed Reality Team] Airways mannequin could be simulated virtually using a mobile phone • [Discipline expert] students would need both hands free, so the phone would need to be mounted in their eyeline • [Mixed Reality Team] we can provide a hat and 3d printed hat mount • [Mixed Reality Team] A simulation app can then be constructed using a free game engine [Unity3d] that could observe and monitor [learner] skills 33 Paramedic Distance Education: Solving
  • 34.
  • 35.
    • [Learners] werevery excited … [practice] the skills at home ... [learner] more involved in the course & less isolated • [Observers] found most [learners] struggled with the setup of the equipment & progression through the required steps … especially when introducing the Magill forceps & removing the foreign body • [Learners] commented “my hands seem to pass by the [simulated airways manikin]” ... “spent too much time focusing on the markers & not on the [simulated airways manikin] … resulting in frustration when the simulation would present red boxed & restart • Many [learners] commented that they did not get around to using the [simulation] highlighting time struggles and being “extra” work • [Head Paramedic] on reflection should have encouraged more frequent use of the simulation with a reminder & linkage to the learning tasks 35 Paramedic Distance Education: Reflection
  • 36.
  • 37.
    • Unity3d gameengine (www.unity3d.com) • Vuforia augmented reality plugin (www.vuforia.com) • MySQL (www.mysql.com) • Php (secure.php.net) • Google Cardboard headset (vr.google.com/cardboard) • Makerbot 3D Printer (www.makerbot.com) • Oculus Rift (www.oculus.com) • Leap Motion (www.leapmotion.com) • HTC VIVE (www.vive.com) • Adobe Creative (www.adobe.com/CreativeCloud) • MANY MORE! 37 MIXED REALITY AND VIRTUAL PROTOTYPING TOOLS
  • 38.
    BACHELOR OF INTERACTIVEMEDIA & DESIGN bond.edu.au/imd Latest News in Technology, Design & Society flip.it/0TTuUW Creative problem solving through design & the latest technology
  • 39.
    WHERE ARE THEYNOW? Front End Engineer Airwallex (pre Deloitte Digital) TAYLOR BETT Interactive Experience Design Manager Deloitte Digital PAUL CIAPPARA SAXON CAMERON Senior Front End Consultant Deloitte Digital Directors Assistant Seven Network GEORDI AVILA Interactive Experience Designer Apple AMY McGINTY PRISCILLA FOX Digital Designer + Developer Oracle
  • 40.
    Education is aboutmentoring inspiring young minds full of inquisitive thought, entrepreneurship, a love of creativity, design and technology, and helping them set goals and channel their creative energies to solve real world problems.
  • 41.
    Integrating Mixed Reality Pedagogyinto Education www.mixedrealityresearch.com DR JAMES BIRT Questions?